|
|
Line 832: |
Line 832: |
| {{hl2msg|byte|quality|quality of the item}} | | {{hl2msg|byte|quality|quality of the item}} |
| {{hl2msg|string|item|item name (unlocalized)}} | | {{hl2msg|string|item|item name (unlocalized)}} |
− | {{hl2msg|bool|crafted|}} | + | {{hl2msg|byte|method|method by which we acquired the item (TODO: Show which numbers represent which method of finding.)}} |
| {{hl2msg|bool|propername|}} | | {{hl2msg|bool|propername|}} |
| {{end-hl2msg}} | | {{end-hl2msg}} |
− |
| + | |
| === show_annotations === | | === show_annotations === |
| {{begin-hl2msg|show_annotations|string}} | | {{begin-hl2msg|show_annotations|string}} |
- Refer back to Game Events (Source) for more events.
intro_finish
Name:
|
intro_finish
|
Structure:
|
short
|
player
|
entindex of the player
|
|
intro_nextcamera
Name:
|
intro_nextcamera
|
Structure:
|
short
|
player
|
entindex of the player
|
|
player_changeclass
Note: When a player changes their class
Name:
|
player_changeclass
|
Structure:
|
short
|
userid
|
user ID who changed class
|
short
|
class
|
class that they changed to
|
|
player_death
Note: When a player dies
Name:
|
player_death
|
Structure:
|
short
|
userid
|
user ID who died
|
long
|
victim_entindex
|
|
long
|
inflictor_entindex
|
ent index of inflictor (a sentry, for example)
|
short
|
attacker
|
user ID who killed
|
string
|
weapon
|
weapon name killer used
|
short
|
weaponid
|
ID of weapon killed used
|
long
|
damagebits
|
bits of type of damage
|
short
|
customkill
|
type of custom kill
|
short
|
assister
|
user ID of assister
|
string
|
weapon_logclassname
|
weapon name that should be printed on the log
|
short
|
stun_flags
|
victim's stun flags at the moment of death
|
short
|
death_flags
|
death flags.
|
short
|
dominated
|
did killer dominate victim with this kill
|
short
|
assister_dominated
|
did assister dominate victim with this kill
|
short
|
revenge
|
did killer get revenge on victim with this kill
|
short
|
assister_revenge
|
did assister get revenge on victim with this kill
|
bool
|
first_blood
|
was this a first blood kill
|
bool
|
feign_death
|
the victim is feign death
|
|
object_removed
Name:
|
object_removed
|
Structure:
|
short
|
userid
|
user ID of the object owner
|
short
|
objecttype
|
type of object removed
|
short
|
index
|
index of the object removed
|
|
object_destroyed
Note: When a player destroys an object
Name:
|
object_destroyed
|
Structure:
|
short
|
userid
|
user ID who died
|
short
|
attacker
|
user ID who killed
|
short
|
assister
|
user ID of assister
|
string
|
weapon
|
weapon name killer used
|
short
|
weaponid
|
id of the weapon used
|
short
|
objecttype
|
type of object destroyed
|
short
|
index
|
index of the object destroyed
|
bool
|
was_building
|
object was being built when it died
|
|
tf_map_time_remaining
Name:
|
tf_map_time_remaining
|
Structure:
|
|
tf_game_over
Note: When a tf game ends
Name:
|
tf_game_over
|
Structure:
|
string
|
reason
|
why the game is over ( timelimit, winlimit )
|
|
ctf_flag_captured
Note: When a flag is captured by a player
Name:
|
ctf_flag_captured
|
Structure:
|
short
|
capping_team
|
|
short
|
capping_team_score
|
|
|
controlpoint_initialized
Note: When a player begins to capture a control point
Name:
|
controlpoint_initialized
|
Structure:
|
|
controlpoint_updateimages
Name:
|
controlpoint_updateimages
|
Structure:
|
short
|
index
|
index of the cap being updated
|
|
controlpoint_updatelayout
Name:
|
controlpoint_updatelayout
|
Structure:
|
short
|
index
|
index of the cap being updated
|
|
controlpoint_updatecapping
Name:
|
controlpoint_updatecapping
|
Structure:
|
short
|
index
|
index of the cap being updated
|
|
controlpoint_updateowner
Name:
|
controlpoint_updateowner
|
Structure:
|
short
|
index
|
index of the cap being updated
|
|
controlpoint_starttouch
Note: When a player enters a capture point zone
Name:
|
controlpoint_starttouch
|
Structure:
|
short
|
player
|
entindex of the player
|
short
|
area
|
index of the control point area
|
|
controlpoint_endtouch
Note: When a player leaves a capture point zone
Name:
|
controlpoint_endtouch
|
Structure:
|
short
|
player
|
entindex of the player
|
short
|
area
|
index of the control point area
|
|
controlpoint_pulse_element
Name:
|
controlpoint_pulse_element
|
Structure:
|
short
|
player
|
entindex of the player
|
|
controlpoint_fake_capture
Name:
|
controlpoint_fake_capture
|
Structure:
|
short
|
player
|
entindex of the player
|
short
|
int_data
|
|
|
controlpoint_fake_capture_mult
Name:
|
controlpoint_fake_capture_mult
|
Structure:
|
short
|
player
|
entindex of the player
|
short
|
int_data
|
|
|
teamplay_round_selected
Note: When a round is selected.
Name:
|
teamplay_round_selected
|
Structure:
|
string
|
round
|
name of the round selected
|
|
teamplay_round_start
Note: round restart
Name:
|
teamplay_round_start
|
Structure:
|
bool
|
full_reset
|
is this a full reset of the map
|
|
teamplay_round_active
Note: called when round is active, players can move
Name:
|
teamplay_round_active
|
Structure:
|
|
teamplay_waiting_begins
Note: When the "waiting for players" pre-round begins
Name:
|
teamplay_waiting_begins
|
Structure:
|
|
teamplay_waiting_ends
Note: When the "waiting for players" pre-round ends
Name:
|
teamplay_waiting_ends
|
Structure:
|
|
teamplay_waiting_abouttoend
Note: When the "waiting for players" pre-round is about to end
Name:
|
teamplay_waiting_abouttoend
|
Structure:
|
|
teamplay_restart_round
Note: When a round is restarted
Name:
|
teamplay_restart_round
|
Structure:
|
|
teamplay_ready_restart
Name:
|
teamplay_ready_restart
|
Structure:
|
|
teamplay_round_restart_seconds
Name:
|
teamplay_round_restart_seconds
|
Structure:
|
|
teamplay_team_ready
Name:
|
teamplay_team_ready
|
Structure:
|
byte
|
team
|
which team is ready
|
|
teamplay_round_win
Note: When a team wins a round
Name:
|
teamplay_round_win
|
Structure:
|
byte
|
team
|
which team won the round
|
byte
|
winreason
|
the reason the team won
|
short
|
flagcaplimit
|
if win reason was flag cap limit, the value of the flag cap limit
|
short
|
full_round
|
was this a full round or a mini-round
|
float
|
round_time
|
elapsed time of this round
|
short
|
losing_team_num_caps
|
# of caps this round by losing team
|
byte
|
was_sudden_death
|
did a team win this after entering sudden death
|
|
teamplay_update_timer
Name:
|
teamplay_update_timer
|
Structure:
|
|
teamplay_round_stalemate
Note: When a game ends in a stalemate
Name:
|
teamplay_round_stalemate
|
Structure:
|
byte
|
reason
|
why the stalemate is occuring
|
|
teamplay_overtime_begin
Note: When an overtime round begins
Name:
|
teamplay_overtime_begin
|
Structure:
|
|
teamplay_overtime_end
Note: When an overtime round ends
Name:
|
teamplay_overtime_end
|
Structure:
|
|
teamplay_suddendeath_begin
Note: When a sudden death round begins
Name:
|
teamplay_suddendeath_begin
|
Structure:
|
|
teamplay_suddendeath_end
Note: When a sudden death round ends
Name:
|
teamplay_suddendeath_end
|
Structure:
|
|
teamplay_game_over
Note: When a teamplay game ends
Name:
|
teamplay_game_over
|
Structure:
|
string
|
reason
|
why the game is over ( timelimit, winlimit )
|
|
teamplay_map_time_remaining
Name:
|
teamplay_map_time_remaining
|
Structure:
|
|
teamplay_broadcast_audio
Note: Broadcast an audio file.
Name:
|
teamplay_broadcast_audio
|
Structure:
|
byte
|
team
|
which team should hear the broadcast. 0 will make everyone hear it.
|
string
|
sound
|
sound to play
|
|
teamplay_timer_flash
Name:
|
teamplay_timer_flash
|
Structure:
|
short
|
time_remaining
|
how many seconds until the round ends
|
|
teamplay_timer_time_added
Name:
|
teamplay_timer_time_added
|
Structure:
|
short
|
timer
|
entindex of the timer
|
short
|
seconds_added
|
how many seconds were added to the round timer
|
|
teamplay_point_startcapture
Note: When a point is beginning to be captured
Name:
|
teamplay_point_startcapture
|
Structure:
|
byte
|
cp
|
index of the point being captured
|
string
|
cpname
|
name of the point
|
byte
|
team
|
which team currently owns the point
|
byte
|
capteam
|
which team is capping
|
string
|
cappers
|
string where each character is a player index of someone capping
|
float
|
captime
|
time between when this cap started and when the point last changed hands
|
|
teamplay_point_captured
Note: When a control point is captured by a team
Name:
|
teamplay_point_captured
|
Structure:
|
byte
|
cp
|
index of the point that was captured
|
string
|
cpname
|
name of the point
|
byte
|
team
|
which team capped
|
string
|
cappers
|
string where each character is a player index of someone that capped
|
|
teamplay_point_locked
Name:
|
teamplay_point_locked
|
Structure:
|
byte
|
cp
|
index of the point being captured
|
string
|
cpname
|
name of the point
|
byte
|
team
|
which team currently owns the point
|
|
teamplay_point_unlocked
Name:
|
teamplay_point_unlocked
|
Structure:
|
byte
|
cp
|
index of the point being captured
|
string
|
cpname
|
name of the point
|
byte
|
team
|
which team currently owns the point
|
|
teamplay_capture_broken
Name:
|
teamplay_capture_broken
|
Structure:
|
byte
|
cp
|
|
string
|
cpname
|
|
float
|
time_remaining
|
|
|
teamplay_capture_blocked
Note: When a player blocks the capture of a control point
Name:
|
teamplay_capture_blocked
|
Structure:
|
byte
|
cp
|
index of the point that was blocked
|
string
|
cpname
|
name of the point
|
byte
|
blocker
|
index of the player that blocked the cap
|
|
teamplay_flag_event
Name:
|
teamplay_flag_event
|
Structure:
|
short
|
player
|
player this event involves
|
short
|
carrier
|
the carrier if needed
|
short
|
eventtype
|
pick up, capture, defend, dropped
|
|
teamplay_win_panel
Note: When the win-game panel is displayed
Name:
|
teamplay_win_panel
|
Structure:
|
byte
|
panel_style
|
for client to determine layout
|
byte
|
winning_team
|
|
byte
|
winreason
|
the reason the team won
|
string
|
cappers
|
string where each character is a player index of someone that capped
|
short
|
flagcaplimit
|
if win reason was flag cap limit, the value of the flag cap limit
|
short
|
blue_score
|
red team score
|
short
|
red_score
|
blue team score
|
short
|
blue_score_prev
|
previous red team score
|
short
|
red_score_prev
|
previous blue team score
|
short
|
round_complete
|
is this a complete round, or the end of a mini-round
|
short
|
rounds_remaining
|
# of rounds remaining for wining team, if mini-round
|
short
|
player_1
|
|
short
|
player_1_points
|
|
short
|
player_2
|
|
short
|
player_2_points
|
|
short
|
player_3
|
|
short
|
player_3_points
|
|
|
teamplay_teambalanced_player
Note: When a player is balanced to another team
Name:
|
teamplay_teambalanced_player
|
Structure:
|
short
|
player
|
entindex of the player
|
byte
|
team
|
which team the player is being moved to
|
|
teamplay_setup_finished
Note: When the setup round ends
Name:
|
teamplay_setup_finished
|
Structure:
|
|
show_freezepanel
Note: When the death-snapshot panel is shown
Name:
|
show_freezepanel
|
Structure:
|
short
|
killer
|
entindex of the killer entity
|
|
hide_freezepanel
Note: When the death-snapshot panel is hidden
Name:
|
hide_freezepanel
|
Structure:
|
|
freezecam_started
Note: When a player enters the death-snapshot view
Name:
|
freezecam_started
|
Structure:
|
|
localplayer_changeteam
Note: When a LAN player changes team
Name:
|
localplayer_changeteam
|
Structure:
|
|
localplayer_score_changed
Name:
|
localplayer_score_changed
|
Structure:
|
|
localplayer_changeclass
Note: When a LAN player changes class
Name:
|
localplayer_changeclass
|
Structure:
|
|
localplayer_respawn
Note: When a LAN player respawns
Name:
|
localplayer_respawn
|
Structure:
|
|
building_info_changed
Name:
|
building_info_changed
|
Structure:
|
byte
|
building_type
|
|
byte
|
object_mode
|
|
byte
|
remove
|
|
|
localplayer_changedisguise
Note: Whena LAN player changes their disguise as a spy
Name:
|
localplayer_changedisguise
|
Structure:
|
|
player_account_changed
Name:
|
player_account_changed
|
Structure:
|
short
|
old_value
|
|
short
|
new_value
|
|
|
spy_pda_reset
Name:
|
spy_pda_reset
|
Structure:
|
|
flagstatus_update
Name:
|
flagstatus_update
|
Structure:
|
|
player_stats_updated
Note: When a players stats are updated
Name:
|
player_stats_updated
|
Structure:
|
|
Note: When a commentary is being played
Name:
|
playing_commentary
|
Structure:
|
|
player_chargedeployed
Note: When an uber is deployed
Name:
|
player_chargedeployed
|
Structure:
|
short
|
userid
|
user ID of medic who deployed charge
|
short
|
targetid
|
user ID of who the medic charged
|
|
player_builtobject
Note: When a player builds an object
Name:
|
player_builtobject
|
Structure:
|
short
|
userid
|
user ID of the builder
|
byte
|
object
|
|
short
|
index
|
index of the object
|
|
player_upgradedobject
Name:
|
player_upgradedobject
|
Structure:
|
short
|
userid
|
|
byte
|
object
|
|
short
|
index
|
|
bool
|
isbuilder
|
|
|
achievement_earned
Note: When a player earns an achievement
Name:
|
achievement_earned
|
Structure:
|
byte
|
player
|
entindex of the player
|
short
|
achievement
|
achievement ID
|
|
spec_target_updated
Name:
|
spec_target_updated
|
Structure:
|
|
tournament_stateupdate
Name:
|
tournament_stateupdate
|
Structure:
|
short
|
userid
|
user ID on server
|
bool
|
namechange
|
|
short
|
readystate
|
|
string
|
newname
|
players new name
|
|
player_calledformedic
Note: When a player calls for a medic
Name:
|
player_calledformedic
|
Structure:
|
|
localplayer_becameobserver
Name:
|
localplayer_becameobserver
|
Structure:
|
|
player_ignited_inv
Note: sent when a player is ignited by a pyro who is being invulned, only to the medic who's doing the invulning
Name:
|
player_ignited_inv
|
Structure:
|
byte
|
pyro_entindex
|
entindex of the pyro who ignited the victim
|
byte
|
victim_entindex
|
entindex of the player ignited by the pyro
|
byte
|
medic_entindex
|
entindex of the medic releasing the invuln
|
|
player_ignited
Note: sent when a player is ignited, only to the two players involved
Name:
|
player_ignited
|
Structure:
|
byte
|
pyro_entindex
|
entindex of the pyro who ignited the victim
|
byte
|
victim_entindex
|
entindex of the player ignited by the pyro
|
byte
|
weaponid
|
weaponid of the weapon used
|
|
player_extinguished
Note: sent when a burning player is extinguished by a medic
Name:
|
player_extinguished
|
Structure:
|
byte
|
victim
|
entindex of the player that was extinguished
|
byte
|
healer
|
entindex of the player who did the extinguishing
|
|
player_teleported
Note: Sent when a player is teleported
Name:
|
player_teleported
|
Structure:
|
short
|
userid
|
userid of the player
|
short
|
builderid
|
userid of the player who built the teleporter
|
float
|
dist
|
distance the player was teleported
|
|
player_healedmediccall
Note: local player heals someone who called for medic.
Name:
|
player_healedmediccall
|
Structure:
|
short
|
userid
|
userid of person who got healed
|
|
localplayer_chargeready
Note: local player has full medic charge
Name:
|
localplayer_chargeready
|
Structure:
|
|
localplayer_winddown
Note: local player minigun winddown
Name:
|
localplayer_winddown
|
Structure:
|
|
player_invulned
Note: Send when a player is made invulnerable
Name:
|
player_invulned
|
Structure:
|
short
|
userid
|
|
short
|
medic_userid
|
|
|
escort_speed
Name:
|
escort_speed
|
Structure:
|
byte
|
team
|
which team
|
byte
|
speed
|
|
byte
|
players
|
|
|
escort_progress
Name:
|
escort_progress
|
Structure:
|
byte
|
team
|
which team
|
float
|
progress
|
|
bool
|
reset
|
|
|
escort_recede
Name:
|
escort_recede
|
Structure:
|
byte
|
team
|
which team
|
float
|
recedetime
|
|
|
client_loadout_changed
Name:
|
client_loadout_changed
|
Structure:
|
|
gameui_activated
Name:
|
gameui_activated
|
Structure:
|
|
gameui_hidden
Name:
|
gameui_hidden
|
Structure:
|
|
player_escort_score
Name:
|
player_escort_score
|
Structure:
|
|
player_healonhit
Name:
|
player_healonhit
|
Structure:
|
short
|
amount
|
|
byte
|
entindex
|
|
|
player_stealsandvich
Name:
|
player_stealsandvich
|
Structure:
|
|
show_class_layout
Name:
|
show_class_layout
|
Structure:
|
|
show_vs_panel
Name:
|
show_vs_panel
|
Structure:
|
|
player_damaged
Name:
|
player_damaged
|
Structure:
|
|
player_hurt
Name:
|
player_hurt
|
Structure:
|
short
|
userid
|
|
short
|
health
|
|
short
|
attacker
|
|
short
|
damageamount
|
|
bool
|
crit
|
|
bool
|
minicrit
|
|
bool
|
allseecrit
|
|
short
|
weaponid
|
|
|
arena_player_notification
Name:
|
arena_player_notification
|
Structure:
|
|
arena_match_maxstreak
Name:
|
arena_match_maxstreak
|
Structure:
|
|
arena_round_start
Note: called when round is active, players can move
Name:
|
arena_round_start
|
Structure:
|
|
arena_win_panel
Name:
|
arena_win_panel
|
Structure:
|
byte
|
panel_style
|
for client to determine layout
|
byte
|
winning_team
|
|
byte
|
winreason
|
the reason the team won - 1 (someone capped) 2 (entire team was killed)
|
string
|
cappers
|
string where each character is a player index of someone that capped
|
short
|
flagcaplimit
|
if win reason was flag cap limit, the value of the flag cap limit
|
short
|
blue_score
|
red team score
|
short
|
red_score
|
blue team score
|
short
|
blue_score_prev
|
previous red team score
|
short
|
red_score_prev
|
previous blue team score
|
short
|
round_complete
|
is this a complete round, or the end of a mini-round
|
short
|
player_1
|
|
short
|
player_1_damage
|
|
short
|
player_1_healing
|
|
short
|
player_1_lifetime
|
|
short
|
player_1_kills
|
|
short
|
player_2
|
|
short
|
player_2_damage
|
|
short
|
player_2_healing
|
|
short
|
player_2_lifetime
|
|
short
|
player_2_kills
|
|
short
|
player_3
|
|
short
|
player_3_damage
|
|
short
|
player_3_healing
|
|
short
|
player_3_lifetime
|
|
short
|
player_3_kills
|
|
short
|
player_4
|
|
short
|
player_4_damage
|
|
short
|
player_4_healing
|
|
short
|
player_4_lifetime
|
|
short
|
player_4_kills
|
|
short
|
player_5
|
|
short
|
player_5_damage
|
|
short
|
player_5_healing
|
|
short
|
player_5_lifetime
|
|
short
|
player_5_kills
|
|
short
|
player_6
|
|
short
|
player_6_damage
|
|
short
|
player_6_healing
|
|
short
|
player_6_lifetime
|
|
short
|
player_6_kills
|
|
|
inventory_updated
Name:
|
inventory_updated
|
Structure:
|
|
air_dash
Note: Called when a scout Performs Double Jump
Name:
|
air_dash
|
Structure:
|
|
landed
player_damage_dodged
Note: When a Player Evades Damage
Name:
|
player_damage_dodged
|
Structure:
|
|
player_stunned
Note: When a Player is Stunned
Name:
|
player_stunned
|
Structure:
|
short
|
stunner
|
|
short
|
victim
|
|
bool
|
victim_capping
|
|
bool
|
big_stun
|
|
|
scout_grand_slam
Note: When a Player is Killed by the Scout Taunt
Name:
|
scout_grand_slam
|
Structure:
|
short
|
scout_id
|
|
short
|
target_id
|
|
|
scout_slamdoll_landed
Name:
|
scout_slamdoll_landed
|
Structure:
|
short
|
target_index
|
|
float
|
x
|
|
float
|
y
|
|
float
|
z
|
|
|
scout_slamdoll_landed
Name:
|
scout_slamdoll_landed
|
Structure:
|
short
|
target_index
|
|
float
|
x
|
|
float
|
y
|
|
float
|
z
|
|
|
arrow_impact
Note: When a player is hit by a Sniper's Huntsman arrow
Name:
|
arrow_impact
|
Structure:
|
short
|
attachedEntity
|
|
short
|
shooter
|
|
short
|
boneIndexAttached
|
|
float
|
bonePositionX
|
|
float
|
bonePositionY
|
|
float
|
bonePositionZ
|
|
float
|
boneAnglesX
|
|
float
|
boneAnglesY
|
|
float
|
boneAnglesZ
|
|
|
player_jarated
Note: sent when a player is jarated, only to the two players involved
Name:
|
player_jarated
|
Structure:
|
byte
|
thrower_entindex
|
entindex of the player who threw the jarate
|
byte
|
victim_entindex
|
entindex of the player receiving it
|
|
player_jarated_fade
Note: sent when a player is jarated, only to the two players involved
Name:
|
player_jarated_fade
|
Structure:
|
byte
|
thrower_entindex
|
entindex of the player who threw the jarate
|
byte
|
victim_entindex
|
entindex of the player receiving it
|
|
player_shield_blocked
Note: sent when a player is jarated, only to the two players involved
Name:
|
player_shield_blocked
|
Structure:
|
byte
|
attacker_entindex
|
entindex of the player who threw the jarate
|
byte
|
blocker_entindex
|
entindex of the player receiving it
|
|
player_pinned
Note: When a player is pinned to a wall
Name:
|
player_pinned
|
Structure:
|
|
player_healedbymedic
Name:
|
player_healedbymedic
|
Structure:
|
|
player_spawn
Name:
|
player_spawn
|
Structure:
|
short
|
userid
|
user ID who spawned
|
short
|
team
|
team they spawned on
|
short
|
class
|
class they spawned as
|
|
player_sapped_object
Name:
|
player_sapped_object
|
Structure:
|
short
|
userid
|
user ID of the spy
|
short
|
ownerid
|
user ID of the building owner
|
byte
|
object
|
|
short
|
sapperid
|
index of the sapper
|
|
item_found
Note: When a player finds an item
Name:
|
item_found
|
Structure:
|
byte
|
player
|
entindex of the player
|
byte
|
quality
|
quality of the item
|
string
|
item
|
item name (unlocalized)
|
byte
|
method
|
method by which we acquired the item (TODO: Show which numbers represent which method of finding.)
|
bool
|
propername
|
|
|
show_annotations
Name:
|
show_annotations
|
Structure:
|
float
|
worldPosX
|
|
float
|
worldPosY
|
|
float
|
worldPosZ
|
|
long
|
id
|
|
string
|
text
|
item name (unlocalized)
|
|
hide_annotations
Name:
|
hide_annotations
|
Structure:
|
|
post_inventory_application
Note: sent when a player gets a whole new set of items
Name:
|
post_inventory_application
|
Structure:
|
|
controlpoint_unlock_updated
Name:
|
controlpoint_unlock_updated
|
Structure:
|
short
|
index
|
index of the cap being updated
|
float
|
time
|
time
|
|
deploy_buff_banner
Name:
|
deploy_buff_banner
|
Structure:
|
byte
|
buff_type
|
type of buff (skin index)
|
short
|
buff_owner
|
user ID of the person who gets the banner
|
|
player_buff
Name:
|
player_buff
|
Structure:
|
short
|
userid
|
user ID of the player the buff is being applied to
|
short
|
buff_owner
|
user ID of the player with the banner
|
byte
|
buff_type
|
type of buff
|
|
medic_death
Note: When a medic dies
Name:
|
medic_death
|
Structure:
|
short
|
userid
|
user ID who died
|
short
|
attacker
|
user ID who killed
|
short
|
healing
|
amount healed in this life
|
bool
|
charged
|
had a full ubercharge?
|
|
overtime_nag
Name:
|
overtime_nag
|
Structure:
|
|
teams_changed
Name:
|
teams_changed
|
Structure:
|
|
halloween_pumpkin_grab
Name:
|
halloween_pumpkin_grab
|
Structure:
|
|
rocket_jump
Name:
|
rocket_jump
|
Structure:
|
|
rocket_jump_landed
Name:
|
rocket_jump_landed
|
Structure:
|
|
sticky_jump
Name:
|
sticky_jump
|
Structure:
|
|
sticky_jump_landed
Name:
|
sticky_jump_landed
|
Structure:
|
|
medic_defended
Name:
|
medic_defended
|
Structure:
|
|
localplayer_healed
Name:
|
localplayer_healed
|
Structure:
|
|
player_destroyed_pipebomb
Name:
|
player_destroyed_pipebomb
|
Structure:
|
|
object_deflected
Name:
|
object_deflected
|
Structure:
|
short
|
userid
|
player who deflected the object
|
short
|
ownerid
|
owner of the object
|
short
|
weaponid
|
weapon id (0 means the player in ownerid was pushed)
|
|
player_mvp
Name:
|
player_mvp
|
Structure:
|
|
raid_spawn_mob
Name:
|
raid_spawn_mob
|
Structure:
|
|
raid_spawn_squad
Name:
|
raid_spawn_squad
|
Structure:
|
|
nav_blocked
Name:
|
nav_blocked
|
Structure:
|
|
path_track_passed
Name:
|
path_track_passed
|
Structure:
|
short
|
index
|
index of the node being passed
|
|
num_cappers_changed
Name:
|
num_cappers_changed
|
Structure:
|
short
|
index
|
index of the trigger
|
byte
|
count
|
number of cappers (-1 for blocked)
|
|
player_regenerate
Name:
|
player_regenerate
|
Structure:
|
|
update_status_item
Name:
|
update_status_item
|
Structure:
|
|
cart_updated
Name:
|
cart_updated
|
Structure:
|
|