Difference between revisions of "Half-Life 1 Engine Messages"

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m (SVC_RESOURCELOCATION)
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  SVC_SENDCVARVALUE        57
 
  SVC_SENDCVARVALUE        57
 
  SVC_SENDCVARVALUE2        58
 
  SVC_SENDCVARVALUE2        58
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= SVC_FINALE =
 +
Shows the inter mission camera view, and writes-out text passed in first parameter.
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{{begin-hl1msg|SVC_FINALE}}
 +
{{hl1msg|string|text}}
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{{end-hl1msg}}
 +
 +
= SVC_KILLEDMONSTER =
 +
Increases by one the count of killed monsters.
 +
 +
{{qnotice|This message is absolutely ignored in CS 1.6}}<br>
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{{qnotice|This message has no arguments.}}<br>
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{{begin-hl1msg|SVC_KILLEDMONSTER}}
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{{end-hl1msg}}
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 +
= SVC_FOUNDSECRET =
 +
Increases by one the count of secrets founds.
 +
 +
{{qnotice|This message is absolutely ignored in CS 1.6}}<br>
 +
 +
{{qnotice|This message has no arguments.}}<br>
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 +
{{begin-hl1msg|SVC_FOUNDSECRET}}
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{{end-hl1msg}}
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 +
= SVC_HLTV =
 +
Tells client about current spectator mode.
 +
 +
As found in hltv.h:
 +
 +
#define HLTV_ACTIVE 0 // tells client that he's an spectator and will get director commands
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#define HLTV_STATUS 1 // send status infos about proxy
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#define HLTV_LISTEN 2 // tell client to listen to a multicast stream
 +
 +
{{begin-hl1msg|SVC_HLTV}}
 +
{{hl1msg|byte|mode}}
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{{end-hl1msg}}
 +
  
 
= SVC_RESOURCELOCATION =
 
= SVC_RESOURCELOCATION =

Revision as of 05:04, 5 February 2011

//SVC_BAD                 0
SVC_NOP                   1
SVC_DISCONNECT            2
SVC_EVENT                 3
SVC_VERSION               4
SVC_SETVIEW               5
SVC_SOUND                 6
SVC_TIME                  7
SVC_PRINT                 8
SVC_STUFFTEXT             9
SVC_SETANGLE              10
SVC_SERVERINFO            11
SVC_LIGHTSTYLE            12
SVC_UPDATEUSERINFO        13
SVC_DELTADESCRIPTION      14
SVC_CLIENTDATA            15
SVC_STOPSOUND             16
SVC_PINGS                 17
SVC_PARTICLE              18
SVC_DAMAGE                19
SVC_SPAWNSTATIC           20
SVC_EVENT_RELIABLE        21
SVC_SPAWNBASELINE         22
SVC_TEMPENTITY            23
SVC_SETPAUSE              24
SVC_SIGNONNUM             25
SVC_CENTERPRINT           26
SVC_KILLEDMONSTER         27
SVC_FOUNDSECRET           28
SVC_SPAWNSTATICSOUND      29
SVC_INTERMISSION          30
SVC_FINALE                31
SVC_CDTRACK               32
SVC_RESTORE               33
SVC_CUTSCENE              34
SVC_WEAPONANIM            35
SVC_DECALNAME             36
SVC_ROOMTYPE              37
SVC_ADDANGLE              38
SVC_NEWUSERMSG            39
SVC_PACKETENTITIES        40
SVC_DELTAPACKETENTITIES   41
SVC_CHOKE                 42
SVC_RESOURCELIST          43
SVC_NEWMOVEVARS           44
SVC_RESOURCEREQUEST       45
SVC_CUSTOMIZATION         46
SVC_CROSSHAIRANGLE        47
SVC_SOUNDFADE             48
SVC_FILETXFERFAILED       49
SVC_HLTV                  50
SVC_DIRECTOR              51
SVC_VOICEINIT             52
SVC_VOICEDATA             53
SVC_SENDEXTRAINFO         54
SVC_TIMESCALE             55
SVC_RESOURCELOCATION      56
SVC_SENDCVARVALUE         57
SVC_SENDCVARVALUE2        58

SVC_FINALE

Shows the inter mission camera view, and writes-out text passed in first parameter.

Name: SVC_FINALE
Structure:
string text


SVC_KILLEDMONSTER

Increases by one the count of killed monsters.

Note: This message is absolutely ignored in CS 1.6

Note: This message has no arguments.

Name: SVC_KILLEDMONSTER
Structure:


SVC_FOUNDSECRET

Increases by one the count of secrets founds.

Note: This message is absolutely ignored in CS 1.6

Note: This message has no arguments.

Name: SVC_FOUNDSECRET
Structure:


SVC_HLTV

Tells client about current spectator mode.

As found in hltv.h:

#define HLTV_ACTIVE	0	// tells client that he's an spectator and will get director commands
#define HLTV_STATUS	1	// send status infos about proxy 
#define HLTV_LISTEN	2	// tell client to listen to a multicast stream
Name: SVC_HLTV
Structure:
byte mode



SVC_RESOURCELOCATION

This message sends sv_downloadurl to client

Name: SVC_RESOURCELOCATION
Structure:
string sv_downloadurl