Difference between revisions of "Half-Life 1 Engine Messages"
Line 68: | Line 68: | ||
{{begin-hl1msg|SVC_CUTSCENE}} | {{begin-hl1msg|SVC_CUTSCENE}} | ||
− | {{hl1msg|string| | + | {{hl1msg|string|Text}} |
{{end-hl1msg}} | {{end-hl1msg}} | ||
Line 93: | Line 93: | ||
{{begin-hl1msg|SVC_FINALE}} | {{begin-hl1msg|SVC_FINALE}} | ||
− | {{hl1msg|string| | + | {{hl1msg|string|Text}} |
{{end-hl1msg}} | {{end-hl1msg}} | ||
Line 120: | Line 120: | ||
{{begin-hl1msg|SVC_HLTV}} | {{begin-hl1msg|SVC_HLTV}} | ||
− | {{hl1msg|byte| | + | {{hl1msg|byte|Mode}} |
+ | {{end-hl1msg}} | ||
+ | |||
+ | = SVC_PINGS = | ||
+ | Contains ping, loss for several players. | ||
+ | |||
+ | {{qnotice|Flag is 1 - rest data contains PlayerID, Ping and Loss at least for 1 player. }}<br> | ||
+ | {{qnotice|Flag is 0 - end of the message, skip remaining bits. }}<br> | ||
+ | {{qnotice| ... - Flag + PlayerID + Ping + Loss - N times. }}<br> | ||
+ | |||
+ | {{begin-hl1msg|SVC_PINGS}} | ||
+ | {{hl1msg|1 bit|Flag 1}} | ||
+ | {{hl1msg|5 bits|PlayerID}} | ||
+ | {{hl1msg|12 bits|Ping}} | ||
+ | {{hl1msg|7 bits|Loss}} | ||
+ | {{hl1msg|...|...}} | ||
+ | {{hl1msg|1 bit|Flag 0}} | ||
+ | {{hl1msg|n bits|Align to byte with zero bits}} | ||
{{end-hl1msg}} | {{end-hl1msg}} | ||
Line 134: | Line 151: | ||
{{begin-hl1msg|SVC_ROOMTYPE}} | {{begin-hl1msg|SVC_ROOMTYPE}} | ||
− | {{hl1msg|short| | + | {{hl1msg|short|Value}} |
{{end-hl1msg}} | {{end-hl1msg}} |
Revision as of 14:14, 6 February 2011
//SVC_BAD 0 SVC_NOP 1 SVC_DISCONNECT 2 SVC_EVENT 3 SVC_VERSION 4 SVC_SETVIEW 5 SVC_SOUND 6 SVC_TIME 7 SVC_PRINT 8 SVC_STUFFTEXT 9 SVC_SETANGLE 10 SVC_SERVERINFO 11 SVC_LIGHTSTYLE 12 SVC_UPDATEUSERINFO 13 SVC_DELTADESCRIPTION 14 SVC_CLIENTDATA 15 SVC_STOPSOUND 16 SVC_PINGS 17 SVC_PARTICLE 18 SVC_DAMAGE 19 SVC_SPAWNSTATIC 20 SVC_EVENT_RELIABLE 21 SVC_SPAWNBASELINE 22 SVC_TEMPENTITY 23 SVC_SETPAUSE 24 SVC_SIGNONNUM 25 SVC_CENTERPRINT 26 SVC_KILLEDMONSTER 27 SVC_FOUNDSECRET 28 SVC_SPAWNSTATICSOUND 29 SVC_INTERMISSION 30 SVC_FINALE 31 SVC_CDTRACK 32 SVC_RESTORE 33 SVC_CUTSCENE 34 SVC_WEAPONANIM 35 SVC_DECALNAME 36 SVC_ROOMTYPE 37 SVC_ADDANGLE 38 SVC_NEWUSERMSG 39 SVC_PACKETENTITIES 40 SVC_DELTAPACKETENTITIES 41 SVC_CHOKE 42 SVC_RESOURCELIST 43 SVC_NEWMOVEVARS 44 SVC_RESOURCEREQUEST 45 SVC_CUSTOMIZATION 46 SVC_CROSSHAIRANGLE 47 SVC_SOUNDFADE 48 SVC_FILETXFERFAILED 49 SVC_HLTV 50 SVC_DIRECTOR 51 SVC_VOICEINIT 52 SVC_VOICEDATA 53 SVC_SENDEXTRAINFO 54 SVC_TIMESCALE 55 SVC_RESOURCELOCATION 56 SVC_SENDCVARVALUE 57 SVC_SENDCVARVALUE2 58
Contents
SVC_CUTSCENE
Shows the intermission camera view, and writes-out text passed in first parameter.
Note: Intermission mode 3.
Note: This text will keep showing on clients in future intermissions.
Name: | SVC_CUTSCENE | ||
Structure: |
|
SVC_DAMAGE
Note: Deprecated.
Name: | SVC_DAMAGE | |
Structure: |
|
SVC_INTERMISSION
Shows the intermission camera view
Note: Intermission mode 1.
Name: | SVC_INTERMISSION | |
Structure: |
|
SVC_FINALE
Shows the intermission camera view, and writes-out text passed in first parameter.
Note: Intermission mode 2.
Note: This text will keep showing on clients in future intermissions.
Name: | SVC_FINALE | ||
Structure: |
|
SVC_KILLEDMONSTER
Note: Deprecated.
Name: | SVC_KILLEDMONSTER | |
Structure: |
|
SVC_FOUNDSECRET
Note: Deprecated.
Name: | SVC_FOUNDSECRET | |
Structure: |
|
SVC_HLTV
Tells client about current spectator mode.
As found in hltv.h: #define HLTV_ACTIVE 0 // tells client that he's an spectator and will get director commands #define HLTV_STATUS 1 // send status infos about proxy #define HLTV_LISTEN 2 // tell client to listen to a multicast stream
Name: | SVC_HLTV | ||
Structure: |
|
SVC_PINGS
Contains ping, loss for several players.
Note: Flag is 1 - rest data contains PlayerID, Ping and Loss at least for 1 player.
Note: Flag is 0 - end of the message, skip remaining bits.
Note: ... - Flag + PlayerID + Ping + Loss - N times.
Name: | SVC_PINGS | ||||||||||||||
Structure: |
|
SVC_RESOURCELOCATION
This message sends sv_downloadurl to client.
Name: | SVC_RESOURCELOCATION | ||
Structure: |
|
SVC_ROOMTYPE
Set client room_type cvar to provided value.
Name: | SVC_ROOMTYPE | ||
Structure: |
|