Difference between revisions of "SourceMod 1.4.0 Release Notes"

From AlliedModders Wiki
Jump to: navigation, search
(Compatibility Issues)
(Overview for Developers)
Line 14: Line 14:
 
=Overview for Developers=
 
=Overview for Developers=
  
*REMOVEYou can now interact with [[Entity References (SourceMod)|non-networked entities]].
+
A full list of API additions and changes is available.
 +
[[SourceMod_1.4.0_API_Changes]]
  
 +
*Many new functions added
 +
*Some existing functions made more useful
 +
*Plugin compiling should be noticeably faster now with larger plugins
  
 
=Compatibility Issues=
 
=Compatibility Issues=

Revision as of 14:48, 25 October 2011

This page is a work-in-progress as SourceMod 1.4.0 is not yet released.

SourceMod 1.4. is a major update with many new features and bug fixes.

Overview for Admins

  • New Game Support - SourceMod now runs on Bloody Good Time and E.Y.E. Divine Cybermancy and and added support for Nuclear Dawn.
  • Added support for the third-party mods International Online Soccer: Source and Half-Life 2 Capture the Flag.
  • Support for Mac OS X. (both listen servers and srcds_osx).
  • Updated gamedata for many games and mods.
  • Reserved slot hiding recently broken from updates in Source 2009 games with SourceTV and/or replay active has been fixed.
  • Lots of stability fixes.

Overview for Developers

A full list of API additions and changes is available. SourceMod_1.4.0_API_Changes

  • Many new functions added
  • Some existing functions made more useful
  • Plugin compiling should be noticeably faster now with larger plugins

Compatibility Issues

forceEdict parameter in CreateEntityByName is now ignored on ep2 and later:

For more information, see SourceMod_1.4.0_API_Changes#Functions Known plugins affected:

  • <none>

Translations

SourceMod 1.4 comes with the following languages translated, thanks to community translators:

  • Brazilian Portuguese
  • Chinese Simplified
  • Chinese Traditional
  • Czech
  • Danish
  • Dutch
  • Finnish
  • French
  • German
  • Hungarian
  • Italian
  • Japanese
  • Korean
  • Latvian
  • Lithuanian
  • Norwegian
  • Polish
  • Russian
  • Slovak
  • Spanish
  • Swedish
  • Turkish


Changelog

User Changes

  • Added support for Max OS X (bug 4392).
  • Added support for Bloody Good Time (bug 4780).
  • Added support for E.Y.E Divine Cybermancy (bug 5035).
  • Added gamedata for Nuclear Dawn.
  • Added gamedata for International Online Soccer: Source (bug 5019).
  • Added gamedata for Half-Life 2 Capture the Flag (bug 5114).
  • Updated mapchooser and other base plugins with Nuclear Dawn specific fixes (bug 5117).
  • Fixed ServerLang value not being read properly on startup (bug 4675).
  • Added support for aliases in languages.cfg (bug 4858).
  • Added output display to sm_rcon command (bug 5018).
  • Flood protection bypass access can now be overridden with command name sm_flood_access (bug 4584).
  • Added a reset argument to sm cvars command to revset cvar values to default (bug 5043).
  • Fixed incorrect language identifiers for Chinese (both Trad. and Simplified) and Brazilian Portuguese not matching cl_language values (bug 5067).
  • Added translation support for Bulgarian (bg).
  • Fixed incorrect number of slots being hidden for reserve with sm_hideslots on Source 2009 with SourceTV or replay (bug 5094).
  • sm_hideslots changes now take effect immediately instead of waiting until a client joins or leaves (bug 5094).
  • Fixed sv_visiblemaxplayers getting stuck at previous max clients in some cases with reserves and SourceTV or replay (bug 5094).
  • Removed error logging if an optional extension is not found (bug 5112).
  • Fixed bots with semicolon in name being unkickable (bug 5120).
  • Changed strings in ice-related funcommands to be translatable (bug 4540).
  • Changed Bintools extension to use a single build for every engine (bug 4548).

Developer Changes

  • Provided native interface for basecomm (bug 2594).
  • Client language detection is too late. (bug 3714) (Tony A. "GoD-Tony").
  • Added ServerCommandEx native to execute server command and retrieve output (bug 3873).
  • Added ability to update clientprefs cookies values on clients not currently connected (bug 3882) (databomb).
  • Added library "matchmaking_ds" support to gamedata lookups (bug 4158).
  • Rooted menu handles to callbacks (bug 4353).
  • Fixed corner cases with ExplodeString (bug 4629). (Michael "LumiStance").
  • Fixed return omission with else-after-return (bug 4852).
  • Added OnConditionAdded and OnConditionRemoved forwards to TF2 extension (bug 4851).
  • Added new natives and forward to the cstrike extension (bug 4732, bug 4985) (Dr!fter).
  • Added WaitingForPlayers forwards to the TF2 extension (bug 4704) (CrimsonGT).
  • Updated and added more TF2 condition, weapon, and damagecustom defines (multiple bug#s).
  • Fixed TF2_RemoveCondition not always removing conditions (bug 4981).
  • Fixed MaxClients not being updated correctly in some places with SourceTV or replay active (bug 4986).
  • Fixed some vars not being marked for init on first compile pass (bug 4643).
  • Increased symbol name limit to 63 characters (bug 4564) (javalia).
  • Fixed crash when dynamic arrays run out of memory (bug 4632).
  • Fixed a crash that could happen from looking up out-of-bounds edict or entity indexes (bug 5080).
  • Fixed client serials not getting cleared on disconnect (bug 5121).
  • Added error on declaring arrays that the compiler is too buggy to handle (bug 4977).
  • Removed reliance on gamedata for multiple SDKTools functions in ep2 and later (bug 4899).
  • Added InvalidateClient and ReconnectClient natives to SDKTools (bug 4931) (Brian "Afronanny" Simon).
  • Added ability to lookup and set values on the gamerules class (bug 4983.
  • BaseComm now uses AddCommandListener for chat hooks (bug 4991).
  • Fixed shutdown bug in SDKTools (bug 5063).
  • Fixed MM-enabled extensions continuing to load after failing MM attach (bug 5042).
  • Added GetDistGainFromSoundLevel native to SDKTools (bug 5066) (javalia).
  • Added CheckAccess native to check an AdminId's command access (bug 5083).
  • Fixed GetEntProp not sign-extending unsigned values less than 32 bits (bug 5105).
  • Fixed crashing when calling CreateEntityByName or CreateFakeClient when no map is running (now errors) (bug 5119).
  • Fixed erring in kick function (e. bad translation) causing client to become unkickable until disconnect (bug 5120).
  • Fixed KickClientEx not immediately kicking client if client was in kick queue (bug 5120).
  • Added IsClientSourceTV and IsClientReplay natives (bug 5124).
  • Added support for getting and setting individual array elements with Get/Set EntProp functions (bug 4160).
  • Added support for threaded query handles to SQL_GetInsertId and SQL_GetAffectedRows (bug 4699) (Nephyrin).
  • Added a GetGameRules function to ISDKTools for extensions to easily get the GameRules class pointer (bug 4707).
  • Added GetMessageName to IUserMessages (bug 4573) (Zach "theY4Kman" Kanzler)
  • Added HintTextMsg to IGameHelpers (bug 4950).
  • Added ProcessTargetString simple filter API (bug 4404).
  • Moved much functionality from core bins to logic bin (bug 4406, bug 4402).
  • Fixed bogus asserts in sp compiler (bug 4486, bug 4487).
  • Greatly improved sp compiler performance (~5x overall speedup) (bug 3820, bug 4493, bug 4495).
  • Changed entity output detours to use CDetour (bug 4416).
  • Enhanced nominations API (bug 4677) (CrimsonGT).
  • Added Linux support for profiling natives (bug 4927).
  • Added a new ValveCallType that allows for arbitrary |this| parameters, as well as associated features in gamedata and for reading/writing memory (bug 3520) (Downtown1).