Difference between revisions of "Pirates, Vikings, Knights II Events"
(Filled out all of the PVK2 events) |
(Trinket changes, 2.4) |
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=== grail_pickup === | === grail_pickup === | ||
{{begin-hl2msg|grail_pickup}} | {{begin-hl2msg|grail_pickup}} | ||
| − | {{hl2msg|short|userid|}} | + | {{hl2msg|short|team|Team whose trinket was picked up}} |
| − | {{hl2msg|short|victim|}} | + | {{hl2msg|short|userid|user ID of player who picked up trinket}} |
| − | {{hl2msg|short|assistid|}} | + | {{hl2msg|short|victim|user ID of player who was killed to get trinket, otherwise 0}} |
| + | {{hl2msg|short|assistid|user ID of player who assisted in killing the victim if was a non-kill pickup will always be 0}} | ||
| + | {{hl2msg|bool|initial|true on round start}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== grail_drop === | === grail_drop === | ||
| − | {{qnotice|Not fired when a grail carrier dies}} | + | {{qnotice|Not fired when a grail carrier dies (and attacker receives grail, see grail_pickup instead)}} |
{{begin-hl2msg|grail_drop}} | {{begin-hl2msg|grail_drop}} | ||
{{hl2msg|short|userid|}} | {{hl2msg|short|userid|}} | ||
| + | {{hl2msg|short|team|}} | ||
| + | {{hl2msg|short|killerid|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
| Line 204: | Line 208: | ||
{{begin-hl2msg|grail_grace}} | {{begin-hl2msg|grail_grace}} | ||
{{hl2msg|short|userid|Player that is getting grace points}} | {{hl2msg|short|userid|Player that is getting grace points}} | ||
| + | {{end-hl2msg}} | ||
| + | |||
| + | === grail_despawn === | ||
| + | {{begin-hl2msg|grail_despawn}} | ||
| + | {{hl2msg|short|team|Team whose trinket despawned}} | ||
| + | {{end-hl2msg}} | ||
| + | |||
| + | === trinket_heal=== | ||
| + | {{begin-hl2msg|grail_despawn}} | ||
| + | {{hl2msg|short|team|Team whose trinket this is}} | ||
| + | {{hl2msg|short|amount|Total amount healed to teammates by the trinket}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Latest revision as of 16:21, 24 January 2012
- Refer back to Game Events (Source) for more events.
Contents
- 1 player_death
- 2 player_changeteam
- 3 player_changeclass
- 4 player_spawn
- 5 player_objective
- 6 player_points
- 7 player_stats_updated
- 8 player_nemesis
- 9 player_revenge
- 10 npc_death
- 11 player_hurt
- 12 player_special
- 13 player_throw_explosive
- 14 player_bomb_explode
- 15 player_melee_swing
- 16 player_ranged_impact
- 17 player_ranged_impale
- 18 projectile_bounce
- 19 player_healtheffect
- 20 item_pickup
- 21 chest_pickup
- 22 chest_drop
- 23 chest_capture
- 24 chest_respawn
- 25 chest_special
- 26 grail_pickup
- 27 grail_drop
- 28 grail_grace
- 29 grail_despawn
- 30 trinket_heal
- 31 round_end
- 32 gamemode_suddendeath_begin
- 33 gamemode_roundrestart
- 34 gamemode_firstround_wait_begin
- 35 gamemode_firstround_wait_end
- 36 gamemode_territory_capture
- 37 gamemode_territory_guard
- 38 gamemode_territory_contested
- 39 game_end
- 40 update_mvp_panel
- 41 spec_target_updated
- 42 achievement_earned
- 43 achievement_event_almost
- 44 achievement_event
player_death
Note: When player dies
| Name: | player_death | |||||||||||||||||||||
| Structure: |
|
player_changeteam
| Name: | player_changeteam | |||||||||
| Structure: |
|
player_changeclass
| Name: | player_changeclass | |||||||||
| Structure: |
|
player_spawn
| Name: | player_spawn | |||
| Structure: |
|
player_objective
Note: Occurs when player completes an objective
| Name: | player_objective | ||||||||||||||||||
| Structure: |
|
player_points
Note: Occurs when player gains points
| Name: | player_points | |||||||||
| Structure: |
|
player_stats_updated
| Name: | player_stats_updated | |||
| Structure: |
|
player_nemesis
| Name: | player_nemesis | ||||||
| Structure: |
|
player_revenge
| Name: | player_revenge | ||||||
| Structure: |
|
npc_death
Note: Occurs when an npc dies (e.g. parrot)
| Name: | npc_death | |||||||||||||||
| Structure: |
|
player_hurt
Note: Occurs when a player takes damage
| Name: | player_hurt | ||||||||||||
| Structure: |
|
player_special
Note: Occurs when a player uses a special
| Name: | player_special | |||
| Structure: |
|
player_throw_explosive
| Name: | player_throw_explosive | ||||||
| Structure: |
|
player_bomb_explode
| Name: | player_bomb_explode | ||||||||||||
| Structure: |
|
player_melee_swing
| Name: | player_melee_swing | ||||||||||||||||||
| Structure: |
|
player_ranged_impact
Note: Occurs on ranged weapon impact. Also occurs on keg impact and chest impact (thrownkeg and chest respectively)
| Name: | player_ranged_impact | ||||||||||||
| Structure: |
|
player_ranged_impale
Note: Occurs when a player is impaled to a surface by a projectile
Note: A player_ranged_impact event just prior to this event with a matching victim will give complete information
| Name: | player_ranged_impale | |||
| Structure: |
|
projectile_bounce
Note: Listen for a player_ranged_impact event immediately after this one, with matching userid, for complete impact information
| Name: | projectile_bounce | ||||||
| Structure: |
|
player_healtheffect
| Name: | player_healtheffect | ||||||||||||
| Structure: |
|
item_pickup
| Name: | item_pickup | ||||||
| Structure: |
|
chest_pickup
| Name: | chest_pickup | |||||||||
| Structure: |
|
chest_drop
| Name: | chest_drop | |||||||||||||||
| Structure: |
|
chest_capture
| Name: | chest_capture | ||||||
| Structure: |
|
chest_respawn
| Name: | chest_respawn | |||
| Structure: |
|
chest_special
Note: Occurs when player uses special while carrying a chest
| Name: | chest_special | ||||||
| Structure: |
|
grail_pickup
| Name: | grail_pickup | |||||||||||||||
| Structure: |
|
grail_drop
Note: Not fired when a grail carrier dies (and attacker receives grail, see grail_pickup instead)
| Name: | grail_drop | |||||||||
| Structure: |
|
grail_grace
| Name: | grail_grace | |||
| Structure: |
|
grail_despawn
| Name: | grail_despawn | |||
| Structure: |
|
trinket_heal
| Name: | grail_despawn | ||||||
| Structure: |
|
round_end
| Name: | round_end | |||
| Structure: |
|
gamemode_suddendeath_begin
Note: Fired when Sudden Death begins in Last Team Standing game mode
| Name: | gamemode_suddendeath_begin | |||||||||
| Structure: |
|
gamemode_roundrestart
| Name: | gamemode_roundrestart | |
| Structure: |
|
gamemode_firstround_wait_begin
| Name: | gamemode_firstround_wait_begin | |
| Structure: |
|
gamemode_firstround_wait_end
| Name: | gamemode_firstround_wait_end | |||||||||
| Structure: |
|
gamemode_territory_capture
| Name: | gamemode_territory_capture | |||||||||
| Structure: |
|
gamemode_territory_guard
| Name: | gamemode_territory_guard | |||
| Structure: |
|
gamemode_territory_contested
| Name: | gamemode_territory_contested | |||||||||
| Structure: |
|
game_end
| Name: | game_end | |
| Structure: |
|
update_mvp_panel
| Name: | update_mvp_panel | ||||||||||||||||||||||||||||||
| Structure: |
|
spec_target_updated
| Name: | spec_target_updated | |
| Structure: |
|
achievement_earned
| Name: | achievement_earned | ||||||
| Structure: |
|
achievement_event_almost
| Name: | achievement_event_almost | |||||||||
| Structure: |
|
achievement_event
| Name: | achievement_event | |||||||||
| Structure: |
|