Difference between revisions of "Team Fortress 2 Events"
(Added new matchmaking events (may have more MvM events to add)) |
(Updated with new MvM events) |
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Line 1,185: | Line 1,185: | ||
{{hl2msg|short|player_entindex|}} | {{hl2msg|short|player_entindex|}} | ||
{{hl2msg|short|source_entindex|}} | {{hl2msg|short|source_entindex|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_upgraded === | ||
+ | {{qnotice|This event appears to be missing an argument for which player upgraded}}<br> | ||
+ | {{begin-hl2msg|player_upgraded|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_buyback === | ||
+ | {{begin-hl2msg|player_buyback|string}} | ||
+ | {{hl2msg|short|player|}} | ||
+ | {{hl2msg|short|cost|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_used_powerup_bottle === | ||
+ | {{begin-hl2msg|player_used_powerup_bottle|string}} | ||
+ | {{hl2msg|short|player|}} | ||
+ | {{hl2msg|short|type|}} | ||
+ | {{hl2msg|float|time|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 1,196: | Line 1,214: | ||
{{hl2msg|short|attacker|entindex of the attacker}} | {{hl2msg|short|attacker|entindex of the attacker}} | ||
{{hl2msg|short|victim|entindex of the victim}} | {{hl2msg|short|victim|entindex of the victim}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === party_updated === | ||
+ | {{begin-hl2msg|party_updated|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === lobby_updated === | ||
+ | {{begin-hl2msg|lobby_updated|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === mvm_mission_update === | ||
+ | {{begin-hl2msg|mvm_mission_update|string}} | ||
+ | {{hl2msg|short|class|}} | ||
+ | {{hl2msg|short|count|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== recalculate_holidays === | === recalculate_holidays === | ||
{{begin-hl2msg|recalculate_holidays|string}} | {{begin-hl2msg|recalculate_holidays|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_currency_changed === | ||
+ | {{begin-hl2msg|player_currency_changed|string}} | ||
+ | {{hl2msg|short|currency|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 1,210: | Line 1,247: | ||
{{begin-hl2msg|remove_nemesis_relationship|string}} | {{begin-hl2msg|remove_nemesis_relationship|string}} | ||
{{hl2msg|short|player|entindex of the player who should reset}} | {{hl2msg|short|player|entindex of the player who should reset}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === mvm_creditbonus_wave === | ||
+ | {{begin-hl2msg|mvm_creditbonus_wave|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === mvm_creditbonus_all === | ||
+ | {{begin-hl2msg|mvm_creditbonus_all|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === mvm_creditbonus_all_advanced === | ||
+ | {{begin-hl2msg|mvm_creditbonus_all|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === mvm_quick_sentry_upgrade === | ||
+ | {{begin-hl2msg|mvm_quick_sentry_upgrade|string}} | ||
+ | {{hl2msg|short|player|entindex of the player}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === mvm_tank_destroyed_by_players === | ||
+ | {{begin-hl2msg|mvm_tank_destroyed_by_players|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === mvm_kill_robot_delivering_bomb === | ||
+ | {{begin-hl2msg|mvm_kill_robot_delivering_bomb|string}} | ||
+ | {{hl2msg|short|player|entindex of the player}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === mvm_pickup_currency === | ||
+ | {{begin-hl2msg|mvm_pickup_currency|string}} | ||
+ | {{hl2msg|short|player|entindex of the player}} | ||
+ | {{hl2msg|short|currency|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === mvm_bomb_carrier_killed === | ||
+ | {{begin-hl2msg|mvm_bomb_carrier_killed|string}} | ||
+ | {{hl2msg|short|level|upgrade level of the carrier}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === mvm_sentrybuster_detonate === | ||
+ | {{begin-hl2msg|mvm_sentrybuster_detonate|string}} | ||
+ | {{hl2msg|short|player|entindex of the target playerr}} | ||
+ | {{hl2msg|float|det_x|origin of the sentry buster}} | ||
+ | {{hl2msg|float|det_y|}} | ||
+ | {{hl2msg|float|det_z|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === mvm_scout_marked_for_death === | ||
+ | {{begin-hl2msg|mvm_scout_marked_for_death|string}} | ||
+ | {{hl2msg|short|player|entindex of the player}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === mvm_medic_powerup_shared === | ||
+ | {{begin-hl2msg|mvm_medic_powerup_shared|string}} | ||
+ | {{hl2msg|short|player|entindex of the player}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === mvm_begin_wave === | ||
+ | {{begin-hl2msg|mvm_begin_wave|string}} | ||
+ | {{hl2msg|short|wave_index|}} | ||
+ | {{hl2msg|short|max_waves|}} | ||
+ | {{hl2msg|short|advanced|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === mvm_wave_complete === | ||
+ | {{begin-hl2msg|mvm_wave_complete|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === mvm_mission_complete === | ||
+ | {{begin-hl2msg|mvm_mission_complete|string}} | ||
+ | {{hl2msg|string|mission|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === mvm_bomb_reset_by_player === | ||
+ | {{begin-hl2msg|mvm_bomb_reset_by_player|string}} | ||
+ | {{hl2msg|short|player|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === mvm_bomb_alarm_triggered === | ||
+ | {{begin-hl2msg|mvm_bomb_alarm_triggered|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === mvm_bomb_deploy_reset_by_player === | ||
+ | {{begin-hl2msg|mvm_bomb_deploy_reset_by_player|string}} | ||
+ | {{hl2msg|short|player|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} |
Revision as of 10:33, 16 August 2012
- Refer back to Game Events (Source) for more events.
Contents
- 1 intro_finish
- 2 intro_nextcamera
- 3 mm_lobby_chat
- 4 mm_lobby_member_join
- 5 mm_lobby_member_leave
- 6 player_changeclass
- 7 player_death
- 8 object_removed
- 9 object_destroyed
- 10 tf_map_time_remaining
- 11 tf_game_over
- 12 ctf_flag_captured
- 13 controlpoint_initialized
- 14 controlpoint_updateimages
- 15 controlpoint_updatelayout
- 16 controlpoint_updatecapping
- 17 controlpoint_updateowner
- 18 controlpoint_starttouch
- 19 controlpoint_endtouch
- 20 controlpoint_pulse_element
- 21 controlpoint_fake_capture
- 22 controlpoint_fake_capture_mult
- 23 teamplay_round_selected
- 24 teamplay_round_start
- 25 teamplay_round_active
- 26 teamplay_waiting_begins
- 27 teamplay_waiting_ends
- 28 teamplay_waiting_abouttoend
- 29 teamplay_restart_round
- 30 teamplay_ready_restart
- 31 teamplay_round_restart_seconds
- 32 teamplay_team_ready
- 33 teamplay_round_win
- 34 teamplay_update_timer
- 35 teamplay_round_stalemate
- 36 teamplay_overtime_begin
- 37 teamplay_overtime_end
- 38 teamplay_suddendeath_begin
- 39 teamplay_suddendeath_end
- 40 teamplay_game_over
- 41 teamplay_map_time_remaining
- 42 teamplay_broadcast_audio
- 43 teamplay_timer_flash
- 44 teamplay_timer_time_added
- 45 teamplay_point_startcapture
- 46 teamplay_point_captured
- 47 teamplay_point_locked
- 48 teamplay_point_unlocked
- 49 teamplay_capture_broken
- 50 teamplay_capture_blocked
- 51 teamplay_flag_event
- 52 teamplay_win_panel
- 53 teamplay_teambalanced_player
- 54 teamplay_setup_finished
- 55 teamplay_alert
- 56 training_complete
- 57 show_freezepanel
- 58 hide_freezepanel
- 59 freezecam_started
- 60 localplayer_changeteam
- 61 localplayer_score_changed
- 62 localplayer_changeclass
- 63 localplayer_respawn
- 64 building_info_changed
- 65 localplayer_changedisguise
- 66 player_account_changed
- 67 spy_pda_reset
- 68 flagstatus_update
- 69 player_stats_updated
- 70 playing_commentary
- 71 player_chargedeployed
- 72 player_builtobject
- 73 player_upgradedobject
- 74 player_carryobject
- 75 player_dropobject
- 76 achievement_earned
- 77 spec_target_updated
- 78 tournament_stateupdate
- 79 player_calledformedic
- 80 localplayer_becameobserver
- 81 player_ignited_inv
- 82 player_ignited
- 83 player_extinguished
- 84 player_teleported
- 85 player_healedmediccall
- 86 localplayer_chargeready
- 87 localplayer_winddown
- 88 player_invulned
- 89 escort_speed
- 90 escort_progress
- 91 escort_recede
- 92 gameui_activated
- 93 gameui_hidden
- 94 player_escort_score
- 95 player_healonhit
- 96 player_stealsandvich
- 97 show_class_layout
- 98 show_vs_panel
- 99 player_damaged
- 100 player_hurt
- 101 arena_player_notification
- 102 arena_match_maxstreak
- 103 arena_round_start
- 104 arena_win_panel
- 105 air_dash
- 106 landed
- 107 player_damage_dodged
- 108 player_stunned
- 109 scout_grand_slam
- 110 scout_slamdoll_landed
- 111 arrow_impact
- 112 player_jarated
- 113 player_jarated_fade
- 114 player_shield_blocked
- 115 player_pinned
- 116 player_healedbymedic
- 117 player_spawn
- 118 player_sapped_object
- 119 item_found
- 120 show_annotation
- 121 hide_annotation
- 122 post_inventory_application
- 123 controlpoint_unlock_updated
- 124 deploy_buff_banner
- 125 player_buff
- 126 medic_death
- 127 overtime_nag
- 128 teams_changed
- 129 halloween_pumpkin_grab
- 130 rocket_jump
- 131 rocket_jump_landed
- 132 sticky_jump
- 133 sticky_jump_landed
- 134 medic_defended
- 135 localplayer_healed
- 136 player_destroyed_pipebomb
- 137 object_deflected
- 138 player_mvp
- 139 raid_spawn_mob
- 140 raid_spawn_squad
- 141 nav_blocked
- 142 path_track_passed
- 143 num_cappers_changed
- 144 player_regenerate
- 145 update_status_item
- 146 stats_resetround
- 147 achievement_earned_local
- 148 player_healed
- 149 item_pickup
- 150 duel_status
- 151 fish_notice
- 152 fish_notice__arm
- 153 pumpkin_lord_summoned
- 154 pumpkin_lord_killed
- 155 eyeball_boss_summoned
- 156 eyeball_boss_stunned
- 157 eyeball_boss_killed
- 158 eyeball_boss_killer
- 159 eyeball_boss_escape_imminent
- 160 eyeball_boss_escaped
- 161 npc_hurt
- 162 controlpoint_timer_updated
- 163 player_highfive_start
- 164 player_highfive_cancel
- 165 player_highfive_success
- 166 player_bonuspoints
- 167 player_upgraded
- 168 player_buyback
- 169 player_used_powerup_bottle
- 170 christmas_gift_grab
- 171 player_killed_achievement_zone
- 172 party_updated
- 173 lobby_updated
- 174 mvm_mission_update
- 175 recalculate_holidays
- 176 player_currency_changed
- 177 doomsday_rocket_open
- 178 remove_nemesis_relationship
- 179 mvm_creditbonus_wave
- 180 mvm_creditbonus_all
- 181 mvm_creditbonus_all_advanced
- 182 mvm_quick_sentry_upgrade
- 183 mvm_tank_destroyed_by_players
- 184 mvm_kill_robot_delivering_bomb
- 185 mvm_pickup_currency
- 186 mvm_bomb_carrier_killed
- 187 mvm_sentrybuster_detonate
- 188 mvm_scout_marked_for_death
- 189 mvm_medic_powerup_shared
- 190 mvm_begin_wave
- 191 mvm_wave_complete
- 192 mvm_mission_complete
- 193 mvm_bomb_reset_by_player
- 194 mvm_bomb_alarm_triggered
- 195 mvm_bomb_deploy_reset_by_player
intro_finish
Name: | intro_finish | |||
Structure: |
|
intro_nextcamera
Name: | intro_nextcamera | |||
Structure: |
|
mm_lobby_chat
Name: | mm_lobby_chat | |||||||||
Structure: |
|
mm_lobby_member_join
Name: | mm_lobby_member_join | |||
Structure: |
|
mm_lobby_member_leave
Name: | mm_lobby_member_leave | ||||||
Structure: |
|
player_changeclass
Note: When a player changes their class
Name: | player_changeclass | ||||||
Structure: |
|
player_death
Note: When a player dies
Note: dominated, assister_dominated, revenge, assister_revenge, first_blood, and feign_death no longer exist in this event
Name: | player_death | |||||||||||||||||||||||||||||||||||||||||||||
Structure: |
|
object_removed
Name: | object_removed | |||||||||
Structure: |
|
object_destroyed
Note: When a player destroys an object
Name: | object_destroyed | ||||||||||||||||||||||||
Structure: |
|
tf_map_time_remaining
Name: | tf_map_time_remaining | |||
Structure: |
|
tf_game_over
Note: When a tf game ends
Name: | tf_game_over | |||
Structure: |
|
ctf_flag_captured
Note: When a flag is captured by a player
Name: | ctf_flag_captured | ||||||
Structure: |
|
controlpoint_initialized
Note: When a player begins to capture a control point
Name: | controlpoint_initialized | |
Structure: |
|
controlpoint_updateimages
Name: | controlpoint_updateimages | |||
Structure: |
|
controlpoint_updatelayout
Name: | controlpoint_updatelayout | |||
Structure: |
|
controlpoint_updatecapping
Name: | controlpoint_updatecapping | |||
Structure: |
|
controlpoint_updateowner
Name: | controlpoint_updateowner | |||
Structure: |
|
controlpoint_starttouch
Note: When a player enters a capture point zone
Name: | controlpoint_starttouch | ||||||
Structure: |
|
controlpoint_endtouch
Note: When a player leaves a capture point zone
Name: | controlpoint_endtouch | ||||||
Structure: |
|
controlpoint_pulse_element
Name: | controlpoint_pulse_element | |||
Structure: |
|
controlpoint_fake_capture
Name: | controlpoint_fake_capture | ||||||
Structure: |
|
controlpoint_fake_capture_mult
Name: | controlpoint_fake_capture_mult | ||||||
Structure: |
|
teamplay_round_selected
Note: When a round is selected.
Name: | teamplay_round_selected | |||
Structure: |
|
teamplay_round_start
Note: round restart
Name: | teamplay_round_start | |||
Structure: |
|
teamplay_round_active
Note: called when round is active, players can move
Name: | teamplay_round_active | |
Structure: |
|
teamplay_waiting_begins
Note: When the "waiting for players" pre-round begins
Name: | teamplay_waiting_begins | |
Structure: |
|
teamplay_waiting_ends
Note: When the "waiting for players" pre-round ends
Name: | teamplay_waiting_ends | |
Structure: |
|
teamplay_waiting_abouttoend
Note: When the "waiting for players" pre-round is about to end
Name: | teamplay_waiting_abouttoend | |
Structure: |
|
teamplay_restart_round
Note: When a round is restarted
Name: | teamplay_restart_round | |
Structure: |
|
teamplay_ready_restart
Name: | teamplay_ready_restart | |
Structure: |
|
teamplay_round_restart_seconds
Name: | teamplay_round_restart_seconds | |||
Structure: |
|
teamplay_team_ready
Name: | teamplay_team_ready | |||
Structure: |
|
teamplay_round_win
Note: When a team wins a round
Name: | teamplay_round_win | |||||||||||||||||||||
Structure: |
|
teamplay_update_timer
Name: | teamplay_update_timer | |
Structure: |
|
teamplay_round_stalemate
Note: When a game ends in a stalemate
Name: | teamplay_round_stalemate | |||
Structure: |
|
teamplay_overtime_begin
Note: When an overtime round begins
Name: | teamplay_overtime_begin | |
Structure: |
|
teamplay_overtime_end
Note: When an overtime round ends
Name: | teamplay_overtime_end | |
Structure: |
|
teamplay_suddendeath_begin
Note: When a sudden death round begins
Name: | teamplay_suddendeath_begin | |
Structure: |
|
teamplay_suddendeath_end
Note: When a sudden death round ends
Name: | teamplay_suddendeath_end | |
Structure: |
|
teamplay_game_over
Note: When a teamplay game ends
Name: | teamplay_game_over | |||
Structure: |
|
teamplay_map_time_remaining
Name: | teamplay_map_time_remaining | |||
Structure: |
|
teamplay_broadcast_audio
Note: Broadcast an audio file.
Name: | teamplay_broadcast_audio | ||||||
Structure: |
|
teamplay_timer_flash
Name: | teamplay_timer_flash | |||
Structure: |
|
teamplay_timer_time_added
Name: | teamplay_timer_time_added | ||||||
Structure: |
|
teamplay_point_startcapture
Note: When a point is beginning to be captured
Name: | teamplay_point_startcapture | ||||||||||||||||||
Structure: |
|
teamplay_point_captured
Note: When a control point is captured by a team
Name: | teamplay_point_captured | ||||||||||||
Structure: |
|
teamplay_point_locked
Name: | teamplay_point_locked | |||||||||
Structure: |
|
teamplay_point_unlocked
Name: | teamplay_point_unlocked | |||||||||
Structure: |
|
teamplay_capture_broken
Name: | teamplay_capture_broken | |||||||||
Structure: |
|
teamplay_capture_blocked
Note: When a player blocks the capture of a control point
Name: | teamplay_capture_blocked | |||||||||
Structure: |
|
teamplay_flag_event
Name: | teamplay_flag_event | |||||||||
Structure: |
|
teamplay_win_panel
Note: When the win-game panel is displayed
Name: | teamplay_win_panel | |||||||||||||||||||||||||||||||||||||||||||||||||||
Structure: |
|
teamplay_teambalanced_player
Note: When a player is balanced to another team
Name: | teamplay_teambalanced_player | ||||||
Structure: |
|
teamplay_setup_finished
Note: When the setup round ends
Name: | teamplay_setup_finished | |
Structure: |
|
teamplay_alert
Note: When an alert is shown to a player
Name: | teamplay_alert | |||
Structure: |
|
training_complete
Name: | training_complete | |||||||||
Structure: |
|
show_freezepanel
Note: When the death-snapshot panel is shown
Name: | show_freezepanel | |||
Structure: |
|
hide_freezepanel
Note: When the death-snapshot panel is hidden
Name: | hide_freezepanel | |
Structure: |
|
freezecam_started
Note: When a player enters the death-snapshot view
Name: | freezecam_started | |
Structure: |
|
localplayer_changeteam
Note: When a LAN player changes team
Name: | localplayer_changeteam | |
Structure: |
|
localplayer_score_changed
Name: | localplayer_score_changed | |||
Structure: |
|
localplayer_changeclass
Note: When a LAN player changes class
Name: | localplayer_changeclass | |
Structure: |
|
localplayer_respawn
Note: When a LAN player respawns
Name: | localplayer_respawn | |
Structure: |
|
building_info_changed
Name: | building_info_changed | |||||||||
Structure: |
|
localplayer_changedisguise
Note: When a LAN player changes their disguise as a spy
Name: | localplayer_changedisguise | |||
Structure: |
|
player_account_changed
Name: | player_account_changed | ||||||
Structure: |
|
spy_pda_reset
Name: | spy_pda_reset | |
Structure: |
|
flagstatus_update
Name: | flagstatus_update | |
Structure: |
|
player_stats_updated
Note: When a players stats are updated
Name: | player_stats_updated | |||
Structure: |
|
playing_commentary
Note: When a commentary is being played
Name: | playing_commentary | |
Structure: |
|
player_chargedeployed
Note: When an uber is deployed
Name: | player_chargedeployed | ||||||
Structure: |
|
player_builtobject
Note: When a player builds an object
Name: | player_builtobject | |||||||||
Structure: |
|
player_upgradedobject
Name: | player_upgradedobject | ||||||||||||
Structure: |
|
player_carryobject
Name: | player_carryobject | |||||||||
Structure: |
|
player_dropobject
Name: | player_dropobject | |||||||||
Structure: |
|
achievement_earned
Note: When a player earns an achievement
Name: | achievement_earned | ||||||
Structure: |
|
spec_target_updated
Name: | spec_target_updated | |
Structure: |
|
tournament_stateupdate
Name: | tournament_stateupdate | ||||||||||||
Structure: |
|
player_calledformedic
Note: When a player calls for a medic. This does not appear to fire for the server.
Name: | player_calledformedic | |||
Structure: |
|
localplayer_becameobserver
Name: | localplayer_becameobserver | |
Structure: |
|
player_ignited_inv
Note: sent when a player is ignited by a pyro who is being invulned, only to the medic who's doing the invulning
Name: | player_ignited_inv | |||||||||
Structure: |
|
player_ignited
Note: sent when a player is ignited, only to the two players involved
Name: | player_ignited | |||||||||
Structure: |
|
player_extinguished
Note: sent when a burning player is extinguished by a medic
Name: | player_extinguished | ||||||
Structure: |
|
player_teleported
Note: Sent when a player is teleported
Name: | player_teleported | |||||||||
Structure: |
|
player_healedmediccall
Note: local player heals someone who called for medic.
Name: | player_healedmediccall | |||
Structure: |
|
localplayer_chargeready
Note: local player has full medic charge
Name: | localplayer_chargeready | |
Structure: |
|
localplayer_winddown
Note: local player minigun winddown
Name: | localplayer_winddown | |
Structure: |
|
player_invulned
Note: Send when a player is made invulnerable
Name: | player_invulned | ||||||
Structure: |
|
escort_speed
Name: | escort_speed | |||||||||
Structure: |
|
escort_progress
Name: | escort_progress | |||||||||
Structure: |
|
escort_recede
Name: | escort_recede | ||||||
Structure: |
|
gameui_activated
Name: | gameui_activated | |
Structure: |
|
Name: | gameui_hidden | |
Structure: |
|
player_escort_score
Name: | player_escort_score | ||||||
Structure: |
|
player_healonhit
Name: | player_healonhit | ||||||
Structure: |
|
player_stealsandvich
Name: | player_stealsandvich | ||||||
Structure: |
|
show_class_layout
Name: | show_class_layout | |||
Structure: |
|
show_vs_panel
Name: | show_vs_panel | |||
Structure: |
|
player_damaged
Name: | player_damaged | ||||||
Structure: |
|
player_hurt
Name: | player_hurt | |||||||||||||||||||||||||||
Structure: |
|
arena_player_notification
Name: | arena_player_notification | ||||||
Structure: |
|
arena_match_maxstreak
Name: | arena_match_maxstreak | ||||||
Structure: |
|
arena_round_start
Note: called when round is active, players can move
Name: | arena_round_start | |
Structure: |
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arena_win_panel
Name: | arena_win_panel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Structure: |
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air_dash
Note: Called when a scout Performs Double Jump
Name: | air_dash | |||
Structure: |
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landed
Name: | landed | |||
Structure: |
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player_damage_dodged
Note: When a Player Evades Damage
Name: | player_damage_dodged | |||
Structure: |
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player_stunned
Note: When a Player is Stunned
Name: | player_stunned | ||||||||||||
Structure: |
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scout_grand_slam
Note: When a Player is Killed by the Scout Taunt
Name: | scout_grand_slam | ||||||
Structure: |
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scout_slamdoll_landed
Name: | scout_slamdoll_landed | ||||||||||||
Structure: |
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arrow_impact
Note: When a player is hit by a Sniper's Huntsman arrow
Name: | arrow_impact | |||||||||||||||||||||||||||
Structure: |
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player_jarated
Note: sent when a player is jarated, only to the two players involved
Name: | player_jarated | ||||||
Structure: |
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player_jarated_fade
Note: sent when a player is jarated, only to the two players involved
Name: | player_jarated_fade | ||||||
Structure: |
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player_shield_blocked
Note: sent when a player is jarated, only to the two players involved
Name: | player_shield_blocked | ||||||
Structure: |
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player_pinned
Note: When a player is pinned to a wall
Name: | player_pinned | |||
Structure: |
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player_healedbymedic
Name: | player_healedbymedic | |||
Structure: |
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player_spawn
Name: | player_spawn | |||||||||
Structure: |
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player_sapped_object
Name: | player_sapped_object | ||||||||||||
Structure: |
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item_found
Note: When a player finds an item
Name: | item_found | ||||||||||||
Structure: |
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show_annotation
Name: | show_annotation | ||||||||||||||||||||||||||||||||||||||||||
Structure: |
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hide_annotation
Name: | hide_annotation | |||
Structure: |
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post_inventory_application
Note: sent when a player gets a whole new set of items
Name: | post_inventory_application | |||
Structure: |
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controlpoint_unlock_updated
Name: | controlpoint_unlock_updated | ||||||
Structure: |
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deploy_buff_banner
Name: | deploy_buff_banner | ||||||
Structure: |
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player_buff
Name: | player_buff | |||||||||
Structure: |
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medic_death
Note: When a medic dies
Name: | medic_death | ||||||||||||
Structure: |
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overtime_nag
Name: | overtime_nag | |
Structure: |
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teams_changed
Name: | teams_changed | |
Structure: |
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halloween_pumpkin_grab
Name: | halloween_pumpkin_grab | |||
Structure: |
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rocket_jump
Name: | rocket_jump | |||
Structure: |
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rocket_jump_landed
Name: | rocket_jump_landed | |||
Structure: |
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sticky_jump
Name: | sticky_jump | |||
Structure: |
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sticky_jump_landed
Name: | sticky_jump_landed | |||
Structure: |
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medic_defended
Name: | medic_defended | ||||||
Structure: |
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localplayer_healed
Name: | localplayer_healed | |||
Structure: |
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player_destroyed_pipebomb
Name: | player_destroyed_pipebomb | |||
Structure: |
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object_deflected
Name: | object_deflected | ||||||||||||
Structure: |
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player_mvp
Name: | player_mvp | |||
Structure: |
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raid_spawn_mob
Name: | raid_spawn_mob | |
Structure: |
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raid_spawn_squad
Name: | raid_spawn_squad | |
Structure: |
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Name: | nav_blocked | ||||||
Structure: |
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path_track_passed
Name: | path_track_passed | |||
Structure: |
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num_cappers_changed
Name: | num_cappers_changed | ||||||
Structure: |
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player_regenerate
Name: | player_regenerate | |
Structure: |
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update_status_item
Name: | update_status_item | ||||||
Structure: |
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stats_resetround
Name: | stats_resetround | |
Structure: |
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achievement_earned_local
Name: | achievement_earned_local | |||
Structure: |
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player_healed
Name: | player_healed | |||||||||
Structure: |
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item_pickup
Name: | item_pickup | ||||||
Structure: |
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duel_status
Name: | duel_status | ||||||||||||||||||
Structure: |
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Note: clone of "player_death"
fish_notice
Name: | fish_notice | ||||||||||||||||||||||||||||||||||||||||||
Structure: |
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Note: clone of "fish_notice" (...clone of "player_death"
fish_notice__arm
Name: | fish_notice__arm | ||||||||||||||||||||||||||||||||||||||||||
Structure: |
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pumpkin_lord_summoned
Name: | pumpkin_lord_summoned | |
Structure: |
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pumpkin_lord_killed
Name: | pumpkin_lord_killed | |
Structure: |
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eyeball_boss_summoned
Name: | eyeball_boss_summoned | |||
Structure: |
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eyeball_boss_stunned
Name: | eyeball_boss_stunned | ||||||
Structure: |
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eyeball_boss_killed
Name: | eyeball_boss_killed | |||
Structure: |
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eyeball_boss_killer
Name: | eyeball_boss_killer | ||||||
Structure: |
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eyeball_boss_escape_imminent
Name: | eyeball_boss_escape_imminent | ||||||
Structure: |
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eyeball_boss_escaped
Name: | eyeball_boss_escaped | |||
Structure: |
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npc_hurt
Name: | npc_hurt | ||||||||||||||||||
Structure: |
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controlpoint_timer_updated
Name: | controlpoint_timer_updated | ||||||
Structure: |
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player_highfive_start
Name: | player_highfive_start | |||
Structure: |
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player_highfive_cancel
Name: | player_highfive_cancel | |||
Structure: |
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player_highfive_success
Name: | player_highfive_success | ||||||
Structure: |
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player_bonuspoints
Name: | player_bonuspoints | |||||||||
Structure: |
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player_upgraded
Note: This event appears to be missing an argument for which player upgraded
Name: | player_upgraded | |
Structure: |
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player_buyback
Name: | player_buyback | ||||||
Structure: |
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player_used_powerup_bottle
Name: | player_used_powerup_bottle | |||||||||
Structure: |
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christmas_gift_grab
Name: | christmas_gift_grab | |||
Structure: |
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player_killed_achievement_zone
Name: | player_killed_achievement_zone | ||||||
Structure: |
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party_updated
Name: | party_updated | |
Structure: |
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lobby_updated
Name: | lobby_updated | |
Structure: |
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mvm_mission_update
Name: | mvm_mission_update | ||||||
Structure: |
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recalculate_holidays
Name: | recalculate_holidays | |
Structure: |
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player_currency_changed
Name: | player_currency_changed | |||
Structure: |
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doomsday_rocket_open
Name: | doomsday_rocket_open | |||
Structure: |
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remove_nemesis_relationship
Name: | remove_nemesis_relationship | |||
Structure: |
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mvm_creditbonus_wave
Name: | mvm_creditbonus_wave | |
Structure: |
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mvm_creditbonus_all
Name: | mvm_creditbonus_all | |
Structure: |
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mvm_creditbonus_all_advanced
Name: | mvm_creditbonus_all | |
Structure: |
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mvm_quick_sentry_upgrade
Name: | mvm_quick_sentry_upgrade | |||
Structure: |
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mvm_tank_destroyed_by_players
Name: | mvm_tank_destroyed_by_players | |
Structure: |
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mvm_kill_robot_delivering_bomb
Name: | mvm_kill_robot_delivering_bomb | |||
Structure: |
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mvm_pickup_currency
Name: | mvm_pickup_currency | ||||||
Structure: |
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mvm_bomb_carrier_killed
Name: | mvm_bomb_carrier_killed | |||
Structure: |
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mvm_sentrybuster_detonate
Name: | mvm_sentrybuster_detonate | ||||||||||||
Structure: |
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mvm_scout_marked_for_death
Name: | mvm_scout_marked_for_death | |||
Structure: |
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Name: | mvm_medic_powerup_shared | |||
Structure: |
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mvm_begin_wave
Name: | mvm_begin_wave | |||||||||
Structure: |
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mvm_wave_complete
Name: | mvm_wave_complete | |
Structure: |
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mvm_mission_complete
Name: | mvm_mission_complete | |||
Structure: |
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mvm_bomb_reset_by_player
Name: | mvm_bomb_reset_by_player | |||
Structure: |
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mvm_bomb_alarm_triggered
Name: | mvm_bomb_alarm_triggered | |
Structure: |
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mvm_bomb_deploy_reset_by_player
Name: | mvm_bomb_deploy_reset_by_player | |||
Structure: |
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