Difference between revisions of "Zombie Panic! Source Events"

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(player_death)
(ambient_play)
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=== ambient_play ===
 
=== ambient_play ===
{{qnotice|None}}<br>
+
{{qnotice|Called when a sound plays}}<br>
 
{{begin-hl2msg|ambient_play|string}}
 
{{begin-hl2msg|ambient_play|string}}
{{hl2msg|string|sound}}
+
{{hl2msg|string|sound|Sound file which played}}
 
{{hl2msg|bool|fade}}
 
{{hl2msg|bool|fade}}
 
{{end-hl2msg}}
 
{{end-hl2msg}}

Revision as of 11:32, 6 September 2014

Refer back to Game Events (Source) for more events.

player_death

Note: When a client dies

Name: player_death
Structure:
short userid player who died
short attacker player who killed
string weapon Name of the weapon


zombie_death

Note: When a zombie dies

Name: zombie_death
Structure:
byte count {{{3}}}


ambient_play

Note: Called when a sound plays

Name: ambient_play
Structure:
string sound Sound file which played
bool fade {{{3}}}


game_round_restart

Note: When one team won the round and players can select their team again

Name: game_round_restart
Structure:
none none {{{3}}}


gravity_change

Note: When the gravity changes

Name: gravity_change
Structure:
float newgravity {{{3}}}


achievement_earned

Note: None

Name: achievement_earned
Structure:
byte player {{{3}}}
short achievement {{{3}}}


spec_target_updated

Note: None

Name: spec_target_updated
Structure:
none none {{{3}}}