Difference between revisions of "Zombie Panic! Source Events"
(→player_death) |
(→ambient_play) |
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=== ambient_play === | === ambient_play === | ||
− | {{qnotice| | + | {{qnotice|Called when a sound plays}}<br> |
{{begin-hl2msg|ambient_play|string}} | {{begin-hl2msg|ambient_play|string}} | ||
− | {{hl2msg|string|sound}} | + | {{hl2msg|string|sound|Sound file which played}} |
{{hl2msg|bool|fade}} | {{hl2msg|bool|fade}} | ||
{{end-hl2msg}} | {{end-hl2msg}} |
Revision as of 11:32, 6 September 2014
- Refer back to Game Events (Source) for more events.
Contents
player_death
Note: When a client dies
Name: | player_death | |||||||||
Structure: |
|
zombie_death
Note: When a zombie dies
Name: | zombie_death | |||
Structure: |
|
ambient_play
Note: Called when a sound plays
Name: | ambient_play | ||||||
Structure: |
|
game_round_restart
Note: When one team won the round and players can select their team again
Name: | game_round_restart | |||
Structure: |
|
gravity_change
Note: When the gravity changes
Name: | gravity_change | |||
Structure: |
|
achievement_earned
Note: None
Name: | achievement_earned | ||||||
Structure: |
|
spec_target_updated
Note: None
Name: | spec_target_updated | |||
Structure: |
|