Difference between revisions of "Day of Defeat: Source Events"
(New page: :''Refer back to Game Events (Source) for more events.'' = Day of Defeat: Source Events = === player_death === {{qnotice|When a player dies}} {{begin-hl2msg|player_death|string}} {{h...) |
DarthNinja (talk | contribs) m (duplicate dod_round_start listing) |
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Line 1: | Line 1: | ||
:''Refer back to [[Game Events (Source)]] for more events.'' | :''Refer back to [[Game Events (Source)]] for more events.'' | ||
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− | |||
=== player_death === | === player_death === | ||
{{qnotice|When a player dies}} | {{qnotice|When a player dies}} | ||
{{begin-hl2msg|player_death|string}} | {{begin-hl2msg|player_death|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|user ID who died}} |
− | {{hl2msg|short|attacker}} | + | {{hl2msg|short|attacker|user ID who killed}} |
− | {{hl2msg|string|weapon}} | + | {{hl2msg|string|weapon|weapon name killed used}} |
+ | {{hl2msg|bool|dominated|}} | ||
+ | {{hl2msg|bool|revenge|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 14: | Line 14: | ||
{{qnotice|When a player is damaged}} | {{qnotice|When a player is damaged}} | ||
{{begin-hl2msg|player_hurt|string}} | {{begin-hl2msg|player_hurt|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|user ID who was hurt}} |
− | {{hl2msg|short|attacker}} | + | {{hl2msg|short|attacker|user ID who attacked}} |
− | {{hl2msg|string|weapon}} | + | {{hl2msg|string|weapon|weapon name attacker used}} |
− | {{hl2msg|byte|health}} | + | {{hl2msg|byte|health|health remaining}} |
− | {{hl2msg|byte|damage}} | + | {{hl2msg|byte|damage|how much damage in this attack}} |
− | {{hl2msg|byte|hitgroup}} | + | {{hl2msg|byte|hitgroup|what hitgroup was hit}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 25: | Line 25: | ||
{{qnotice|When a player changes to a different class}} | {{qnotice|When a player changes to a different class}} | ||
{{begin-hl2msg|player_changeclass|string}} | {{begin-hl2msg|player_changeclass|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|user ID who changed class}} |
− | {{hl2msg|short|class}} | + | {{hl2msg|short|class|class that they changed to}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 32: | Line 32: | ||
{{qnotice|When the round starts}} | {{qnotice|When the round starts}} | ||
{{begin-hl2msg|dod_round_start|string}} | {{begin-hl2msg|dod_round_start|string}} | ||
+ | {{hl2msg|none|none|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 37: | Line 38: | ||
{{qnotice|When the round becomes active after the "frozen" time}} | {{qnotice|When the round becomes active after the "frozen" time}} | ||
{{begin-hl2msg|dod_round_active|string}} | {{begin-hl2msg|dod_round_active|string}} | ||
− | {{hl2msg|none|none}} | + | {{hl2msg|none|none|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 43: | Line 44: | ||
{{qnotice|When a hint occurs}} | {{qnotice|When a hint occurs}} | ||
{{begin-hl2msg|dod_hint|string}} | {{begin-hl2msg|dod_hint|string}} | ||
− | {{hl2msg|string|hintmessage}} | + | {{hl2msg|string|hintmessage|localizable string of a hint}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 49: | Line 50: | ||
{{qnotice|When warmup begins}} | {{qnotice|When warmup begins}} | ||
{{begin-hl2msg|dod_warmup_begins|string}} | {{begin-hl2msg|dod_warmup_begins|string}} | ||
− | {{hl2msg|none|none}} | + | {{hl2msg|none|none|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 55: | Line 56: | ||
{{qnotice|When warmup ends}} | {{qnotice|When warmup ends}} | ||
{{begin-hl2msg|dod_warmup_ends|string}} | {{begin-hl2msg|dod_warmup_ends|string}} | ||
− | {{hl2msg|none|none | + | {{hl2msg|none|none|}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 67: | Line 62: | ||
{{qnotice|When round restarts}} | {{qnotice|When round restarts}} | ||
{{begin-hl2msg|dod_restart_round|string}} | {{begin-hl2msg|dod_restart_round|string}} | ||
− | {{hl2msg|none|none}} | + | {{hl2msg|none|none|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 73: | Line 68: | ||
{{qnotice|When the ready players trigger restart}} | {{qnotice|When the ready players trigger restart}} | ||
{{begin-hl2msg|dod_ready_restart|string}} | {{begin-hl2msg|dod_ready_restart|string}} | ||
− | {{hl2msg|none|none}} | + | {{hl2msg|none|none|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 79: | Line 74: | ||
{{qnotice|When allies are ready}} | {{qnotice|When allies are ready}} | ||
{{begin-hl2msg|dod_allies_ready|string}} | {{begin-hl2msg|dod_allies_ready|string}} | ||
− | {{hl2msg|none|none}} | + | {{hl2msg|none|none|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 85: | Line 80: | ||
{{qnotice|When axis are ready}} | {{qnotice|When axis are ready}} | ||
{{begin-hl2msg|dod_axis_ready|string}} | {{begin-hl2msg|dod_axis_ready|string}} | ||
− | {{hl2msg|none|none}} | + | {{hl2msg|none|none|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 91: | Line 86: | ||
{{qnotice|When round restart is set}} | {{qnotice|When round restart is set}} | ||
{{begin-hl2msg|dod_round_restart_seconds|string}} | {{begin-hl2msg|dod_round_restart_seconds|string}} | ||
− | {{hl2msg|short|seconds}} | + | {{hl2msg|short|seconds|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 97: | Line 92: | ||
{{qnotice|When a team scores (wins)}} | {{qnotice|When a team scores (wins)}} | ||
{{begin-hl2msg|dod_team_scores|string}} | {{begin-hl2msg|dod_team_scores|string}} | ||
− | {{hl2msg|short|allies_caps}} | + | {{hl2msg|short|allies_caps|how many rounds won by Allies}} |
− | {{hl2msg|short|allies_tick}} | + | {{hl2msg|short|allies_tick|how many tick points Allies have}} |
− | {{hl2msg|byte|allies_players}} | + | {{hl2msg|byte|allies_players|how many players Allies have}} |
− | {{hl2msg|short|axis_caps}} | + | {{hl2msg|short|axis_caps|.. same for Axis.}} |
− | {{hl2msg|short|axis_tick}} | + | {{hl2msg|short|axis_tick|}} |
− | {{hl2msg|byte|axis_players}} | + | {{hl2msg|byte|axis_players|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 108: | Line 103: | ||
{{qnotice|When a flag/point is captured}} | {{qnotice|When a flag/point is captured}} | ||
{{begin-hl2msg|dod_point_captured|string}} | {{begin-hl2msg|dod_point_captured|string}} | ||
− | {{hl2msg|byte|cp}} | + | {{hl2msg|byte|cp|index of the point that was captured}} |
− | {{hl2msg|string|cpname}} | + | {{hl2msg|string|cpname|name of the point}} |
− | {{hl2msg|string|cappers}} | + | {{hl2msg|string|cappers|string where each character is a player index of someone that capped}} |
− | {{hl2msg|bool|bomb}} | + | {{hl2msg|bool|bomb|was this a bomb exploding}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 117: | Line 112: | ||
{{qnotice|When a capture is blocked}} | {{qnotice|When a capture is blocked}} | ||
{{begin-hl2msg|dod_capture_blocked|string}} | {{begin-hl2msg|dod_capture_blocked|string}} | ||
− | {{hl2msg|byte|cp}} | + | {{hl2msg|byte|cp|index of the point that was blocked}} |
− | {{hl2msg|string|cpname}} | + | {{hl2msg|string|cpname|name of the point}} |
− | {{hl2msg|byte|blocker}} | + | {{hl2msg|byte|blocker|index of the player that blocked the cap}} |
+ | {{hl2msg|bool|bomb|was the block on a defuse or a plant?}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 125: | Line 121: | ||
{{qnotice|When a round is won}} | {{qnotice|When a round is won}} | ||
{{begin-hl2msg|dod_round_win|string}} | {{begin-hl2msg|dod_round_win|string}} | ||
− | {{hl2msg|byte|team}} | + | {{hl2msg|byte|team|which team won the round}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 131: | Line 127: | ||
{{qnotice|''Unknown''}} | {{qnotice|''Unknown''}} | ||
{{begin-hl2msg|dod_tick_points|string}} | {{begin-hl2msg|dod_tick_points|string}} | ||
− | {{hl2msg|byte|team}} | + | {{hl2msg|byte|team|which team scored tick points}} |
− | {{hl2msg|byte|score}} | + | {{hl2msg|byte|score|how many did they score}} |
− | {{hl2msg|short|totalscore}} | + | {{hl2msg|short|totalscore|the new total score}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 139: | Line 135: | ||
{{qnotice|When the map ends}} | {{qnotice|When the map ends}} | ||
{{begin-hl2msg|dod_game_over|string}} | {{begin-hl2msg|dod_game_over|string}} | ||
− | {{hl2msg|string|reason}} | + | {{hl2msg|string|reason|why the game is over ( timelimit, winlimit )}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 145: | Line 141: | ||
{{qnotice|When audio is broadcasted}} | {{qnotice|When audio is broadcasted}} | ||
{{begin-hl2msg|dod_broadcast_audio|string}} | {{begin-hl2msg|dod_broadcast_audio|string}} | ||
− | {{hl2msg|string|sound}} | + | {{hl2msg|string|sound|sound to play}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 151: | Line 147: | ||
{{qnotice|When a player attacks with a weapon}} | {{qnotice|When a player attacks with a weapon}} | ||
{{begin-hl2msg|dod_stats_weapon_attack|string}} | {{begin-hl2msg|dod_stats_weapon_attack|string}} | ||
− | {{hl2msg|short|attacker}} | + | {{hl2msg|short|attacker|}} |
− | {{hl2msg|byte|weapon}} | + | {{hl2msg|byte|weapon|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 158: | Line 154: | ||
{{qnotice|When a player damages another}} | {{qnotice|When a player damages another}} | ||
{{begin-hl2msg|dod_stats_player_damage|string}} | {{begin-hl2msg|dod_stats_player_damage|string}} | ||
− | {{hl2msg|short|attacker}} | + | {{hl2msg|short|attacker|userid of the attacker}} |
− | {{hl2msg|short|victim}} | + | {{hl2msg|short|victim|userid of the victim}} |
− | {{hl2msg|byte|weapon}} | + | {{hl2msg|byte|weapon|weapon id}} |
− | {{hl2msg|short|damage}} | + | {{hl2msg|short|damage|total damage in this shot}} |
− | {{hl2msg|byte|damage_given}} | + | {{hl2msg|byte|damage_given|applied damage, not to exceed health}} |
− | {{hl2msg|float|distance}} | + | {{hl2msg|float|distance|distance of the shot}} |
− | {{hl2msg|byte|hitgroup}} | + | {{hl2msg|byte|hitgroup|hitgroup that was hit}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 170: | Line 166: | ||
{{qnotice|When a player kills another}} | {{qnotice|When a player kills another}} | ||
{{begin-hl2msg|dod_stats_player_killed|string}} | {{begin-hl2msg|dod_stats_player_killed|string}} | ||
− | {{hl2msg|byte|attacker}} | + | {{hl2msg|byte|attacker|}} |
− | {{hl2msg|byte|victim}} | + | {{hl2msg|byte|victim|}} |
− | {{hl2msg|byte|weapon}} | + | {{hl2msg|byte|weapon|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 178: | Line 174: | ||
{{qnotice|When the scoreboard is shown after map end}} | {{qnotice|When the scoreboard is shown after map end}} | ||
{{begin-hl2msg|dod_win_panel|string}} | {{begin-hl2msg|dod_win_panel|string}} | ||
− | {{hl2msg|bool|show_timer_defend}} | + | {{hl2msg|bool|show_timer_defend|}} |
− | {{hl2msg|bool|show_timer_attack}} | + | {{hl2msg|bool|show_timer_attack|}} |
− | {{hl2msg|short|timer_time}} | + | {{hl2msg|short|timer_time|}} |
− | {{hl2msg|byte|final_event}} | + | {{hl2msg|byte|final_event|0 - no event, 1 - bomb exploded, 2 - flag capped, 3 - timer expired}} |
− | {{hl2msg|byte|category_left}} | + | {{hl2msg|byte|category_left| 0-4: none, bombers, cappers, defenders, killers}} |
− | {{hl2msg|byte|left_1}} | + | {{hl2msg|byte|left_1|player index if first}} |
− | {{hl2msg|byte|left_score_1}} | + | {{hl2msg|byte|left_score_1|}} |
− | {{hl2msg|byte|left_2}} | + | {{hl2msg|byte|left_2|}} |
− | {{hl2msg|byte|left_score_2}} | + | {{hl2msg|byte|left_score_2|}} |
− | {{hl2msg|byte|left_3}} | + | {{hl2msg|byte|left_3|}} |
− | {{hl2msg|byte|left_score_3}} | + | {{hl2msg|byte|left_score_3|}} |
− | {{hl2msg|byte|category_right}} | + | {{hl2msg|byte|category_right|}} |
− | {{hl2msg|byte|right_1}} | + | {{hl2msg|byte|right_1|}} |
− | {{hl2msg|byte|right_score_1}} | + | {{hl2msg|byte|right_score_1|}} |
− | {{hl2msg|byte|right_2}} | + | {{hl2msg|byte|right_2|}} |
− | {{hl2msg|byte|right_score_2}} | + | {{hl2msg|byte|right_score_2|}} |
− | {{hl2msg|byte|right_3}} | + | {{hl2msg|byte|right_3|}} |
− | {{hl2msg|byte|right_score_3}} | + | {{hl2msg|byte|right_score_3|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 201: | Line 197: | ||
{{qnotice|When time is added (in bombing maps)}} | {{qnotice|When time is added (in bombing maps)}} | ||
{{begin-hl2msg|dod_timer_time_added|string}} | {{begin-hl2msg|dod_timer_time_added|string}} | ||
− | {{hl2msg|short|seconds_added}} | + | {{hl2msg|short|seconds_added|how many seconds were added to the round timer}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 207: | Line 203: | ||
{{qnotice|''Unknown''}} | {{qnotice|''Unknown''}} | ||
{{begin-hl2msg|dod_timer_flash|string}} | {{begin-hl2msg|dod_timer_flash|string}} | ||
− | {{hl2msg|short|time_remaining}} | + | {{hl2msg|short|time_remaining|how many seconds until the round ends}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 213: | Line 209: | ||
{{qnotice|Time remaining on map}} | {{qnotice|Time remaining on map}} | ||
{{begin-hl2msg|dod_map_time_remaining|string}} | {{begin-hl2msg|dod_map_time_remaining|string}} | ||
− | {{hl2msg|short|seconds}} | + | {{hl2msg|short|seconds|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== dod_tnt_pickup === | === dod_tnt_pickup === | ||
− | {{qnotice|When TNT is picked up}} | + | {{qnotice|When TNT is picked up, clientside only}} |
{{begin-hl2msg|dod_tnt_pickup|string}} | {{begin-hl2msg|dod_tnt_pickup|string}} | ||
+ | {{hl2msg|none|none}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 224: | Line 221: | ||
{{qnotice|When TNT is placed on an objective}} | {{qnotice|When TNT is placed on an objective}} | ||
{{begin-hl2msg|dod_bomb_planted|string}} | {{begin-hl2msg|dod_bomb_planted|string}} | ||
− | {{hl2msg|byte|cp}} | + | {{hl2msg|byte|cp|index of the point where the bomb was planted}} |
− | {{hl2msg|string|cpname}} | + | {{hl2msg|string|cpname|name of the point}} |
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|user ID of the player that planted the bomb}} |
− | {{hl2msg|byte|team}} | + | {{hl2msg|byte|team|team that planted}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 233: | Line 230: | ||
{{qnotice|When TNT explodes}} | {{qnotice|When TNT explodes}} | ||
{{begin-hl2msg|dod_bomb_exploded|string}} | {{begin-hl2msg|dod_bomb_exploded|string}} | ||
− | {{hl2msg|byte|cp}} | + | {{hl2msg|byte|cp|index of the point where the bomb exploded}} |
− | {{hl2msg|string|cpname}} | + | {{hl2msg|string|cpname|name of the point}} |
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|user ID of the player that planted the bomb}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 241: | Line 238: | ||
{{qnotice|When TNT is defused}} | {{qnotice|When TNT is defused}} | ||
{{begin-hl2msg|dod_bomb_defused|string}} | {{begin-hl2msg|dod_bomb_defused|string}} | ||
− | {{hl2msg|byte|cp}} | + | {{hl2msg|byte|cp|index of the point where the bomb was defused}} |
− | {{hl2msg|string|cpname}} | + | {{hl2msg|string|cpname|name of the point}} |
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|user ID of the player that defused the bomb}} |
− | {{hl2msg|byte|team}} | + | {{hl2msg|byte|team|team that defused}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 250: | Line 247: | ||
{{qnotice|When the planter of TNT is killed}} | {{qnotice|When the planter of TNT is killed}} | ||
{{begin-hl2msg|dod_kill_planter|string}} | {{begin-hl2msg|dod_kill_planter|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|user ID of the player killed the planter}} |
− | {{hl2msg|short|victimid}} | + | {{hl2msg|short|victimid|user ID of the player that was killed}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 257: | Line 254: | ||
{{qnotice|When the defuser of TNT is killed}} | {{qnotice|When the defuser of TNT is killed}} | ||
{{begin-hl2msg|dod_kill_defuser|string}} | {{begin-hl2msg|dod_kill_defuser|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|user ID of the player killed the defuser}} |
− | {{hl2msg|short|victimid}} | + | {{hl2msg|short|victimid|user ID of the player that was killed}} |
+ | {{end-hl2msg}} | ||
+ | |||
+ | === spec_target_updated === | ||
+ | {{begin-hl2msg|spec_target_updated|string}} | ||
+ | {{hl2msg|none|none|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === achievement_earned === | ||
+ | {{qnotice|When a player earns an achievement}} | ||
+ | {{begin-hl2msg|achievement_earned|string}} | ||
+ | {{hl2msg|byte|player|entindex of the player}} | ||
+ | {{hl2msg|short|achievement|achievement ID}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === show_freezepanel === | ||
+ | {{begin-hl2msg|show_freezepanel|string}} | ||
+ | {{hl2msg|short|killer|entindex of the killer entity}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === hide_freezepanel === | ||
+ | {{begin-hl2msg|hide_freezepanel|string}} | ||
+ | {{hl2msg|none|none|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === freezecam_started === | ||
+ | {{begin-hl2msg|freezecam_started|string}} | ||
+ | {{hl2msg|none|none|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === christmas_gift_grab === | ||
+ | {{begin-hl2msg|christmas_gift_grab|string}} | ||
+ | {{hl2msg|short|userid|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} |
Latest revision as of 17:32, 15 January 2015
- Refer back to Game Events (Source) for more events.
Contents
- 1 player_death
- 2 player_hurt
- 3 player_changeclass
- 4 dod_round_start
- 5 dod_round_active
- 6 dod_hint
- 7 dod_warmup_begins
- 8 dod_warmup_ends
- 9 dod_restart_round
- 10 dod_ready_restart
- 11 dod_allies_ready
- 12 dod_axis_ready
- 13 dod_round_restart_seconds
- 14 dod_team_scores
- 15 dod_point_captured
- 16 dod_capture_blocked
- 17 dod_round_win
- 18 dod_tick_points
- 19 dod_game_over
- 20 dod_broadcast_audio
- 21 dod_stats_weapon_attack
- 22 dod_stats_player_damage
- 23 dod_stats_player_killed
- 24 dod_win_panel
- 25 dod_timer_time_added
- 26 dod_timer_flash
- 27 dod_map_time_remaining
- 28 dod_tnt_pickup
- 29 dod_bomb_planted
- 30 dod_bomb_exploded
- 31 dod_bomb_defused
- 32 dod_kill_planter
- 33 dod_kill_defuser
- 34 spec_target_updated
- 35 achievement_earned
- 36 show_freezepanel
- 37 hide_freezepanel
- 38 freezecam_started
- 39 christmas_gift_grab
player_death
Note: When a player dies
Name: | player_death | |||||||||||||||
Structure: |
|
player_hurt
Note: When a player is damaged
Name: | player_hurt | ||||||||||||||||||
Structure: |
|
player_changeclass
Note: When a player changes to a different class
Name: | player_changeclass | ||||||
Structure: |
|
dod_round_start
Note: When the round starts
Name: | dod_round_start | |||
Structure: |
|
dod_round_active
Note: When the round becomes active after the "frozen" time
Name: | dod_round_active | |||
Structure: |
|
dod_hint
Note: When a hint occurs
Name: | dod_hint | |||
Structure: |
|
dod_warmup_begins
Note: When warmup begins
Name: | dod_warmup_begins | |||
Structure: |
|
dod_warmup_ends
Note: When warmup ends
Name: | dod_warmup_ends | |||
Structure: |
|
dod_restart_round
Note: When round restarts
Name: | dod_restart_round | |||
Structure: |
|
dod_ready_restart
Note: When the ready players trigger restart
Name: | dod_ready_restart | |||
Structure: |
|
dod_allies_ready
Note: When allies are ready
Name: | dod_allies_ready | |||
Structure: |
|
dod_axis_ready
Note: When axis are ready
Name: | dod_axis_ready | |||
Structure: |
|
dod_round_restart_seconds
Note: When round restart is set
Name: | dod_round_restart_seconds | |||
Structure: |
|
dod_team_scores
Note: When a team scores (wins)
Name: | dod_team_scores | ||||||||||||||||||
Structure: |
|
dod_point_captured
Note: When a flag/point is captured
Name: | dod_point_captured | ||||||||||||
Structure: |
|
dod_capture_blocked
Note: When a capture is blocked
Name: | dod_capture_blocked | ||||||||||||
Structure: |
|
dod_round_win
Note: When a round is won
Name: | dod_round_win | |||
Structure: |
|
dod_tick_points
Note: Unknown
Name: | dod_tick_points | |||||||||
Structure: |
|
dod_game_over
Note: When the map ends
Name: | dod_game_over | |||
Structure: |
|
dod_broadcast_audio
Note: When audio is broadcasted
Name: | dod_broadcast_audio | |||
Structure: |
|
dod_stats_weapon_attack
Note: When a player attacks with a weapon
Name: | dod_stats_weapon_attack | ||||||
Structure: |
|
dod_stats_player_damage
Note: When a player damages another
Name: | dod_stats_player_damage | |||||||||||||||||||||
Structure: |
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dod_stats_player_killed
Note: When a player kills another
Name: | dod_stats_player_killed | |||||||||
Structure: |
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dod_win_panel
Note: When the scoreboard is shown after map end
Name: | dod_win_panel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Structure: |
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dod_timer_time_added
Note: When time is added (in bombing maps)
Name: | dod_timer_time_added | |||
Structure: |
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dod_timer_flash
Note: Unknown
Name: | dod_timer_flash | |||
Structure: |
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dod_map_time_remaining
Note: Time remaining on map
Name: | dod_map_time_remaining | |||
Structure: |
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dod_tnt_pickup
Note: When TNT is picked up, clientside only
Name: | dod_tnt_pickup | |||
Structure: |
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dod_bomb_planted
Note: When TNT is placed on an objective
Name: | dod_bomb_planted | ||||||||||||
Structure: |
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dod_bomb_exploded
Note: When TNT explodes
Name: | dod_bomb_exploded | |||||||||
Structure: |
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dod_bomb_defused
Note: When TNT is defused
Name: | dod_bomb_defused | ||||||||||||
Structure: |
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dod_kill_planter
Note: When the planter of TNT is killed
Name: | dod_kill_planter | ||||||
Structure: |
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dod_kill_defuser
Note: When the defuser of TNT is killed
Name: | dod_kill_defuser | ||||||
Structure: |
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spec_target_updated
Name: | spec_target_updated | |||
Structure: |
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achievement_earned
Note: When a player earns an achievement
Name: | achievement_earned | ||||||
Structure: |
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show_freezepanel
Name: | show_freezepanel | |||
Structure: |
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hide_freezepanel
Name: | hide_freezepanel | |||
Structure: |
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freezecam_started
Name: | freezecam_started | |||
Structure: |
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christmas_gift_grab
Name: | christmas_gift_grab | |||
Structure: |
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