Difference between revisions of "SDKHooks"
(→Non regular cases for SDKHook_OnTakeDamage) |
(→Some damage TYPE) |
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A fall inflicts damage of type DMG_FALL. | A fall inflicts damage of type DMG_FALL. | ||
− | A normal gun bullet will inflicts damage of type DMG_NEVERGIB. | + | A normal gun bullet will inflicts damage of type (DMG_BULLET | DMG_NEVERGIB). |
+ | |||
+ | A grenade impact (for instance a flash hitting a teammate) will inflicst damage of type DMG_CLUB. |
Revision as of 03:51, 24 March 2015
SDKHooks
SDKHooks was previously an external extension to Sourcemod. It was added rolled in Sourcemod 1.5
Under CSS
Non regular cases for SDKHook_OnTakeDamage
In the scenario where a player throw a grenade to another player then quickly disconnect, the attacker (2nd argument) will become the inflictor (3rd argument).
In the scenario where a player fall; the attacker, which is also the inflictor, will be 0.
In the scenario where a terrorist plant the bomb, when the bomb explodes, the attacker (2nd argument) will be the same as the inflictor (3rd argument) which will have the Classname "planted_c4".
Some damage TYPE
A normal HEGrenade and the C4 inflicts damage of type DMG_BLAST.
A fall inflicts damage of type DMG_FALL.
A normal gun bullet will inflicts damage of type (DMG_BULLET | DMG_NEVERGIB).
A grenade impact (for instance a flash hitting a teammate) will inflicst damage of type DMG_CLUB.