Difference between revisions of "SDKHooks"
m (→Some damage types) |
|||
Line 2: | Line 2: | ||
SDKHooks was previously an external extension to Sourcemod. It was rolled in [https://wiki.alliedmods.net/Sourcemod_1.5.0_API_Changes#SDKHooks Sourcemod 1.5] and it does not need to be manually installed anymore. | SDKHooks was previously an external extension to Sourcemod. It was rolled in [https://wiki.alliedmods.net/Sourcemod_1.5.0_API_Changes#SDKHooks Sourcemod 1.5] and it does not need to be manually installed anymore. | ||
+ | ==Hooks== | ||
===SDKHook_OnTakeDamage=== | ===SDKHook_OnTakeDamage=== | ||
inflictor (3rd argument) is the entity that inflicts the damage. If a player directly damage someone else it should be equal to the attacker. An example of an indirect damage would be a grenade. | inflictor (3rd argument) is the entity that inflicts the damage. If a player directly damage someone else it should be equal to the attacker. An example of an indirect damage would be a grenade. |
Revision as of 04:55, 24 March 2015
Contents
Introduction
SDKHooks was previously an external extension to Sourcemod. It was rolled in Sourcemod 1.5 and it does not need to be manually installed anymore.
Hooks
SDKHook_OnTakeDamage
inflictor (3rd argument) is the entity that inflicts the damage. If a player directly damage someone else it should be equal to the attacker. An example of an indirect damage would be a grenade.
Under CSS
Non-regular cases for SDKHook_OnTakeDamage
In the scenario where a player throw a grenade to another player then quickly disconnect, the attacker (2nd argument) will become the inflictor (3rd argument).
In the scenario where a player fall; the attacker, which is also the inflictor, will be 0 (the world).
In the scenario where a terrorist plants the bomb, when the bomb explodes, the attacker (2nd argument) will be the same as the inflictor (3rd argument) which will have the Classname "planted_c4".
Some damage types
A normal HEGrenade and the C4 inflict damage of type DMG_BLAST.
A fall inflicts damage of type DMG_FALL.
A grenade impact (for instance a flash hitting a teammate) will inflict damage of type DMG_CLUB.
A normal gun bullet and the knife will inflict damage of type (DMG_BULLET | DMG_NEVERGIB) (non-headshot) or (DMG_BULLET | DMG_NEVERGIB | (1 << 30) ) (headshot).
A single attack can trigger many SDKHook_OnTakeDamage; when a gun throws pullets for instance (shotgun and glock in burst-mode notably).
(Regarding SM/Admin damaged; maybe place this is another section if someone can be sure that this would occur on all mods)
sm_slap does not trigger SDKHook_OnTakeDamage.
sm_burn will trigger two different callback : an entity with the classname "entityflame" will deal once 0 damage of type DMG_BURN and once 1 damage of type (DMG_BURN | DMG_DIRECT) every tick.