Difference between revisions of "Empires Events"
(Created page with ":''Refer back to Game Events (Source) for more events.'' === switching_to_new_map === {{qnotice|}}<br> {{begin-hl2msg|switching_to_new_map|string}} {{hl2msg|string|mapnam...") |
(Included the game events from Empires) |
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{{qnotice|}}<br> | {{qnotice|}}<br> | ||
− | {{begin-hl2msg| | + | {{begin-hl2msg|commander_elected_player|string}} |
− | {{hl2msg|short| | + | {{hl2msg|short|elected_nf_comm_id|player id of the elected NF commander}} |
− | + | {{hl2msg|short|elected_be_comm_id|player id of the elected BE commander}} | |
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− | {{hl2msg|short| | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | |
− | {{qnotice|}}<br> | + | === commander_vote === |
− | {{begin-hl2msg| | + | {{qnotice|called when a player casts a vote for a player to be the commander}}<br> |
− | {{hl2msg| | + | {{begin-hl2msg|commander_vote|string}} |
− | {{hl2msg| | + | {{hl2msg|bool|team|the team of the player casting the vote}} |
− | {{hl2msg| | + | {{hl2msg|short|voter_id|the id of the player casting the vote}} |
− | + | {{hl2msg|short|player_id|the id of the player who is being voted for}} | |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | |
− | {{qnotice|}}<br> | + | === research_completed === |
− | {{begin-hl2msg| | + | {{qnotice|called when a research is completed}}<br> |
− | {{hl2msg|short| | + | {{begin-hl2msg|research_completed|string}} |
− | {{hl2msg|short| | + | {{hl2msg|short|team|the team number of the completed research}} |
+ | {{hl2msg|short|research_index|the index of the researched item}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | |
+ | === player_class === | ||
{{qnotice|}}<br> | {{qnotice|}}<br> | ||
− | {{begin-hl2msg| | + | {{begin-hl2msg|player_class|string}} |
− | {{hl2msg| | + | {{hl2msg|local|userid|user id of the player}} |
− | {{hl2msg| | + | {{hl2msg|local|class|class of the player}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | |
+ | === player_score === | ||
{{qnotice|}}<br> | {{qnotice|}}<br> | ||
− | {{begin-hl2msg| | + | {{begin-hl2msg|player_score|string}} |
− | {{hl2msg| | + | {{hl2msg|local|userid|user id of the player}} |
+ | {{hl2msg|local|amount|score of the player}} | ||
+ | {{hl2msg|local|reason|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | |
− | {{qnotice|}}<br> | + | === player_revive === |
− | {{begin-hl2msg| | + | {{qnotice|called when a player is revived}}<br> |
− | {{hl2msg| | + | {{begin-hl2msg|player_revive|string}} |
+ | {{hl2msg|local|reviver_userid|used id of the player that is doing the reviving}} | ||
+ | {{hl2msg|local|revivee_userid|used id of the player that is being revived}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | |
− | {{qnotice|}}<br> | + | === vehicle_purchase === |
− | {{begin-hl2msg| | + | {{qnotice|called when a player purchases a vehicle}}<br> |
− | {{hl2msg| | + | {{begin-hl2msg|vehicle_purchase|string}} |
+ | {{hl2msg|local|userid|user id of the player who purchased the vehicle}} | ||
+ | {{hl2msg|local|recustomized|whether the purchased vehicle is new or being recustomized}} | ||
+ | {{hl2msg|local|cost|cost of the vehicle purchased}} | ||
+ | {{hl2msg|local|chassis|type of chassis of the vehicle being purchased}} | ||
+ | {{hl2msg|local|builtfromwages|is the vehicle built from wages}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | |
− | {{qnotice|}}<br> | + | === vehicle_enter === |
− | {{begin-hl2msg| | + | {{qnotice|called when a player enters a vehicle}}<br> |
− | {{hl2msg| | + | {{begin-hl2msg|vehicle_enter|string}} |
− | {{hl2msg| | + | {{hl2msg|local|userid|user id of the player who entered the vehicle}} |
+ | {{hl2msg|local|vehicleid|id of the vehicle being entered}} | ||
+ | {{hl2msg|local|seat|seat of the vehicle that is being entered}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | |
− | {{qnotice|}}<br> | + | === vehicle_exit === |
− | {{begin-hl2msg| | + | {{qnotice|called when a player exits a vehicle}}<br> |
− | {{hl2msg| | + | {{begin-hl2msg|vehicle_enter|string}} |
+ | {{hl2msg|local|userid|user id of the player who exited the vehicle}} | ||
+ | {{hl2msg|local|vehicleid|id of the vehicle being exited}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | |
− | {{qnotice|}}<br> | + | === vehicle_death === |
− | {{begin-hl2msg| | + | {{qnotice|called when a vehicles dies}}<br> |
− | {{hl2msg| | + | {{begin-hl2msg|vehicle_death|string}} |
− | {{hl2msg| | + | {{hl2msg|local|vehicleid|id of the vehicle destroyed}} |
+ | {{hl2msg|local|lastplayeruserid|user id of the last player driving the vehicle}} | ||
+ | {{hl2msg|local|lastexittime|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | |
− | {{qnotice|}}<br> | + | === achievement_earned === |
− | {{begin-hl2msg| | + | {{qnotice|called when an achievement is earned}}<br> |
− | {{hl2msg| | + | {{begin-hl2msg|achievement_earned|string}} |
− | {{hl2msg|short| | + | {{hl2msg|byte|player|entity index of the player getting the achievement}} |
+ | {{hl2msg|short|achievement|id of the achievement}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
− | + | === empires_round_over === | |
− | + | {{qnotice|called when a round ends}}<br> | |
− | + | {{begin-hl2msg|empires_round_over|string}} | |
− | + | {{hl2msg|local|winner|id of the winning team}} | |
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− | === | ||
− | {{qnotice| | ||
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{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | |
+ | === spec_target_updated === | ||
{{qnotice|}}<br> | {{qnotice|}}<br> | ||
− | {{begin-hl2msg| | + | {{begin-hl2msg|spec_target_updated|string}} |
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{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | |
+ | === update_marker_hud === | ||
{{qnotice|}}<br> | {{qnotice|}}<br> | ||
− | {{begin-hl2msg| | + | {{begin-hl2msg|update_marker_hud|string}} |
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{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | |
+ | === local_player_entered_comm === | ||
{{qnotice|}}<br> | {{qnotice|}}<br> | ||
− | {{begin-hl2msg| | + | {{begin-hl2msg|local_player_entered_comm|string}} |
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{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | |
+ | === local_player_exited_comm === | ||
{{qnotice|}}<br> | {{qnotice|}}<br> | ||
− | {{begin-hl2msg| | + | {{begin-hl2msg|local_player_exited_comm|string}} |
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{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | |
+ | === local_player_entered_vehicle === | ||
{{qnotice|}}<br> | {{qnotice|}}<br> | ||
− | {{begin-hl2msg| | + | {{begin-hl2msg|local_player_entered_vehicle|string}} |
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{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | |
+ | === local_player_exited_vehicle === | ||
{{qnotice|}}<br> | {{qnotice|}}<br> | ||
− | {{begin-hl2msg| | + | {{begin-hl2msg|local_player_exited_vehicle|string}} |
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{{end-hl2msg}} | {{end-hl2msg}} |
Latest revision as of 15:24, 27 July 2016
- Refer back to Game Events (Source) for more events.
Contents
- 1 switching_to_new_map
- 2 point_captured
- 3 point_neutral
- 4 player_death
- 5 game_end
- 6 voice_command
- 7 commander_alert
- 8 commander_vote_time
- 9 commander_tactic_time
- 10 commander_end_tactical_discussion
- 11 commander_elected_player
- 12 commander_vote
- 13 research_completed
- 14 player_class
- 15 player_score
- 16 player_revive
- 17 vehicle_purchase
- 18 vehicle_enter
- 19 vehicle_exit
- 20 vehicle_death
- 21 achievement_earned
- 22 empires_round_over
- 23 spec_target_updated
- 24 update_marker_hud
- 25 local_player_entered_comm
- 26 local_player_exited_comm
- 27 local_player_entered_vehicle
- 28 local_player_exited_vehicle
switching_to_new_map
Note:
Name: | switching_to_new_map | |||
Structure: |
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point_captured
Note: Called when a point is capture
Name: | point_captured | ||||||
Structure: |
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point_neutral
Note: Called when a point becomes neutral
Name: | point_neutral | ||||||
Structure: |
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player_death
Note: Called when a player dies
Name: | player_death | ||||||||||||
Structure: |
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game_end
Note: Called when the game ends
Name: | game_end | ||||||
Structure: |
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voice_command
Note:
Name: | voice_command | |||||||||
Structure: |
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commander_alert
Note:
Name: | commander_alert | |||||||||||||||
Structure: |
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commander_vote_time
Note: called when the commander vote begins
Name: | commander_vote_time | ||||||
Structure: |
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commander_tactic_time
Note: called when the tactics time for a commander begins
Name: | commander_tactic_time | ||||||
Structure: |
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commander_end_tactical_discussion
Note: called when an elected commander wishes to end the tactic time
Name: | commander_end_tactical_discussion | |||
Structure: |
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commander_elected_player
Note:
Name: | commander_elected_player | ||||||
Structure: |
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commander_vote
Note: called when a player casts a vote for a player to be the commander
Name: | commander_vote | |||||||||
Structure: |
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research_completed
Note: called when a research is completed
Name: | research_completed | ||||||
Structure: |
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player_class
Note:
Name: | player_class | ||||||
Structure: |
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player_score
Note:
Name: | player_score | |||||||||
Structure: |
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player_revive
Note: called when a player is revived
Name: | player_revive | ||||||
Structure: |
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vehicle_purchase
Note: called when a player purchases a vehicle
Name: | vehicle_purchase | |||||||||||||||
Structure: |
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vehicle_enter
Note: called when a player enters a vehicle
Name: | vehicle_enter | |||||||||
Structure: |
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vehicle_exit
Note: called when a player exits a vehicle
Name: | vehicle_enter | ||||||
Structure: |
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vehicle_death
Note: called when a vehicles dies
Name: | vehicle_death | |||||||||
Structure: |
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achievement_earned
Note: called when an achievement is earned
Name: | achievement_earned | ||||||
Structure: |
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empires_round_over
Note: called when a round ends
Name: | empires_round_over | |||
Structure: |
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spec_target_updated
Note:
Name: | spec_target_updated | |
Structure: |
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update_marker_hud
Note:
Name: | update_marker_hud | |
Structure: |
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local_player_entered_comm
Note:
Name: | local_player_entered_comm | |
Structure: |
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local_player_exited_comm
Note:
Name: | local_player_exited_comm | |
Structure: |
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local_player_entered_vehicle
Note:
Name: | local_player_entered_vehicle | |
Structure: |
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local_player_exited_vehicle
Note:
Name: | local_player_exited_vehicle | |
Structure: |
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