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| − | Lists obtained by using 'meta game' in the console.
| + | #REDIRECT [[Game_UserMessages_(Source)]] |
| − | Tutorial on the subject: https://forums.alliedmods.net/showthread.php?t=80256
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| − | | |
| − | {{Note| Protobuf [[Counter-Strike:_Global_Offensive_UserMessages]]}}
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| − | | |
| − | === Counter-Strike: Source User Messages ===
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| − | [http://forums.alliedmods.net/showthread.php?t=52777 HudMsg issue]
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| − | | |
| − | User Messages: Name Index Size
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| − | Geiger 0 1
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| − | Train 1 1
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| − | HudText 2 -1
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| − | SayText 3 -1
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| − | SayText2 4 -1
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| − | TextMsg 5 -1
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| − | HudMsg 6 -1
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| − | ResetHUD 7 1
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| − | GameTitle 8 0
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| − | ItemPickup 9 -1
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| − | ShowMenu 10 -1
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| − | Shake 11 13
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| − | Fade 12 10
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| − | VGUIMenu 13 -1
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| − | Rumble 14 3
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| − | CloseCaption 15 -1
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| − | SendAudio 16 -1
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| − | RawAudio 17 -1
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| − | VoiceMask 18 25
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| − | RequestState 19 0
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| − | BarTime 20 -1
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| − | Damage 21 -1
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| − | RadioText 22 -1
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| − | HintText 23 -1
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| − | KeyHintText 24 -1
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| − | ReloadEffect 25 2
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| − | PlayerAnimEvent 26 -1
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| − | AmmoDenied 27 2
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| − | UpdateRadar 28 -1
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| − | KillCam 29 -1
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| − | MarkAchievement 30 -1
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| − | CallVoteFailed 31 -1
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| − | VoteStart 32 -1
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| − | VotePass 33 -1
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| − | VoteFailed 34 2
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| − | VoteSetup 35 -1
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| − | SPHapWeapEvent 36 4
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| − | HapDmg 37 -1
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| − | HapPunch 38 -1
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| − | HapSetDrag 39 -1
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| − | HapSetConst 40 -1
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| − | HapMeleeContact 41 0
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| − | PlayerStatsUpdate_DEPRECATED 42 -1
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| − | AchievementEvent 43 -1
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| − | MatchEndConditions 44 -1
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| − | MatchStatsUpdate 45 -1
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| − | PlayerStatsUpdate 46 -1
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| − | SavedConvar 47 -1
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| − | | |
| − | === Left 4 Dead 2 User Messages ===
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| − | | |
| − | For vote specific user messages see http://wiki.alliedmods.net/Left_4_Voting_2
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| − | | |
| − | User Messages: Name Index Size Parameter types
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| − | Geiger 0 1
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| − | Train 1 1
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| − | HudText 2 -1
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| − | SayText 3 -1
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| − | SayText2 4 -1
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| − | TextMsg 5 -1
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| − | HudMsg 6 -1
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| − | ResetHUD 7 1
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| − | GameTitle 8 0
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| − | ItemPickup 9 -1
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| − | ShowMenu 10 -1
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| − | Shake 11 13
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| − | Fade 12 10
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| − | VGUIMenu 13 -1 string, bool, string (keyvalues)
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| − | Rumble 14 3
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| − | CloseCaption 15 -1
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| − | CloseCaptionDirect 16 -1
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| − | SendAudio 17 -1
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| − | RawAudio 18 -1
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| − | VoiceMask 19 9
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| − | RequestState 20 0
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| − | BarTime 21 -1
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| − | Damage 22 -1
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| − | RadioText 23 -1
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| − | HintText 24 -1
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| − | KeyHintText 25 -1
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| − | ReloadEffect 26 4
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| − | PlayerAnimEvent 27 -1
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| − | AmmoDenied 28 2
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| − | UpdateRadar 29 -1
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| − | KillCam 30 -1
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| − | MarkAchievement 31 -1
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| − | Splatter 32 1
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| − | MeleeSlashSplatter 33 1
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| − | MeleeClubSplatter 34 1
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| − | MudSplatter 35 1
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| − | SplatterClear 36 0
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| − | MessageText 37 -1
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| − | TransitionRestore 38 0
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| − | Spawn 39 1
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| − | CreditsLine 40 -1
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| − | CreditsMsg 41 0
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| − | JoinLateMsg 42 0
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| − | StatsCrawlMsg 43 0
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| − | StatsSkipState 44 2
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| − | ShowStats 45 -1
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| − | BlurFade 46 0
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| − | MusicCmd 47 -1
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| − | WitchBloodSplatter 48 -1 vec[3]
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| − | AchievementEvent 49 -1
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| − | PZDmgMsg 50 -1
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| − | AllPlayersConnectedGameStarting 51 0
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| − | VoteRegistered 52 1
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| − | DisconnectToLobby 53 0 empty
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| − | CallVoteFailed 54 1
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| − | SteamWeaponStatData 55 -1
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| − | CurrentTimescale 56 4
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| − | DesiredTimescale 57 16
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| − | PZEndGamePanelMsg 58 1
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| − | PZEndGamePanelVoteRegisteredMsg 59 1
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| − | PZEndGameVoteStatsMsg 60 8
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| − | VoteStart 61 -1
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| − | VotePass 62 -1
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| − | VoteFail 63 1
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| − | SavedConvar 64 -1
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| − | | |
| − | === Team Fortress 2 User Messages ===
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| − | | |
| − | User Messages: Name Index Size
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| − | Geiger 0 1
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| − | Train 1 1
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| − | HudText 2 -1
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| − | SayText 3 -1
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| − | SayText2 4 -1
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| − | TextMsg 5 -1
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| − | ResetHUD 6 1
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| − | GameTitle 7 0
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| − | ItemPickup 8 -1
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| − | ShowMenu 9 -1
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| − | Shake 10 13
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| − | Fade 11 10
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| − | VGUIMenu 12 -1
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| − | Rumble 13 3
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| − | CloseCaption 14 -1
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| − | SendAudio 15 -1
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| − | VoiceMask 16 33
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| − | RequestState 17 0
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| − | Damage 18 -1
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| − | HintText 19 -1
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| − | KeyHintText 20 -1
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| − | HudMsg 21 -1
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| − | AmmoDenied 22 2
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| − | AchievementEvent 23 -1
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| − | UpdateRadar 24 -1
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| − | VoiceSubtitle 25 3
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| − | HudNotify 26 2
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| − | HudNotifyCustom 27 -1
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| − | PlayerStatsUpdate 28 -1
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| − | MapStatsUpdate 29 -1
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| − | PlayerIgnited 30 3
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| − | PlayerIgnitedInv 31 3
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| − | HudArenaNotify 32 2
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| − | UpdateAchievement 33 -1
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| − | TrainingMsg 34 -1
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| − | TrainingObjective 35 -1
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| − | DamageDodged 36 -1
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| − | PlayerJarated 37 2
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| − | PlayerExtinguished 38 2
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| − | PlayerJaratedFade 39 2
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| − | PlayerShieldBlocked 40 2
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| − | BreakModel 41 -1
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| − | CheapBreakModel 42 -1
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| − | BreakModel_Pumpkin 43 -1
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| − | BreakModelRocketDud 44 -1
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| − | CallVoteFailed 45 -1
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| − | VoteStart 46 -1
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| − | VotePass 47 -1
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| − | VoteFailed 48 6
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| − | VoteSetup 49 -1
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| − | PlayerBonusPoints 50 3
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| − | RDTeamPointsChanged 51 4
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| − | SpawnFlyingBird 52 -1
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| − | PlayerGodRayEffect 53 -1
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| − | PlayerTeleportHomeEffect 54 -1
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| − | MVMStatsReset 55 -1
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| − | MVMPlayerEvent 56 -1
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| − | MVMResetPlayerStats 57 -1
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| − | MVMWaveFailed 58 0
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| − | MVMAnnouncement 59 2
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| − | MVMPlayerUpgradedEvent 60 9
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| − | MVMVictory 61 2
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| − | MVMWaveChange 62 15
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| − | MVMLocalPlayerUpgradesClear 63 1
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| − | MVMLocalPlayerUpgradesValue 64 6
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| − | MVMResetPlayerWaveSpendingStats 65 1
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| − | MVMLocalPlayerWaveSpendingValue 66 12
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| − | MVMResetPlayerUpgradeSpending 67 -1
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| − | MVMServerKickTimeUpdate 68 1
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| − | PlayerLoadoutUpdated 69 -1
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| − | PlayerTauntSoundLoopStart 70 -1
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| − | PlayerTauntSoundLoopEnd 71 -1
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| − | ForcePlayerViewAngles 72 -1
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| − | BonusDucks 73 2
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| − | EOTLDuckEvent 74 7
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| − | PlayerPickupWeapon 75 -1
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| − | QuestObjectiveCompleted 76 14
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| − | SdkRequestEquipment 77 -1
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| − | BuiltObject 78 3
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| − | SPHapWeapEvent 79 4
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| − | HapDmg 80 -1
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| − | HapPunch 81 -1
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| − | HapSetDrag 82 -1
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| − | HapSetConst 83 -1
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| − | HapMeleeContact 84 0
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| − | SavedConvar 85 -1
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| − | | |
| − | === Fade Flags ===
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| − | These may not be correct...
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| − | | |
| − | FFADE_IN 0x0001 // Just here so we don't pass 0 into the function
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| − | FFADE_OUT 0x0002 // Fade out (not in)
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| − | FFADE_MODULATE 0x0004 // Modulate (don't blend)
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| − | FFADE_STAYOUT 0x0008 // ignores the duration, stays faded out until new ScreenFade message received
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| − | FFADE_PURGE 0x0010 // Purges all other fades, replacing them with this one
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| − | | |
| − | === Fade Function ===
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| − | Example Fade function (be sure to define the Fade Flags!)
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| − | | |
| − | This Fades the clients screen to a specified color, and stays until you reset the color to {0,0,0,0}
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| − | | |
| − | To modify it to Fade the screen for a certain amount of time, remove the STAYOUT flag, and pass a value to "fade & hold"
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| − | | |
| − | PerformFade(target, 500, {0, 128, 255, 51})
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| − | | |
| − | PerformFade(client, duration, const color[4]) {
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| − | new Handle:hFadeClient=StartMessageOne("Fade",client)
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| − | BfWriteShort(hFadeClient,duration) // FIXED 16 bit, with SCREENFADE_FRACBITS fractional, milliseconds duration
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| − | BfWriteShort(hFadeClient,0) // FIXED 16 bit, with SCREENFADE_FRACBITS fractional, milliseconds duration until reset (fade & hold)
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| − | BfWriteShort(hFadeClient,(FFADE_PURGE|FFADE_OUT|FFADE_STAYOUT)) // fade type (in / out)
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| − | BfWriteByte(hFadeClient,color[0]) // fade red
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| − | BfWriteByte(hFadeClient,color[1]) // fade green
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| − | BfWriteByte(hFadeClient,color[2]) // fade blue
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| − | BfWriteByte(hFadeClient,color[3]) // fade alpha
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| − | EndMessage()
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| − | }
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| − | | |
| − | === HudMsg Function ===
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| − | This does not work in CS:S.
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| − | | |
| − | This Draws a text Message to a specified players screen. This is just for educational purposes and there is a much easier way of doing this with native functions here: [https://sm.alliedmods.net/new-api/halflife/ShowHudText ShowHudText] & [https://sm.alliedmods.net/new-api/halflife/SetHudTextParams SetHudTextParams]
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| − | | |
| − | PerformHudMsg(client, "This is a Test")
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| − | | |
| − | PerformHudMsg(client, const String:szMsg[]) {
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| − | new Handle:hBf = StartMessageOne("HudMsg", client)
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| − | BfWriteByte(hBf, 3) //channel
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| − | BfWriteFloat(hBf, 0.0); // x ( -1 = center )
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| − | BfWriteFloat(hBf, -1); // y ( -1 = center )
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| − | // second color
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| − | BfWriteByte(hBf, 0); //r1
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| − | BfWriteByte(hBf, 0); //g1
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| − | BfWriteByte(hBf, 255); //b1
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| − | BfWriteByte(hBf, 255); //a1 // transparent?
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| − | // init color
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| − | BfWriteByte(hBf, 255); //r2
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| − | BfWriteByte(hBf, 0); //g2
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| − | BfWriteByte(hBf, 0); //b2
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| − | BfWriteByte(hBf, 255); //a2
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| − | BfWriteByte(hBf, 0); //effect (0 is fade in/fade out; 1 is flickery credits; 2 is write out)
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| − | BfWriteFloat(hBf, 1.0); //fadeinTime (message fade in time - per character in effect 2)
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| − | BfWriteFloat(hBf, 1.0); //fadeoutTime
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| − | BfWriteFloat(hBf, 15.0); //holdtime
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| − | BfWriteFloat(hBf, 5.0); //fxtime (effect type(2) used)
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| − | BfWriteString(hBf, szMsg); //Message
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| − | EndMessage();
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| − | }
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| − | | |
| − | === HookUserMessage Fade ===
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| − | Some sample code to hook a UserMessage, In this case Fade.
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| − | You cannot send other UserMessages inside of a UserMessage Hook. Many simple functions such as PrintToChat call UserMessages.
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| − | | |
| − | public OnPluginStart() {
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| − | HookUserMessage(GetUserMessageId("Fade"),HookFade,true)
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| − | }
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| − | | |
| − | public Action:HookFade(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init) {
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| − | new duration = BfReadShort(bf)
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| − | new holdtime = BfReadShort(bf)
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| − | BfReadShort(bf) //You must read all of the bf values, even If you only want the last value such as this one.
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| − | new r = BfReadByte(bf) //You do NOT need to store their value though.
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| − | new g = BfReadByte(bf)
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| − | new b = BfReadByte(bf)
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| − | new a = BfReadByte(bf)
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| − |
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| − | PrintToServer("Duration: %i, HoldTime: %i, rgba: %i %i %i %i",duration,holdtime,r,g,b,a)
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| − | }
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| − | | |
| − | ===Related Links===
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| − | [[Game_UserMessages_(Source)]] | |
| − | | |
| − | [[Category:SourceMod Scripting]]
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