Difference between revisions of "Insurgency: Source Events"
DJ Tsunami (talk | contribs) |
DJ Tsunami (talk | contribs) |
||
| (5 intermediate revisions by the same user not shown) | |||
| Line 20: | Line 20: | ||
=== player_death === | === player_death === | ||
| − | {{qnotice|A game event, name may be 32 | + | {{qnotice|A game event, name may be 32 characters long}}<br> |
{{begin-hl2msg|player_death|string}} | {{begin-hl2msg|player_death|string}} | ||
{{hl2msg|short|userid}} | {{hl2msg|short|userid}} | ||
| Line 26: | Line 26: | ||
{{hl2msg|byte|type}} | {{hl2msg|byte|type}} | ||
{{hl2msg|bool|nodeath}} | {{hl2msg|bool|nodeath}} | ||
| + | {{end-hl2msg}} | ||
| + | |||
| + | === player_spawn === | ||
| + | {{qnotice|player spawned in game}}<br> | ||
| + | {{begin-hl2msg|player_spawn|string}} | ||
| + | {{hl2msg|short|userid}} | ||
| + | {{hl2msg|byte|team}} | ||
| + | {{hl2msg|bool|dead}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
| Line 36: | Line 44: | ||
{{hl2msg|short|hitgroup}} | {{hl2msg|short|hitgroup}} | ||
{{hl2msg|string|weapon}} | {{hl2msg|string|weapon}} | ||
| + | {{end-hl2msg}} | ||
| + | |||
| + | === squad_order === | ||
| + | {{qnotice|None}}<br> | ||
| + | {{begin-hl2msg|squad_order|string}} | ||
| + | {{hl2msg|long|squad}} | ||
| + | {{hl2msg|bool|update}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
| Line 48: | Line 63: | ||
{{begin-hl2msg|game_squadupdate|string}} | {{begin-hl2msg|game_squadupdate|string}} | ||
{{hl2msg|byte|teamid}} | {{hl2msg|byte|teamid}} | ||
| + | {{end-hl2msg}} | ||
| + | |||
| + | === round_end === | ||
| + | {{qnotice|The round ended}}<br> | ||
| + | {{begin-hl2msg|round_end|string}} | ||
| + | {{hl2msg|byte|winner}} | ||
| + | {{end-hl2msg}} | ||
| + | |||
| + | === gravity_change === | ||
| + | {{qnotice|The gravity changed}}<br> | ||
| + | {{begin-hl2msg|gravity_change|string}} | ||
| + | {{hl2msg|float|newgravity}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Latest revision as of 09:46, 29 November 2008
- Refer back to Game Events (Source) for more events.
Contents
player_team
Note: Player change his team
| Name: | player_team | |||||||||
| Structure: |
|
player_squad
Note: A player changed his class
| Name: | player_squad | |||||||||||||||
| Structure: |
|
player_death
Note: A game event, name may be 32 characters long
| Name: | player_death | ||||||||||||
| Structure: |
|
player_spawn
Note: player spawned in game
| Name: | player_spawn | |||||||||
| Structure: |
|
player_hurt
Note: A player was hurt
| Name: | player_hurt | |||||||||||||||
| Structure: |
|
squad_order
Note: None
| Name: | squad_order | ||||||
| Structure: |
|
game_newmap
Note: Called before the chattime when the server is about to change amp
| Name: | game_newmap | |||
| Structure: |
|
game_squadupdate
Note: Called before the chattime when the server is about to change amp
| Name: | game_squadupdate | |||
| Structure: |
|
round_end
Note: The round ended
| Name: | round_end | |||
| Structure: |
|
gravity_change
Note: The gravity changed
| Name: | gravity_change | |||
| Structure: |
|