Difference between revisions of "CHL2MP Player Offset List (SynergyOB)"
m (Updated for consistency with other lists) |
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− | These are the Windows offsets | + | Also for use when using [[Virtual Offsets (Source Mods)|virtual offsets]]. |
+ | |||
+ | These are the <b>Windows</b> offsets. <b>Linux offsets are 1 greater.</b> | ||
+ | |||
+ | == The List == | ||
+ | This comes from the symbol tables, so you'll have to look in the SDK for return types. | ||
+ | |||
+ | <b>Last Updated 12 April 2010</b> | ||
+ | |||
<pre> | <pre> | ||
− | // Auto reconstructed from vtable block @ | + | // Auto reconstructed from vtable block @ 0x011AC680 |
// from "server_i486.so", by ida_vtables.idc | // from "server_i486.so", by ida_vtables.idc | ||
− | 0 | + | 0 CHL2MP_Player::~CHL2MP_Player() |
1 CBaseEntity::SetRefEHandle(CBaseHandle const&) | 1 CBaseEntity::SetRefEHandle(CBaseHandle const&) | ||
2 CBaseEntity::GetRefEHandle(void)const | 2 CBaseEntity::GetRefEHandle(void)const | ||
Line 12: | Line 20: | ||
7 CBaseEntity::GetModelName(void)const | 7 CBaseEntity::GetModelName(void)const | ||
8 CBaseEntity::SetModelIndex(int) | 8 CBaseEntity::SetModelIndex(int) | ||
− | 9 | + | 9 CHL2MP_Player::GetServerClass(void) |
− | 10 | + | 10 CHL2MP_Player::YouForgotToImplementOrDeclareServerClass(void) |
− | 11 | + | 11 CHL2MP_Player::GetDataDescMap(void) |
12 CBaseAnimating::TestCollision(Ray_t const&,unsigned int,CGameTrace &) | 12 CBaseAnimating::TestCollision(Ray_t const&,unsigned int,CGameTrace &) | ||
− | 13 | + | 13 CHL2_Player::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &) |
14 CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *) | 14 CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *) | ||
− | 15 | + | 15 CHL2MP_Player::ShouldCollide(int,int)const |
16 CBaseEntity::SetOwnerEntity(CBaseEntity*) | 16 CBaseEntity::SetOwnerEntity(CBaseEntity*) | ||
17 CBasePlayer::ShouldTransmit(CCheckTransmitInfo const*) | 17 CBasePlayer::ShouldTransmit(CCheckTransmitInfo const*) | ||
Line 24: | Line 32: | ||
19 CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool) | 19 CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool) | ||
20 CBasePlayer::GetTracerType(void) | 20 CBasePlayer::GetTracerType(void) | ||
− | 21 | + | 21 CHL2MP_Player::Spawn(void) |
− | 22 | + | 22 CHL2MP_Player::Precache(void) |
23 CBasePlayer::SetModel(char const*) | 23 CBasePlayer::SetModel(char const*) | ||
− | 24 | + | 24 CBaseMultiplayerPlayer::PostConstructor(char const*) |
25 CBaseEntity::PostClientActive(void) | 25 CBaseEntity::PostClientActive(void) | ||
26 CBaseEntity::ParseMapData(CEntityMapData *) | 26 CBaseEntity::ParseMapData(CEntityMapData *) | ||
Line 34: | Line 42: | ||
29 CBaseEntity::KeyValue(char const*,Vector const&) | 29 CBaseEntity::KeyValue(char const*,Vector const&) | ||
30 CBaseEntity::GetKeyValue(char const*,char *,int) | 30 CBaseEntity::GetKeyValue(char const*,char *,int) | ||
− | 31 | + | 31 CHL2_Player::Activate(void) |
32 CBaseEntity::SetParent(CBaseEntity*,int) | 32 CBaseEntity::SetParent(CBaseEntity*,int) | ||
33 CBasePlayer::ObjectCaps(void) | 33 CBasePlayer::ObjectCaps(void) | ||
34 CBaseEntity::AcceptInput(char const*,CBaseEntity*,CBaseEntity*,variant_t,int) | 34 CBaseEntity::AcceptInput(char const*,CBaseEntity*,CBaseEntity*,variant_t,int) | ||
35 CBaseAnimating::GetInputDispatchEffectPosition(char const*,Vector &,QAngle &) | 35 CBaseAnimating::GetInputDispatchEffectPosition(char const*,Vector &,QAngle &) | ||
− | 36 | + | 36 CHL2_Player::DrawDebugGeometryOverlays(void) |
37 CBaseAnimating::DrawDebugTextOverlays(void) | 37 CBaseAnimating::DrawDebugTextOverlays(void) | ||
38 CBasePlayer::Save(ISave &) | 38 CBasePlayer::Save(ISave &) | ||
Line 45: | Line 53: | ||
40 CBasePlayer::ShouldSavePhysics(void) | 40 CBasePlayer::ShouldSavePhysics(void) | ||
41 CBaseEntity::OnSave(IEntitySaveUtils *) | 41 CBaseEntity::OnSave(IEntitySaveUtils *) | ||
− | 42 | + | 42 CHL2MP_Player::OnRestore(void) |
43 CBasePlayer::RequiredEdictIndex(void) | 43 CBasePlayer::RequiredEdictIndex(void) | ||
44 CBaseEntity::MoveDone(void) | 44 CBaseEntity::MoveDone(void) | ||
Line 52: | Line 60: | ||
47 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *) | 47 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *) | ||
48 CBaseAnimating::GetBaseAnimating(void) | 48 CBaseAnimating::GetBaseAnimating(void) | ||
− | 49 | + | 49 CBaseMultiplayerPlayer::GetResponseSystem(void) |
− | 50 | + | 50 CAI_ExpresserHost<CBasePlayer>::DispatchResponse(char const*) |
− | 51 | + | 51 CHL2_Player::Classify(void) |
52 CBaseEntity::DeathNotice(CBaseEntity*) | 52 CBaseEntity::DeathNotice(CBaseEntity*) | ||
53 CBaseEntity::ShouldAttractAutoAim(CBaseEntity*) | 53 CBaseEntity::ShouldAttractAutoAim(CBaseEntity*) | ||
Line 60: | Line 68: | ||
55 CBaseEntity::GetAutoAimCenter(void) | 55 CBaseEntity::GetAutoAimCenter(void) | ||
56 CBaseEntity::GetBeamTraceFilter(void) | 56 CBaseEntity::GetBeamTraceFilter(void) | ||
− | 57 | + | 57 CHL2_Player::PassesDamageFilter(CTakeDamageInfo const&) |
58 CBasePlayer::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *) | 58 CBasePlayer::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *) | ||
59 CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*) | 59 CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*) | ||
− | 60 | + | 60 CHL2MP_Player::OnTakeDamage(CTakeDamageInfo const&) |
61 CBasePlayer::TakeHealth(float,int) | 61 CBasePlayer::TakeHealth(float,int) | ||
62 CBaseEntity::IsAlive(void) | 62 CBaseEntity::IsAlive(void) | ||
− | 63 | + | 63 CHL2MP_Player::Event_Killed(CTakeDamageInfo const&) |
− | 64 | + | 64 CHL2_Player::Event_KilledOther(CBaseEntity *,CTakeDamageInfo const&) |
65 CBaseCombatCharacter::BloodColor(void) | 65 CBaseCombatCharacter::BloodColor(void) | ||
66 CBaseEntity::IsTriggered(CBaseEntity*) | 66 CBaseEntity::IsTriggered(CBaseEntity*) | ||
Line 86: | Line 94: | ||
81 CBaseEntity::GetServerVehicle(void) | 81 CBaseEntity::GetServerVehicle(void) | ||
82 CBaseEntity::IsViewable(void) | 82 CBaseEntity::IsViewable(void) | ||
− | 83 | + | 83 CHL2MP_Player::ChangeTeam(int) |
84 CBaseEntity::OnEntityEvent(EntityEvent_t,void *) | 84 CBaseEntity::OnEntityEvent(EntityEvent_t,void *) | ||
85 CBaseEntity::CanStandOn(CBaseEntity*)const | 85 CBaseEntity::CanStandOn(CBaseEntity*)const | ||
Line 100: | Line 108: | ||
95 CBaseEntity::EndBlocked(void) | 95 CBaseEntity::EndBlocked(void) | ||
96 CBasePlayer::PhysicsSimulate(void) | 96 CBasePlayer::PhysicsSimulate(void) | ||
− | 97 | + | 97 CHL2MP_Player::UpdateOnRemove(void) |
− | 98 | + | 98 CHL2_Player::StopLoopingSounds(void) |
99 CBaseEntity::SUB_AllowedToFade(void) | 99 CBaseEntity::SUB_AllowedToFade(void) | ||
100 CBaseFlex::Teleport(Vector const*,QAngle const*,Vector const*) | 100 CBaseFlex::Teleport(Vector const*,QAngle const*,Vector const*) | ||
Line 107: | Line 115: | ||
102 CBasePlayer::MakeTracer(Vector const&,CGameTrace const&,int) | 102 CBasePlayer::MakeTracer(Vector const&,CGameTrace const&,int) | ||
103 CBaseEntity::GetTracerAttachment(void) | 103 CBaseEntity::GetTracerAttachment(void) | ||
− | 104 | + | 104 CHL2MP_Player::FireBullets(FireBulletsInfo_t const&) |
105 CBasePlayer::DoImpactEffect(CGameTrace &,int) | 105 CBasePlayer::DoImpactEffect(CGameTrace &,int) | ||
106 CBaseEntity::Respawn(void) | 106 CBaseEntity::Respawn(void) | ||
107 CBaseEntity::IsLockedByMaster(void) | 107 CBaseEntity::IsLockedByMaster(void) | ||
− | 108 | + | 108 CBaseEntity::GetMaxHealth(void)const |
− | + | 109 CBaseMultiplayerPlayer::ModifyOrAppendCriteria(AI_CriteriaSet &) | |
− | + | 110 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void) | |
− | + | 111 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *) | |
− | + | 112 CBasePlayer::NetworkStateChanged_m_iHealth(void) | |
− | + | 113 CBasePlayer::NetworkStateChanged_m_iHealth(void *) | |
− | + | 114 CBasePlayer::NetworkStateChanged_m_lifeState(void) | |
− | + | 115 CBasePlayer::NetworkStateChanged_m_lifeState(void *) | |
− | + | 116 CBaseEntity::NetworkStateChanged_m_takedamage(void) | |
− | + | 117 CBaseEntity::NetworkStateChanged_m_takedamage(void *) | |
− | + | 118 CBaseEntity::GetDamageType(void)const | |
− | + | 119 CBaseEntity::GetDamage(void) | |
− | + | 120 CBaseEntity::SetDamage(float) | |
− | + | 121 CBasePlayer::EyePosition(void) | |
− | + | 122 CBasePlayer::EyeAngles(void) | |
− | + | 123 CBasePlayer::LocalEyeAngles(void) | |
− | + | 124 CBaseEntity::EarPosition(void) | |
− | + | 125 CBasePlayer::BodyTarget(Vector const&,bool) | |
− | + | 126 CBaseEntity::HeadTarget(Vector const&) | |
− | + | 127 CBaseEntity::GetVectors(Vector *,Vector *,Vector *)const | |
− | + | 128 CBaseEntity::GetViewOffset(void) | |
− | + | 129 CBasePlayer::GetSmoothedVelocity(void) | |
− | + | 130 CBaseAnimating::GetVelocity(Vector *,Vector *) | |
− | + | 131 CBaseCombatCharacter::FVisible(CBaseEntity *,int,CBaseEntity **) | |
− | + | 132 CBaseCombatCharacter::FVisible(Vector const&,int,CBaseEntity **) | |
− | + | 133 CBaseEntity::CanBeSeenBy(CAI_BaseNPC *) | |
− | + | 134 CBaseEntity::GetAttackDamageScale(CBaseEntity*) | |
− | + | 135 CBaseEntity::GetReceivedDamageScale(CBaseEntity*) | |
− | + | 136 CBaseEntity::GetGroundVelocityToApply(Vector &) | |
− | + | 137 CBaseEntity::PhysicsSplash(Vector const&,Vector const&,float,float) | |
− | + | 138 CHL2_Player::Splash(void) | |
− | + | 139 CBaseEntity::WorldSpaceCenter(void)const | |
− | + | 140 CBaseEntity::GetSoundEmissionOrigin(void)const | |
− | + | 141 CBaseEntity::CreateVPhysics(void) | |
− | + | 142 CBaseEntity::ForceVPhysicsCollide(CBaseEntity*) | |
− | + | 143 CBasePlayer::VPhysicsDestroyObject(void) | |
− | + | 144 CBasePlayer::VPhysicsUpdate(IPhysicsObject *) | |
− | + | 145 CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo const&) | |
− | + | 146 CBaseCombatCharacter::VPhysicsShadowCollision(int,gamevcollisionevent_t *) | |
− | + | 147 CBasePlayer::VPhysicsShadowUpdate(IPhysicsObject *) | |
− | + | 148 CBasePlayer::VPhysicsCollision(int,gamevcollisionevent_t *) | |
− | + | 149 CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int) | |
− | + | 150 CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float) | |
− | + | 151 CBaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int) | |
− | + | 152 CBaseEntity::VPhysicsIsFlesh(void) | |
− | + | 153 CBaseEntity::HasPhysicsAttacker(float) | |
− | + | 154 CBasePlayer::PhysicsSolidMaskForEntity(void)const | |
− | + | 155 CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &,Vector &) | |
− | + | 156 CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *) | |
− | + | 157 CBaseAnimating::GetStepOrigin(void)const | |
− | + | 158 CBaseAnimating::GetStepAngles(void)const | |
− | + | 159 CBaseEntity::ShouldDrawWaterImpacts(void) | |
− | + | 160 CBasePlayer::NetworkStateChanged_m_fFlags(void) | |
− | + | 161 CBasePlayer::NetworkStateChanged_m_fFlags(void *) | |
− | + | 162 CBasePlayer::NetworkStateChanged_m_nWaterLevel(void) | |
− | + | 163 CBasePlayer::NetworkStateChanged_m_nWaterLevel(void *) | |
− | + | 164 CBasePlayer::NetworkStateChanged_m_hGroundEntity(void) | |
− | + | 165 CBasePlayer::NetworkStateChanged_m_hGroundEntity(void *) | |
− | + | 166 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void) | |
− | + | 167 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void *) | |
− | + | 168 CBasePlayer::NetworkStateChanged_m_flFriction(void) | |
− | + | 169 CBasePlayer::NetworkStateChanged_m_flFriction(void *) | |
− | + | 170 CBasePlayer::NetworkStateChanged_m_vecVelocity(void) | |
− | + | 171 CBasePlayer::NetworkStateChanged_m_vecVelocity(void *) | |
− | + | 172 CBasePlayer::NetworkStateChanged_m_vecViewOffset(void) | |
− | + | 173 CBasePlayer::NetworkStateChanged_m_vecViewOffset(void *) | |
− | + | 174 CBaseAnimating::GetIdealSpeed(void)const | |
− | + | 175 CBaseAnimating::GetIdealAccel(void)const | |
− | + | 176 CBaseAnimatingOverlay::StudioFrameAdvance(void) | |
− | + | 177 CBaseAnimating::IsActivityFinished(void) | |
− | + | 178 CBaseAnimating::GetSequenceGroundSpeed(CStudioHdr *,int) | |
− | + | 179 CBaseAnimating::ClampRagdollForce(Vector const&,Vector*) | |
− | + | 180 CHL2MP_Player::BecomeRagdollOnClient(Vector const&) | |
− | + | 181 CBaseAnimating::IsRagdoll(void) | |
− | + | 182 CBaseAnimating::CanBecomeRagdoll(void) | |
− | + | 183 CBaseAnimatingOverlay::GetSkeleton(CStudioHdr *,Vector *,Quaternion *,int) | |
− | + | 184 CBaseAnimating::GetBoneTransform(int,matrix3x4_t &) | |
− | + | 185 CHL2MP_Player::SetupBones(matrix3x4_t *,int) | |
− | + | 186 CBaseAnimating::CalculateIKLocks(float) | |
− | + | 187 CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating *) | |
− | + | 188 CBasePlayer::HandleAnimEvent(animevent_t *) | |
− | + | 189 CBaseAnimating::PopulatePoseParameters(void) | |
− | + | 190 CBaseAnimating::GetAttachment(int,matrix3x4_t &) | |
− | + | 191 CBaseAnimating::InitBoneControllers(void) | |
− | + | 192 CBaseAnimating::GetGroundSpeedVelocity(void) | |
− | + | 193 CBaseAnimating::Ignite(float,bool,float,bool) | |
− | + | 194 CBaseAnimating::IgniteLifetime(float) | |
− | + | 195 CBaseAnimating::IgniteNumHitboxFires(int) | |
− | + | 196 CBaseAnimating::IgniteHitboxFireScale(float) | |
− | + | 197 CBaseAnimating::Extinguish(void) | |
− | + | 198 CBaseCombatCharacter::SetLightingOriginRelative(CBaseEntity *) | |
− | + | 199 CBaseAnimating::SetLightingOrigin(CBaseEntity *) | |
− | + | 200 CBaseFlex::SetViewtarget(Vector const&) | |
− | + | 201 CBaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,CBaseEntity *) | |
− | + | 202 CBaseFlex::ProcessSceneEvents(void) | |
− | + | 203 CBaseFlex::ProcessSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *) | |
− | + | 204 CBaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool) | |
− | + | 205 CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *) | |
− | + | 206 CBaseFlex::PlayScene(char const*,float,AI_Response *,IRecipientFilter *) | |
− | + | 207 CBaseFlex::PlayAutoGeneratedSoundScene(char const*) | |
− | + | 208 CHL2_Player::GetPhysicsImpactDamageTable(void) | |
− | + | 209 CBaseCombatCharacter::FInViewCone(CBaseEntity *) | |
− | + | 210 CBaseCombatCharacter::FInViewCone(Vector const&) | |
− | + | 211 CBaseCombatCharacter::FInAimCone(CBaseEntity *) | |
− | + | 212 CBaseCombatCharacter::FInAimCone(Vector const&) | |
− | + | 213 CHL2_Player::ShouldShootMissTarget(CBaseCombatCharacter *) | |
− | + | 214 CBaseCombatCharacter::FindMissTarget(void) | |
− | + | 215 CHL2_Player::HandleInteraction(int,void *,CBaseCombatCharacter *) | |
− | + | 216 CBasePlayer::BodyAngles(void) | |
− | + | 217 CBaseCombatCharacter::BodyDirection2D(void) | |
− | + | 218 CBaseCombatCharacter::BodyDirection3D(void) | |
− | + | 219 CBaseCombatCharacter::HeadDirection2D(void) | |
− | + | 220 CBaseCombatCharacter::HeadDirection3D(void) | |
− | + | 221 CHL2_Player::EyeDirection2D(void) | |
− | + | 222 CHL2_Player::EyeDirection3D(void) | |
− | + | 223 CHL2_Player::GiveAmmo(int,int,bool) | |
− | + | 224 CBaseCombatCharacter::NPC_TranslateActivity(Activity) | |
− | + | 225 CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *) | |
− | + | 226 CBaseCombatCharacter::Weapon_FrameUpdate(void) | |
− | + | 227 CBaseCombatCharacter::Weapon_HandleAnimEvent(animevent_t *) | |
− | + | 228 CHL2_Player::Weapon_CanUse(CBaseCombatWeapon *) | |
− | + | 229 CHL2_Player::Weapon_Equip(CBaseCombatWeapon *) | |
− | + | 230 CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *) | |
− | + | 231 CHL2MP_Player::Weapon_Drop(CBaseCombatWeapon *,Vector const*,Vector const*) | |
− | + | 232 CHL2MP_Player::Weapon_Switch(CBaseCombatWeapon *,int) | |
− | + | 233 CBasePlayer::Weapon_ShootPosition(void) | |
− | + | 234 CHL2_Player::Weapon_CanSwitchTo(CBaseCombatWeapon *) | |
− | + | 235 CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon *) | |
− | + | 236 CBaseCombatCharacter::Weapon_GetSlot(int)const | |
− | + | 237 CBaseCombatCharacter::AddPlayerItem(CBaseCombatWeapon *) | |
− | + | 238 CBasePlayer::RemovePlayerItem(CBaseCombatWeapon *) | |
− | + | 239 CBaseCombatCharacter::CanBecomeServerRagdoll(void) | |
− | + | 240 CHL2MP_Player::OnTakeDamage_Alive(CTakeDamageInfo const&) | |
− | + | 241 CBaseCombatCharacter::OnTakeDamage_Dying(CTakeDamageInfo const&) | |
− | + | 242 CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo const&) | |
− | + | 243 CBaseCombatCharacter::OnFriendDamaged(CBaseCombatCharacter*,CBaseEntity *) | |
− | + | 244 CHL2_Player::NotifyFriendsOfDamage(CBaseEntity *) | |
− | + | 245 CBaseCombatCharacter::OnPlayerKilledOther(CBaseEntity *,CTakeDamageInfo const&) | |
− | + | 246 CBaseCombatCharacter::GetDeathActivity(void) | |
− | + | 247 CBaseCombatCharacter::CorpseGib(CTakeDamageInfo const&) | |
− | + | 248 CBaseCombatCharacter::CorpseFade(void) | |
− | + | 249 CBaseCombatCharacter::HasHumanGibs(void) | |
− | + | 250 CBaseCombatCharacter::HasAlienGibs(void) | |
− | + | 251 CHL2MP_Player::ShouldGib(CTakeDamageInfo const&) | |
− | + | 252 CHL2MP_Player::OnKilledNPC(CBaseCombatCharacter *) | |
− | + | 253 CHL2MP_Player::Event_Gibbed(CTakeDamageInfo const&) | |
− | + | 254 CBasePlayer::Event_Dying(void) | |
− | + | 255 CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo const&,Vector const&) | |
− | + | 256 CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *) | |
− | + | 257 CBaseCombatCharacter::BecomeRagdollBoogie(CBaseEntity *,Vector const&,float,int) | |
− | + | 258 CBaseCombatCharacter::CheckTraceHullAttack(float,Vector const&,Vector const&,int,int,float,bool) | |
− | + | 259 CBaseCombatCharacter::CheckTraceHullAttack(Vector const&,Vector const&,Vector const&,Vector const&,int,int,float,bool) | |
− | + | 260 CBaseCombatCharacter::PushawayTouch(CBaseEntity *) | |
− | + | 261 CBaseCombatCharacter::IRelationType(CBaseEntity *) | |
− | + | 262 CBaseCombatCharacter::IRelationPriority(CBaseEntity *) | |
− | + | 263 CBasePlayer::IsInAVehicle(void)const | |
− | + | 264 CBasePlayer::GetVehicle(void) | |
− | + | 265 CBasePlayer::GetVehicleEntity(void) | |
− | + | 266 CBaseCombatCharacter::ExitVehicle(void) | |
− | + | 267 CHL2_Player::CalcWeaponProficiency(CBaseCombatWeapon *) | |
− | + | 268 CHL2MP_Player::GetAttackSpread(CBaseCombatWeapon *,CBaseEntity *) | |
− | + | 269 CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon *,CBaseEntity *) | |
− | + | 270 CBasePlayer::DoMuzzleFlash(void) | |
− | + | 271 CBaseCombatCharacter::AddEntityRelationship(CBaseEntity *,Disposition_t,int) | |
− | + | 272 CBaseCombatCharacter::RemoveEntityRelationship(CBaseEntity *) | |
− | + | 273 CBaseCombatCharacter::AddClassRelationship(Class_T,Disposition_t,int) | |
− | + | 274 CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon *,CBaseCombatWeapon *) | |
− | + | 275 CBasePlayer::NetworkStateChanged_m_iAmmo(void) | |
− | + | 276 CBasePlayer::NetworkStateChanged_m_iAmmo(void *) | |
− | + | 277 CBasePlayer::SetSpawnData(Vector const&,QAngle const&,bool) | |
− | + | 278 CBasePlayer::ClearSpawnData(void) | |
− | + | 279 CBasePlayer::AdjustMultiplayerWeaponDamage(float) | |
− | + | 280 CBasePlayer::AdjustMultiplayerDamageTaken(CTakeDamageInfo const&) | |
− | + | 281 CHL2MP_Player::CreateViewModel(int) | |
− | + | 282 CHL2_Player::SetupVisibility(CBaseEntity *,unsigned char *,int) | |
− | + | 283 CHL2MP_Player::WantsLagCompensationOnEntity(CBasePlayer const*,CUserCmd const*,CBitVec<2048> const*)const | |
− | + | 284 CHL2MP_Player::ShouldLagCheckEntity(CBaseEntity const*,CUserCmd const*) | |
− | + | 285 CBasePlayer::SharedSpawn(void) | |
− | + | 286 CBasePlayer::ForceRespawn(void) | |
− | + | 287 CHL2MP_Player::InitialSpawn(void) | |
− | + | 288 CBasePlayer::InitHUD(void) | |
− | + | 289 CBasePlayer::ShowViewPortPanel(char const*,bool,KeyValues *) | |
− | + | 290 CHL2MP_Player::PlayerDeathThink(void) | |
− | + | 291 CBasePlayer::Jump(void) | |
− | + | 292 CBasePlayer::Duck(void) | |
− | + | 293 CHL2MP_Player::PreThink(void) | |
− | + | 294 CHL2MP_Player::PostThink(void) | |
− | + | 295 CBasePlayer::DamageEffect(float,int) | |
− | + | 296 CHL2_Player::OnDamagedByExplosion(CTakeDamageInfo const&) | |
− | + | 297 CBasePlayer::ShouldFadeOnDeath(void) | |
− | + | 298 CBasePlayer::IsFakeClient(void)const | |
− | + | 299 CBasePlayer::GetPlayerMins(void)const | |
− | + | 300 CBasePlayer::GetPlayerMaxs(void)const | |
− | + | 301 CBasePlayer::CalcRoll(QAngle const&,Vector const&,float,float) | |
− | + | 302 CBasePlayer::PackDeadPlayerItems(void) | |
− | + | 303 CBasePlayer::RemoveAllItems(bool) | |
− | + | 304 CBasePlayer::Weapon_SetLast(CBaseCombatWeapon *) | |
− | + | 305 CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *) | |
− | + | 306 CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *) | |
− | + | 307 CHL2_Player::UpdateClientData(void) | |
− | + | 308 CHL2_Player::ExitLadder(void) | |
− | + | 309 CHL2_Player::GetLadderSurface(Vector const&) | |
− | + | 310 CHL2_Player::SetFlashlightEnabled(bool) | |
− | + | 311 CHL2MP_Player::FlashlightIsOn(void) | |
− | + | 312 CHL2MP_Player::FlashlightTurnOn(void) | |
− | + | 313 CHL2MP_Player::FlashlightTurnOff(void) | |
− | + | 314 CHL2_Player::IsIlluminatedByFlashlight(CBaseEntity *,float *) | |
− | + | 315 CBasePlayer::UpdateStepSound(surfacedata_t *,Vector const&,Vector const&) | |
− | + | 316 CHL2MP_Player::PlayStepSound(Vector &,surfacedata_t *,float,bool) | |
− | + | 317 CBasePlayer::GetStepSoundVelocities(float *,float *) | |
− | + | 318 CBasePlayer::SetStepSoundTime(stepsoundtimes_t,bool) | |
− | + | 319 CHL2MP_Player::DeathSound(CTakeDamageInfo const&) | |
− | + | 320 CHL2MP_Player::SetAnimation(PLAYER_ANIM) | |
− | + | 321 CBasePlayer::ImpulseCommands(void) | |
− | + | 322 CHL2MP_Player::CheatImpulseCommands(int) | |
− | + | 323 CHL2MP_Player::ClientCommand(CCommand const&) | |
− | + | 324 CHL2MP_Player::StartObserverMode(int) | |
− | + | 325 CHL2MP_Player::StopObserverMode(void) | |
− | + | 326 CBasePlayer::ModeWantsSpectatorGUI(int) | |
− | + | 327 CBasePlayer::SetObserverMode(int) | |
− | + | 328 CBasePlayer::GetObserverMode(void) | |
− | + | 329 CBasePlayer::SetObserverTarget(CBaseEntity *) | |
− | + | 330 CBasePlayer::ObserverUse(bool) | |
− | + | 331 CBasePlayer::GetObserverTarget(void) | |
− | + | 332 CBasePlayer::FindNextObserverTarget(bool) | |
− | + | 333 CBasePlayer::GetNextObserverSearchStartPoint(bool) | |
− | + | 334 CBasePlayer::IsValidObserverTarget(CBaseEntity *) | |
− | + | 335 CBasePlayer::CheckObserverSettings(void) | |
− | + | 336 CBasePlayer::JumptoPosition(Vector const&,QAngle const&) | |
− | + | 337 CBasePlayer::ForceObserverMode(int) | |
− | + | 338 CBasePlayer::ResetObserverMode(void) | |
− | + | 339 CBasePlayer::ValidateCurrentObserverTarget(void) | |
− | + | 340 CBasePlayer::AttemptToExitFreezeCam(void) | |
− | + | 341 CBasePlayer::StartReplayMode(float,float,int) | |
− | + | 342 CBasePlayer::StopReplayMode(void) | |
− | + | 343 CBasePlayer::GetDelayTicks(void) | |
− | + | 344 CBasePlayer::GetReplayEntity(void) | |
− | + | 345 CHL2_Player::CreateCorpse(void) | |
− | + | 346 CHL2MP_Player::EntSelectSpawnPoint(void) | |
− | + | 347 CBasePlayer::GetInVehicle(IServerVehicle *,int) | |
− | + | 348 CBasePlayer::LeaveVehicle(Vector const&,QAngle const&) | |
− | + | 349 CBasePlayer::OnVehicleStart(void) | |
− | + | 350 CBasePlayer::OnVehicleEnd(Vector &) | |
− | + | 351 CHL2MP_Player::BumpWeapon(CBaseCombatWeapon *) | |
− | + | 352 CBasePlayer::SelectLastItem(void) | |
− | + | 353 CBasePlayer::SelectItem(char const*,int) | |
− | + | 354 CHL2_Player::ItemPostFrame(void) | |
− | + | 355 CBasePlayer::GiveNamedItem(char const*,int) | |
− | + | 356 CBasePlayer::CheckTrainUpdate(void) | |
− | + | 357 CHL2_Player::SetPlayerUnderwater(bool) | |
− | + | 358 CHL2_Player::CanBreatheUnderwater(void)const | |
− | + | 359 CHL2_Player::PlayerUse(void) | |
− | + | 360 CHL2_Player::PlayUseDenySound(void) | |
− | + | 361 CBasePlayer::FindUseEntity(void) | |
− | + | 362 CBasePlayer::IsUseableEntity(CBaseEntity *,unsigned int) | |
− | + | 363 CHL2MP_Player::PickupObject(CBaseEntity *,bool) | |
− | + | 364 CHL2_Player::ForceDropOfCarriedPhysObjects(CBaseEntity *) | |
− | + | 365 CHL2_Player::GetHeldObjectMass(IPhysicsObject *) | |
− | + | 366 CHL2_Player::GetHeldObject(void) | |
− | + | 367 CBasePlayer::CheckSuitUpdate(void) | |
− | + | 368 CBasePlayer::UpdateGeigerCounter(void) | |
− | + | 369 CBasePlayer::GetAutoaimVector(float) | |
− | + | 370 CBasePlayer::GetAutoaimVector(float,float) | |
− | + | 371 CHL2_Player::GetAutoaimVector(autoaim_params_t &) | |
− | + | 372 CBasePlayer::ShouldAutoaim(void) | |
− | + | 373 CBasePlayer::ForceClientDllUpdate(void) | |
− | + | 374 CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool) | |
− | + | 375 CHL2_Player::PlayerRunCommand(CUserCmd *,IMoveHelper *) | |
− | + | 376 CBasePlayer::ChangeTeam(int,bool,bool) | |
− | + | 377 CHL2MP_Player::CanHearAndReadChatFrom(CBasePlayer *) | |
− | + | 378 CBaseMultiplayerPlayer::CanSpeak(void) | |
− | + | 379 CHL2MP_Player::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &) | |
− | + | 380 CHL2MP_Player::CheckChatText(char *,int) | |
− | + | 381 CHL2MP_Player::CreateRagdollEntity(void) | |
− | + | 382 CBasePlayer::ShouldAnnounceAchievement(void) | |
− | + | 383 CHL2_Player::IsFollowingPhysics(void) | |
− | + | 384 CHL2_Player::InitVCollision(Vector const&,Vector const&) | |
− | + | 385 CBasePlayer::UpdatePhysicsShadowToCurrentPosition(void) | |
− | + | 386 CBasePlayer::Hints(void) | |
− | + | 387 CBasePlayer::ArmorValue(void)const | |
− | + | 388 CBasePlayer::IsReadyToPlay(void) | |
− | + | 389 CBasePlayer::IsReadyToSpawn(void) | |
− | + | 390 CBasePlayer::ShouldGainInstantSpawn(void) | |
− | + | 391 CBasePlayer::ResetPerRoundStats(void) | |
− | + | 392 CBasePlayer::ResetScores(void) | |
− | + | 393 CHL2MP_Player::EquipSuit(bool) | |
− | + | 394 CHL2MP_Player::RemoveSuit(void) | |
− | + | 395 CBasePlayer::CommitSuicide(bool,bool) | |
− | + | 396 CBasePlayer::CommitSuicide(Vector const&,bool,bool) | |
− | + | 397 CBasePlayer::IsBot(void)const | |
+ | 398 CBaseMultiplayerPlayer::GetExpresser(void) | ||
+ | 399 CBasePlayer::SpawnArmorValue(void)const | ||
+ | 400 CBasePlayer::NetworkStateChanged_m_ArmorValue(void) | ||
+ | 401 CBasePlayer::NetworkStateChanged_m_ArmorValue(void *) | ||
+ | 402 CAI_ExpresserHost<CBasePlayer>::NoteSpeaking(float,float) | ||
+ | 403 CAI_ExpresserHost<CBasePlayer>::Speak(char const*,char const*,char *,unsigned int,IRecipientFilter *) | ||
+ | 404 CAI_ExpresserHost<CBasePlayer>::PostSpeakDispatchResponse(char const*,AI_Response *) | ||
+ | 405 CBaseMultiplayerPlayer::SpeakIfAllowed(char const*,char const*,char *,unsigned int,IRecipientFilter *) | ||
+ | 406 CBaseMultiplayerPlayer::SpeakConceptIfAllowed(int,char const*,char *,unsigned int,IRecipientFilter *) | ||
+ | 407 CHL2MP_Player::CanSpeakVoiceCommand(void) | ||
+ | 408 CBaseMultiplayerPlayer::ShouldShowVoiceSubtitleToEnemy(void) | ||
+ | 409 CHL2MP_Player::NoteSpokeVoiceCommand(char const*) | ||
+ | 410 CBaseMultiplayerPlayer::OnAchievementEarned(int) | ||
+ | 411 CBaseMultiplayerPlayer::GetMultiplayerExpresser(void) | ||
+ | 412 CBaseMultiplayerPlayer::CalculateTeamBalanceScore(void) | ||
+ | 413 CBaseMultiplayerPlayer::CreateExpresser(void) | ||
+ | 414 CHL2_Player::SuspendUse(float) | ||
+ | 415 CHL2_Player::CommanderMode(void) | ||
+ | 416 CHL2_Player::GetIdleTime(void)const | ||
+ | 417 CHL2_Player::GetMoveTime(void)const | ||
+ | 418 CHL2_Player::GetLastDamageTime(void)const | ||
+ | 419 CHL2_Player::IsDucking(void)const | ||
+ | 420 CHL2_Player::Weapon_Lower(void) | ||
+ | 421 CHL2_Player::Weapon_Ready(void) | ||
+ | 422 CHL2_Player::IsHoldingEntity(CBaseEntity *) | ||
+ | 423 CHL2_Player::UpdateWeaponPosture(void) | ||
+ | 424 CHL2_Player::NetworkStateChanged_m_fIsWalking(void) | ||
+ | 425 CHL2_Player::NetworkStateChanged_m_fIsWalking(void *) | ||
+ | 426 CHL2MP_Player::InputSpeak(inputdata_t &) | ||
+ | 427 CHL2MP_Player::HandleCommand_JoinTeam(int) | ||
</pre> | </pre> |
Latest revision as of 02:08, 12 April 2010
Also for use when using virtual offsets.
These are the Windows offsets. Linux offsets are 1 greater.
The List
This comes from the symbol tables, so you'll have to look in the SDK for return types.
Last Updated 12 April 2010
// Auto reconstructed from vtable block @ 0x011AC680 // from "server_i486.so", by ida_vtables.idc 0 CHL2MP_Player::~CHL2MP_Player() 1 CBaseEntity::SetRefEHandle(CBaseHandle const&) 2 CBaseEntity::GetRefEHandle(void)const 3 CBaseEntity::GetCollideable(void) 4 CBaseEntity::GetNetworkable(void) 5 CBaseEntity::GetBaseEntity(void) 6 CBaseEntity::GetModelIndex(void)const 7 CBaseEntity::GetModelName(void)const 8 CBaseEntity::SetModelIndex(int) 9 CHL2MP_Player::GetServerClass(void) 10 CHL2MP_Player::YouForgotToImplementOrDeclareServerClass(void) 11 CHL2MP_Player::GetDataDescMap(void) 12 CBaseAnimating::TestCollision(Ray_t const&,unsigned int,CGameTrace &) 13 CHL2_Player::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &) 14 CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *) 15 CHL2MP_Player::ShouldCollide(int,int)const 16 CBaseEntity::SetOwnerEntity(CBaseEntity*) 17 CBasePlayer::ShouldTransmit(CCheckTransmitInfo const*) 18 CBasePlayer::UpdateTransmitState(void) 19 CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool) 20 CBasePlayer::GetTracerType(void) 21 CHL2MP_Player::Spawn(void) 22 CHL2MP_Player::Precache(void) 23 CBasePlayer::SetModel(char const*) 24 CBaseMultiplayerPlayer::PostConstructor(char const*) 25 CBaseEntity::PostClientActive(void) 26 CBaseEntity::ParseMapData(CEntityMapData *) 27 CBaseEntity::KeyValue(char const*,char const*) 28 CBaseEntity::KeyValue(char const*,float) 29 CBaseEntity::KeyValue(char const*,Vector const&) 30 CBaseEntity::GetKeyValue(char const*,char *,int) 31 CHL2_Player::Activate(void) 32 CBaseEntity::SetParent(CBaseEntity*,int) 33 CBasePlayer::ObjectCaps(void) 34 CBaseEntity::AcceptInput(char const*,CBaseEntity*,CBaseEntity*,variant_t,int) 35 CBaseAnimating::GetInputDispatchEffectPosition(char const*,Vector &,QAngle &) 36 CHL2_Player::DrawDebugGeometryOverlays(void) 37 CBaseAnimating::DrawDebugTextOverlays(void) 38 CBasePlayer::Save(ISave &) 39 CBasePlayer::Restore(IRestore &) 40 CBasePlayer::ShouldSavePhysics(void) 41 CBaseEntity::OnSave(IEntitySaveUtils *) 42 CHL2MP_Player::OnRestore(void) 43 CBasePlayer::RequiredEdictIndex(void) 44 CBaseEntity::MoveDone(void) 45 CBaseEntity::Think(void) 46 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void) 47 CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *) 48 CBaseAnimating::GetBaseAnimating(void) 49 CBaseMultiplayerPlayer::GetResponseSystem(void) 50 CAI_ExpresserHost<CBasePlayer>::DispatchResponse(char const*) 51 CHL2_Player::Classify(void) 52 CBaseEntity::DeathNotice(CBaseEntity*) 53 CBaseEntity::ShouldAttractAutoAim(CBaseEntity*) 54 CBaseEntity::GetAutoAimRadius(void) 55 CBaseEntity::GetAutoAimCenter(void) 56 CBaseEntity::GetBeamTraceFilter(void) 57 CHL2_Player::PassesDamageFilter(CTakeDamageInfo const&) 58 CBasePlayer::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *) 59 CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*) 60 CHL2MP_Player::OnTakeDamage(CTakeDamageInfo const&) 61 CBasePlayer::TakeHealth(float,int) 62 CBaseEntity::IsAlive(void) 63 CHL2MP_Player::Event_Killed(CTakeDamageInfo const&) 64 CHL2_Player::Event_KilledOther(CBaseEntity *,CTakeDamageInfo const&) 65 CBaseCombatCharacter::BloodColor(void) 66 CBaseEntity::IsTriggered(CBaseEntity*) 67 CBaseEntity::IsNPC(void)const 68 CBaseCombatCharacter::MyCombatCharacterPointer(void) 69 CBaseEntity::GetDelay(void) 70 CBaseEntity::IsMoving(void) 71 CBaseEntity::DamageDecal(int,int) 72 CBaseEntity::DecalTrace(CGameTrace *,char const*) 73 CBaseEntity::ImpactTrace(CGameTrace *,int,char *) 74 CBaseEntity::OnControls(CBaseEntity*) 75 CBaseEntity::HasTarget(string_t) 76 CBasePlayer::IsPlayer(void)const 77 CBasePlayer::IsNetClient(void)const 78 CBaseEntity::IsTemplate(void) 79 CBaseEntity::IsBaseObject(void)const 80 CBaseEntity::IsBaseTrain(void)const 81 CBaseEntity::GetServerVehicle(void) 82 CBaseEntity::IsViewable(void) 83 CHL2MP_Player::ChangeTeam(int) 84 CBaseEntity::OnEntityEvent(EntityEvent_t,void *) 85 CBaseEntity::CanStandOn(CBaseEntity*)const 86 CBaseEntity::CanStandOn(edict_t *)const 87 CBaseEntity::GetEnemy(void) 88 CBaseEntity::GetEnemy(void)const 89 CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float) 90 CBaseEntity::StartTouch(CBaseEntity*) 91 CBasePlayer::Touch(CBaseEntity *) 92 CBaseEntity::EndTouch(CBaseEntity*) 93 CBaseEntity::StartBlocked(CBaseEntity*) 94 CBaseEntity::Blocked(CBaseEntity*) 95 CBaseEntity::EndBlocked(void) 96 CBasePlayer::PhysicsSimulate(void) 97 CHL2MP_Player::UpdateOnRemove(void) 98 CHL2_Player::StopLoopingSounds(void) 99 CBaseEntity::SUB_AllowedToFade(void) 100 CBaseFlex::Teleport(Vector const*,QAngle const*,Vector const*) 101 CBaseEntity::NotifySystemEvent(CBaseEntity*,notify_system_event_t,notify_system_event_params_t const&) 102 CBasePlayer::MakeTracer(Vector const&,CGameTrace const&,int) 103 CBaseEntity::GetTracerAttachment(void) 104 CHL2MP_Player::FireBullets(FireBulletsInfo_t const&) 105 CBasePlayer::DoImpactEffect(CGameTrace &,int) 106 CBaseEntity::Respawn(void) 107 CBaseEntity::IsLockedByMaster(void) 108 CBaseEntity::GetMaxHealth(void)const 109 CBaseMultiplayerPlayer::ModifyOrAppendCriteria(AI_CriteriaSet &) 110 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void) 111 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *) 112 CBasePlayer::NetworkStateChanged_m_iHealth(void) 113 CBasePlayer::NetworkStateChanged_m_iHealth(void *) 114 CBasePlayer::NetworkStateChanged_m_lifeState(void) 115 CBasePlayer::NetworkStateChanged_m_lifeState(void *) 116 CBaseEntity::NetworkStateChanged_m_takedamage(void) 117 CBaseEntity::NetworkStateChanged_m_takedamage(void *) 118 CBaseEntity::GetDamageType(void)const 119 CBaseEntity::GetDamage(void) 120 CBaseEntity::SetDamage(float) 121 CBasePlayer::EyePosition(void) 122 CBasePlayer::EyeAngles(void) 123 CBasePlayer::LocalEyeAngles(void) 124 CBaseEntity::EarPosition(void) 125 CBasePlayer::BodyTarget(Vector const&,bool) 126 CBaseEntity::HeadTarget(Vector const&) 127 CBaseEntity::GetVectors(Vector *,Vector *,Vector *)const 128 CBaseEntity::GetViewOffset(void) 129 CBasePlayer::GetSmoothedVelocity(void) 130 CBaseAnimating::GetVelocity(Vector *,Vector *) 131 CBaseCombatCharacter::FVisible(CBaseEntity *,int,CBaseEntity **) 132 CBaseCombatCharacter::FVisible(Vector const&,int,CBaseEntity **) 133 CBaseEntity::CanBeSeenBy(CAI_BaseNPC *) 134 CBaseEntity::GetAttackDamageScale(CBaseEntity*) 135 CBaseEntity::GetReceivedDamageScale(CBaseEntity*) 136 CBaseEntity::GetGroundVelocityToApply(Vector &) 137 CBaseEntity::PhysicsSplash(Vector const&,Vector const&,float,float) 138 CHL2_Player::Splash(void) 139 CBaseEntity::WorldSpaceCenter(void)const 140 CBaseEntity::GetSoundEmissionOrigin(void)const 141 CBaseEntity::CreateVPhysics(void) 142 CBaseEntity::ForceVPhysicsCollide(CBaseEntity*) 143 CBasePlayer::VPhysicsDestroyObject(void) 144 CBasePlayer::VPhysicsUpdate(IPhysicsObject *) 145 CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo const&) 146 CBaseCombatCharacter::VPhysicsShadowCollision(int,gamevcollisionevent_t *) 147 CBasePlayer::VPhysicsShadowUpdate(IPhysicsObject *) 148 CBasePlayer::VPhysicsCollision(int,gamevcollisionevent_t *) 149 CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int) 150 CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float) 151 CBaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int) 152 CBaseEntity::VPhysicsIsFlesh(void) 153 CBaseEntity::HasPhysicsAttacker(float) 154 CBasePlayer::PhysicsSolidMaskForEntity(void)const 155 CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &,Vector &) 156 CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *) 157 CBaseAnimating::GetStepOrigin(void)const 158 CBaseAnimating::GetStepAngles(void)const 159 CBaseEntity::ShouldDrawWaterImpacts(void) 160 CBasePlayer::NetworkStateChanged_m_fFlags(void) 161 CBasePlayer::NetworkStateChanged_m_fFlags(void *) 162 CBasePlayer::NetworkStateChanged_m_nWaterLevel(void) 163 CBasePlayer::NetworkStateChanged_m_nWaterLevel(void *) 164 CBasePlayer::NetworkStateChanged_m_hGroundEntity(void) 165 CBasePlayer::NetworkStateChanged_m_hGroundEntity(void *) 166 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void) 167 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void *) 168 CBasePlayer::NetworkStateChanged_m_flFriction(void) 169 CBasePlayer::NetworkStateChanged_m_flFriction(void *) 170 CBasePlayer::NetworkStateChanged_m_vecVelocity(void) 171 CBasePlayer::NetworkStateChanged_m_vecVelocity(void *) 172 CBasePlayer::NetworkStateChanged_m_vecViewOffset(void) 173 CBasePlayer::NetworkStateChanged_m_vecViewOffset(void *) 174 CBaseAnimating::GetIdealSpeed(void)const 175 CBaseAnimating::GetIdealAccel(void)const 176 CBaseAnimatingOverlay::StudioFrameAdvance(void) 177 CBaseAnimating::IsActivityFinished(void) 178 CBaseAnimating::GetSequenceGroundSpeed(CStudioHdr *,int) 179 CBaseAnimating::ClampRagdollForce(Vector const&,Vector*) 180 CHL2MP_Player::BecomeRagdollOnClient(Vector const&) 181 CBaseAnimating::IsRagdoll(void) 182 CBaseAnimating::CanBecomeRagdoll(void) 183 CBaseAnimatingOverlay::GetSkeleton(CStudioHdr *,Vector *,Quaternion *,int) 184 CBaseAnimating::GetBoneTransform(int,matrix3x4_t &) 185 CHL2MP_Player::SetupBones(matrix3x4_t *,int) 186 CBaseAnimating::CalculateIKLocks(float) 187 CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating *) 188 CBasePlayer::HandleAnimEvent(animevent_t *) 189 CBaseAnimating::PopulatePoseParameters(void) 190 CBaseAnimating::GetAttachment(int,matrix3x4_t &) 191 CBaseAnimating::InitBoneControllers(void) 192 CBaseAnimating::GetGroundSpeedVelocity(void) 193 CBaseAnimating::Ignite(float,bool,float,bool) 194 CBaseAnimating::IgniteLifetime(float) 195 CBaseAnimating::IgniteNumHitboxFires(int) 196 CBaseAnimating::IgniteHitboxFireScale(float) 197 CBaseAnimating::Extinguish(void) 198 CBaseCombatCharacter::SetLightingOriginRelative(CBaseEntity *) 199 CBaseAnimating::SetLightingOrigin(CBaseEntity *) 200 CBaseFlex::SetViewtarget(Vector const&) 201 CBaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,CBaseEntity *) 202 CBaseFlex::ProcessSceneEvents(void) 203 CBaseFlex::ProcessSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *) 204 CBaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool) 205 CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *) 206 CBaseFlex::PlayScene(char const*,float,AI_Response *,IRecipientFilter *) 207 CBaseFlex::PlayAutoGeneratedSoundScene(char const*) 208 CHL2_Player::GetPhysicsImpactDamageTable(void) 209 CBaseCombatCharacter::FInViewCone(CBaseEntity *) 210 CBaseCombatCharacter::FInViewCone(Vector const&) 211 CBaseCombatCharacter::FInAimCone(CBaseEntity *) 212 CBaseCombatCharacter::FInAimCone(Vector const&) 213 CHL2_Player::ShouldShootMissTarget(CBaseCombatCharacter *) 214 CBaseCombatCharacter::FindMissTarget(void) 215 CHL2_Player::HandleInteraction(int,void *,CBaseCombatCharacter *) 216 CBasePlayer::BodyAngles(void) 217 CBaseCombatCharacter::BodyDirection2D(void) 218 CBaseCombatCharacter::BodyDirection3D(void) 219 CBaseCombatCharacter::HeadDirection2D(void) 220 CBaseCombatCharacter::HeadDirection3D(void) 221 CHL2_Player::EyeDirection2D(void) 222 CHL2_Player::EyeDirection3D(void) 223 CHL2_Player::GiveAmmo(int,int,bool) 224 CBaseCombatCharacter::NPC_TranslateActivity(Activity) 225 CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *) 226 CBaseCombatCharacter::Weapon_FrameUpdate(void) 227 CBaseCombatCharacter::Weapon_HandleAnimEvent(animevent_t *) 228 CHL2_Player::Weapon_CanUse(CBaseCombatWeapon *) 229 CHL2_Player::Weapon_Equip(CBaseCombatWeapon *) 230 CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *) 231 CHL2MP_Player::Weapon_Drop(CBaseCombatWeapon *,Vector const*,Vector const*) 232 CHL2MP_Player::Weapon_Switch(CBaseCombatWeapon *,int) 233 CBasePlayer::Weapon_ShootPosition(void) 234 CHL2_Player::Weapon_CanSwitchTo(CBaseCombatWeapon *) 235 CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon *) 236 CBaseCombatCharacter::Weapon_GetSlot(int)const 237 CBaseCombatCharacter::AddPlayerItem(CBaseCombatWeapon *) 238 CBasePlayer::RemovePlayerItem(CBaseCombatWeapon *) 239 CBaseCombatCharacter::CanBecomeServerRagdoll(void) 240 CHL2MP_Player::OnTakeDamage_Alive(CTakeDamageInfo const&) 241 CBaseCombatCharacter::OnTakeDamage_Dying(CTakeDamageInfo const&) 242 CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo const&) 243 CBaseCombatCharacter::OnFriendDamaged(CBaseCombatCharacter*,CBaseEntity *) 244 CHL2_Player::NotifyFriendsOfDamage(CBaseEntity *) 245 CBaseCombatCharacter::OnPlayerKilledOther(CBaseEntity *,CTakeDamageInfo const&) 246 CBaseCombatCharacter::GetDeathActivity(void) 247 CBaseCombatCharacter::CorpseGib(CTakeDamageInfo const&) 248 CBaseCombatCharacter::CorpseFade(void) 249 CBaseCombatCharacter::HasHumanGibs(void) 250 CBaseCombatCharacter::HasAlienGibs(void) 251 CHL2MP_Player::ShouldGib(CTakeDamageInfo const&) 252 CHL2MP_Player::OnKilledNPC(CBaseCombatCharacter *) 253 CHL2MP_Player::Event_Gibbed(CTakeDamageInfo const&) 254 CBasePlayer::Event_Dying(void) 255 CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo const&,Vector const&) 256 CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *) 257 CBaseCombatCharacter::BecomeRagdollBoogie(CBaseEntity *,Vector const&,float,int) 258 CBaseCombatCharacter::CheckTraceHullAttack(float,Vector const&,Vector const&,int,int,float,bool) 259 CBaseCombatCharacter::CheckTraceHullAttack(Vector const&,Vector const&,Vector const&,Vector const&,int,int,float,bool) 260 CBaseCombatCharacter::PushawayTouch(CBaseEntity *) 261 CBaseCombatCharacter::IRelationType(CBaseEntity *) 262 CBaseCombatCharacter::IRelationPriority(CBaseEntity *) 263 CBasePlayer::IsInAVehicle(void)const 264 CBasePlayer::GetVehicle(void) 265 CBasePlayer::GetVehicleEntity(void) 266 CBaseCombatCharacter::ExitVehicle(void) 267 CHL2_Player::CalcWeaponProficiency(CBaseCombatWeapon *) 268 CHL2MP_Player::GetAttackSpread(CBaseCombatWeapon *,CBaseEntity *) 269 CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon *,CBaseEntity *) 270 CBasePlayer::DoMuzzleFlash(void) 271 CBaseCombatCharacter::AddEntityRelationship(CBaseEntity *,Disposition_t,int) 272 CBaseCombatCharacter::RemoveEntityRelationship(CBaseEntity *) 273 CBaseCombatCharacter::AddClassRelationship(Class_T,Disposition_t,int) 274 CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon *,CBaseCombatWeapon *) 275 CBasePlayer::NetworkStateChanged_m_iAmmo(void) 276 CBasePlayer::NetworkStateChanged_m_iAmmo(void *) 277 CBasePlayer::SetSpawnData(Vector const&,QAngle const&,bool) 278 CBasePlayer::ClearSpawnData(void) 279 CBasePlayer::AdjustMultiplayerWeaponDamage(float) 280 CBasePlayer::AdjustMultiplayerDamageTaken(CTakeDamageInfo const&) 281 CHL2MP_Player::CreateViewModel(int) 282 CHL2_Player::SetupVisibility(CBaseEntity *,unsigned char *,int) 283 CHL2MP_Player::WantsLagCompensationOnEntity(CBasePlayer const*,CUserCmd const*,CBitVec<2048> const*)const 284 CHL2MP_Player::ShouldLagCheckEntity(CBaseEntity const*,CUserCmd const*) 285 CBasePlayer::SharedSpawn(void) 286 CBasePlayer::ForceRespawn(void) 287 CHL2MP_Player::InitialSpawn(void) 288 CBasePlayer::InitHUD(void) 289 CBasePlayer::ShowViewPortPanel(char const*,bool,KeyValues *) 290 CHL2MP_Player::PlayerDeathThink(void) 291 CBasePlayer::Jump(void) 292 CBasePlayer::Duck(void) 293 CHL2MP_Player::PreThink(void) 294 CHL2MP_Player::PostThink(void) 295 CBasePlayer::DamageEffect(float,int) 296 CHL2_Player::OnDamagedByExplosion(CTakeDamageInfo const&) 297 CBasePlayer::ShouldFadeOnDeath(void) 298 CBasePlayer::IsFakeClient(void)const 299 CBasePlayer::GetPlayerMins(void)const 300 CBasePlayer::GetPlayerMaxs(void)const 301 CBasePlayer::CalcRoll(QAngle const&,Vector const&,float,float) 302 CBasePlayer::PackDeadPlayerItems(void) 303 CBasePlayer::RemoveAllItems(bool) 304 CBasePlayer::Weapon_SetLast(CBaseCombatWeapon *) 305 CBasePlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *) 306 CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *) 307 CHL2_Player::UpdateClientData(void) 308 CHL2_Player::ExitLadder(void) 309 CHL2_Player::GetLadderSurface(Vector const&) 310 CHL2_Player::SetFlashlightEnabled(bool) 311 CHL2MP_Player::FlashlightIsOn(void) 312 CHL2MP_Player::FlashlightTurnOn(void) 313 CHL2MP_Player::FlashlightTurnOff(void) 314 CHL2_Player::IsIlluminatedByFlashlight(CBaseEntity *,float *) 315 CBasePlayer::UpdateStepSound(surfacedata_t *,Vector const&,Vector const&) 316 CHL2MP_Player::PlayStepSound(Vector &,surfacedata_t *,float,bool) 317 CBasePlayer::GetStepSoundVelocities(float *,float *) 318 CBasePlayer::SetStepSoundTime(stepsoundtimes_t,bool) 319 CHL2MP_Player::DeathSound(CTakeDamageInfo const&) 320 CHL2MP_Player::SetAnimation(PLAYER_ANIM) 321 CBasePlayer::ImpulseCommands(void) 322 CHL2MP_Player::CheatImpulseCommands(int) 323 CHL2MP_Player::ClientCommand(CCommand const&) 324 CHL2MP_Player::StartObserverMode(int) 325 CHL2MP_Player::StopObserverMode(void) 326 CBasePlayer::ModeWantsSpectatorGUI(int) 327 CBasePlayer::SetObserverMode(int) 328 CBasePlayer::GetObserverMode(void) 329 CBasePlayer::SetObserverTarget(CBaseEntity *) 330 CBasePlayer::ObserverUse(bool) 331 CBasePlayer::GetObserverTarget(void) 332 CBasePlayer::FindNextObserverTarget(bool) 333 CBasePlayer::GetNextObserverSearchStartPoint(bool) 334 CBasePlayer::IsValidObserverTarget(CBaseEntity *) 335 CBasePlayer::CheckObserverSettings(void) 336 CBasePlayer::JumptoPosition(Vector const&,QAngle const&) 337 CBasePlayer::ForceObserverMode(int) 338 CBasePlayer::ResetObserverMode(void) 339 CBasePlayer::ValidateCurrentObserverTarget(void) 340 CBasePlayer::AttemptToExitFreezeCam(void) 341 CBasePlayer::StartReplayMode(float,float,int) 342 CBasePlayer::StopReplayMode(void) 343 CBasePlayer::GetDelayTicks(void) 344 CBasePlayer::GetReplayEntity(void) 345 CHL2_Player::CreateCorpse(void) 346 CHL2MP_Player::EntSelectSpawnPoint(void) 347 CBasePlayer::GetInVehicle(IServerVehicle *,int) 348 CBasePlayer::LeaveVehicle(Vector const&,QAngle const&) 349 CBasePlayer::OnVehicleStart(void) 350 CBasePlayer::OnVehicleEnd(Vector &) 351 CHL2MP_Player::BumpWeapon(CBaseCombatWeapon *) 352 CBasePlayer::SelectLastItem(void) 353 CBasePlayer::SelectItem(char const*,int) 354 CHL2_Player::ItemPostFrame(void) 355 CBasePlayer::GiveNamedItem(char const*,int) 356 CBasePlayer::CheckTrainUpdate(void) 357 CHL2_Player::SetPlayerUnderwater(bool) 358 CHL2_Player::CanBreatheUnderwater(void)const 359 CHL2_Player::PlayerUse(void) 360 CHL2_Player::PlayUseDenySound(void) 361 CBasePlayer::FindUseEntity(void) 362 CBasePlayer::IsUseableEntity(CBaseEntity *,unsigned int) 363 CHL2MP_Player::PickupObject(CBaseEntity *,bool) 364 CHL2_Player::ForceDropOfCarriedPhysObjects(CBaseEntity *) 365 CHL2_Player::GetHeldObjectMass(IPhysicsObject *) 366 CHL2_Player::GetHeldObject(void) 367 CBasePlayer::CheckSuitUpdate(void) 368 CBasePlayer::UpdateGeigerCounter(void) 369 CBasePlayer::GetAutoaimVector(float) 370 CBasePlayer::GetAutoaimVector(float,float) 371 CHL2_Player::GetAutoaimVector(autoaim_params_t &) 372 CBasePlayer::ShouldAutoaim(void) 373 CBasePlayer::ForceClientDllUpdate(void) 374 CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool) 375 CHL2_Player::PlayerRunCommand(CUserCmd *,IMoveHelper *) 376 CBasePlayer::ChangeTeam(int,bool,bool) 377 CHL2MP_Player::CanHearAndReadChatFrom(CBasePlayer *) 378 CBaseMultiplayerPlayer::CanSpeak(void) 379 CHL2MP_Player::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &) 380 CHL2MP_Player::CheckChatText(char *,int) 381 CHL2MP_Player::CreateRagdollEntity(void) 382 CBasePlayer::ShouldAnnounceAchievement(void) 383 CHL2_Player::IsFollowingPhysics(void) 384 CHL2_Player::InitVCollision(Vector const&,Vector const&) 385 CBasePlayer::UpdatePhysicsShadowToCurrentPosition(void) 386 CBasePlayer::Hints(void) 387 CBasePlayer::ArmorValue(void)const 388 CBasePlayer::IsReadyToPlay(void) 389 CBasePlayer::IsReadyToSpawn(void) 390 CBasePlayer::ShouldGainInstantSpawn(void) 391 CBasePlayer::ResetPerRoundStats(void) 392 CBasePlayer::ResetScores(void) 393 CHL2MP_Player::EquipSuit(bool) 394 CHL2MP_Player::RemoveSuit(void) 395 CBasePlayer::CommitSuicide(bool,bool) 396 CBasePlayer::CommitSuicide(Vector const&,bool,bool) 397 CBasePlayer::IsBot(void)const 398 CBaseMultiplayerPlayer::GetExpresser(void) 399 CBasePlayer::SpawnArmorValue(void)const 400 CBasePlayer::NetworkStateChanged_m_ArmorValue(void) 401 CBasePlayer::NetworkStateChanged_m_ArmorValue(void *) 402 CAI_ExpresserHost<CBasePlayer>::NoteSpeaking(float,float) 403 CAI_ExpresserHost<CBasePlayer>::Speak(char const*,char const*,char *,unsigned int,IRecipientFilter *) 404 CAI_ExpresserHost<CBasePlayer>::PostSpeakDispatchResponse(char const*,AI_Response *) 405 CBaseMultiplayerPlayer::SpeakIfAllowed(char const*,char const*,char *,unsigned int,IRecipientFilter *) 406 CBaseMultiplayerPlayer::SpeakConceptIfAllowed(int,char const*,char *,unsigned int,IRecipientFilter *) 407 CHL2MP_Player::CanSpeakVoiceCommand(void) 408 CBaseMultiplayerPlayer::ShouldShowVoiceSubtitleToEnemy(void) 409 CHL2MP_Player::NoteSpokeVoiceCommand(char const*) 410 CBaseMultiplayerPlayer::OnAchievementEarned(int) 411 CBaseMultiplayerPlayer::GetMultiplayerExpresser(void) 412 CBaseMultiplayerPlayer::CalculateTeamBalanceScore(void) 413 CBaseMultiplayerPlayer::CreateExpresser(void) 414 CHL2_Player::SuspendUse(float) 415 CHL2_Player::CommanderMode(void) 416 CHL2_Player::GetIdleTime(void)const 417 CHL2_Player::GetMoveTime(void)const 418 CHL2_Player::GetLastDamageTime(void)const 419 CHL2_Player::IsDucking(void)const 420 CHL2_Player::Weapon_Lower(void) 421 CHL2_Player::Weapon_Ready(void) 422 CHL2_Player::IsHoldingEntity(CBaseEntity *) 423 CHL2_Player::UpdateWeaponPosture(void) 424 CHL2_Player::NetworkStateChanged_m_fIsWalking(void) 425 CHL2_Player::NetworkStateChanged_m_fIsWalking(void *) 426 CHL2MP_Player::InputSpeak(inputdata_t &) 427 CHL2MP_Player::HandleCommand_JoinTeam(int)