Difference between revisions of "User Messages"
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This is just a dump of some stuff for now, needs a complete revamp later. | This is just a dump of some stuff for now, needs a complete revamp later. | ||
+ | Here's a topic on the subject as well: https://forums.alliedmods.net/showthread.php?t=80256 and here http://forums.alliedmods.net/showthread.php?t=52777 | ||
+ | |||
+ | {{Note| Protobuf [[Counter-Strike:_Global_Offensive_UserMessages]]}} | ||
+ | |||
=== Counter-Strike: Source User Messages === | === Counter-Strike: Source User Messages === | ||
Line 19: | Line 23: | ||
Fade 12 10 | Fade 12 10 | ||
VGUIMenu 13 -1 | VGUIMenu 13 -1 | ||
− | CloseCaption 14 7 | + | Rumble 14 3 |
+ | CloseCaption 15 -1 | ||
+ | SendAudio 16 -1 | ||
+ | RawAudio 17 -1 | ||
+ | VoiceMask 18 25 | ||
+ | RequestState 19 0 | ||
+ | BarTime 20 -1 | ||
+ | Damage 21 -1 | ||
+ | RadioText 22 -1 | ||
+ | HintText 23 -1 | ||
+ | KeyHintText 24 -1 | ||
+ | ReloadEffect 25 2 | ||
+ | PlayerAnimEvent 26 -1 | ||
+ | AmmoDenied 27 2 | ||
+ | UpdateRadar 28 -1 | ||
+ | KillCam 29 -1 | ||
+ | MarkAchievement 30 -1 | ||
+ | CallVoteFailed 31 -1 | ||
+ | VoteStart 32 -1 | ||
+ | VotePass 33 -1 | ||
+ | VoteFailed 34 2 | ||
+ | VoteSetup 35 -1 | ||
+ | SPHapWeapEvent 36 4 | ||
+ | HapDmg 37 -1 | ||
+ | HapPunch 38 -1 | ||
+ | HapSetDrag 39 -1 | ||
+ | HapSetConst 40 -1 | ||
+ | HapMeleeContact 41 0 | ||
+ | PlayerStatsUpdate_DEPRECATED 42 -1 | ||
+ | AchievementEvent 43 -1 | ||
+ | MatchEndConditions 44 -1 | ||
+ | MatchStatsUpdate 45 -1 | ||
+ | PlayerStatsUpdate 46 -1 | ||
+ | 47 user messages in total | ||
+ | |||
+ | |||
+ | === Left 4 Dead 2 User Messages === | ||
+ | |||
+ | For vote specific user messages see http://wiki.alliedmods.net/Left_4_Voting_2 | ||
+ | |||
+ | User Messages: Name Index Size Parameter types | ||
+ | SayText2 4 -1 | ||
+ | TextMsg 5 -1 | ||
+ | HudMsg 6 -1 | ||
+ | ResetHUD 7 1 | ||
+ | GameTitle 8 0 | ||
+ | ItemPickup 9 -1 | ||
+ | ShowMenu 10 -1 | ||
+ | Shake 11 13 | ||
+ | Fade 12 10 | ||
+ | VGUIMenu 13 -1 string, bool, string (keyvalues) | ||
+ | Rumble 14 3 | ||
+ | CloseCaption 15 -1 | ||
+ | CloseCaptionDirect 16 -1 | ||
+ | SendAudio 17 -1 | ||
+ | RawAudio 18 -1 | ||
+ | VoiceMask 19 9 | ||
+ | RequestState 20 0 | ||
+ | BarTime 21 -1 | ||
+ | Damage 22 -1 | ||
+ | RadioText 23 -1 | ||
+ | HintText 24 -1 | ||
+ | KeyHintText 25 -1 | ||
+ | ReloadEffect 26 4 | ||
+ | PlayerAnimEvent 27 -1 | ||
+ | AmmoDenied 28 2 | ||
+ | UpdateRadar 29 -1 | ||
+ | KillCam 30 -1 | ||
+ | MarkAchievement 31 -1 | ||
+ | Splatter 32 1 | ||
+ | MeleeSlashSplatter 33 1 | ||
+ | MeleeClubSplatter 34 1 | ||
+ | MudSplatter 35 1 | ||
+ | SplatterClear 36 0 | ||
+ | MessageText 37 -1 | ||
+ | TransitionRestore 38 0 | ||
+ | Spawn 39 1 | ||
+ | CreditsLine 40 -1 | ||
+ | CreditsMsg 41 0 | ||
+ | JoinLateMsg 42 0 | ||
+ | StatsCrawlMsg 43 0 | ||
+ | StatsSkipState 44 2 | ||
+ | ShowStats 45 -1 | ||
+ | BlurFade 46 0 | ||
+ | MusicCmd 47 -1 | ||
+ | WitchBloodSplatter 48 -1 vec[3] | ||
+ | AchievementEvent 49 -1 | ||
+ | PZDmgMsg 50 -1 | ||
+ | AllPlayersConnectedGameStarting 51 0 | ||
+ | VoteRegistered 52 1 | ||
+ | DisconnectToLobby 53 0 empty | ||
+ | CallVoteFailed 54 1 | ||
+ | SteamWeaponStatData 55 -1 | ||
+ | CurrentTimescale 56 4 | ||
+ | DesiredTimescale 57 16 | ||
+ | PZEndGamePanelMsg 58 1 | ||
+ | PZEndGamePanelVoteRegisteredMsg 59 1 | ||
+ | PZEndGameVoteStatsMsg 60 8 | ||
+ | VoteStart 61 -1 | ||
+ | VotePass 62 -1 | ||
+ | VoteFail 63 1 | ||
+ | |||
+ | |||
+ | === Team Fortress 2 User Messages === | ||
+ | |||
+ | User Messages: Name Index Size | ||
+ | Geiger 0 1 | ||
+ | Train 1 1 | ||
+ | HudText 2 -1 | ||
+ | SayText 3 -1 | ||
+ | SayText2 4 -1 | ||
+ | TextMsg 5 -1 | ||
+ | ResetHUD 6 1 | ||
+ | GameTitle 7 0 | ||
+ | ItemPickup 8 -1 | ||
+ | ShowMenu 9 -1 | ||
+ | Shake 10 13 | ||
+ | Fade 11 10 | ||
+ | VGUIMenu 12 -1 | ||
+ | Rumble 13 3 | ||
+ | CloseCaption 14 -1 | ||
SendAudio 15 -1 | SendAudio 15 -1 | ||
− | + | VoiceMask 16 17 | |
− | + | RequestState 17 0 | |
− | + | Damage 18 -1 | |
− | + | HintText 19 -1 | |
− | + | KeyHintText 20 -1 | |
− | + | HudMsg 21 -1 | |
− | + | AmmoDenied 22 2 | |
− | + | AchievementEvent 23 -1 | |
− | + | UpdateRadar 24 -1 | |
− | + | VoiceSubtitle 25 3 | |
− | + | HudNotify 26 2 | |
− | + | HudNotifyCustom 27 -1 | |
− | + | PlayerStatsUpdate 28 -1 | |
+ | MapStatsUpdate 29 -1 | ||
+ | PlayerIgnited 30 3 | ||
+ | PlayerIgnitedInv 31 3 | ||
+ | HudArenaNotify 32 2 | ||
+ | UpdateAchievement 33 -1 | ||
+ | TrainingMsg 34 -1 | ||
+ | TrainingObjective 35 -1 | ||
+ | DamageDodged 36 -1 | ||
+ | PlayerJarated 37 2 | ||
+ | PlayerExtinguished 38 2 | ||
+ | PlayerJaratedFade 39 2 | ||
+ | PlayerShieldBlocked 40 2 | ||
+ | BreakModel 41 -1 | ||
+ | CheapBreakModel 42 -1 | ||
+ | BreakModel_Pumpkin 43 -1 | ||
+ | BreakModelRocketDud 44 -1 | ||
+ | CallVoteFailed 45 -1 | ||
+ | VoteStart 46 -1 | ||
+ | VotePass 47 -1 | ||
+ | VoteFailed 48 2 | ||
+ | VoteSetup 49 -1 | ||
+ | PlayerBonusPoints 50 3 | ||
+ | RDTeamPointsChanged 51 4 | ||
+ | SpawnFlyingBird 52 -1 | ||
+ | PlayerGodRayEffect 53 -1 | ||
+ | PlayerTeleportHomeEffect 54 -1 | ||
+ | MVMStatsReset 55 -1 | ||
+ | MVMPlayerEvent 56 -1 | ||
+ | MVMResetPlayerStats 57 -1 | ||
+ | MVMWaveFailed 58 0 | ||
+ | MVMAnnouncement 59 2 | ||
+ | MVMPlayerUpgradedEvent 60 9 | ||
+ | MVMVictory 61 2 | ||
+ | MVMWaveChange 62 15 | ||
+ | MVMLocalPlayerUpgradesClear 63 1 | ||
+ | MVMLocalPlayerUpgradesValue 64 6 | ||
+ | MVMResetPlayerWaveSpendingStats 65 1 | ||
+ | MVMLocalPlayerWaveSpendingValue 66 12 | ||
+ | MVMResetPlayerUpgradeSpending 67 -1 | ||
+ | MVMServerKickTimeUpdate 68 1 | ||
+ | PlayerLoadoutUpdated 69 -1 | ||
+ | PlayerTauntSoundLoopStart 70 -1 | ||
+ | PlayerTauntSoundLoopEnd 71 -1 | ||
+ | ForcePlayerViewAngles 72 -1 | ||
+ | BonusDucks 73 2 | ||
+ | EOTLDuckEvent 74 7 | ||
+ | PlayerPickupWeapon 75 -1 | ||
+ | QuestObjectiveCompleted 76 14 | ||
+ | SPHapWeapEvent 77 4 | ||
+ | HapDmg 78 -1 | ||
+ | HapPunch 79 -1 | ||
+ | HapSetDrag 80 -1 | ||
+ | HapSetConst 81 -1 | ||
+ | HapMeleeContact 82 0 | ||
=== Fade Flags === | === Fade Flags === | ||
Line 45: | Line 223: | ||
=== Fade Function === | === Fade Function === | ||
− | Example Fade function | + | Example Fade function (be sure to define the Fade Flags!) |
This Fades the clients screen to a specified color, and stays until you reset the color to {0,0,0,0} | This Fades the clients screen to a specified color, and stays until you reset the color to {0,0,0,0} | ||
Line 54: | Line 232: | ||
PerformFade(client, duration, const color[4]) { | PerformFade(client, duration, const color[4]) { | ||
− | + | new Handle:hFadeClient=StartMessageOne("Fade",client) | |
− | + | BfWriteShort(hFadeClient,duration) // FIXED 16 bit, with SCREENFADE_FRACBITS fractional, milliseconds duration | |
− | + | BfWriteShort(hFadeClient,0) // FIXED 16 bit, with SCREENFADE_FRACBITS fractional, milliseconds duration until reset (fade & hold) | |
− | + | BfWriteShort(hFadeClient,(FFADE_PURGE|FFADE_OUT|FFADE_STAYOUT)) // fade type (in / out) | |
− | + | BfWriteByte(hFadeClient,color[0]) // fade red | |
− | + | BfWriteByte(hFadeClient,color[1]) // fade green | |
− | + | BfWriteByte(hFadeClient,color[2]) // fade blue | |
− | + | BfWriteByte(hFadeClient,color[3]) // fade alpha | |
− | + | EndMessage() | |
} | } | ||
+ | |||
+ | === HudMsg Function === | ||
+ | This does not work in CS:S. | ||
+ | |||
+ | This Draws a text Message to a specified players screen. This is just for educational purposes and there is a much easier way of doing this with native functions here: [https://sm.alliedmods.net/new-api/halflife/ShowHudText ShowHudText] & [https://sm.alliedmods.net/new-api/halflife/SetHudTextParams SetHudTextParams] | ||
+ | |||
+ | PerformHudMsg(client, "This is a Test") | ||
+ | |||
+ | PerformHudMsg(client, const String:szMsg[]) { | ||
+ | new Handle:hBf = StartMessageOne("HudMsg", client) | ||
+ | BfWriteByte(hBf, 3) //channel | ||
+ | BfWriteFloat(hBf, 0.0); // x ( -1 = center ) | ||
+ | BfWriteFloat(hBf, -1); // y ( -1 = center ) | ||
+ | // second color | ||
+ | BfWriteByte(hBf, 0); //r1 | ||
+ | BfWriteByte(hBf, 0); //g1 | ||
+ | BfWriteByte(hBf, 255); //b1 | ||
+ | BfWriteByte(hBf, 255); //a1 // transparent? | ||
+ | // init color | ||
+ | BfWriteByte(hBf, 255); //r2 | ||
+ | BfWriteByte(hBf, 0); //g2 | ||
+ | BfWriteByte(hBf, 0); //b2 | ||
+ | BfWriteByte(hBf, 255); //a2 | ||
+ | BfWriteByte(hBf, 0); //effect (0 is fade in/fade out; 1 is flickery credits; 2 is write out) | ||
+ | BfWriteFloat(hBf, 1.0); //fadeinTime (message fade in time - per character in effect 2) | ||
+ | BfWriteFloat(hBf, 1.0); //fadeoutTime | ||
+ | BfWriteFloat(hBf, 15.0); //holdtime | ||
+ | BfWriteFloat(hBf, 5.0); //fxtime (effect type(2) used) | ||
+ | BfWriteString(hBf, szMsg); //Message | ||
+ | EndMessage(); | ||
+ | } | ||
+ | |||
+ | === HookUserMessage Fade === | ||
+ | Some sample code to hook a UserMessage, In this case Fade. | ||
+ | You cannot send other UserMessages inside of a UserMessage Hook. Many simple functions such as PrintToChat call UserMessages. | ||
+ | |||
+ | public OnPluginStart() { | ||
+ | HookUserMessage(GetUserMessageId("Fade"),HookFade,true) | ||
+ | } | ||
+ | |||
+ | public Action:HookFade(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init) { | ||
+ | new duration = BfReadShort(bf) | ||
+ | new holdtime = BfReadShort(bf) | ||
+ | BfReadShort(bf) //You must read all of the bf values, even If you only want the last value such as this one. | ||
+ | new r = BfReadByte(bf) //You do NOT need to store their value though. | ||
+ | new g = BfReadByte(bf) | ||
+ | new b = BfReadByte(bf) | ||
+ | new a = BfReadByte(bf) | ||
+ | |||
+ | PrintToServer("Duration: %i, HoldTime: %i, rgba: %i %i %i %i",duration,holdtime,r,g,b,a) | ||
+ | } | ||
+ | |||
+ | [[Category:SourceMod Scripting]] |
Latest revision as of 17:53, 30 December 2018
This is just a dump of some stuff for now, needs a complete revamp later. Here's a topic on the subject as well: https://forums.alliedmods.net/showthread.php?t=80256 and here http://forums.alliedmods.net/showthread.php?t=52777
Contents
Counter-Strike: Source User Messages
List obtained by using 'meta game' in the console
User Messages: Name Index Size Geiger 0 1 Train 1 1 HudText 2 -1 SayText 3 -1 SayText2 4 -1 TextMsg 5 -1 HudMsg 6 -1 ResetHUD 7 1 GameTitle 8 0 ItemPickup 9 -1 ShowMenu 10 -1 Shake 11 13 Fade 12 10 VGUIMenu 13 -1 Rumble 14 3 CloseCaption 15 -1 SendAudio 16 -1 RawAudio 17 -1 VoiceMask 18 25 RequestState 19 0 BarTime 20 -1 Damage 21 -1 RadioText 22 -1 HintText 23 -1 KeyHintText 24 -1 ReloadEffect 25 2 PlayerAnimEvent 26 -1 AmmoDenied 27 2 UpdateRadar 28 -1 KillCam 29 -1 MarkAchievement 30 -1 CallVoteFailed 31 -1 VoteStart 32 -1 VotePass 33 -1 VoteFailed 34 2 VoteSetup 35 -1 SPHapWeapEvent 36 4 HapDmg 37 -1 HapPunch 38 -1 HapSetDrag 39 -1 HapSetConst 40 -1 HapMeleeContact 41 0 PlayerStatsUpdate_DEPRECATED 42 -1 AchievementEvent 43 -1 MatchEndConditions 44 -1 MatchStatsUpdate 45 -1 PlayerStatsUpdate 46 -1 47 user messages in total
Left 4 Dead 2 User Messages
For vote specific user messages see http://wiki.alliedmods.net/Left_4_Voting_2
User Messages: Name Index Size Parameter types SayText2 4 -1 TextMsg 5 -1 HudMsg 6 -1 ResetHUD 7 1 GameTitle 8 0 ItemPickup 9 -1 ShowMenu 10 -1 Shake 11 13 Fade 12 10 VGUIMenu 13 -1 string, bool, string (keyvalues) Rumble 14 3 CloseCaption 15 -1 CloseCaptionDirect 16 -1 SendAudio 17 -1 RawAudio 18 -1 VoiceMask 19 9 RequestState 20 0 BarTime 21 -1 Damage 22 -1 RadioText 23 -1 HintText 24 -1 KeyHintText 25 -1 ReloadEffect 26 4 PlayerAnimEvent 27 -1 AmmoDenied 28 2 UpdateRadar 29 -1 KillCam 30 -1 MarkAchievement 31 -1 Splatter 32 1 MeleeSlashSplatter 33 1 MeleeClubSplatter 34 1 MudSplatter 35 1 SplatterClear 36 0 MessageText 37 -1 TransitionRestore 38 0 Spawn 39 1 CreditsLine 40 -1 CreditsMsg 41 0 JoinLateMsg 42 0 StatsCrawlMsg 43 0 StatsSkipState 44 2 ShowStats 45 -1 BlurFade 46 0 MusicCmd 47 -1 WitchBloodSplatter 48 -1 vec[3] AchievementEvent 49 -1 PZDmgMsg 50 -1 AllPlayersConnectedGameStarting 51 0 VoteRegistered 52 1 DisconnectToLobby 53 0 empty CallVoteFailed 54 1 SteamWeaponStatData 55 -1 CurrentTimescale 56 4 DesiredTimescale 57 16 PZEndGamePanelMsg 58 1 PZEndGamePanelVoteRegisteredMsg 59 1 PZEndGameVoteStatsMsg 60 8 VoteStart 61 -1 VotePass 62 -1 VoteFail 63 1
Team Fortress 2 User Messages
User Messages: Name Index Size Geiger 0 1 Train 1 1 HudText 2 -1 SayText 3 -1 SayText2 4 -1 TextMsg 5 -1 ResetHUD 6 1 GameTitle 7 0 ItemPickup 8 -1 ShowMenu 9 -1 Shake 10 13 Fade 11 10 VGUIMenu 12 -1 Rumble 13 3 CloseCaption 14 -1 SendAudio 15 -1 VoiceMask 16 17 RequestState 17 0 Damage 18 -1 HintText 19 -1 KeyHintText 20 -1 HudMsg 21 -1 AmmoDenied 22 2 AchievementEvent 23 -1 UpdateRadar 24 -1 VoiceSubtitle 25 3 HudNotify 26 2 HudNotifyCustom 27 -1 PlayerStatsUpdate 28 -1 MapStatsUpdate 29 -1 PlayerIgnited 30 3 PlayerIgnitedInv 31 3 HudArenaNotify 32 2 UpdateAchievement 33 -1 TrainingMsg 34 -1 TrainingObjective 35 -1 DamageDodged 36 -1 PlayerJarated 37 2 PlayerExtinguished 38 2 PlayerJaratedFade 39 2 PlayerShieldBlocked 40 2 BreakModel 41 -1 CheapBreakModel 42 -1 BreakModel_Pumpkin 43 -1 BreakModelRocketDud 44 -1 CallVoteFailed 45 -1 VoteStart 46 -1 VotePass 47 -1 VoteFailed 48 2 VoteSetup 49 -1 PlayerBonusPoints 50 3 RDTeamPointsChanged 51 4 SpawnFlyingBird 52 -1 PlayerGodRayEffect 53 -1 PlayerTeleportHomeEffect 54 -1 MVMStatsReset 55 -1 MVMPlayerEvent 56 -1 MVMResetPlayerStats 57 -1 MVMWaveFailed 58 0 MVMAnnouncement 59 2 MVMPlayerUpgradedEvent 60 9 MVMVictory 61 2 MVMWaveChange 62 15 MVMLocalPlayerUpgradesClear 63 1 MVMLocalPlayerUpgradesValue 64 6 MVMResetPlayerWaveSpendingStats 65 1 MVMLocalPlayerWaveSpendingValue 66 12 MVMResetPlayerUpgradeSpending 67 -1 MVMServerKickTimeUpdate 68 1 PlayerLoadoutUpdated 69 -1 PlayerTauntSoundLoopStart 70 -1 PlayerTauntSoundLoopEnd 71 -1 ForcePlayerViewAngles 72 -1 BonusDucks 73 2 EOTLDuckEvent 74 7 PlayerPickupWeapon 75 -1 QuestObjectiveCompleted 76 14 SPHapWeapEvent 77 4 HapDmg 78 -1 HapPunch 79 -1 HapSetDrag 80 -1 HapSetConst 81 -1 HapMeleeContact 82 0
Fade Flags
These may not be correct...
FFADE_IN 0x0001 // Just here so we don't pass 0 into the function FFADE_OUT 0x0002 // Fade out (not in) FFADE_MODULATE 0x0004 // Modulate (don't blend) FFADE_STAYOUT 0x0008 // ignores the duration, stays faded out until new ScreenFade message received FFADE_PURGE 0x0010 // Purges all other fades, replacing them with this one
Fade Function
Example Fade function (be sure to define the Fade Flags!)
This Fades the clients screen to a specified color, and stays until you reset the color to {0,0,0,0}
To modify it to Fade the screen for a certain amount of time, remove the STAYOUT flag, and pass a value to "fade & hold"
PerformFade(target, 500, {0, 128, 255, 51})
PerformFade(client, duration, const color[4]) { new Handle:hFadeClient=StartMessageOne("Fade",client) BfWriteShort(hFadeClient,duration) // FIXED 16 bit, with SCREENFADE_FRACBITS fractional, milliseconds duration BfWriteShort(hFadeClient,0) // FIXED 16 bit, with SCREENFADE_FRACBITS fractional, milliseconds duration until reset (fade & hold) BfWriteShort(hFadeClient,(FFADE_PURGE|FFADE_OUT|FFADE_STAYOUT)) // fade type (in / out) BfWriteByte(hFadeClient,color[0]) // fade red BfWriteByte(hFadeClient,color[1]) // fade green BfWriteByte(hFadeClient,color[2]) // fade blue BfWriteByte(hFadeClient,color[3]) // fade alpha EndMessage() }
HudMsg Function
This does not work in CS:S.
This Draws a text Message to a specified players screen. This is just for educational purposes and there is a much easier way of doing this with native functions here: ShowHudText & SetHudTextParams
PerformHudMsg(client, "This is a Test")
PerformHudMsg(client, const String:szMsg[]) { new Handle:hBf = StartMessageOne("HudMsg", client) BfWriteByte(hBf, 3) //channel BfWriteFloat(hBf, 0.0); // x ( -1 = center ) BfWriteFloat(hBf, -1); // y ( -1 = center ) // second color BfWriteByte(hBf, 0); //r1 BfWriteByte(hBf, 0); //g1 BfWriteByte(hBf, 255); //b1 BfWriteByte(hBf, 255); //a1 // transparent? // init color BfWriteByte(hBf, 255); //r2 BfWriteByte(hBf, 0); //g2 BfWriteByte(hBf, 0); //b2 BfWriteByte(hBf, 255); //a2 BfWriteByte(hBf, 0); //effect (0 is fade in/fade out; 1 is flickery credits; 2 is write out) BfWriteFloat(hBf, 1.0); //fadeinTime (message fade in time - per character in effect 2) BfWriteFloat(hBf, 1.0); //fadeoutTime BfWriteFloat(hBf, 15.0); //holdtime BfWriteFloat(hBf, 5.0); //fxtime (effect type(2) used) BfWriteString(hBf, szMsg); //Message EndMessage(); }
HookUserMessage Fade
Some sample code to hook a UserMessage, In this case Fade. You cannot send other UserMessages inside of a UserMessage Hook. Many simple functions such as PrintToChat call UserMessages.
public OnPluginStart() { HookUserMessage(GetUserMessageId("Fade"),HookFade,true) }
public Action:HookFade(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init) { new duration = BfReadShort(bf) new holdtime = BfReadShort(bf) BfReadShort(bf) //You must read all of the bf values, even If you only want the last value such as this one. new r = BfReadByte(bf) //You do NOT need to store their value though. new g = BfReadByte(bf) new b = BfReadByte(bf) new a = BfReadByte(bf) PrintToServer("Duration: %i, HoldTime: %i, rgba: %i %i %i %i",duration,holdtime,r,g,b,a) }