Difference between revisions of "CTFPlayer Offset List (Team Fortress 2)"

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This comes from the symbol tables, so you'll have to look in the SDK for return types.
 
This comes from the symbol tables, so you'll have to look in the SDK for return types.
  
<b>Last Updated 9 July 2010</b>
+
<b>Last Updated 7 October 2010</b><br>
 
+
<b>Note:</b> The offsets below may be outdated. Use the automated offset list [http://www.sourcemodplugins.org/index.php?page=vtableoffsets&appid=440 here] (by Berni).
 
<pre>
 
<pre>
// Auto reconstructed from vtable block @ 0x00D85580
+
// Auto reconstructed from vtable block @ 0x00DCCF20
 
// from "server.so", by ida_vtables.idc
 
// from "server.so", by ida_vtables.idc
 
0 CTFPlayer::~CTFPlayer()
 
0 CTFPlayer::~CTFPlayer()
Line 224: Line 224:
 
211 CBaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,CBaseEntity *)
 
211 CBaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,CBaseEntity *)
 
212 CBaseFlex::ProcessSceneEvents(void)
 
212 CBaseFlex::ProcessSceneEvents(void)
213 CBaseFlex::ProcessSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *)
+
213 CTFPlayer::ProcessSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *)
 
214 CBaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool)
 
214 CBaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool)
 
215 CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *)
 
215 CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *)
Line 290: Line 290:
 
277 CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*)
 
277 CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*)
 
278 CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo  const&)
 
278 CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo  const&)
279 CBasePlayer::Event_Dying(void)
+
279 CBasePlayer::Event_Dying(CTakeDamageInfo  const&)
280 CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo  const&,Vector  const&)
+
280 CBaseCombatCharacter::Event_Dying(void)
281 CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *)
+
281 CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo  const&,Vector  const&)
282 CBaseCombatCharacter::BecomeRagdollBoogie(CBaseEntity *,Vector  const&,float,int)
+
282 CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *)
283 CBaseCombatCharacter::CheckTraceHullAttack(float,Vector  const&,Vector  const&,int,int,float,bool)
+
283 CBaseCombatCharacter::BecomeRagdollBoogie(CBaseEntity *,Vector  const&,float,int)
284 CBaseCombatCharacter::CheckTraceHullAttack(Vector  const&,Vector  const&,Vector  const&,Vector  const&,int,int,float,bool)
+
284 CBaseCombatCharacter::CheckTraceHullAttack(float,Vector  const&,Vector  const&,int,int,float,bool)
285 CBaseCombatCharacter::PushawayTouch(CBaseEntity *)
+
285 CBaseCombatCharacter::CheckTraceHullAttack(Vector  const&,Vector  const&,Vector  const&,Vector  const&,int,int,float,bool)
286 CBaseCombatCharacter::IRelationType(CBaseEntity *)
+
286 CBaseCombatCharacter::PushawayTouch(CBaseEntity *)
287 CBaseCombatCharacter::IRelationPriority(CBaseEntity *)
+
287 CBaseCombatCharacter::IRelationType(CBaseEntity *)
288 CBasePlayer::IsInAVehicle(void)const
+
288 CBaseCombatCharacter::IRelationPriority(CBaseEntity *)
289 CBasePlayer::GetVehicle(void)
+
289 CBasePlayer::IsInAVehicle(void)const
290 CBasePlayer::GetVehicleEntity(void)
+
290 CBasePlayer::GetVehicle(void)
291 CBaseCombatCharacter::ExitVehicle(void)
+
291 CBasePlayer::GetVehicleEntity(void)
292 CTFPlayer::RemoveAllWeapons(void)
+
292 CBaseCombatCharacter::ExitVehicle(void)
293 CBaseCombatCharacter::CalcWeaponProficiency(CBaseCombatWeapon *)
+
293 CTFPlayer::RemoveAllWeapons(void)
294 CBaseCombatCharacter::GetAttackSpread(CBaseCombatWeapon *,CBaseEntity *)
+
294 CBaseCombatCharacter::CalcWeaponProficiency(CBaseCombatWeapon *)
295 CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon *,CBaseEntity *)
+
295 CBaseCombatCharacter::GetAttackSpread(CBaseCombatWeapon *,CBaseEntity *)
296 CBasePlayer::DoMuzzleFlash(void)
+
296 CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon *,CBaseEntity *)
297 CBaseCombatCharacter::AddEntityRelationship(CBaseEntity *,Disposition_t,int)
+
297 CBasePlayer::DoMuzzleFlash(void)
298 CBaseCombatCharacter::RemoveEntityRelationship(CBaseEntity *)
+
298 CBaseCombatCharacter::AddEntityRelationship(CBaseEntity *,Disposition_t,int)
299 CBaseCombatCharacter::AddClassRelationship(Class_T,Disposition_t,int)
+
299 CBaseCombatCharacter::RemoveEntityRelationship(CBaseEntity *)
300 CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon *,CBaseCombatWeapon *)
+
300 CBaseCombatCharacter::AddClassRelationship(Class_T,Disposition_t,int)
301 CBaseCombatCharacter::GetLastKnownArea(void)const
+
301 CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon *,CBaseCombatWeapon *)
302 CBaseCombatCharacter::IsAreaTraversable(CNavArea  const*)const
+
302 CBaseCombatCharacter::GetLastKnownArea(void)const
303 CBaseCombatCharacter::ClearLastKnownArea(void)
+
303 CBaseCombatCharacter::IsAreaTraversable(CNavArea  const*)const
304 CBaseCombatCharacter::UpdateLastKnownArea(void)
+
304 CBaseCombatCharacter::ClearLastKnownArea(void)
305 CTFPlayer::OnNavAreaChanged(CNavArea *,CNavArea *)
+
305 CBaseCombatCharacter::UpdateLastKnownArea(void)
306 CBaseCombatCharacter::OnNavAreaRemoved(CNavArea *)
+
306 CTFPlayer::OnNavAreaChanged(CNavArea *,CNavArea *)
307 CBaseCombatCharacter::OnPursuedBy(INextBot *)
+
307 CBaseCombatCharacter::OnNavAreaRemoved(CNavArea *)
308 CBasePlayer::NetworkStateChanged_m_iAmmo(void)
+
308 CBaseCombatCharacter::OnPursuedBy(INextBot *)
309 CBasePlayer::NetworkStateChanged_m_iAmmo(void *)
+
309 CBasePlayer::NetworkStateChanged_m_iAmmo(void)
310 CTFPlayer::CreateViewModel(int)
+
310 CBasePlayer::NetworkStateChanged_m_iAmmo(void *)
311 CBasePlayer::SetupVisibility(CBaseEntity *,unsigned char *,int)
+
311 CTFPlayer::CreateViewModel(int)
312 CTFPlayer::WantsLagCompensationOnEntity(CBasePlayer  const*,CUserCmd  const*,CBitVec<2048>  const*)const
+
312 CBasePlayer::SetupVisibility(CBaseEntity *,unsigned char *,int)
313 CBasePlayer::SharedSpawn(void)
+
313 CTFPlayer::WantsLagCompensationOnEntity(CBasePlayer  const*,CUserCmd  const*,CBitVec<2048>  const*)const
314 CTFPlayer::ForceRespawn(void)
+
314 CBasePlayer::SharedSpawn(void)
315 CTFPlayer::InitialSpawn(void)
+
315 CTFPlayer::ForceRespawn(void)
316 CBasePlayer::InitHUD(void)
+
316 CTFPlayer::InitialSpawn(void)
317 CBasePlayer::ShowViewPortPanel(char  const*,bool,KeyValues *)
+
317 CBasePlayer::InitHUD(void)
318 CTFPlayer::PlayerDeathThink(void)
+
318 CBasePlayer::ShowViewPortPanel(char  const*,bool,KeyValues *)
319 CBasePlayer::Jump(void)
+
319 CTFPlayer::PlayerDeathThink(void)
320 CBasePlayer::Duck(void)
+
320 CBasePlayer::Jump(void)
321 CTFPlayer::PreThink(void)
+
321 CBasePlayer::Duck(void)
322 CTFPlayer::PostThink(void)
+
322 CTFPlayer::PreThink(void)
323 CTFPlayer::DamageEffect(float,int)
+
323 CTFPlayer::PostThink(void)
324 CTFPlayer::OnDamagedByExplosion(CTakeDamageInfo  const&)
+
324 CTFPlayer::DamageEffect(float,int)
325 CBasePlayer::ShouldFadeOnDeath(void)
+
325 CTFPlayer::OnDamagedByExplosion(CTakeDamageInfo  const&)
326 CBasePlayer::IsFakeClient(void)const
+
326 CBasePlayer::ShouldFadeOnDeath(void)
327 CBasePlayer::GetPlayerMins(void)const
+
327 CBasePlayer::IsFakeClient(void)const
328 CBasePlayer::GetPlayerMaxs(void)const
+
328 CBasePlayer::GetPlayerMins(void)const
329 CBasePlayer::CalcRoll(QAngle  const&,Vector  const&,float,float)
+
329 CBasePlayer::GetPlayerMaxs(void)const
330 CBasePlayer::PackDeadPlayerItems(void)
+
330 CBasePlayer::CalcRoll(QAngle  const&,Vector  const&,float,float)
331 CTFPlayer::RemoveAllItems(bool)
+
331 CBasePlayer::PackDeadPlayerItems(void)
332 CBasePlayer::Weapon_SetLast(CBaseCombatWeapon *)
+
332 CTFPlayer::RemoveAllItems(bool)
333 CTFPlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *)
+
333 CBasePlayer::Weapon_SetLast(CBaseCombatWeapon *)
334 CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *)
+
334 CTFPlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *)
335 CBasePlayer::OnMyWeaponFired(CBaseCombatWeapon *)
+
335 CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *)
336 CBasePlayer::GetTimeSinceWeaponFired(void)const
+
336 CTFPlayer::OnMyWeaponFired(CBaseCombatWeapon *)
337 CBasePlayer::IsFiringWeapon(void)const
+
337 CBasePlayer::GetTimeSinceWeaponFired(void)const
338 CBasePlayer::UpdateClientData(void)
+
338 CBasePlayer::IsFiringWeapon(void)const
339 CBasePlayer::ExitLadder(void)
+
339 CBasePlayer::UpdateClientData(void)
340 CBasePlayer::GetLadderSurface(Vector  const&)
+
340 CBasePlayer::ExitLadder(void)
341 CBasePlayer::SetFlashlightEnabled(bool)
+
341 CBasePlayer::GetLadderSurface(Vector  const&)
342 CTFPlayer::FlashlightIsOn(void)
+
342 CBasePlayer::SetFlashlightEnabled(bool)
343 CTFPlayer::FlashlightTurnOn(void)
+
343 CTFPlayer::FlashlightIsOn(void)
344 CTFPlayer::FlashlightTurnOff(void)
+
344 CTFPlayer::FlashlightTurnOn(void)
345 CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity *,float *)
+
345 CTFPlayer::FlashlightTurnOff(void)
346 CBasePlayer::UpdateStepSound(surfacedata_t *,Vector  const&,Vector  const&)
+
346 CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity *,float *)
347 CBasePlayer::PlayStepSound(Vector &,surfacedata_t *,float,bool)
+
347 CBasePlayer::UpdateStepSound(surfacedata_t *,Vector  const&,Vector  const&)
348 CTFPlayer::GetStepSoundVelocities(float *,float *)
+
348 CBasePlayer::PlayStepSound(Vector &,surfacedata_t *,float,bool)
349 CTFPlayer::SetStepSoundTime(stepsoundtimes_t,bool)
+
349 CTFPlayer::GetStepSoundVelocities(float *,float *)
350 CTFPlayer::DeathSound(CTakeDamageInfo  const&)
+
350 CTFPlayer::SetStepSoundTime(stepsoundtimes_t,bool)
351 CTFPlayer::SetAnimation(PLAYER_ANIM)
+
351 CTFPlayer::DeathSound(CTakeDamageInfo  const&)
352 CBasePlayer::ImpulseCommands(void)
+
352 CTFPlayer::SetAnimation(PLAYER_ANIM)
353 CTFPlayer::CheatImpulseCommands(int)
+
353 CBasePlayer::ImpulseCommands(void)
354 CTFPlayer::ClientCommand(CCommand  const&)
+
354 CTFPlayer::CheatImpulseCommands(int)
355 CBasePlayer::StartObserverMode(int)
+
355 CTFPlayer::ClientCommand(CCommand  const&)
356 CBasePlayer::StopObserverMode(void)
+
356 CBasePlayer::StartObserverMode(int)
357 CTFPlayer::ModeWantsSpectatorGUI(int)
+
357 CBasePlayer::StopObserverMode(void)
358 CTFPlayer::SetObserverMode(int)
+
358 CTFPlayer::ModeWantsSpectatorGUI(int)
359 CBasePlayer::GetObserverMode(void)
+
359 CTFPlayer::SetObserverMode(int)
360 CTFPlayer::SetObserverTarget(CBaseEntity *)
+
360 CBasePlayer::GetObserverMode(void)
361 CBasePlayer::ObserverUse(bool)
+
361 CTFPlayer::SetObserverTarget(CBaseEntity *)
362 CBasePlayer::GetObserverTarget(void)
+
362 CBasePlayer::ObserverUse(bool)
363 CTFPlayer::FindNextObserverTarget(bool)
+
363 CBasePlayer::GetObserverTarget(void)
364 CTFPlayer::GetNextObserverSearchStartPoint(bool)
+
364 CTFPlayer::FindNextObserverTarget(bool)
365 CTFPlayer::IsValidObserverTarget(CBaseEntity *)
+
365 CTFPlayer::GetNextObserverSearchStartPoint(bool)
366 CTFPlayer::CheckObserverSettings(void)
+
366 CTFPlayer::IsValidObserverTarget(CBaseEntity *)
367 CBasePlayer::JumptoPosition(Vector  const&,QAngle  const&)
+
367 CTFPlayer::CheckObserverSettings(void)
368 CBasePlayer::ForceObserverMode(int)
+
368 CBasePlayer::JumptoPosition(Vector  const&,QAngle  const&)
369 CBasePlayer::ResetObserverMode(void)
+
369 CBasePlayer::ForceObserverMode(int)
370 CTFPlayer::ValidateCurrentObserverTarget(void)
+
370 CBasePlayer::ResetObserverMode(void)
371 CTFPlayer::AttemptToExitFreezeCam(void)
+
371 CTFPlayer::ValidateCurrentObserverTarget(void)
372 CBasePlayer::StartReplayMode(float,float,int)
+
372 CTFPlayer::AttemptToExitFreezeCam(void)
373 CBasePlayer::StopReplayMode(void)
+
373 CBasePlayer::StartReplayMode(float,float,int)
374 CBasePlayer::GetDelayTicks(void)
+
374 CBasePlayer::StopReplayMode(void)
375 CBasePlayer::GetReplayEntity(void)
+
375 CBasePlayer::GetDelayTicks(void)
376 CBasePlayer::CreateCorpse(void)
+
376 CBasePlayer::GetReplayEntity(void)
377 CTFPlayer::EntSelectSpawnPoint(void)
+
377 CBasePlayer::CreateCorpse(void)
378 CBasePlayer::GetInVehicle(IServerVehicle *,int)
+
378 CTFPlayer::EntSelectSpawnPoint(void)
379 CBasePlayer::LeaveVehicle(Vector  const&,QAngle  const&)
+
379 CBasePlayer::GetInVehicle(IServerVehicle *,int)
380 CBasePlayer::OnVehicleStart(void)
+
380 CBasePlayer::LeaveVehicle(Vector  const&,QAngle  const&)
381 CBasePlayer::OnVehicleEnd(Vector &)
+
381 CBasePlayer::OnVehicleStart(void)
382 CTFPlayer::BumpWeapon(CBaseCombatWeapon *)
+
382 CBasePlayer::OnVehicleEnd(Vector &)
383 CBasePlayer::SelectLastItem(void)
+
383 CTFPlayer::BumpWeapon(CBaseCombatWeapon *)
384 CBasePlayer::SelectItem(char  const*,int)
+
384 CBasePlayer::SelectLastItem(void)
385 CTFPlayer::ItemPostFrame(void)
+
385 CBasePlayer::SelectItem(char  const*,int)
386 CBasePlayer::GiveNamedItem(char  const*,int)
+
386 CTFPlayer::ItemPostFrame(void)
387 CBasePlayer::CheckTrainUpdate(void)
+
387 CBasePlayer::GiveNamedItem(char  const*,int)
388 CBasePlayer::SetPlayerUnderwater(bool)
+
388 CBasePlayer::CheckTrainUpdate(void)
389 CBasePlayer::CanBreatheUnderwater(void)const
+
389 CBasePlayer::SetPlayerUnderwater(bool)
390 CTFPlayer::PlayerUse(void)
+
390 CBasePlayer::CanBreatheUnderwater(void)const
391 CBasePlayer::PlayUseDenySound(void)
+
391 CTFPlayer::PlayerUse(void)
392 CBasePlayer::FindUseEntity(void)
+
392 CBasePlayer::PlayUseDenySound(void)
393 CBasePlayer::IsUseableEntity(CBaseEntity *,unsigned int)
+
393 CBasePlayer::FindUseEntity(void)
394 CBasePlayer::PickupObject(CBaseEntity *,bool)
+
394 CBasePlayer::IsUseableEntity(CBaseEntity *,unsigned int)
395 CBasePlayer::ForceDropOfCarriedPhysObjects(CBaseEntity *)
+
395 CBasePlayer::PickupObject(CBaseEntity *,bool)
396 CBasePlayer::GetHeldObjectMass(IPhysicsObject *)
+
396 CBasePlayer::ForceDropOfCarriedPhysObjects(CBaseEntity *)
397 CBasePlayer::UpdateGeigerCounter(void)
+
397 CBasePlayer::GetHeldObjectMass(IPhysicsObject *)
398 CBasePlayer::GetAutoaimVector(float)
+
398 CBasePlayer::UpdateGeigerCounter(void)
399 CBasePlayer::GetAutoaimVector(float,float)
+
399 CBasePlayer::GetAutoaimVector(float)
400 CBasePlayer::GetAutoaimVector(autoaim_params_t &)
+
400 CBasePlayer::GetAutoaimVector(float,float)
401 CBasePlayer::ShouldAutoaim(void)
+
401 CBasePlayer::GetAutoaimVector(autoaim_params_t &)
402 CBasePlayer::ForceClientDllUpdate(void)
+
402 CBasePlayer::ShouldAutoaim(void)
403 CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool)
+
403 CBasePlayer::ForceClientDllUpdate(void)
404 CBasePlayer::PlayerRunCommand(CUserCmd *,IMoveHelper *)
+
404 CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool)
405 CTFPlayer::ChangeTeam(int,bool,bool)
+
405 CTFPlayer::PlayerRunCommand(CUserCmd *,IMoveHelper *)
406 CTFPlayer::CanHearAndReadChatFrom(CBasePlayer *)
+
406 CTFPlayer::ChangeTeam(int,bool,bool)
407 CBaseMultiplayerPlayer::CanSpeak(void)
+
407 CTFPlayer::CanHearAndReadChatFrom(CBasePlayer *)
408 CBasePlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &)
+
408 CBaseMultiplayerPlayer::CanSpeak(void)
409 CBasePlayer::CheckChatText(char *,int)
+
409 CBasePlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &)
410 CTFPlayer::CreateRagdollEntity(void)
+
410 CBasePlayer::CheckChatText(char *,int)
411 CTFPlayer::ShouldAnnounceAchievement(void)
+
411 CTFPlayer::CreateRagdollEntity(void)
412 CBasePlayer::EquipWearable(CWearableItem *)
+
412 CTFPlayer::ShouldAnnounceAchievement(void)
413 CBasePlayer::RemoveWearable(CWearableItem *)
+
413 CBasePlayer::EquipWearable(CWearableItem *)
414 CBasePlayer::IsFollowingPhysics(void)
+
414 CBasePlayer::RemoveWearable(CWearableItem *)
415 CBasePlayer::InitVCollision(Vector  const&,Vector  const&)
+
415 CBasePlayer::IsFollowingPhysics(void)
416 CBasePlayer::UpdatePhysicsShadowToCurrentPosition(void)
+
416 CBasePlayer::InitVCollision(Vector  const&,Vector  const&)
417 CBasePlayer::Hints(void)
+
417 CBasePlayer::UpdatePhysicsShadowToCurrentPosition(void)
418 CTFPlayer::IsReadyToPlay(void)
+
418 CBasePlayer::Hints(void)
419 CTFPlayer::IsReadyToSpawn(void)
+
419 CTFPlayer::IsReadyToPlay(void)
420 CTFPlayer::ShouldGainInstantSpawn(void)
+
420 CTFPlayer::IsReadyToSpawn(void)
421 CTFPlayer::ResetPerRoundStats(void)
+
421 CTFPlayer::ShouldGainInstantSpawn(void)
422 CTFPlayer::ResetScores(void)
+
422 CTFPlayer::ResetPerRoundStats(void)
423 CBasePlayer::EquipSuit(bool)
+
423 CTFPlayer::ResetScores(void)
424 CBasePlayer::RemoveSuit(void)
+
424 CBasePlayer::EquipSuit(bool)
425 CTFPlayer::CommitSuicide(bool,bool)
+
425 CBasePlayer::RemoveSuit(void)
426 CBasePlayer::CommitSuicide(Vector  const&,bool,bool)
+
426 CBasePlayer::GetPlayerMaxSpeed(void)
427 CBasePlayer::IsBot(void)const
+
427 CTFPlayer::CommitSuicide(bool,bool)
428 CBasePlayer::IsBotOfType(int)const
+
428 CBasePlayer::CommitSuicide(Vector  const&,bool,bool)
429 CBasePlayer::GetBotType(void)const
+
429 CBasePlayer::IsBot(void)const
430 CBaseMultiplayerPlayer::GetExpresser(void)
+
430 CBasePlayer::IsBotOfType(int)const
431 CBasePlayer::SpawnArmorValue(void)const
+
431 CBasePlayer::GetBotType(void)const
432 CBasePlayer::NetworkStateChanged_m_ArmorValue(void)
+
432 CBaseMultiplayerPlayer::GetExpresser(void)
433 CBasePlayer::NetworkStateChanged_m_ArmorValue(void *)
+
433 CBasePlayer::SpawnArmorValue(void)const
434 CBasePlayer::HasHaptics(void)
+
434 CBasePlayer::NetworkStateChanged_m_ArmorValue(void)
435 CBasePlayer::SetHaptics(bool)
+
435 CBasePlayer::NetworkStateChanged_m_ArmorValue(void *)
436 CBasePlayer::PlayerSolidMask(bool)const
+
436 CBasePlayer::HasHaptics(void)
437 CAI_ExpresserHost<CBasePlayer>::NoteSpeaking(float,float)
+
437 CBasePlayer::SetHaptics(bool)
438 CAI_ExpresserHost<CBasePlayer>::Speak(char  const*,char  const*,char *,unsigned int,IRecipientFilter *)
+
438 CBasePlayer::PlayerSolidMask(bool)const
439 CAI_ExpresserHost<CBasePlayer>::PostSpeakDispatchResponse(char  const*,AI_Response *)
+
439 CAI_ExpresserHost<CBasePlayer>::NoteSpeaking(float,float)
440 CBaseMultiplayerPlayer::SpeakIfAllowed(char  const*,char  const*,char *,unsigned int,IRecipientFilter *)
+
440 CAI_ExpresserHost<CBasePlayer>::Speak(char  const*,char  const*,char *,unsigned int,IRecipientFilter *)
441 CTFPlayer::SpeakConceptIfAllowed(int,char  const*,char *,unsigned int,IRecipientFilter *)
+
441 CAI_ExpresserHost<CBasePlayer>::PostSpeakDispatchResponse(char  const*,AI_Response *)
442 CTFPlayer::CanSpeakVoiceCommand(void)
+
442 CBaseMultiplayerPlayer::SpeakIfAllowed(char  const*,char  const*,char *,unsigned int,IRecipientFilter *)
443 CTFPlayer::ShouldShowVoiceSubtitleToEnemy(void)
+
443 CTFPlayer::SpeakConceptIfAllowed(int,char  const*,char *,unsigned int,IRecipientFilter *)
444 CTFPlayer::NoteSpokeVoiceCommand(char  const*)
+
444 CTFPlayer::CanBeAutobalanced(void)
445 CTFPlayer::OnAchievementEarned(int)
+
445 CTFPlayer::CanSpeakVoiceCommand(void)
446 CBaseMultiplayerPlayer::GetMultiplayerExpresser(void)
+
446 CTFPlayer::ShouldShowVoiceSubtitleToEnemy(void)
447 CTFPlayer::CalculateTeamBalanceScore(void)
+
447 CTFPlayer::NoteSpokeVoiceCommand(char  const*)
448 CBaseMultiplayerPlayer::CreateExpresser(void)
+
448 CTFPlayer::OnAchievementEarned(int)
449 CTFPlayer::DetermineAssistForKill(CTakeDamageInfo  const&)
+
449 CBaseMultiplayerPlayer::GetMultiplayerExpresser(void)
450 CTFPlayer::SetNumberofDominations(int)
+
450 CTFPlayer::CalculateTeamBalanceScore(void)
451 CTFPlayer::GetNumberofDominations(void)
+
451 CBaseMultiplayerPlayer::CreateExpresser(void)
452 CTFPlayer::ShouldGib(CTakeDamageInfo  const&,bool)
+
452 CTFPlayer::DetermineAssistForKill(CTakeDamageInfo  const&)
453 CTFPlayer::GetAttributeManager(void)
+
453 CTFPlayer::SetNumberofDominations(int)
454 CTFPlayer::GetAttributeContainer(void)
+
454 CTFPlayer::GetNumberofDominations(void)
455 CTFPlayer::GetAttributeOwner(void)
+
455 CTFPlayer::ShouldGib(CTakeDamageInfo  const&,bool)
456 CTFPlayer::ReapplyProvision(void)
+
456 CTFPlayer::GetAttributeManager(void)
457 CTFPlayer::InventoryUpdated(CPlayerInventory *,EItemRequestResult)
+
457 CTFPlayer::GetAttributeContainer(void)
458 CTFPlayer::SOCacheUnsubscribed(CSteamID  const&)
+
458 CTFPlayer::GetAttributeOwner(void)
459 CTFPlayer::GiveNamedItem(char  const*,int,CScriptCreatedItem *,bool)
+
459 CTFPlayer::ReapplyProvision(void)
460 CTFPlayer::InitClass(void)
+
460 CTFPlayer::InventoryUpdated(CPlayerInventory *,EItemRequestResult)
 +
461 CTFPlayer::SOCacheUnsubscribed(CSteamID  const&)
 +
462 CTFPlayer::GiveNamedItem(char  const*,int,CScriptCreatedItem *,bool)
 +
463 CTFPlayer::InitClass(void)
 
</pre>
 
</pre>

Latest revision as of 23:00, 8 February 2011

Also for use when using virtual offsets.

These are the Linux offsets. Windows offsets are usually 1 less.

The List

This comes from the symbol tables, so you'll have to look in the SDK for return types.

Last Updated 7 October 2010
Note: The offsets below may be outdated. Use the automated offset list here (by Berni).

// Auto reconstructed from vtable block @ 0x00DCCF20
// from "server.so", by ida_vtables.idc
0	CTFPlayer::~CTFPlayer()
1	CTFPlayer::~CTFPlayer()
2	CBaseEntity::SetRefEHandle(CBaseHandle  const&)
3	CBaseEntity::GetRefEHandle(void)const
4	CBaseEntity::GetCollideable(void)
5	CBaseEntity::GetNetworkable(void)
6	CBaseEntity::GetBaseEntity(void)
7	CBaseEntity::GetModelIndex(void)const
8	CBaseEntity::GetModelName(void)const
9	CBaseEntity::SetModelIndex(int)
10	CTFPlayer::GetServerClass(void)
11	CTFPlayer::YouForgotToImplementOrDeclareServerClass(void)
12	CTFPlayer::GetDataDescMap(void)
13	CBaseAnimating::TestCollision(Ray_t  const&,unsigned int,CGameTrace &)
14	CBaseAnimating::TestHitboxes(Ray_t  const&,unsigned int,CGameTrace &)
15	CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)
16	CTFPlayer::ShouldCollide(int,int)const
17	CBaseEntity::SetOwnerEntity(CBaseEntity*)
18	CTFPlayer::ShouldTransmit(CCheckTransmitInfo  const*)
19	CBasePlayer::UpdateTransmitState(void)
20	CBaseCombatCharacter::SetTransmit(CCheckTransmitInfo *,bool)
21	CBasePlayer::GetTracerType(void)
22	CTFPlayer::Spawn(void)
23	CTFPlayer::Precache(void)
24	CBasePlayer::SetModel(char  const*)
25	CBaseMultiplayerPlayer::PostConstructor(char  const*)
26	CBaseEntity::PostClientActive(void)
27	CBaseEntity::ParseMapData(CEntityMapData *)
28	CBaseEntity::KeyValue(char  const*,char  const*)
29	CBaseEntity::KeyValue(char  const*,float)
30	CBaseEntity::KeyValue(char  const*,Vector  const&)
31	CBaseEntity::GetKeyValue(char  const*,char *,int)
32	CBasePlayer::Activate(void)
33	CBaseEntity::SetParent(CBaseEntity*,int)
34	CBasePlayer::ObjectCaps(void)
35	CBaseEntity::AcceptInput(char  const*,CBaseEntity*,CBaseEntity*,variant_t,int)
36	CBaseAnimating::GetInputDispatchEffectPosition(char  const*,Vector &,QAngle &)
37	CBasePlayer::DrawDebugGeometryOverlays(void)
38	CTFPlayer::DrawDebugTextOverlays(void)
39	CBasePlayer::Save(ISave &)
40	CBasePlayer::Restore(IRestore &)
41	CBasePlayer::ShouldSavePhysics(void)
42	CBaseEntity::OnSave(IEntitySaveUtils *)
43	CBasePlayer::OnRestore(void)
44	CBasePlayer::RequiredEdictIndex(void)
45	CBaseEntity::MoveDone(void)
46	CBaseEntity::Think(void)
47	CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void)
48	CBasePlayer::NetworkStateChanged_m_nNextThinkTick(void *)
49	CBaseAnimating::GetBaseAnimating(void)
50	CTFPlayer::GetResponseSystem(void)
51	CAI_ExpresserHost<CBasePlayer>::DispatchResponse(char  const*)
52	CBasePlayer::Classify(void)
53	CBaseEntity::DeathNotice(CBaseEntity*)
54	CBaseEntity::ShouldAttractAutoAim(CBaseEntity*)
55	CBaseEntity::GetAutoAimRadius(void)
56	CBaseEntity::GetAutoAimCenter(void)
57	CBaseEntity::GetBeamTraceFilter(void)
58	CBaseEntity::PassesDamageFilter(CTakeDamageInfo  const&)
59	CTFPlayer::TraceAttack(CTakeDamageInfo  const&,Vector  const&,CGameTrace *)
60	CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*)
61	CTFPlayer::OnTakeDamage(CTakeDamageInfo  const&)
62	CBaseEntity::AdjustDamageDirection(CTakeDamageInfo  const&,Vector &,CBaseEntity*)
63	CTFPlayer::TakeHealth(float,int)
64	CBaseEntity::IsAlive(void)
65	CTFPlayer::Event_Killed(CTakeDamageInfo  const&)
66	CTFPlayer::Event_KilledOther(CBaseEntity *,CTakeDamageInfo  const&)
67	CBaseCombatCharacter::BloodColor(void)
68	CBaseEntity::IsTriggered(CBaseEntity*)
69	CBaseEntity::IsNPC(void)const
70	CBaseCombatCharacter::MyCombatCharacterPointer(void)
71	CBaseEntity::MyNextBotPointer(void)
72	CBaseEntity::GetDelay(void)
73	CBaseEntity::IsMoving(void)
74	CBaseEntity::DamageDecal(int,int)
75	CBaseEntity::DecalTrace(CGameTrace *,char  const*)
76	CBaseEntity::ImpactTrace(CGameTrace *,int,char *)
77	CBaseEntity::OnControls(CBaseEntity*)
78	CBaseEntity::HasTarget(string_t)
79	CBasePlayer::IsPlayer(void)const
80	CBasePlayer::IsNetClient(void)const
81	CBaseEntity::IsTemplate(void)
82	CBaseEntity::IsBaseObject(void)const
83	CBaseEntity::IsBaseTrain(void)const
84	CBaseEntity::IsBaseCombatWeapon(void)const
85	CBaseEntity::IsWearable(void)const
86	CBaseEntity::MyCombatWeaponPointer(void)
87	CBaseEntity::GetServerVehicle(void)
88	CBaseEntity::IsViewable(void)
89	CTFPlayer::ChangeTeam(int)
90	CBaseEntity::OnEntityEvent(EntityEvent_t,void *)
91	CBaseEntity::CanStandOn(CBaseEntity*)const
92	CBaseEntity::CanStandOn(edict_t *)const
93	CBaseEntity::GetEnemy(void)
94	CBaseEntity::GetEnemy(void)const
95	CBaseEntity::Use(CBaseEntity*,CBaseEntity*,USE_TYPE,float)
96	CBaseEntity::StartTouch(CBaseEntity*)
97	CTFPlayer::Touch(CBaseEntity *)
98	CBaseEntity::EndTouch(CBaseEntity*)
99	CBaseEntity::StartBlocked(CBaseEntity*)
100	CBaseEntity::Blocked(CBaseEntity*)
101	CBaseEntity::EndBlocked(void)
102	CBasePlayer::PhysicsSimulate(void)
103	CTFPlayer::UpdateOnRemove(void)
104	CBaseEntity::StopLoopingSounds(void)
105	CBaseEntity::SUB_AllowedToFade(void)
106	CBaseFlex::Teleport(Vector  const*,QAngle  const*,Vector  const*)
107	CBaseEntity::NotifySystemEvent(CBaseEntity*,notify_system_event_t,notify_system_event_params_t  const&)
108	CBasePlayer::MakeTracer(Vector  const&,CGameTrace  const&,int)
109	CBaseEntity::GetTracerAttachment(void)
110	CBaseEntity::FireBullets(FireBulletsInfo_t  const&)
111	CBasePlayer::DoImpactEffect(CGameTrace &,int)
112	CBaseEntity::ModifyFireBulletsDamage(CTakeDamageInfo *)
113	CBaseEntity::Respawn(void)
114	CBaseEntity::IsLockedByMaster(void)
115	CTFPlayer::GetMaxHealth(void)const
116	CTFPlayer::ModifyOrAppendCriteria(AI_CriteriaSet &)
117	CBaseEntity::NetworkStateChanged_m_iMaxHealth(void)
118	CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *)
119	CBasePlayer::NetworkStateChanged_m_iHealth(void)
120	CBasePlayer::NetworkStateChanged_m_iHealth(void *)
121	CBasePlayer::NetworkStateChanged_m_lifeState(void)
122	CBasePlayer::NetworkStateChanged_m_lifeState(void *)
123	CBaseEntity::NetworkStateChanged_m_takedamage(void)
124	CBaseEntity::NetworkStateChanged_m_takedamage(void *)
125	CBaseEntity::GetDamageType(void)const
126	CBaseEntity::GetDamage(void)
127	CBaseEntity::SetDamage(float)
128	CBasePlayer::EyePosition(void)
129	CBasePlayer::EyeAngles(void)
130	CBasePlayer::LocalEyeAngles(void)
131	CBaseEntity::EarPosition(void)
132	CBasePlayer::BodyTarget(Vector  const&,bool)
133	CBaseEntity::HeadTarget(Vector  const&)
134	CBaseEntity::GetVectors(Vector *,Vector *,Vector *)const
135	CBaseEntity::GetViewOffset(void)const
136	CBaseEntity::SetViewOffset(Vector  const&)
137	CBasePlayer::GetSmoothedVelocity(void)
138	CBaseAnimating::GetVelocity(Vector *,Vector *)
139	CBaseCombatCharacter::FVisible(CBaseEntity *,int,CBaseEntity **)
140	CBaseCombatCharacter::FVisible(Vector  const&,int,CBaseEntity **)
141	CBaseEntity::CanBeSeenBy(CAI_BaseNPC *)
142	CBaseEntity::GetAttackDamageScale(CBaseEntity*)
143	CBaseEntity::GetReceivedDamageScale(CBaseEntity*)
144	CBaseEntity::GetGroundVelocityToApply(Vector &)
145	CBaseEntity::PhysicsSplash(Vector  const&,Vector  const&,float,float)
146	CBaseEntity::Splash(void)
147	CBaseEntity::WorldSpaceCenter(void)const
148	CBaseEntity::GetSoundEmissionOrigin(void)const
149	CTFPlayer::IsDeflectable(void)
150	CBaseEntity::Deflected(CBaseEntity*,Vector &)
151	CBaseEntity::CreateVPhysics(void)
152	CBaseEntity::ForceVPhysicsCollide(CBaseEntity*)
153	CBasePlayer::VPhysicsDestroyObject(void)
154	CBasePlayer::VPhysicsUpdate(IPhysicsObject *)
155	CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo  const&)
156	CBaseCombatCharacter::VPhysicsShadowCollision(int,gamevcollisionevent_t *)
157	CBasePlayer::VPhysicsShadowUpdate(IPhysicsObject *)
158	CBasePlayer::VPhysicsCollision(int,gamevcollisionevent_t *)
159	CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int)
160	CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float)
161	CBaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int)
162	CBaseEntity::VPhysicsIsFlesh(void)
163	CBaseEntity::HasPhysicsAttacker(float)
164	CBasePlayer::PhysicsSolidMaskForEntity(void)const
165	CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &,Vector &)
166	CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)
167	CBaseAnimating::GetStepOrigin(void)const
168	CBaseAnimating::GetStepAngles(void)const
169	CBaseEntity::ShouldDrawWaterImpacts(void)
170	CBasePlayer::NetworkStateChanged_m_fFlags(void)
171	CBasePlayer::NetworkStateChanged_m_fFlags(void *)
172	CBasePlayer::NetworkStateChanged_m_nWaterLevel(void)
173	CBasePlayer::NetworkStateChanged_m_nWaterLevel(void *)
174	CBasePlayer::NetworkStateChanged_m_hGroundEntity(void)
175	CBasePlayer::NetworkStateChanged_m_hGroundEntity(void *)
176	CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void)
177	CBasePlayer::NetworkStateChanged_m_vecBaseVelocity(void *)
178	CBasePlayer::NetworkStateChanged_m_flFriction(void)
179	CBasePlayer::NetworkStateChanged_m_flFriction(void *)
180	CBasePlayer::NetworkStateChanged_m_vecVelocity(void)
181	CBasePlayer::NetworkStateChanged_m_vecVelocity(void *)
182	CBasePlayer::NetworkStateChanged_m_vecViewOffset(void)
183	CBasePlayer::NetworkStateChanged_m_vecViewOffset(void *)
184	CBaseAnimating::GetIdealSpeed(void)const
185	CBaseAnimating::GetIdealAccel(void)const
186	CBaseAnimatingOverlay::StudioFrameAdvance(void)
187	CBaseAnimating::IsActivityFinished(void)
188	CBaseAnimating::GetSequenceGroundSpeed(CStudioHdr *,int)
189	CBaseAnimating::ClampRagdollForce(Vector  const&,Vector*)
190	CBaseAnimating::BecomeRagdollOnClient(Vector  const&)
191	CBaseAnimating::IsRagdoll(void)
192	CBaseAnimating::CanBecomeRagdoll(void)
193	CBaseAnimatingOverlay::GetSkeleton(CStudioHdr *,Vector *,Quaternion *,int)
194	CBaseAnimating::GetBoneTransform(int,matrix3x4_t &)
195	CBaseAnimating::SetupBones(matrix3x4_t *,int)
196	CBaseAnimating::CalculateIKLocks(float)
197	CBaseAnimatingOverlay::DispatchAnimEvents(CBaseAnimating *)
198	CBasePlayer::HandleAnimEvent(animevent_t *)
199	CBaseAnimating::PopulatePoseParameters(void)
200	CBaseAnimating::GetAttachment(int,matrix3x4_t &)
201	CBaseAnimating::InitBoneControllers(void)
202	CBaseAnimating::GetGroundSpeedVelocity(void)
203	CBaseAnimating::Ignite(float,bool,float,bool)
204	CBaseAnimating::IgniteLifetime(float)
205	CBaseAnimating::IgniteNumHitboxFires(int)
206	CBaseAnimating::IgniteHitboxFireScale(float)
207	CBaseAnimating::Extinguish(void)
208	CBaseCombatCharacter::SetLightingOriginRelative(CBaseEntity *)
209	CBaseAnimating::SetLightingOrigin(CBaseEntity *)
210	CBaseFlex::SetViewtarget(Vector  const&)
211	CBaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,CBaseEntity *)
212	CBaseFlex::ProcessSceneEvents(void)
213	CTFPlayer::ProcessSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *)
214	CBaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool)
215	CBaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *)
216	CTFPlayer::PlayScene(char  const*,float,AI_Response *,IRecipientFilter *)
217	CBaseFlex::PlayAutoGeneratedSoundScene(char  const*)
218	CBasePlayer::GetPhysicsImpactDamageTable(void)
219	CBaseCombatCharacter::FInViewCone(CBaseEntity *)
220	CBaseCombatCharacter::FInViewCone(Vector  const&)
221	CBaseCombatCharacter::FInAimCone(CBaseEntity *)
222	CBaseCombatCharacter::FInAimCone(Vector  const&)
223	CBaseCombatCharacter::ShouldShootMissTarget(CBaseCombatCharacter*)
224	CBaseCombatCharacter::FindMissTarget(void)
225	CBaseCombatCharacter::HandleInteraction(int,void *,CBaseCombatCharacter*)
226	CBasePlayer::BodyAngles(void)
227	CBaseCombatCharacter::BodyDirection2D(void)
228	CBaseCombatCharacter::BodyDirection3D(void)
229	CBaseCombatCharacter::HeadDirection2D(void)
230	CBaseCombatCharacter::HeadDirection3D(void)
231	CBaseCombatCharacter::EyeDirection2D(void)
232	CBaseCombatCharacter::EyeDirection3D(void)
233	CBaseCombatCharacter::IsHiddenByFog(Vector  const&)const
234	CBaseCombatCharacter::IsHiddenByFog(CBaseEntity *)const
235	CBaseCombatCharacter::IsHiddenByFog(float)const
236	CBaseCombatCharacter::GetFogObscuredRatio(Vector  const&)const
237	CBaseCombatCharacter::GetFogObscuredRatio(CBaseEntity *)const
238	CBaseCombatCharacter::GetFogObscuredRatio(float)const
239	CBaseCombatCharacter::IsLookingTowards(CBaseEntity  const*,float)const
240	CBaseCombatCharacter::IsLookingTowards(Vector  const&,float)const
241	CBaseCombatCharacter::IsInFieldOfView(CBaseEntity *)const
242	CBaseCombatCharacter::IsInFieldOfView(Vector  const&)const
243	CBaseCombatCharacter::IsLineOfSightClear(CBaseEntity *,CBaseCombatCharacter::LineOfSightCheckType)const
244	CBaseCombatCharacter::IsLineOfSightClear(Vector  const&,CBaseCombatCharacter::LineOfSightCheckType,CBaseEntity *)const
245	CTFPlayer::GiveAmmo(int,int,bool)
246	CBaseCombatCharacter::NPC_TranslateActivity(Activity)
247	CBaseCombatCharacter::Weapon_TranslateActivity(Activity,bool *)
248	CTFPlayer::Weapon_FrameUpdate(void)
249	CTFPlayer::Weapon_HandleAnimEvent(animevent_t *)
250	CBasePlayer::Weapon_CanUse(CBaseCombatWeapon *)
251	CBasePlayer::Weapon_Equip(CBaseCombatWeapon *)
252	CBaseCombatCharacter::Weapon_EquipAmmoOnly(CBaseCombatWeapon *)
253	CTFPlayer::Weapon_Drop(CBaseCombatWeapon *,Vector  const*,Vector  const*)
254	CTFPlayer::Weapon_Switch(CBaseCombatWeapon *,int)
255	CBasePlayer::Weapon_ShootPosition(void)
256	CTFPlayer::Weapon_CanSwitchTo(CBaseCombatWeapon *)
257	CBaseCombatCharacter::Weapon_SlotOccupied(CBaseCombatWeapon *)
258	CBaseCombatCharacter::Weapon_GetSlot(int)const
259	CBaseCombatCharacter::AddPlayerItem(CBaseCombatWeapon *)
260	CBasePlayer::RemovePlayerItem(CBaseCombatWeapon *)
261	CBaseCombatCharacter::CanBecomeServerRagdoll(void)
262	CTFPlayer::OnTakeDamage_Alive(CTakeDamageInfo  const&)
263	CBaseCombatCharacter::OnTakeDamage_Dying(CTakeDamageInfo  const&)
264	CBaseCombatCharacter::OnTakeDamage_Dead(CTakeDamageInfo  const&)
265	CBaseCombatCharacter::GetAliveDuration(void)const
266	CBaseCombatCharacter::OnFriendDamaged(CBaseCombatCharacter*,CBaseEntity *)
267	CBaseCombatCharacter::NotifyFriendsOfDamage(CBaseEntity *)
268	CBaseCombatCharacter::HasEverBeenInjured(int)const
269	CBaseCombatCharacter::GetTimeSinceLastInjury(int)const
270	CBaseCombatCharacter::OnPlayerKilledOther(CBaseEntity *,CTakeDamageInfo  const&)
271	CBaseCombatCharacter::GetDeathActivity(void)
272	CBaseCombatCharacter::CorpseGib(CTakeDamageInfo  const&)
273	CBaseCombatCharacter::CorpseFade(void)
274	CBaseCombatCharacter::HasHumanGibs(void)
275	CBaseCombatCharacter::HasAlienGibs(void)
276	CBaseCombatCharacter::ShouldGib(CTakeDamageInfo  const&)
277	CBaseCombatCharacter::OnKilledNPC(CBaseCombatCharacter*)
278	CBaseCombatCharacter::Event_Gibbed(CTakeDamageInfo  const&)
279	CBasePlayer::Event_Dying(CTakeDamageInfo  const&)
280	CBaseCombatCharacter::Event_Dying(void)
281	CBaseCombatCharacter::BecomeRagdoll(CTakeDamageInfo  const&,Vector  const&)
282	CBaseCombatCharacter::FixupBurningServerRagdoll(CBaseEntity *)
283	CBaseCombatCharacter::BecomeRagdollBoogie(CBaseEntity *,Vector  const&,float,int)
284	CBaseCombatCharacter::CheckTraceHullAttack(float,Vector  const&,Vector  const&,int,int,float,bool)
285	CBaseCombatCharacter::CheckTraceHullAttack(Vector  const&,Vector  const&,Vector  const&,Vector  const&,int,int,float,bool)
286	CBaseCombatCharacter::PushawayTouch(CBaseEntity *)
287	CBaseCombatCharacter::IRelationType(CBaseEntity *)
288	CBaseCombatCharacter::IRelationPriority(CBaseEntity *)
289	CBasePlayer::IsInAVehicle(void)const
290	CBasePlayer::GetVehicle(void)
291	CBasePlayer::GetVehicleEntity(void)
292	CBaseCombatCharacter::ExitVehicle(void)
293	CTFPlayer::RemoveAllWeapons(void)
294	CBaseCombatCharacter::CalcWeaponProficiency(CBaseCombatWeapon *)
295	CBaseCombatCharacter::GetAttackSpread(CBaseCombatWeapon *,CBaseEntity *)
296	CBaseCombatCharacter::GetSpreadBias(CBaseCombatWeapon *,CBaseEntity *)
297	CBasePlayer::DoMuzzleFlash(void)
298	CBaseCombatCharacter::AddEntityRelationship(CBaseEntity *,Disposition_t,int)
299	CBaseCombatCharacter::RemoveEntityRelationship(CBaseEntity *)
300	CBaseCombatCharacter::AddClassRelationship(Class_T,Disposition_t,int)
301	CBaseCombatCharacter::OnChangeActiveWeapon(CBaseCombatWeapon *,CBaseCombatWeapon *)
302	CBaseCombatCharacter::GetLastKnownArea(void)const
303	CBaseCombatCharacter::IsAreaTraversable(CNavArea  const*)const
304	CBaseCombatCharacter::ClearLastKnownArea(void)
305	CBaseCombatCharacter::UpdateLastKnownArea(void)
306	CTFPlayer::OnNavAreaChanged(CNavArea *,CNavArea *)
307	CBaseCombatCharacter::OnNavAreaRemoved(CNavArea *)
308	CBaseCombatCharacter::OnPursuedBy(INextBot *)
309	CBasePlayer::NetworkStateChanged_m_iAmmo(void)
310	CBasePlayer::NetworkStateChanged_m_iAmmo(void *)
311	CTFPlayer::CreateViewModel(int)
312	CBasePlayer::SetupVisibility(CBaseEntity *,unsigned char *,int)
313	CTFPlayer::WantsLagCompensationOnEntity(CBasePlayer  const*,CUserCmd  const*,CBitVec<2048>  const*)const
314	CBasePlayer::SharedSpawn(void)
315	CTFPlayer::ForceRespawn(void)
316	CTFPlayer::InitialSpawn(void)
317	CBasePlayer::InitHUD(void)
318	CBasePlayer::ShowViewPortPanel(char  const*,bool,KeyValues *)
319	CTFPlayer::PlayerDeathThink(void)
320	CBasePlayer::Jump(void)
321	CBasePlayer::Duck(void)
322	CTFPlayer::PreThink(void)
323	CTFPlayer::PostThink(void)
324	CTFPlayer::DamageEffect(float,int)
325	CTFPlayer::OnDamagedByExplosion(CTakeDamageInfo  const&)
326	CBasePlayer::ShouldFadeOnDeath(void)
327	CBasePlayer::IsFakeClient(void)const
328	CBasePlayer::GetPlayerMins(void)const
329	CBasePlayer::GetPlayerMaxs(void)const
330	CBasePlayer::CalcRoll(QAngle  const&,Vector  const&,float,float)
331	CBasePlayer::PackDeadPlayerItems(void)
332	CTFPlayer::RemoveAllItems(bool)
333	CBasePlayer::Weapon_SetLast(CBaseCombatWeapon *)
334	CTFPlayer::Weapon_ShouldSetLast(CBaseCombatWeapon *,CBaseCombatWeapon *)
335	CBasePlayer::Weapon_ShouldSelectItem(CBaseCombatWeapon *)
336	CTFPlayer::OnMyWeaponFired(CBaseCombatWeapon *)
337	CBasePlayer::GetTimeSinceWeaponFired(void)const
338	CBasePlayer::IsFiringWeapon(void)const
339	CBasePlayer::UpdateClientData(void)
340	CBasePlayer::ExitLadder(void)
341	CBasePlayer::GetLadderSurface(Vector  const&)
342	CBasePlayer::SetFlashlightEnabled(bool)
343	CTFPlayer::FlashlightIsOn(void)
344	CTFPlayer::FlashlightTurnOn(void)
345	CTFPlayer::FlashlightTurnOff(void)
346	CBasePlayer::IsIlluminatedByFlashlight(CBaseEntity *,float *)
347	CBasePlayer::UpdateStepSound(surfacedata_t *,Vector  const&,Vector  const&)
348	CBasePlayer::PlayStepSound(Vector &,surfacedata_t *,float,bool)
349	CTFPlayer::GetStepSoundVelocities(float *,float *)
350	CTFPlayer::SetStepSoundTime(stepsoundtimes_t,bool)
351	CTFPlayer::DeathSound(CTakeDamageInfo  const&)
352	CTFPlayer::SetAnimation(PLAYER_ANIM)
353	CBasePlayer::ImpulseCommands(void)
354	CTFPlayer::CheatImpulseCommands(int)
355	CTFPlayer::ClientCommand(CCommand  const&)
356	CBasePlayer::StartObserverMode(int)
357	CBasePlayer::StopObserverMode(void)
358	CTFPlayer::ModeWantsSpectatorGUI(int)
359	CTFPlayer::SetObserverMode(int)
360	CBasePlayer::GetObserverMode(void)
361	CTFPlayer::SetObserverTarget(CBaseEntity *)
362	CBasePlayer::ObserverUse(bool)
363	CBasePlayer::GetObserverTarget(void)
364	CTFPlayer::FindNextObserverTarget(bool)
365	CTFPlayer::GetNextObserverSearchStartPoint(bool)
366	CTFPlayer::IsValidObserverTarget(CBaseEntity *)
367	CTFPlayer::CheckObserverSettings(void)
368	CBasePlayer::JumptoPosition(Vector  const&,QAngle  const&)
369	CBasePlayer::ForceObserverMode(int)
370	CBasePlayer::ResetObserverMode(void)
371	CTFPlayer::ValidateCurrentObserverTarget(void)
372	CTFPlayer::AttemptToExitFreezeCam(void)
373	CBasePlayer::StartReplayMode(float,float,int)
374	CBasePlayer::StopReplayMode(void)
375	CBasePlayer::GetDelayTicks(void)
376	CBasePlayer::GetReplayEntity(void)
377	CBasePlayer::CreateCorpse(void)
378	CTFPlayer::EntSelectSpawnPoint(void)
379	CBasePlayer::GetInVehicle(IServerVehicle *,int)
380	CBasePlayer::LeaveVehicle(Vector  const&,QAngle  const&)
381	CBasePlayer::OnVehicleStart(void)
382	CBasePlayer::OnVehicleEnd(Vector &)
383	CTFPlayer::BumpWeapon(CBaseCombatWeapon *)
384	CBasePlayer::SelectLastItem(void)
385	CBasePlayer::SelectItem(char  const*,int)
386	CTFPlayer::ItemPostFrame(void)
387	CBasePlayer::GiveNamedItem(char  const*,int)
388	CBasePlayer::CheckTrainUpdate(void)
389	CBasePlayer::SetPlayerUnderwater(bool)
390	CBasePlayer::CanBreatheUnderwater(void)const
391	CTFPlayer::PlayerUse(void)
392	CBasePlayer::PlayUseDenySound(void)
393	CBasePlayer::FindUseEntity(void)
394	CBasePlayer::IsUseableEntity(CBaseEntity *,unsigned int)
395	CBasePlayer::PickupObject(CBaseEntity *,bool)
396	CBasePlayer::ForceDropOfCarriedPhysObjects(CBaseEntity *)
397	CBasePlayer::GetHeldObjectMass(IPhysicsObject *)
398	CBasePlayer::UpdateGeigerCounter(void)
399	CBasePlayer::GetAutoaimVector(float)
400	CBasePlayer::GetAutoaimVector(float,float)
401	CBasePlayer::GetAutoaimVector(autoaim_params_t &)
402	CBasePlayer::ShouldAutoaim(void)
403	CBasePlayer::ForceClientDllUpdate(void)
404	CBasePlayer::ProcessUsercmds(CUserCmd *,int,int,int,bool)
405	CTFPlayer::PlayerRunCommand(CUserCmd *,IMoveHelper *)
406	CTFPlayer::ChangeTeam(int,bool,bool)
407	CTFPlayer::CanHearAndReadChatFrom(CBasePlayer *)
408	CBaseMultiplayerPlayer::CanSpeak(void)
409	CBasePlayer::ModifyOrAppendPlayerCriteria(AI_CriteriaSet &)
410	CBasePlayer::CheckChatText(char *,int)
411	CTFPlayer::CreateRagdollEntity(void)
412	CTFPlayer::ShouldAnnounceAchievement(void)
413	CBasePlayer::EquipWearable(CWearableItem *)
414	CBasePlayer::RemoveWearable(CWearableItem *)
415	CBasePlayer::IsFollowingPhysics(void)
416	CBasePlayer::InitVCollision(Vector  const&,Vector  const&)
417	CBasePlayer::UpdatePhysicsShadowToCurrentPosition(void)
418	CBasePlayer::Hints(void)
419	CTFPlayer::IsReadyToPlay(void)
420	CTFPlayer::IsReadyToSpawn(void)
421	CTFPlayer::ShouldGainInstantSpawn(void)
422	CTFPlayer::ResetPerRoundStats(void)
423	CTFPlayer::ResetScores(void)
424	CBasePlayer::EquipSuit(bool)
425	CBasePlayer::RemoveSuit(void)
426	CBasePlayer::GetPlayerMaxSpeed(void)
427	CTFPlayer::CommitSuicide(bool,bool)
428	CBasePlayer::CommitSuicide(Vector  const&,bool,bool)
429	CBasePlayer::IsBot(void)const
430	CBasePlayer::IsBotOfType(int)const
431	CBasePlayer::GetBotType(void)const
432	CBaseMultiplayerPlayer::GetExpresser(void)
433	CBasePlayer::SpawnArmorValue(void)const
434	CBasePlayer::NetworkStateChanged_m_ArmorValue(void)
435	CBasePlayer::NetworkStateChanged_m_ArmorValue(void *)
436	CBasePlayer::HasHaptics(void)
437	CBasePlayer::SetHaptics(bool)
438	CBasePlayer::PlayerSolidMask(bool)const
439	CAI_ExpresserHost<CBasePlayer>::NoteSpeaking(float,float)
440	CAI_ExpresserHost<CBasePlayer>::Speak(char  const*,char  const*,char *,unsigned int,IRecipientFilter *)
441	CAI_ExpresserHost<CBasePlayer>::PostSpeakDispatchResponse(char  const*,AI_Response *)
442	CBaseMultiplayerPlayer::SpeakIfAllowed(char  const*,char  const*,char *,unsigned int,IRecipientFilter *)
443	CTFPlayer::SpeakConceptIfAllowed(int,char  const*,char *,unsigned int,IRecipientFilter *)
444	CTFPlayer::CanBeAutobalanced(void)
445	CTFPlayer::CanSpeakVoiceCommand(void)
446	CTFPlayer::ShouldShowVoiceSubtitleToEnemy(void)
447	CTFPlayer::NoteSpokeVoiceCommand(char  const*)
448	CTFPlayer::OnAchievementEarned(int)
449	CBaseMultiplayerPlayer::GetMultiplayerExpresser(void)
450	CTFPlayer::CalculateTeamBalanceScore(void)
451	CBaseMultiplayerPlayer::CreateExpresser(void)
452	CTFPlayer::DetermineAssistForKill(CTakeDamageInfo  const&)
453	CTFPlayer::SetNumberofDominations(int)
454	CTFPlayer::GetNumberofDominations(void)
455	CTFPlayer::ShouldGib(CTakeDamageInfo  const&,bool)
456	CTFPlayer::GetAttributeManager(void)
457	CTFPlayer::GetAttributeContainer(void)
458	CTFPlayer::GetAttributeOwner(void)
459	CTFPlayer::ReapplyProvision(void)
460	CTFPlayer::InventoryUpdated(CPlayerInventory *,EItemRequestResult)
461	CTFPlayer::SOCacheUnsubscribed(CSteamID  const&)
462	CTFPlayer::GiveNamedItem(char  const*,int,CScriptCreatedItem *,bool)
463	CTFPlayer::InitClass(void)