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− | This is a current list of the weapon entity names for Team Fortress 2.<br>
| + | #REDIRECT [[Team_Fortress_2_Item_Definition_Indexes#Weapons]] |
− | <br>
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− | These are sorted within each Class by Primary, Secondary, and Melee, as well as PDA and PDA2 if applicable.<br>
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− | <br>
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− | Also keep in mind that two or more weapons may have the same name. For example, the Heavy's primary weapons are called "Minigun" and "Natasha" but both are named "tf_weapon_minigun" according to GetClientWeapon().<br>
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− | <br>
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− | '''DemoMan'''<br>
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− | tf_weapon_pipebomblauncher<br>
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− | tf_weapon_grenadelauncher<br>
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− | tf_weapon_bottle<br>
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− | tf_weapon_sword<br>
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− | <br>
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− | '''Engineer'''<br>
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− | tf_weapon_shotgun_primary<br>
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− | tf_weapon_sentry_revenge<br>
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− | tf_weapon_pistol<br>
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− | tf_weapon_laser_pointer<br>
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− | tf_weapon_wrench<br>
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− | tf_weapon_robot_arm<br>
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− | tf_weapon_builder<br>
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− | tf_weapon_objectselection<br>
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− | tf_weapon_pda_engineer_build<br>
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− | tf_weapon_pda_engineer_destroy<br>
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− | <br>
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− | '''Heavy'''<br>
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− | tf_weapon_minigun<br>
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− | tf_weapon_shotgun_hwg<br>
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− | tf_weapon_fists<br>
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− | <br>
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− | '''Medic'''<br>
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− | tf_weapon_syringegun_medic<br>
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− | tf_weapon_medigun<br>
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− | tf_weapon_bonesaw<br>
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− | <br>
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− | '''Pyro'''<br>
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− | tf_weapon_flamethrower<br>
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− | tf_weapon_flaregun<br>
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− | tf_weapon_shotgun_pyro<br>
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− | tf_weapon_fireaxe<br>
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− | <br>
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− | '''Scout'''<br>
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− | tf_weapon_scattergun<br>
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− | tf_weapon_handgun_scout_primary<br>
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− | tf_weapon_pistol_scout<br>
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− | tf_weapon_lunchbox_drink<br>
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− | tf_weapon_jar_milk<br>
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− | tf_weapon_bat<br>
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− | tf_weapon_bat_wood<br>
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− | tf_weapon_bat_fish<br>
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− | <br>
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− | '''Sniper'''<br>
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− | tf_weapon_sniperrifle<br>
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− | tf_weapon_smg<br>
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− | tf_weapon_jar<br>
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− | tf_weapon_club<br>
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− | <br>
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− | '''Soldier'''<br>
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− | tf_weapon_rocketlauncher<br>
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− | tf_weapon_rocketlauncher_directhit<br>
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− | tf_weapon_shotgun_soldier<br>
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− | tf_weapon_buff_item<br>
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− | tf_weapon_shovel<br>
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− | <br>
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− | '''Spy'''<br>
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− | tf_weapon_revolver<br>
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− | tf_weapon_knife<br>
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− | tf_weapon_pda_spy<br>
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− | tf_weapon_invis<br>
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