Difference between revisions of "Counter-Strike: Global Offensive Events"
(→player_connect_full) |
(Update to the last CS:GO version (17 december 2020)) |
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Line 5: | Line 5: | ||
- resource\gameevents.res | - resource\gameevents.res | ||
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- resource\demoimportantevents.res | - resource\demoimportantevents.res | ||
− | |||
- resource\serverevents.res | - resource\serverevents.res | ||
− | |||
- resource\hltvevents.res | - resource\hltvevents.res | ||
− | |||
- resource\replayevents.res | - resource\replayevents.res | ||
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− | |||
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=== player_death === | === player_death === | ||
Line 32: | Line 21: | ||
{{hl2msg|string|weapon_fauxitemid|faux item id of weapon killer used}} | {{hl2msg|string|weapon_fauxitemid|faux item id of weapon killer used}} | ||
{{hl2msg|string|weapon_originalowner_xuid|}} | {{hl2msg|string|weapon_originalowner_xuid|}} | ||
− | {{hl2msg|bool|headshot| | + | {{hl2msg|bool|headshot|signals a headshot}} |
{{hl2msg|short|dominated|did killer dominate victim with this kill}} | {{hl2msg|short|dominated|did killer dominate victim with this kill}} | ||
{{hl2msg|short|revenge|did killer get revenge on victim with this kill}} | {{hl2msg|short|revenge|did killer get revenge on victim with this kill}} | ||
Line 41: | Line 30: | ||
{{hl2msg|bool|thrusmoke|hitscan weapon went through smoke grenade}} | {{hl2msg|bool|thrusmoke|hitscan weapon went through smoke grenade}} | ||
{{hl2msg|bool|attackerblind|attacker was blind from flashbang}} | {{hl2msg|bool|attackerblind|attacker was blind from flashbang}} | ||
+ | {{hl2msg|float|distance|distance to victim in meters}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 55: | Line 45: | ||
{{hl2msg|bool|headshot|signals a headshot}} | {{hl2msg|bool|headshot|signals a headshot}} | ||
{{hl2msg|short|penetrated|number of objects shot penetrated before killing target}} | {{hl2msg|short|penetrated|number of objects shot penetrated before killing target}} | ||
+ | {{hl2msg|bool|noscope|kill happened without a scope, used for death notice icon}} | ||
+ | {{hl2msg|bool|thrusmoke|hitscan weapon went through smoke grenade}} | ||
+ | {{hl2msg|bool|attackerblind|attacker was blind from flashbang}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 300: | Line 293: | ||
{{hl2msg|bool|silent|}} | {{hl2msg|bool|silent|}} | ||
{{hl2msg|long|defindex|}} | {{hl2msg|long|defindex|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === item_pickup_slerp === | ||
+ | {{begin-hl2msg|item_pickup_slerp|string}} | ||
+ | {{hl2msg|short|userid|}} | ||
+ | {{hl2msg|short|index|}} | ||
+ | {{hl2msg|short|behavior|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 407: | Line 407: | ||
{{begin-hl2msg|buymenu_close|string}} | {{begin-hl2msg|buymenu_close|string}} | ||
{{hl2msg|short|userid|}} | {{hl2msg|short|userid|}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 760: | Line 750: | ||
{{hl2msg|short|userid|}} | {{hl2msg|short|userid|}} | ||
{{hl2msg|short|reason|}} | {{hl2msg|short|reason|}} | ||
+ | {{hl2msg|long|value|}} | ||
{{hl2msg|long|musickitmvps|}} | {{hl2msg|long|musickitmvps|}} | ||
{{hl2msg|byte|nomusic|}} | {{hl2msg|byte|nomusic|}} | ||
Line 772: | Line 763: | ||
{{begin-hl2msg|teamplay_round_start|string}} | {{begin-hl2msg|teamplay_round_start|string}} | ||
{{hl2msg|bool|full_reset|is this a full reset of the map}} | {{hl2msg|bool|full_reset|is this a full reset of the map}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === show_survival_respawn_status === | ||
+ | {{begin-hl2msg|show_survival_respawn_status|string}} | ||
+ | {{hl2msg|string|loc_token|}} | ||
+ | {{hl2msg|long|duration|}} | ||
+ | {{hl2msg|short|userid|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 905: | Line 903: | ||
{{begin-hl2msg|tr_player_flashbanged|string}} | {{begin-hl2msg|tr_player_flashbanged|string}} | ||
{{hl2msg|short|userid|user ID of the player banged}} | {{hl2msg|short|userid|user ID of the player banged}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 980: | Line 972: | ||
{{qnotice|a game event, name may be 32 characters long}} | {{qnotice|a game event, name may be 32 characters long}} | ||
{{begin-hl2msg|nextlevel_changed|string}} | {{begin-hl2msg|nextlevel_changed|string}} | ||
− | {{hl2msg|string|nextlevel| | + | {{hl2msg|string|nextlevel|}} |
+ | {{hl2msg|string|mapgroup|}} | ||
{{hl2msg|string|skirmishmode|}} | {{hl2msg|string|skirmishmode|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 1,027: | Line 1,020: | ||
{{hl2msg|short|userid|}} | {{hl2msg|short|userid|}} | ||
{{hl2msg|short|priority|}} | {{hl2msg|short|priority|}} | ||
− | {{hl2msg| | + | {{hl2msg|short|drone_dispatched|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 1,054: | Line 1,047: | ||
{{hl2msg|short|userid|}} | {{hl2msg|short|userid|}} | ||
{{hl2msg|short|paradrop|}} | {{hl2msg|short|paradrop|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === survival_paradrop_spawn === | ||
+ | {{begin-hl2msg|survival_paradrop_spawn|string}} | ||
+ | {{hl2msg|short|entityid|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === survival_paradrop_break === | ||
+ | {{begin-hl2msg|survival_paradrop_break|string}} | ||
+ | {{hl2msg|short|entityid|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 1,061: | Line 1,064: | ||
{{hl2msg|short|cargo|}} | {{hl2msg|short|cargo|}} | ||
{{hl2msg|bool|delivered|}} | {{hl2msg|bool|delivered|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === drone_above_roof === | ||
+ | {{begin-hl2msg|drone_above_roof|string}} | ||
+ | {{hl2msg|short|userid|}} | ||
+ | {{hl2msg|short|cargo|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 1,083: | Line 1,092: | ||
{{begin-hl2msg|snowball_hit_player_face|string}} | {{begin-hl2msg|snowball_hit_player_face|string}} | ||
{{hl2msg|short|userid|player userid}} | {{hl2msg|short|userid|player userid}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === survival_teammate_respawn === | ||
+ | {{begin-hl2msg|survival_teammate_respawn|string}} | ||
+ | {{hl2msg|short|userid|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === survival_no_respawns_warning === | ||
+ | {{begin-hl2msg|survival_no_respawns_warning|string}} | ||
+ | {{hl2msg|short|userid|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === survival_no_respawns_final === | ||
+ | {{begin-hl2msg|survival_no_respawns_final|string}} | ||
+ | {{hl2msg|short|userid|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_ping === | ||
+ | {{begin-hl2msg|player_ping|string}} | ||
+ | {{hl2msg|short|userid|}} | ||
+ | {{hl2msg|short|entityid|}} | ||
+ | {{hl2msg|float|x|}} | ||
+ | {{hl2msg|float|y|}} | ||
+ | {{hl2msg|float|z|}} | ||
+ | {{hl2msg|bool|urgent|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_ping_stop === | ||
+ | {{begin-hl2msg|player_ping_stop|string}} | ||
+ | {{hl2msg|short|entityid|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === guardian_wave_restart === | ||
+ | {{begin-hl2msg|guardian_wave_restart|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} |
Revision as of 08:57, 19 December 2020
- Refer back to Game Events (Source) for more events.
The following events can be found in csgo\pak01_dir.vpk in the file resource\modevents.res.
Other events not listed here can be found in:
- resource\gameevents.res - resource\demoimportantevents.res - resource\serverevents.res - resource\hltvevents.res - resource\replayevents.res
Contents
- 1 player_death
- 2 other_death
- 3 player_hurt
- 4 item_purchase
- 5 bomb_beginplant
- 6 bomb_abortplant
- 7 bomb_planted
- 8 bomb_defused
- 9 bomb_exploded
- 10 bomb_dropped
- 11 bomb_pickup
- 12 defuser_dropped
- 13 defuser_pickup
- 14 announce_phase_end
- 15 cs_intermission
- 16 bomb_begindefuse
- 17 bomb_abortdefuse
- 18 hostage_follows
- 19 hostage_hurt
- 20 hostage_killed
- 21 hostage_rescued
- 22 hostage_stops_following
- 23 hostage_rescued_all
- 24 hostage_call_for_help
- 25 vip_escaped
- 26 vip_killed
- 27 player_radio
- 28 bomb_beep
- 29 weapon_fire
- 30 weapon_fire_on_empty
- 31 grenade_thrown
- 32 weapon_outofammo
- 33 weapon_reload
- 34 weapon_zoom
- 35 silencer_detach
- 36 inspect_weapon
- 37 weapon_zoom_rifle
- 38 player_spawned
- 39 item_pickup
- 40 item_pickup_slerp
- 41 item_pickup_failed
- 42 item_remove
- 43 ammo_pickup
- 44 item_equip
- 45 enter_buyzone
- 46 exit_buyzone
- 47 buytime_ended
- 48 enter_bombzone
- 49 exit_bombzone
- 50 enter_rescue_zone
- 51 exit_rescue_zone
- 52 silencer_off
- 53 silencer_on
- 54 buymenu_open
- 55 buymenu_close
- 56 round_prestart
- 57 round_poststart
- 58 round_start
- 59 round_end
- 60 grenade_bounce
- 61 hegrenade_detonate
- 62 flashbang_detonate
- 63 smokegrenade_detonate
- 64 smokegrenade_expired
- 65 molotov_detonate
- 66 decoy_detonate
- 67 decoy_started
- 68 tagrenade_detonate
- 69 inferno_startburn
- 70 inferno_expire
- 71 inferno_extinguish
- 72 decoy_firing
- 73 bullet_impact
- 74 player_footstep
- 75 player_jump
- 76 player_blind
- 77 player_falldamage
- 78 door_moving
- 79 round_freeze_end
- 80 mb_input_lock_success
- 81 mb_input_lock_cancel
- 82 nav_blocked
- 83 nav_generate
- 84 player_stats_updated
- 85 achievement_info_loaded
- 86 spec_target_updated
- 87 spec_mode_updated
- 88 hltv_changed_mode
- 89 cs_game_disconnected
- 90 cs_win_panel_round
- 91 cs_win_panel_match
- 92 cs_match_end_restart
- 93 cs_pre_restart
- 94 show_freezepanel
- 95 hide_freezepanel
- 96 freezecam_started
- 97 player_avenged_teammate
- 98 achievement_earned
- 99 achievement_earned_local
- 100 item_found
- 101 items_gifted
- 102 repost_xbox_achievements
- 103 match_end_conditions
- 104 round_mvp
- 105 player_decal
- 106 teamplay_round_start
- 107 show_survival_respawn_status
- 108 client_disconnect
- 109 gg_player_levelup
- 110 ggtr_player_levelup
- 111 assassination_target_killed
- 112 ggprogressive_player_levelup
- 113 gg_killed_enemy
- 114 gg_final_weapon_achieved
- 115 gg_bonus_grenade_achieved
- 116 switch_team
- 117 gg_leader
- 118 gg_team_leader
- 119 gg_player_impending_upgrade
- 120 write_profile_data
- 121 trial_time_expired
- 122 update_matchmaking_stats
- 123 player_reset_vote
- 124 enable_restart_voting
- 125 sfuievent
- 126 start_vote
- 127 player_given_c4
- 128 player_become_ghost
- 129 gg_reset_round_start_sounds
- 130 tr_player_flashbanged
- 131 tr_mark_complete
- 132 tr_mark_best_time
- 133 tr_exit_hint_trigger
- 134 bot_takeover
- 135 tr_show_finish_msgbox
- 136 tr_show_exit_msgbox
- 137 reset_player_controls
- 138 jointeam_failed
- 139 teamchange_pending
- 140 material_default_complete
- 141 cs_prev_next_spectator
- 142 cs_handle_ime_event
- 143 nextlevel_changed
- 144 seasoncoin_levelup
- 145 tournament_reward
- 146 start_halftime
- 147 ammo_refill
- 148 parachute_pickup
- 149 parachute_deploy
- 150 dronegun_attack
- 151 drone_dispatched
- 152 loot_crate_visible
- 153 loot_crate_opened
- 154 open_crate_instr
- 155 smoke_beacon_paradrop
- 156 survival_paradrop_spawn
- 157 survival_paradrop_break
- 158 drone_cargo_detached
- 159 drone_above_roof
- 160 choppers_incoming_warning
- 161 firstbombs_incoming_warning
- 162 dz_item_interaction
- 163 snowball_hit_player_face
- 164 survival_teammate_respawn
- 165 survival_no_respawns_warning
- 166 survival_no_respawns_final
- 167 player_ping
- 168 player_ping_stop
- 169 guardian_wave_restart
player_death
Note: When a client dies
Name: | player_death | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Structure: |
|
other_death
Note: As far as I know only used for chicken deaths at the moment
Name: | other_death | ||||||||||||||||||||||||||||||||||||
Structure: |
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player_hurt
Name: | player_hurt | ||||||||||||||||||||||||
Structure: |
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item_purchase
Name: | item_purchase | ||||||||||||
Structure: |
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bomb_beginplant
Note: When the bomb is starting to get planted
Name: | bomb_beginplant | ||||||
Structure: |
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bomb_abortplant
Note: When the bomb planter stops planting the bomb
Name: | bomb_abortplant | ||||||
Structure: |
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bomb_planted
Note: When the bomb has been planted
Name: | bomb_planted | ||||||
Structure: |
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bomb_defused
Note: When the bomb has been defused
Name: | bomb_defused | ||||||
Structure: |
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bomb_exploded
Note: When the bomb explodes
Name: | bomb_exploded | ||||||
Structure: |
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bomb_dropped
Note: When the bomb is dropped by a client
Name: | bomb_dropped | ||||||
Structure: |
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bomb_pickup
Note: When the bomb is picked up by a client
Name: | bomb_pickup | |||
Structure: |
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defuser_dropped
Note: When the defuser is dropped by a client
Name: | defuser_dropped | |||
Structure: |
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defuser_pickup
Note: When the defuser is picked up by a client
Name: | defuser_pickup | ||||||
Structure: |
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announce_phase_end
Name: | announce_phase_end | |
Structure: |
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cs_intermission
Name: | cs_intermission | |
Structure: |
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bomb_begindefuse
Note: When the bomb is started to be defused
Name: | bomb_begindefuse | ||||||
Structure: |
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bomb_abortdefuse
Note: When the bomb defusal is stopped
Name: | bomb_abortdefuse | |||
Structure: |
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hostage_follows
Note: When the hostage begins following a client
Name: | hostage_follows | ||||||
Structure: |
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hostage_hurt
Note: When a hostage is damaged
Name: | hostage_hurt | ||||||
Structure: |
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hostage_killed
Note: When a hostage is killed
Name: | hostage_killed | ||||||
Structure: |
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hostage_rescued
Note: When a hostage is rescued
Name: | hostage_rescued | |||||||||
Structure: |
|
hostage_stops_following
Note: When a hostage stops following a client
Name: | hostage_stops_following | ||||||
Structure: |
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hostage_rescued_all
Note: When all the hostages are rescued
Name: | hostage_rescued_all | |
Structure: |
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hostage_call_for_help
Note: When the hostage calls for help
Name: | hostage_call_for_help | |||
Structure: |
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vip_escaped
Note: When the VIP escapes
Name: | vip_escaped | |||
Structure: |
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vip_killed
Note: When the VIP is killed
Name: | vip_killed | ||||||
Structure: |
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player_radio
Note: When the player uses radio commands
Name: | player_radio | ||||||
Structure: |
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bomb_beep
Note: Every time the bomb beep sound happens
Name: | bomb_beep | |||
Structure: |
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weapon_fire
Note: Every time a client fires their weapon
Name: | weapon_fire | |||||||||
Structure: |
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weapon_fire_on_empty
Note: Every time a client fires their weapon and it's empty
Name: | weapon_fire_on_empty | ||||||
Structure: |
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grenade_thrown
Note: Every time a client throws their grenade
Name: | weapon_fire_on_empty | ||||||
Structure: |
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weapon_outofammo
Name: | weapon_outofammo | |||
Structure: |
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weapon_reload
Note: Every time a client reloads their weapon
Name: | weapon_reload | |||
Structure: |
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weapon_zoom
Note: Every time a client zooms a scoped weapon
Name: | weapon_zoom | |||
Structure: |
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silencer_detach
Name: | silencer_detach | |||
Structure: |
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inspect_weapon
Name: | inspect_weapon | |||
Structure: |
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weapon_zoom_rifle
Note: exists for the game instructor to let it know when the player zoomed in with a regular rifle. Different from the above weapon_zoom because we don't use this event to notify bots
Name: | weapon_zoom_rifle | |||
Structure: |
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player_spawned
Name: | player_spawned | ||||||
Structure: |
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item_pickup
Note: Every time an item is picked up (generally weapons)
Name: | item_pickup | ||||||||||||
Structure: |
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item_pickup_slerp
Name: | item_pickup_slerp | |||||||||
Structure: |
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item_pickup_failed
Name: | item_pickup_failed | ||||||||||||
Structure: |
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item_remove
Name: | item_remove | |||||||||
Structure: |
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ammo_pickup
Name: | ammo_pickup | |||||||||
Structure: |
|
item_equip
Name: | item_equip | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Structure: |
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enter_buyzone
Name: | enter_buyzone | ||||||
Structure: |
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exit_buyzone
Name: | exit_buyzone | ||||||
Structure: |
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buytime_ended
Name: | buytime_ended | |
Structure: |
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enter_bombzone
Name: | enter_bombzone | |||||||||
Structure: |
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exit_bombzone
Name: | exit_bombzone | |||||||||
Structure: |
|
enter_rescue_zone
Name: | enter_rescue_zone | |||
Structure: |
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exit_rescue_zone
Name: | exit_rescue_zone | |||
Structure: |
|
silencer_off
Name: | silencer_off | |||
Structure: |
|
silencer_on
Name: | silencer_on | |||
Structure: |
|
Name: | buymenu_open | |||
Structure: |
|
Name: | buymenu_close | |||
Structure: |
|
round_prestart
Note: sent before all other round restart actions
Name: | round_prestart | |
Structure: |
|
round_poststart
Note: sent after all other round restart actions
Name: | round_poststart | |
Structure: |
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round_start
Name: | round_start | |||||||||
Structure: |
|
round_end
Name: | round_end | ||||||||||||||||||
Structure: |
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grenade_bounce
Note: Every time a grenade bounces
Name: | grenade_bounce | |||
Structure: |
|
hegrenade_detonate
Note: Every time a hegrenade explodes
Name: | hegrenade_detonate | |||||||||||||||
Structure: |
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flashbang_detonate
Note: Every time a flashbang detonates
Name: | flashbang_detonate | |||||||||||||||
Structure: |
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smokegrenade_detonate
Note: Every time a smokegrenade detonates
Name: | smokegrenade_detonate | |||||||||||||||
Structure: |
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smokegrenade_expired
Name: | smokegrenade_expired | |||||||||||||||
Structure: |
|
molotov_detonate
Name: | molotov_detonate | ||||||||||||
Structure: |
|
decoy_detonate
Name: | decoy_detonate | |||||||||||||||
Structure: |
|
decoy_started
Name: | decoy_started | |||||||||||||||
Structure: |
|
tagrenade_detonate
Note: Every time a tagrenade explodes
Name: | tagrenade_detonate | |||||||||||||||
Structure: |
|
inferno_startburn
Name: | inferno_startburn | ||||||||||||
Structure: |
|
inferno_expire
Note:
Name: | inferno_expire | ||||||||||||
Structure: |
|
inferno_extinguish
Note:
Name: | inferno_extinguish | ||||||||||||
Structure: |
|
decoy_firing
Note:
Name: | decoy_firing | |||||||||||||||
Structure: |
|
bullet_impact
Note: Every time a bullet hits something
Name: | bullet_impact | ||||||||||||
Structure: |
|
player_footstep
Note: Every time a player takes a step
Name: | player_footstep | |||
Structure: |
|
player_jump
Note: Every time a player jumps
Name: | player_jump | |||
Structure: |
|
player_blind
Note: Every time a player is blinded by a flashbang
Name: | player_blind | ||||||||||||
Structure: |
|
player_falldamage
Note: Every time a player takes damage due to a fall
Name: | player_falldamage | ||||||
Structure: |
|
door_moving
Note: Every time a door is put in motion (opened)
Name: | door_moving | ||||||
Structure: |
|
round_freeze_end
Note: When the round's mp_freezetime is up
Name: | round_freeze_end | |
Structure: |
|
mb_input_lock_success
Name: | mb_input_lock_success | |
Structure: |
|
mb_input_lock_cancel
Name: | mb_input_lock_cancel | |
Structure: |
|
Note: Guess: Called when an area is blocked by the nav of a map
Name: | nav_blocked | ||||||
Structure: |
|
Note: Called when a nav file does not exist for a map and bots are added
Name: | nav_generate | |
Structure: |
|
player_stats_updated
Note: Guess: Called when the player stats (achievments) are sent to valve
Name: | player_stats_updated | |||
Structure: |
|
achievement_info_loaded
Name: | achievement_info_loaded | |
Structure: |
|
spec_target_updated
Name: | spec_target_updated | |||
Structure: |
|
spec_mode_updated
Name: | spec_target_updated | |||
Structure: |
|
hltv_changed_mode
Name: | hltv_changed_mode | |||||||||
Structure: |
|
cs_game_disconnected
Name: | cs_game_disconnected | |
Structure: |
|
cs_win_panel_round
Name: | cs_win_panel_round | |||||||||||||||||||||||||||
Structure: |
|
cs_win_panel_match
Name: | cs_win_panel_match | |
Structure: |
|
cs_match_end_restart
Name: | cs_match_end_restart | |
Structure: |
|
cs_pre_restart
Name: | cs_pre_restart | |
Structure: |
|
show_freezepanel
Name: | show_freezepanel | ||||||||||||||||||
Structure: |
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hide_freezepanel
Name: | hide_freezepanel | |
Structure: |
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freezecam_started
Name: | freezecam_started | |
Structure: |
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player_avenged_teammate
Name: | player_avenged_teammate | ||||||
Structure: |
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achievement_earned
Name: | achievement_earned | ||||||
Structure: |
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achievement_earned_local
Name: | achievement_earned_local | ||||||
Structure: |
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item_found
Name: | item_found | |||||||||||||||
Structure: |
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items_gifted
Name: | items_gifted | |||||||||||||||
Structure: |
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repost_xbox_achievements
Name: | repost_xbox_achievements | |||
Structure: |
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match_end_conditions
Name: | match_end_conditions | ||||||||||||
Structure: |
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round_mvp
Name: | round_mvp | |||||||||||||||
Structure: |
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player_decal
Name: | player_decal | |||
Structure: |
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teamplay_round_start
Name: | teamplay_round_start | |||
Structure: |
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show_survival_respawn_status
Name: | show_survival_respawn_status | |||||||||
Structure: |
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client_disconnect
Name: | client_disconnect | |
Structure: |
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gg_player_levelup
Name: | gg_player_levelup | |||||||||
Structure: |
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ggtr_player_levelup
Name: | ggtr_player_levelup | |||||||||
Structure: |
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assassination_target_killed
Name: | assassination_target_killed | ||||||
Structure: |
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ggprogressive_player_levelup
Name: | ggprogressive_player_levelup | |||||||||
Structure: |
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gg_killed_enemy
Name: | gg_killed_enemy | |||||||||||||||
Structure: |
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gg_final_weapon_achieved
Name: | gg_final_weapon_achieved | |||
Structure: |
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gg_bonus_grenade_achieved
Name: | gg_bonus_grenade_achieved | |||
Structure: |
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switch_team
Name: | switch_team | |||||||||||||||
Structure: |
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gg_leader
Name: | gg_leader | |||
Structure: |
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gg_team_leader
Name: | gg_team_leader | |||
Structure: |
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gg_player_impending_upgrade
Name: | gg_player_impending_upgrade | |||
Structure: |
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write_profile_data
Name: | write_profile_data | |
Structure: |
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trial_time_expired
Note: fired when a player runs out of time in trial mode
Name: | trial_time_expired | |||
Structure: |
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update_matchmaking_stats
Name: | update_matchmaking_stats | |
Structure: |
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player_reset_vote
Name: | player_reset_vote | ||||||
Structure: |
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enable_restart_voting
Name: | enable_restart_voting | |||
Structure: |
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sfuievent
Name: | sfuievent | |||||||||
Structure: |
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start_vote
Name: | start_vote | |||||||||
Structure: |
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player_given_c4
Name: | player_given_c4 | |||
Structure: |
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player_become_ghost
Name: | player_become_ghost | |||
Structure: |
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gg_reset_round_start_sounds
Name: | gg_reset_round_start_sounds | |||
Structure: |
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tr_player_flashbanged
Name: | tr_player_flashbanged | |||
Structure: |
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tr_mark_complete
Name: | tr_mark_complete | |||
Structure: |
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tr_mark_best_time
Name: | tr_mark_best_time | |||
Structure: |
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tr_exit_hint_trigger
Name: | tr_exit_hint_trigger | |
Structure: |
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bot_takeover
Name: | bot_takeover | |||||||||
Structure: |
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tr_show_finish_msgbox
Name: | tr_show_finish_msgbox | |||
Structure: |
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tr_show_exit_msgbox
Name: | tr_show_exit_msgbox | |||
Structure: |
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reset_player_controls
Note: used for demos
Name: | reset_player_controls | |
Structure: |
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jointeam_failed
Name: | jointeam_failed | ||||||
Structure: |
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teamchange_pending
Name: | teamchange_pending | ||||||
Structure: |
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material_default_complete
Name: | material_default_complete | |
Structure: |
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cs_prev_next_spectator
Name: | cs_prev_next_spectator | |||
Structure: |
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cs_handle_ime_event
Name: | cs_handle_ime_event | |||||||||
Structure: |
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nextlevel_changed
Note: a game event, name may be 32 characters long
Name: | nextlevel_changed | |||||||||
Structure: |
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seasoncoin_levelup
Name: | seasoncoin_levelup | |||||||||
Structure: |
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tournament_reward
Name: | tournament_reward | |||||||||
Structure: |
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start_halftime
Name: | start_halftime | |
Structure: |
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ammo_refill
Name: | ammo_refill | ||||||
Structure: |
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parachute_pickup
Name: | parachute_pickup | |||
Structure: |
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parachute_deploy
Name: | parachute_deploy | |||
Structure: |
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dronegun_attack
Name: | dronegun_attack | |||
Structure: |
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drone_dispatched
Name: | drone_dispatched | |||||||||
Structure: |
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loot_crate_visible
Name: | loot_crate_visible | |||||||||
Structure: |
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loot_crate_opened
Name: | loot_crate_opened | ||||||
Structure: |
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open_crate_instr
Name: | open_crate_instr | |||||||||
Structure: |
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smoke_beacon_paradrop
Name: | smoke_beacon_paradrop | ||||||
Structure: |
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survival_paradrop_spawn
Name: | survival_paradrop_spawn | |||
Structure: |
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survival_paradrop_break
Name: | survival_paradrop_break | |||
Structure: |
|
drone_cargo_detached
Name: | drone_cargo_detached | |||||||||
Structure: |
|
drone_above_roof
Name: | drone_above_roof | ||||||
Structure: |
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choppers_incoming_warning
Name: | choppers_incoming_warning | |||
Structure: |
|
firstbombs_incoming_warning
Name: | firstbombs_incoming_warning | |||
Structure: |
|
dz_item_interaction
Name: | dz_item_interaction | |||||||||
Structure: |
|
snowball_hit_player_face
Name: | snowball_hit_player_face | |||
Structure: |
|
survival_teammate_respawn
Name: | survival_teammate_respawn | |||
Structure: |
|
survival_no_respawns_warning
Name: | survival_no_respawns_warning | |||
Structure: |
|
survival_no_respawns_final
Name: | survival_no_respawns_final | |||
Structure: |
|
player_ping
Name: | player_ping | ||||||||||||||||||
Structure: |
|
player_ping_stop
Name: | player_ping_stop | |||
Structure: |
|
guardian_wave_restart
Name: | guardian_wave_restart | |
Structure: |
|