Difference between revisions of "CBaseCombatWeapon Offset List (Counter-Strike: Source)"
m (CBaseCombatWeapon CSS offset list (SourceMM) moved to CBaseCombatWeapon Offset List (Counter-Strike: Source): Removing SourceMM suffix once and for all) |
(→The List: Updated Offsets for the CSS Source2009 port) |
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This comes from the symbol tables, so you'll have to look in the SDK for return types. | This comes from the symbol tables, so you'll have to look in the SDK for return types. | ||
− | <b>Last Updated | + | <b>Last Updated 24 June 2010</b> |
<pre> | <pre> | ||
− | 0 | + | // Auto reconstructed from vtable block @ 0x00A6F9A0 |
− | 1 | + | // from "server.so", by ida_vtables.idc |
− | 2 | + | 0 CBaseCombatWeapon::~CBaseCombatWeapon() |
− | 3 | + | 1 CBaseEntity::SetRefEHandle(CBaseHandle const&) |
− | 4 | + | 2 CBaseEntity::GetRefEHandle(void)const |
− | 5 | + | 3 CBaseEntity::GetCollideable(void) |
− | 6 | + | 4 CBaseEntity::GetNetworkable(void) |
− | 7 | + | 5 CBaseEntity::GetBaseEntity(void) |
− | 8 | + | 6 CBaseEntity::GetModelIndex(void)const |
− | 9 | + | 7 CBaseEntity::GetModelName(void)const |
− | 10 | + | 8 CBaseEntity::SetModelIndex(int) |
− | 11 | + | 9 CBaseCombatWeapon::GetServerClass(void) |
− | 12 | + | 10 CBaseCombatWeapon::YouForgotToImplementOrDeclareServerClass(void) |
− | + | 11 CBaseCombatWeapon::GetDataDescMap(void) | |
− | + | 12 CBaseAnimating::TestCollision(Ray_t const&,unsigned int,CGameTrace &) | |
− | + | 13 CBaseAnimating::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &) | |
− | + | 14 CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *) | |
− | + | 15 CBaseEntity::ShouldCollide(int,int)const | |
− | + | 16 CBaseEntity::SetOwnerEntity(CBaseEntity*) | |
− | + | 17 CBaseEntity::ShouldTransmit(CCheckTransmitInfo const*) | |
− | + | 18 CBaseCombatWeapon::UpdateTransmitState(void) | |
− | + | 19 CBaseAnimating::SetTransmit(CCheckTransmitInfo *,bool) | |
− | + | 20 CBaseEntity::GetTracerType(void) | |
− | + | 21 CBaseCombatWeapon::Spawn(void) | |
− | + | 22 CBaseCombatWeapon::Precache(void) | |
− | + | 23 CBaseAnimating::SetModel(char const*) | |
− | + | 24 CBaseEntity::PostConstructor(char const*) | |
− | + | 25 CBaseEntity::PostClientActive(void) | |
− | + | 26 CBaseEntity::ParseMapData(CEntityMapData *) | |
− | + | 27 CBaseEntity::KeyValue(char const*,char const*) | |
− | + | 28 CBaseEntity::KeyValue(char const*,float) | |
− | + | 29 CBaseEntity::KeyValue(char const*,Vector const&) | |
− | + | 30 CBaseEntity::GetKeyValue(char const*,char *,int) | |
− | + | 31 CBaseCombatWeapon::Activate(void) | |
− | + | 32 CBaseEntity::SetParent(CBaseEntity*,int) | |
− | + | 33 CBaseCombatWeapon::ObjectCaps(void) | |
− | + | 34 CBaseEntity::AcceptInput(char const*,CBaseEntity*,CBaseEntity*,variant_t,int) | |
− | + | 35 CBaseAnimating::GetInputDispatchEffectPosition(char const*,Vector &,QAngle &) | |
− | + | 36 CBaseEntity::DrawDebugGeometryOverlays(void) | |
− | + | 37 CBaseAttributableItem::DrawDebugTextOverlays(void) | |
− | + | 38 CBaseAttributableItem::Save(ISave &) | |
− | + | 39 CBaseAttributableItem::Restore(IRestore &) | |
− | + | 40 CBaseEntity::ShouldSavePhysics(void) | |
− | + | 41 CBaseEntity::OnSave(IEntitySaveUtils *) | |
− | + | 42 CBaseAnimating::OnRestore(void) | |
− | + | 43 CBaseEntity::RequiredEdictIndex(void) | |
− | + | 44 CBaseEntity::MoveDone(void) | |
− | + | 45 CBaseEntity::Think(void) | |
− | + | 46 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick(void) | |
− | + | 47 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick(void *) | |
− | + | 48 CBaseAnimating::GetBaseAnimating(void) | |
− | + | 49 CBaseEntity::GetResponseSystem(void) | |
− | + | 50 CBaseEntity::DispatchResponse(char const*) | |
− | + | 51 CBaseEntity::Classify(void) | |
− | + | 52 CBaseEntity::DeathNotice(CBaseEntity*) | |
− | + | 53 CBaseEntity::ShouldAttractAutoAim(CBaseEntity*) | |
− | 56 | + | 54 CBaseEntity::GetAutoAimRadius(void) |
− | 57 | + | 55 CBaseEntity::GetAutoAimCenter(void) |
− | 58 | + | 56 CBaseEntity::GetBeamTraceFilter(void) |
− | 59 | + | 57 CBaseEntity::PassesDamageFilter(CTakeDamageInfo const&) |
− | 60 | + | 58 CBaseEntity::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *) |
− | 61 | + | 59 CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*) |
− | 62 | + | 60 CBaseEntity::OnTakeDamage(CTakeDamageInfo const&) |
− | 63 | + | 61 CBaseEntity::AdjustDamageDirection(CTakeDamageInfo const&,Vector &,CBaseEntity*) |
− | + | 62 CBaseEntity::TakeHealth(float,int) | |
− | + | 63 CBaseEntity::IsAlive(void) | |
− | + | 64 CBaseEntity::Event_Killed(CTakeDamageInfo const&) | |
− | + | 65 CBaseEntity::Event_KilledOther(CBaseEntity*,CTakeDamageInfo const&) | |
− | + | 66 CBaseEntity::BloodColor(void) | |
− | + | 67 CBaseEntity::IsTriggered(CBaseEntity*) | |
− | + | 68 CBaseEntity::IsNPC(void)const | |
− | + | 69 CBaseEntity::MyCombatCharacterPointer(void) | |
− | + | 70 CBaseEntity::MyNextBotPointer(void) | |
− | + | 71 CBaseEntity::GetDelay(void) | |
− | + | 72 CBaseEntity::IsMoving(void) | |
− | + | 73 CBaseEntity::DamageDecal(int,int) | |
− | + | 74 CBaseEntity::DecalTrace(CGameTrace *,char const*) | |
− | + | 75 CBaseEntity::ImpactTrace(CGameTrace *,int,char *) | |
− | + | 76 CBaseEntity::OnControls(CBaseEntity*) | |
− | + | 77 CBaseEntity::HasTarget(string_t) | |
− | + | 78 CBaseEntity::IsPlayer(void)const | |
− | + | 79 CBaseEntity::IsNetClient(void)const | |
− | + | 80 CBaseEntity::IsTemplate(void) | |
− | + | 81 CBaseEntity::IsBaseObject(void)const | |
− | + | 82 CBaseEntity::IsBaseTrain(void)const | |
− | + | 83 CBaseCombatWeapon::IsBaseCombatWeapon(void)const | |
− | + | 84 CBaseEntity::IsWearable(void)const | |
− | + | 85 CBaseCombatWeapon::MyCombatWeaponPointer(void) | |
− | + | 86 CBaseEntity::GetServerVehicle(void) | |
− | + | 87 CBaseEntity::IsViewable(void) | |
− | + | 88 CBaseEntity::ChangeTeam(int) | |
− | + | 89 CBaseEntity::OnEntityEvent(EntityEvent_t,void *) | |
− | + | 90 CBaseEntity::CanStandOn(CBaseEntity*)const | |
− | + | 91 CBaseEntity::CanStandOn(edict_t *)const | |
− | + | 92 CBaseEntity::GetEnemy(void) | |
− | + | 93 CBaseEntity::GetEnemy(void)const | |
− | + | 94 CBaseCombatWeapon::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) | |
− | + | 95 CBaseEntity::StartTouch(CBaseEntity*) | |
− | + | 96 CBaseEntity::Touch(CBaseEntity*) | |
− | + | 97 CBaseEntity::EndTouch(CBaseEntity*) | |
− | + | 98 CBaseEntity::StartBlocked(CBaseEntity*) | |
− | + | 99 CBaseEntity::Blocked(CBaseEntity*) | |
− | + | 100 CBaseEntity::EndBlocked(void) | |
− | + | 101 CBaseEntity::PhysicsSimulate(void) | |
− | + | 102 CBaseAttributableItem::UpdateOnRemove(void) | |
− | + | 103 CBaseEntity::StopLoopingSounds(void) | |
− | + | 104 CBaseEntity::SUB_AllowedToFade(void) | |
− | + | 105 CBaseAnimating::Teleport(Vector const*,QAngle const*,Vector const*) | |
− | + | 106 CBaseEntity::NotifySystemEvent(CBaseEntity*,notify_system_event_t,notify_system_event_params_t const&) | |
− | + | 107 CBaseCombatWeapon::MakeTracer(Vector const&,CGameTrace const&,int) | |
− | + | 108 CBaseEntity::GetTracerAttachment(void) | |
− | + | 109 CBaseEntity::FireBullets(FireBulletsInfo_t const&) | |
− | + | 110 CBaseEntity::DoImpactEffect(CGameTrace &,int) | |
− | 113 | + | 111 CBaseEntity::ModifyFireBulletsDamage(CTakeDamageInfo *) |
− | 114 | + | 112 CBaseCombatWeapon::Respawn(void) |
− | 115 | + | 113 CBaseEntity::IsLockedByMaster(void) |
− | 116 | + | 114 CBaseEntity::GetMaxHealth(void)const |
− | 117 | + | 115 CBaseAnimating::ModifyOrAppendCriteria(AI_CriteriaSet &) |
− | 118 | + | 116 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void) |
− | 119 | + | 117 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *) |
− | 120 | + | 118 CBaseEntity::NetworkStateChanged_m_iHealth(void) |
− | 121 | + | 119 CBaseEntity::NetworkStateChanged_m_iHealth(void *) |
− | 122 | + | 120 CBaseEntity::NetworkStateChanged_m_lifeState(void) |
− | 123 | + | 121 CBaseEntity::NetworkStateChanged_m_lifeState(void *) |
− | 124 | + | 122 CBaseEntity::NetworkStateChanged_m_takedamage(void) |
− | 125 | + | 123 CBaseEntity::NetworkStateChanged_m_takedamage(void *) |
− | 126 | + | 124 CBaseEntity::GetDamageType(void)const |
− | 127 | + | 125 CBaseEntity::GetDamage(void) |
− | 128 | + | 126 CBaseEntity::SetDamage(float) |
− | + | 127 CBaseEntity::EyePosition(void) | |
− | 130 | + | 128 CBaseEntity::EyeAngles(void) |
− | 131 | + | 129 CBaseEntity::LocalEyeAngles(void) |
− | 132 | + | 130 CBaseEntity::EarPosition(void) |
− | 133 | + | 131 CBaseEntity::BodyTarget(Vector const&,bool) |
− | 134 | + | 132 CBaseEntity::HeadTarget(Vector const&) |
− | 135 | + | 133 CBaseEntity::GetVectors(Vector *,Vector *,Vector *)const |
− | 136 | + | 134 CBaseEntity::GetViewOffset(void)const |
− | 137 | + | 135 CBaseEntity::SetViewOffset(Vector const&) |
− | 138 | + | 136 CBaseEntity::GetSmoothedVelocity(void) |
− | 139 | + | 137 CBaseAnimating::GetVelocity(Vector *,Vector *) |
− | 140 | + | 138 CBaseEntity::FVisible(CBaseEntity*,int,CBaseEntity**) |
− | 141 | + | 139 CBaseEntity::FVisible(Vector const&,int,CBaseEntity**) |
− | 142 | + | 140 CBaseEntity::CanBeSeenBy(CAI_BaseNPC *) |
− | 143 | + | 141 CBaseEntity::GetAttackDamageScale(CBaseEntity*) |
− | 144 | + | 142 CBaseEntity::GetReceivedDamageScale(CBaseEntity*) |
− | 145 | + | 143 CBaseEntity::GetGroundVelocityToApply(Vector &) |
− | 146 | + | 144 CBaseEntity::PhysicsSplash(Vector const&,Vector const&,float,float) |
− | 147 | + | 145 CBaseEntity::Splash(void) |
− | 148 | + | 146 CBaseEntity::WorldSpaceCenter(void)const |
− | 149 | + | 147 CBaseEntity::GetSoundEmissionOrigin(void)const |
− | 150 | + | 148 CBaseEntity::IsDeflectable(void) |
− | 151 | + | 149 CBaseEntity::Deflected(CBaseEntity*,Vector &) |
− | 152 | + | 150 CBaseEntity::CreateVPhysics(void) |
− | 153 | + | 151 CBaseEntity::ForceVPhysicsCollide(CBaseEntity*) |
− | + | 152 CBaseEntity::VPhysicsDestroyObject(void) | |
− | 155 | + | 153 CBaseEntity::VPhysicsUpdate(IPhysicsObject *) |
− | 156 | + | 154 CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo const&) |
− | 157 | + | 155 CBaseEntity::VPhysicsShadowCollision(int,gamevcollisionevent_t *) |
− | 158 | + | 156 CBaseEntity::VPhysicsShadowUpdate(IPhysicsObject *) |
− | 159 | + | 157 CBaseEntity::VPhysicsCollision(int,gamevcollisionevent_t *) |
− | 160 | + | 158 CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int) |
− | 161 | + | 159 CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float) |
− | 162 | + | 160 CBaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int) |
− | 163 | + | 161 CBaseEntity::VPhysicsIsFlesh(void) |
− | 164 | + | 162 CBaseEntity::HasPhysicsAttacker(float) |
− | 165 | + | 163 CBaseEntity::PhysicsSolidMaskForEntity(void)const |
− | 166 | + | 164 CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &,Vector &) |
− | 167 | + | 165 CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *) |
− | 168 | + | 166 CBaseAnimating::GetStepOrigin(void)const |
− | 169 | + | 167 CBaseAnimating::GetStepAngles(void)const |
− | 170 | + | 168 CBaseEntity::ShouldDrawWaterImpacts(void) |
− | 171 | + | 169 CBaseEntity::NetworkStateChanged_m_fFlags(void) |
− | 172 | + | 170 CBaseEntity::NetworkStateChanged_m_fFlags(void *) |
− | 173 | + | 171 CBaseEntity::NetworkStateChanged_m_nWaterLevel(void) |
− | 174 | + | 172 CBaseEntity::NetworkStateChanged_m_nWaterLevel(void *) |
− | 175 | + | 173 CBaseEntity::NetworkStateChanged_m_hGroundEntity(void) |
− | 176 | + | 174 CBaseEntity::NetworkStateChanged_m_hGroundEntity(void *) |
− | 177 | + | 175 CBaseEntity::NetworkStateChanged_m_vecBaseVelocity(void) |
− | 178 | + | 176 CBaseEntity::NetworkStateChanged_m_vecBaseVelocity(void *) |
− | 179 | + | 177 CBaseEntity::NetworkStateChanged_m_flFriction(void) |
− | 180 | + | 178 CBaseEntity::NetworkStateChanged_m_flFriction(void *) |
− | 181 | + | 179 CBaseEntity::NetworkStateChanged_m_vecVelocity(void) |
− | 182 | + | 180 CBaseEntity::NetworkStateChanged_m_vecVelocity(void *) |
− | 183 | + | 181 CBaseEntity::NetworkStateChanged_m_vecViewOffset(void) |
− | 184 | + | 182 CBaseEntity::NetworkStateChanged_m_vecViewOffset(void *) |
− | 185 | + | 183 CBaseAnimating::GetIdealSpeed(void)const |
− | 186 | + | 184 CBaseAnimating::GetIdealAccel(void)const |
− | 187 | + | 185 CBaseAnimating::StudioFrameAdvance(void) |
− | 188 | + | 186 CBaseAnimating::IsActivityFinished(void) |
− | 189 | + | 187 CBaseAnimating::GetSequenceGroundSpeed(CStudioHdr *,int) |
− | 190 | + | 188 CBaseAnimating::ClampRagdollForce(Vector const&,Vector*) |
− | 191 | + | 189 CBaseAnimating::BecomeRagdollOnClient(Vector const&) |
− | 192 | + | 190 CBaseAnimating::IsRagdoll(void) |
− | 193 | + | 191 CBaseAnimating::CanBecomeRagdoll(void) |
− | 194 | + | 192 CBaseAnimating::GetSkeleton(CStudioHdr *,Vector *,Quaternion *,int) |
− | 195 | + | 193 CBaseAnimating::GetBoneTransform(int,matrix3x4_t &) |
− | 196 | + | 194 CBaseAnimating::SetupBones(matrix3x4_t *,int) |
− | 197 | + | 195 CBaseAnimating::CalculateIKLocks(float) |
− | 198 | + | 196 CBaseAnimating::DispatchAnimEvents(CBaseAnimating*) |
− | 199 | + | 197 CBaseCombatWeapon::HandleAnimEvent(animevent_t *) |
− | 200 | + | 198 CBaseAnimating::PopulatePoseParameters(void) |
− | 201 | + | 199 CBaseAnimating::GetAttachment(int,matrix3x4_t &) |
− | 202 | + | 200 CBaseAnimating::InitBoneControllers(void) |
− | 203 | + | 201 CBaseAnimating::GetGroundSpeedVelocity(void) |
− | 204 | + | 202 CBaseAnimating::Ignite(float,bool,float,bool) |
− | 205 | + | 203 CBaseAnimating::IgniteLifetime(float) |
− | 206 | + | 204 CBaseAnimating::IgniteNumHitboxFires(int) |
− | 207 | + | 205 CBaseAnimating::IgniteHitboxFireScale(float) |
− | 208 | + | 206 CBaseAnimating::Extinguish(void) |
− | 209 | + | 207 CBaseAnimating::SetLightingOriginRelative(CBaseEntity *) |
− | 210 | + | 208 CBaseAnimating::SetLightingOrigin(CBaseEntity *) |
− | 211 | + | 209 CBaseCombatWeapon::GiveTo(CBaseEntity *) |
− | 212 | + | 210 CBaseAttributableItem::CalculateVisibleClassFor(CBasePlayer *) |
− | 213 | + | 211 CBaseAttributableItem::GetAttributeManager(void) |
− | 214 | + | 212 CBaseAttributableItem::GetAttributeContainer(void) |
− | 215 | + | 213 CBaseAttributableItem::GetAttributeOwner(void) |
− | 216 | + | 214 CBaseAttributableItem::ReapplyProvision(void) |
− | 217 | + | 215 CBaseAttributableItem::TranslateViewmodelHandActivityInternal(Activity) |
− | + | 216 CBaseCombatWeapon::IsPredicted(void)const | |
− | 219 | + | 217 CBaseCombatWeapon::GetSubType(void) |
− | 220 | + | 218 CBaseCombatWeapon::SetSubType(int) |
− | 221 | + | 219 CBaseCombatWeapon::Equip(CBaseCombatCharacter *) |
− | 222 | + | 220 CBaseCombatWeapon::Drop(Vector const&) |
− | 223 | + | 221 CBaseCombatWeapon::UpdateClientData(CBasePlayer *) |
− | 224 | + | 222 CBaseCombatWeapon::IsAllowedToSwitch(void) |
− | 225 | + | 223 CBaseCombatWeapon::CanBeSelected(void) |
− | 226 | + | 224 CBaseCombatWeapon::VisibleInWeaponSelection(void) |
− | 227 | + | 225 CBaseCombatWeapon::HasAmmo(void) |
− | 228 | + | 226 CBaseCombatWeapon::SetPickupTouch(void) |
− | 229 | + | 227 CBaseCombatWeapon::DefaultTouch(CBaseEntity *) |
− | 230 | + | 228 CBaseCombatWeapon::ShouldDisplayAltFireHUDHint(void) |
− | 231 | + | 229 CBaseCombatWeapon::DisplayAltFireHudHint(void) |
− | 232 | + | 230 CBaseCombatWeapon::RescindAltFireHudHint(void) |
− | 233 | + | 231 CBaseCombatWeapon::ShouldDisplayReloadHUDHint(void) |
− | 234 | + | 232 CBaseCombatWeapon::DisplayReloadHudHint(void) |
− | 235 | + | 233 CBaseCombatWeapon::RescindReloadHudHint(void) |
− | 236 | + | 234 CBaseCombatWeapon::SetViewModelIndex(int) |
− | 237 | + | 235 CBaseCombatWeapon::SendWeaponAnim(int) |
− | 238 | + | 236 CBaseCombatWeapon::SendViewModelAnim(int) |
− | 239 | + | 237 CBaseCombatWeapon::SetViewModel(void) |
− | 240 | + | 238 CBaseCombatWeapon::HasWeaponIdleTimeElapsed(void) |
− | 241 | + | 239 CBaseCombatWeapon::SetWeaponIdleTime(float) |
− | 242 | + | 240 CBaseCombatWeapon::GetWeaponIdleTime(void) |
− | 243 | + | 241 CBaseCombatWeapon::HasAnyAmmo(void) |
− | 244 | + | 242 CBaseCombatWeapon::HasPrimaryAmmo(void) |
− | 245 | + | 243 CBaseCombatWeapon::HasSecondaryAmmo(void) |
− | 246 | + | 244 CBaseCombatWeapon::CanHolster(void) |
− | 247 | + | 245 CBaseCombatWeapon::DefaultDeploy(char *,char *,int,char *) |
− | 248 | + | 246 CBaseCombatWeapon::CanDeploy(void) |
− | 249 | + | 247 CBaseCombatWeapon::Deploy(void) |
− | 250 | + | 248 CBaseCombatWeapon::Holster(CBaseCombatWeapon*) |
− | 251 | + | 249 CBaseCombatWeapon::GetLastWeapon(void) |
− | 252 | + | 250 CBaseCombatWeapon::SetWeaponVisible(bool) |
− | 253 | + | 251 CBaseCombatWeapon::IsWeaponVisible(void) |
− | 254 | + | 252 CBaseCombatWeapon::ReloadOrSwitchWeapons(void) |
− | 255 | + | 253 CBaseCombatWeapon::OnActiveStateChanged(int) |
− | 256 | + | 254 CBaseCombatWeapon::HolsterOnDetach(void) |
− | 257 | + | 255 CBaseCombatWeapon::IsHolstered(void) |
− | 258 | + | 256 CBaseCombatWeapon::ItemPreFrame(void) |
− | 259 | + | 257 CBaseCombatWeapon::ItemPostFrame(void) |
− | 260 | + | 258 CBaseCombatWeapon::ItemBusyFrame(void) |
− | 261 | + | 259 CBaseCombatWeapon::ItemHolsterFrame(void) |
− | 262 | + | 260 CBaseCombatWeapon::WeaponIdle(void) |
− | 263 | + | 261 CBaseCombatWeapon::HandleFireOnEmpty(void) |
− | 264 | + | 262 CBaseCombatWeapon::ShouldBlockPrimaryFire(void) |
− | 265 | + | 263 CBaseCombatWeapon::IsWeaponZoomed(void) |
− | 266 | + | 264 CBaseCombatWeapon::CheckReload(void) |
− | 267 | + | 265 CBaseCombatWeapon::FinishReload(void) |
− | 268 | + | 266 CBaseCombatWeapon::AbortReload(void) |
− | 269 | + | 267 CBaseCombatWeapon::Reload(void) |
− | 270 | + | 268 CBaseCombatWeapon::PrimaryAttack(void) |
− | 271 | + | 269 CBaseCombatWeapon::SecondaryAttack(void) |
− | 272 | + | 270 CBaseCombatWeapon::GetPrimaryAttackActivity(void) |
− | 273 | + | 271 CBaseCombatWeapon::GetSecondaryAttackActivity(void) |
− | 274 | + | 272 CBaseCombatWeapon::GetDrawActivity(void) |
− | 275 | + | 273 CBaseCombatWeapon::GetDefaultAnimSpeed(void) |
− | 276 | + | 274 CBaseCombatWeapon::GetBulletType(void) |
− | 277 | + | 275 CBaseCombatWeapon::GetBulletSpread(void) |
− | 278 | + | 276 CBaseCombatWeapon::GetBulletSpread(WeaponProficiency_t) |
− | 279 | + | 277 CBaseCombatWeapon::GetSpreadBias(WeaponProficiency_t) |
− | 280 | + | 278 CBaseCombatWeapon::GetFireRate(void) |
− | 281 | + | 279 CBaseCombatWeapon::GetMinBurst(void) |
− | 282 | + | 280 CBaseCombatWeapon::GetMaxBurst(void) |
− | 283 | + | 281 CBaseCombatWeapon::GetMinRestTime(void) |
− | 284 | + | 282 CBaseCombatWeapon::GetMaxRestTime(void) |
− | 285 | + | 283 CBaseCombatWeapon::GetRandomBurst(void) |
− | 286 | + | 284 CBaseCombatWeapon::WeaponSound(WeaponSound_t,float) |
− | 287 | + | 285 CBaseCombatWeapon::StopWeaponSound(WeaponSound_t) |
− | 288 | + | 286 CBaseCombatWeapon::GetProficiencyValues(void) |
− | 289 | + | 287 CBaseCombatWeapon::GetMaxAutoAimDeflection(void) |
− | 290 | + | 288 CBaseCombatWeapon::WeaponAutoAimScale(void) |
− | 291 | + | 289 CBaseCombatWeapon::StartSprinting(void) |
− | 292 | + | 290 CBaseCombatWeapon::StopSprinting(void) |
− | 293 | + | 291 CBaseCombatWeapon::GetDamage(float,int) |
− | 294 | + | 292 CBaseCombatWeapon::SetActivity(Activity,float) |
− | 295 | + | 293 CBaseCombatWeapon::AddViewKick(void) |
− | 296 | + | 294 CBaseCombatWeapon::GetDeathNoticeName(void) |
− | 297 | + | 295 CBaseCombatWeapon::OnPickedUp(CBaseCombatCharacter *) |
− | 298 | + | 296 CBaseCombatWeapon::AddViewmodelBob(CBaseViewModel *,Vector &,QAngle &) |
− | 299 | + | 297 CBaseCombatWeapon::CalcViewmodelBob(void) |
− | 300 | + | 298 CBaseCombatWeapon::GetControlPanelInfo(int,char const*&) |
− | 301 | + | 299 CBaseCombatWeapon::GetControlPanelClassName(int,char const*&) |
− | 302 | + | 300 CBaseCombatWeapon::ShouldShowControlPanels(void) |
− | 303 | + | 301 CBaseCombatWeapon::CanBePickedUpByNPCs(void) |
− | 304 | + | 302 CBaseCombatWeapon::GetViewModel(int)const |
− | 305 | + | 303 CBaseCombatWeapon::GetWorldModel(void)const |
− | 306 | + | 304 CBaseCombatWeapon::GetAnimPrefix(void)const |
− | 307 | + | 305 CBaseCombatWeapon::GetMaxClip1(void)const |
− | 308 | + | 306 CBaseCombatWeapon::GetMaxClip2(void)const |
− | 309 | + | 307 CBaseCombatWeapon::GetDefaultClip1(void)const |
− | 310 | + | 308 CBaseCombatWeapon::GetDefaultClip2(void)const |
− | 311 | + | 309 CBaseCombatWeapon::GetWeight(void)const |
− | 312 | + | 310 CBaseCombatWeapon::AllowsAutoSwitchTo(void)const |
− | 313 | + | 311 CBaseCombatWeapon::AllowsAutoSwitchFrom(void)const |
− | 314 | + | 312 CBaseCombatWeapon::GetWeaponFlags(void)const |
− | 315 | + | 313 CBaseCombatWeapon::GetSlot(void)const |
− | 316 | + | 314 CBaseCombatWeapon::GetPosition(void)const |
− | 317 | + | 315 CBaseCombatWeapon::GetName(void)const |
+ | 316 CBaseCombatWeapon::GetPrintName(void)const | ||
+ | 317 CBaseCombatWeapon::GetShootSound(int)const | ||
+ | 318 CBaseCombatWeapon::GetRumbleEffect(void)const | ||
+ | 319 CBaseCombatWeapon::UsesClipsForAmmo1(void)const | ||
+ | 320 CBaseCombatWeapon::UsesClipsForAmmo2(void)const | ||
+ | 321 CBaseCombatWeapon::GetEncryptionKey(void) | ||
+ | 322 CBaseCombatWeapon::GetPrimaryAmmoType(void)const | ||
+ | 323 CBaseCombatWeapon::GetSecondaryAmmoType(void)const | ||
+ | 324 CBaseCombatWeapon::GetSpriteActive(void)const | ||
+ | 325 CBaseCombatWeapon::GetSpriteInactive(void)const | ||
+ | 326 CBaseCombatWeapon::GetSpriteAmmo(void)const | ||
+ | 327 CBaseCombatWeapon::GetSpriteAmmo2(void)const | ||
+ | 328 CBaseCombatWeapon::GetSpriteCrosshair(void)const | ||
+ | 329 CBaseCombatWeapon::GetSpriteAutoaim(void)const | ||
+ | 330 CBaseCombatWeapon::GetSpriteZoomedCrosshair(void)const | ||
+ | 331 CBaseCombatWeapon::GetSpriteZoomedAutoaim(void)const | ||
+ | 332 CBaseCombatWeapon::ActivityOverride(Activity,bool *) | ||
+ | 333 CBaseCombatWeapon::ActivityList(void) | ||
+ | 334 CBaseCombatWeapon::ActivityListCount(void) | ||
+ | 335 CBaseCombatWeapon::FallInit(void) | ||
+ | 336 CBaseCombatWeapon::FallThink(void) | ||
+ | 337 CBaseCombatWeapon::Materialize(void) | ||
+ | 338 CBaseCombatWeapon::CheckRespawn(void) | ||
+ | 339 CBaseCombatWeapon::Delete(void) | ||
+ | 340 CBaseCombatWeapon::Kill(void) | ||
+ | 341 CBaseCombatWeapon::CapabilitiesGet(void) | ||
+ | 342 CBaseCombatWeapon::WeaponLOSCondition(Vector const&,Vector const&,bool) | ||
+ | 343 CBaseCombatWeapon::WeaponRangeAttack1Condition(float,float) | ||
+ | 344 CBaseCombatWeapon::WeaponRangeAttack2Condition(float,float) | ||
+ | 345 CBaseCombatWeapon::WeaponMeleeAttack1Condition(float,float) | ||
+ | 346 CBaseCombatWeapon::WeaponMeleeAttack2Condition(float,float) | ||
+ | 347 CBaseCombatWeapon::Operator_FrameUpdate(CBaseCombatCharacter *) | ||
+ | 348 CBaseCombatWeapon::Operator_HandleAnimEvent(animevent_t *,CBaseCombatCharacter *) | ||
+ | 349 CBaseCombatWeapon::Operator_ForceNPCFire(CBaseCombatCharacter *,bool) | ||
+ | 350 CBaseCombatWeapon::CanLower(void) | ||
+ | 351 CBaseCombatWeapon::Ready(void) | ||
+ | 352 CBaseCombatWeapon::Lower(void) | ||
+ | 353 CBaseCombatWeapon::HideThink(void) | ||
+ | 354 CBaseCombatWeapon::CanReload(void) | ||
</pre> | </pre> |
Revision as of 18:33, 24 June 2010
Also for use when using virtual offsets.
These are the Windows offsets. Linux offsets are 1 greater.
The List
This comes from the symbol tables, so you'll have to look in the SDK for return types.
Last Updated 24 June 2010
// Auto reconstructed from vtable block @ 0x00A6F9A0 // from "server.so", by ida_vtables.idc 0 CBaseCombatWeapon::~CBaseCombatWeapon() 1 CBaseEntity::SetRefEHandle(CBaseHandle const&) 2 CBaseEntity::GetRefEHandle(void)const 3 CBaseEntity::GetCollideable(void) 4 CBaseEntity::GetNetworkable(void) 5 CBaseEntity::GetBaseEntity(void) 6 CBaseEntity::GetModelIndex(void)const 7 CBaseEntity::GetModelName(void)const 8 CBaseEntity::SetModelIndex(int) 9 CBaseCombatWeapon::GetServerClass(void) 10 CBaseCombatWeapon::YouForgotToImplementOrDeclareServerClass(void) 11 CBaseCombatWeapon::GetDataDescMap(void) 12 CBaseAnimating::TestCollision(Ray_t const&,unsigned int,CGameTrace &) 13 CBaseAnimating::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &) 14 CBaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *) 15 CBaseEntity::ShouldCollide(int,int)const 16 CBaseEntity::SetOwnerEntity(CBaseEntity*) 17 CBaseEntity::ShouldTransmit(CCheckTransmitInfo const*) 18 CBaseCombatWeapon::UpdateTransmitState(void) 19 CBaseAnimating::SetTransmit(CCheckTransmitInfo *,bool) 20 CBaseEntity::GetTracerType(void) 21 CBaseCombatWeapon::Spawn(void) 22 CBaseCombatWeapon::Precache(void) 23 CBaseAnimating::SetModel(char const*) 24 CBaseEntity::PostConstructor(char const*) 25 CBaseEntity::PostClientActive(void) 26 CBaseEntity::ParseMapData(CEntityMapData *) 27 CBaseEntity::KeyValue(char const*,char const*) 28 CBaseEntity::KeyValue(char const*,float) 29 CBaseEntity::KeyValue(char const*,Vector const&) 30 CBaseEntity::GetKeyValue(char const*,char *,int) 31 CBaseCombatWeapon::Activate(void) 32 CBaseEntity::SetParent(CBaseEntity*,int) 33 CBaseCombatWeapon::ObjectCaps(void) 34 CBaseEntity::AcceptInput(char const*,CBaseEntity*,CBaseEntity*,variant_t,int) 35 CBaseAnimating::GetInputDispatchEffectPosition(char const*,Vector &,QAngle &) 36 CBaseEntity::DrawDebugGeometryOverlays(void) 37 CBaseAttributableItem::DrawDebugTextOverlays(void) 38 CBaseAttributableItem::Save(ISave &) 39 CBaseAttributableItem::Restore(IRestore &) 40 CBaseEntity::ShouldSavePhysics(void) 41 CBaseEntity::OnSave(IEntitySaveUtils *) 42 CBaseAnimating::OnRestore(void) 43 CBaseEntity::RequiredEdictIndex(void) 44 CBaseEntity::MoveDone(void) 45 CBaseEntity::Think(void) 46 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick(void) 47 CBaseCombatWeapon::NetworkStateChanged_m_nNextThinkTick(void *) 48 CBaseAnimating::GetBaseAnimating(void) 49 CBaseEntity::GetResponseSystem(void) 50 CBaseEntity::DispatchResponse(char const*) 51 CBaseEntity::Classify(void) 52 CBaseEntity::DeathNotice(CBaseEntity*) 53 CBaseEntity::ShouldAttractAutoAim(CBaseEntity*) 54 CBaseEntity::GetAutoAimRadius(void) 55 CBaseEntity::GetAutoAimCenter(void) 56 CBaseEntity::GetBeamTraceFilter(void) 57 CBaseEntity::PassesDamageFilter(CTakeDamageInfo const&) 58 CBaseEntity::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *) 59 CBaseEntity::CanBeHitByMeleeAttack(CBaseEntity*) 60 CBaseEntity::OnTakeDamage(CTakeDamageInfo const&) 61 CBaseEntity::AdjustDamageDirection(CTakeDamageInfo const&,Vector &,CBaseEntity*) 62 CBaseEntity::TakeHealth(float,int) 63 CBaseEntity::IsAlive(void) 64 CBaseEntity::Event_Killed(CTakeDamageInfo const&) 65 CBaseEntity::Event_KilledOther(CBaseEntity*,CTakeDamageInfo const&) 66 CBaseEntity::BloodColor(void) 67 CBaseEntity::IsTriggered(CBaseEntity*) 68 CBaseEntity::IsNPC(void)const 69 CBaseEntity::MyCombatCharacterPointer(void) 70 CBaseEntity::MyNextBotPointer(void) 71 CBaseEntity::GetDelay(void) 72 CBaseEntity::IsMoving(void) 73 CBaseEntity::DamageDecal(int,int) 74 CBaseEntity::DecalTrace(CGameTrace *,char const*) 75 CBaseEntity::ImpactTrace(CGameTrace *,int,char *) 76 CBaseEntity::OnControls(CBaseEntity*) 77 CBaseEntity::HasTarget(string_t) 78 CBaseEntity::IsPlayer(void)const 79 CBaseEntity::IsNetClient(void)const 80 CBaseEntity::IsTemplate(void) 81 CBaseEntity::IsBaseObject(void)const 82 CBaseEntity::IsBaseTrain(void)const 83 CBaseCombatWeapon::IsBaseCombatWeapon(void)const 84 CBaseEntity::IsWearable(void)const 85 CBaseCombatWeapon::MyCombatWeaponPointer(void) 86 CBaseEntity::GetServerVehicle(void) 87 CBaseEntity::IsViewable(void) 88 CBaseEntity::ChangeTeam(int) 89 CBaseEntity::OnEntityEvent(EntityEvent_t,void *) 90 CBaseEntity::CanStandOn(CBaseEntity*)const 91 CBaseEntity::CanStandOn(edict_t *)const 92 CBaseEntity::GetEnemy(void) 93 CBaseEntity::GetEnemy(void)const 94 CBaseCombatWeapon::Use(CBaseEntity *,CBaseEntity *,USE_TYPE,float) 95 CBaseEntity::StartTouch(CBaseEntity*) 96 CBaseEntity::Touch(CBaseEntity*) 97 CBaseEntity::EndTouch(CBaseEntity*) 98 CBaseEntity::StartBlocked(CBaseEntity*) 99 CBaseEntity::Blocked(CBaseEntity*) 100 CBaseEntity::EndBlocked(void) 101 CBaseEntity::PhysicsSimulate(void) 102 CBaseAttributableItem::UpdateOnRemove(void) 103 CBaseEntity::StopLoopingSounds(void) 104 CBaseEntity::SUB_AllowedToFade(void) 105 CBaseAnimating::Teleport(Vector const*,QAngle const*,Vector const*) 106 CBaseEntity::NotifySystemEvent(CBaseEntity*,notify_system_event_t,notify_system_event_params_t const&) 107 CBaseCombatWeapon::MakeTracer(Vector const&,CGameTrace const&,int) 108 CBaseEntity::GetTracerAttachment(void) 109 CBaseEntity::FireBullets(FireBulletsInfo_t const&) 110 CBaseEntity::DoImpactEffect(CGameTrace &,int) 111 CBaseEntity::ModifyFireBulletsDamage(CTakeDamageInfo *) 112 CBaseCombatWeapon::Respawn(void) 113 CBaseEntity::IsLockedByMaster(void) 114 CBaseEntity::GetMaxHealth(void)const 115 CBaseAnimating::ModifyOrAppendCriteria(AI_CriteriaSet &) 116 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void) 117 CBaseEntity::NetworkStateChanged_m_iMaxHealth(void *) 118 CBaseEntity::NetworkStateChanged_m_iHealth(void) 119 CBaseEntity::NetworkStateChanged_m_iHealth(void *) 120 CBaseEntity::NetworkStateChanged_m_lifeState(void) 121 CBaseEntity::NetworkStateChanged_m_lifeState(void *) 122 CBaseEntity::NetworkStateChanged_m_takedamage(void) 123 CBaseEntity::NetworkStateChanged_m_takedamage(void *) 124 CBaseEntity::GetDamageType(void)const 125 CBaseEntity::GetDamage(void) 126 CBaseEntity::SetDamage(float) 127 CBaseEntity::EyePosition(void) 128 CBaseEntity::EyeAngles(void) 129 CBaseEntity::LocalEyeAngles(void) 130 CBaseEntity::EarPosition(void) 131 CBaseEntity::BodyTarget(Vector const&,bool) 132 CBaseEntity::HeadTarget(Vector const&) 133 CBaseEntity::GetVectors(Vector *,Vector *,Vector *)const 134 CBaseEntity::GetViewOffset(void)const 135 CBaseEntity::SetViewOffset(Vector const&) 136 CBaseEntity::GetSmoothedVelocity(void) 137 CBaseAnimating::GetVelocity(Vector *,Vector *) 138 CBaseEntity::FVisible(CBaseEntity*,int,CBaseEntity**) 139 CBaseEntity::FVisible(Vector const&,int,CBaseEntity**) 140 CBaseEntity::CanBeSeenBy(CAI_BaseNPC *) 141 CBaseEntity::GetAttackDamageScale(CBaseEntity*) 142 CBaseEntity::GetReceivedDamageScale(CBaseEntity*) 143 CBaseEntity::GetGroundVelocityToApply(Vector &) 144 CBaseEntity::PhysicsSplash(Vector const&,Vector const&,float,float) 145 CBaseEntity::Splash(void) 146 CBaseEntity::WorldSpaceCenter(void)const 147 CBaseEntity::GetSoundEmissionOrigin(void)const 148 CBaseEntity::IsDeflectable(void) 149 CBaseEntity::Deflected(CBaseEntity*,Vector &) 150 CBaseEntity::CreateVPhysics(void) 151 CBaseEntity::ForceVPhysicsCollide(CBaseEntity*) 152 CBaseEntity::VPhysicsDestroyObject(void) 153 CBaseEntity::VPhysicsUpdate(IPhysicsObject *) 154 CBaseEntity::VPhysicsTakeDamage(CTakeDamageInfo const&) 155 CBaseEntity::VPhysicsShadowCollision(int,gamevcollisionevent_t *) 156 CBaseEntity::VPhysicsShadowUpdate(IPhysicsObject *) 157 CBaseEntity::VPhysicsCollision(int,gamevcollisionevent_t *) 158 CBaseEntity::VPhysicsFriction(IPhysicsObject *,float,int,int) 159 CBaseEntity::UpdatePhysicsShadowToCurrentPosition(float) 160 CBaseEntity::VPhysicsGetObjectList(IPhysicsObject **,int) 161 CBaseEntity::VPhysicsIsFlesh(void) 162 CBaseEntity::HasPhysicsAttacker(float) 163 CBaseEntity::PhysicsSolidMaskForEntity(void)const 164 CBaseEntity::ResolveFlyCollisionCustom(CGameTrace &,Vector &) 165 CBaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *) 166 CBaseAnimating::GetStepOrigin(void)const 167 CBaseAnimating::GetStepAngles(void)const 168 CBaseEntity::ShouldDrawWaterImpacts(void) 169 CBaseEntity::NetworkStateChanged_m_fFlags(void) 170 CBaseEntity::NetworkStateChanged_m_fFlags(void *) 171 CBaseEntity::NetworkStateChanged_m_nWaterLevel(void) 172 CBaseEntity::NetworkStateChanged_m_nWaterLevel(void *) 173 CBaseEntity::NetworkStateChanged_m_hGroundEntity(void) 174 CBaseEntity::NetworkStateChanged_m_hGroundEntity(void *) 175 CBaseEntity::NetworkStateChanged_m_vecBaseVelocity(void) 176 CBaseEntity::NetworkStateChanged_m_vecBaseVelocity(void *) 177 CBaseEntity::NetworkStateChanged_m_flFriction(void) 178 CBaseEntity::NetworkStateChanged_m_flFriction(void *) 179 CBaseEntity::NetworkStateChanged_m_vecVelocity(void) 180 CBaseEntity::NetworkStateChanged_m_vecVelocity(void *) 181 CBaseEntity::NetworkStateChanged_m_vecViewOffset(void) 182 CBaseEntity::NetworkStateChanged_m_vecViewOffset(void *) 183 CBaseAnimating::GetIdealSpeed(void)const 184 CBaseAnimating::GetIdealAccel(void)const 185 CBaseAnimating::StudioFrameAdvance(void) 186 CBaseAnimating::IsActivityFinished(void) 187 CBaseAnimating::GetSequenceGroundSpeed(CStudioHdr *,int) 188 CBaseAnimating::ClampRagdollForce(Vector const&,Vector*) 189 CBaseAnimating::BecomeRagdollOnClient(Vector const&) 190 CBaseAnimating::IsRagdoll(void) 191 CBaseAnimating::CanBecomeRagdoll(void) 192 CBaseAnimating::GetSkeleton(CStudioHdr *,Vector *,Quaternion *,int) 193 CBaseAnimating::GetBoneTransform(int,matrix3x4_t &) 194 CBaseAnimating::SetupBones(matrix3x4_t *,int) 195 CBaseAnimating::CalculateIKLocks(float) 196 CBaseAnimating::DispatchAnimEvents(CBaseAnimating*) 197 CBaseCombatWeapon::HandleAnimEvent(animevent_t *) 198 CBaseAnimating::PopulatePoseParameters(void) 199 CBaseAnimating::GetAttachment(int,matrix3x4_t &) 200 CBaseAnimating::InitBoneControllers(void) 201 CBaseAnimating::GetGroundSpeedVelocity(void) 202 CBaseAnimating::Ignite(float,bool,float,bool) 203 CBaseAnimating::IgniteLifetime(float) 204 CBaseAnimating::IgniteNumHitboxFires(int) 205 CBaseAnimating::IgniteHitboxFireScale(float) 206 CBaseAnimating::Extinguish(void) 207 CBaseAnimating::SetLightingOriginRelative(CBaseEntity *) 208 CBaseAnimating::SetLightingOrigin(CBaseEntity *) 209 CBaseCombatWeapon::GiveTo(CBaseEntity *) 210 CBaseAttributableItem::CalculateVisibleClassFor(CBasePlayer *) 211 CBaseAttributableItem::GetAttributeManager(void) 212 CBaseAttributableItem::GetAttributeContainer(void) 213 CBaseAttributableItem::GetAttributeOwner(void) 214 CBaseAttributableItem::ReapplyProvision(void) 215 CBaseAttributableItem::TranslateViewmodelHandActivityInternal(Activity) 216 CBaseCombatWeapon::IsPredicted(void)const 217 CBaseCombatWeapon::GetSubType(void) 218 CBaseCombatWeapon::SetSubType(int) 219 CBaseCombatWeapon::Equip(CBaseCombatCharacter *) 220 CBaseCombatWeapon::Drop(Vector const&) 221 CBaseCombatWeapon::UpdateClientData(CBasePlayer *) 222 CBaseCombatWeapon::IsAllowedToSwitch(void) 223 CBaseCombatWeapon::CanBeSelected(void) 224 CBaseCombatWeapon::VisibleInWeaponSelection(void) 225 CBaseCombatWeapon::HasAmmo(void) 226 CBaseCombatWeapon::SetPickupTouch(void) 227 CBaseCombatWeapon::DefaultTouch(CBaseEntity *) 228 CBaseCombatWeapon::ShouldDisplayAltFireHUDHint(void) 229 CBaseCombatWeapon::DisplayAltFireHudHint(void) 230 CBaseCombatWeapon::RescindAltFireHudHint(void) 231 CBaseCombatWeapon::ShouldDisplayReloadHUDHint(void) 232 CBaseCombatWeapon::DisplayReloadHudHint(void) 233 CBaseCombatWeapon::RescindReloadHudHint(void) 234 CBaseCombatWeapon::SetViewModelIndex(int) 235 CBaseCombatWeapon::SendWeaponAnim(int) 236 CBaseCombatWeapon::SendViewModelAnim(int) 237 CBaseCombatWeapon::SetViewModel(void) 238 CBaseCombatWeapon::HasWeaponIdleTimeElapsed(void) 239 CBaseCombatWeapon::SetWeaponIdleTime(float) 240 CBaseCombatWeapon::GetWeaponIdleTime(void) 241 CBaseCombatWeapon::HasAnyAmmo(void) 242 CBaseCombatWeapon::HasPrimaryAmmo(void) 243 CBaseCombatWeapon::HasSecondaryAmmo(void) 244 CBaseCombatWeapon::CanHolster(void) 245 CBaseCombatWeapon::DefaultDeploy(char *,char *,int,char *) 246 CBaseCombatWeapon::CanDeploy(void) 247 CBaseCombatWeapon::Deploy(void) 248 CBaseCombatWeapon::Holster(CBaseCombatWeapon*) 249 CBaseCombatWeapon::GetLastWeapon(void) 250 CBaseCombatWeapon::SetWeaponVisible(bool) 251 CBaseCombatWeapon::IsWeaponVisible(void) 252 CBaseCombatWeapon::ReloadOrSwitchWeapons(void) 253 CBaseCombatWeapon::OnActiveStateChanged(int) 254 CBaseCombatWeapon::HolsterOnDetach(void) 255 CBaseCombatWeapon::IsHolstered(void) 256 CBaseCombatWeapon::ItemPreFrame(void) 257 CBaseCombatWeapon::ItemPostFrame(void) 258 CBaseCombatWeapon::ItemBusyFrame(void) 259 CBaseCombatWeapon::ItemHolsterFrame(void) 260 CBaseCombatWeapon::WeaponIdle(void) 261 CBaseCombatWeapon::HandleFireOnEmpty(void) 262 CBaseCombatWeapon::ShouldBlockPrimaryFire(void) 263 CBaseCombatWeapon::IsWeaponZoomed(void) 264 CBaseCombatWeapon::CheckReload(void) 265 CBaseCombatWeapon::FinishReload(void) 266 CBaseCombatWeapon::AbortReload(void) 267 CBaseCombatWeapon::Reload(void) 268 CBaseCombatWeapon::PrimaryAttack(void) 269 CBaseCombatWeapon::SecondaryAttack(void) 270 CBaseCombatWeapon::GetPrimaryAttackActivity(void) 271 CBaseCombatWeapon::GetSecondaryAttackActivity(void) 272 CBaseCombatWeapon::GetDrawActivity(void) 273 CBaseCombatWeapon::GetDefaultAnimSpeed(void) 274 CBaseCombatWeapon::GetBulletType(void) 275 CBaseCombatWeapon::GetBulletSpread(void) 276 CBaseCombatWeapon::GetBulletSpread(WeaponProficiency_t) 277 CBaseCombatWeapon::GetSpreadBias(WeaponProficiency_t) 278 CBaseCombatWeapon::GetFireRate(void) 279 CBaseCombatWeapon::GetMinBurst(void) 280 CBaseCombatWeapon::GetMaxBurst(void) 281 CBaseCombatWeapon::GetMinRestTime(void) 282 CBaseCombatWeapon::GetMaxRestTime(void) 283 CBaseCombatWeapon::GetRandomBurst(void) 284 CBaseCombatWeapon::WeaponSound(WeaponSound_t,float) 285 CBaseCombatWeapon::StopWeaponSound(WeaponSound_t) 286 CBaseCombatWeapon::GetProficiencyValues(void) 287 CBaseCombatWeapon::GetMaxAutoAimDeflection(void) 288 CBaseCombatWeapon::WeaponAutoAimScale(void) 289 CBaseCombatWeapon::StartSprinting(void) 290 CBaseCombatWeapon::StopSprinting(void) 291 CBaseCombatWeapon::GetDamage(float,int) 292 CBaseCombatWeapon::SetActivity(Activity,float) 293 CBaseCombatWeapon::AddViewKick(void) 294 CBaseCombatWeapon::GetDeathNoticeName(void) 295 CBaseCombatWeapon::OnPickedUp(CBaseCombatCharacter *) 296 CBaseCombatWeapon::AddViewmodelBob(CBaseViewModel *,Vector &,QAngle &) 297 CBaseCombatWeapon::CalcViewmodelBob(void) 298 CBaseCombatWeapon::GetControlPanelInfo(int,char const*&) 299 CBaseCombatWeapon::GetControlPanelClassName(int,char const*&) 300 CBaseCombatWeapon::ShouldShowControlPanels(void) 301 CBaseCombatWeapon::CanBePickedUpByNPCs(void) 302 CBaseCombatWeapon::GetViewModel(int)const 303 CBaseCombatWeapon::GetWorldModel(void)const 304 CBaseCombatWeapon::GetAnimPrefix(void)const 305 CBaseCombatWeapon::GetMaxClip1(void)const 306 CBaseCombatWeapon::GetMaxClip2(void)const 307 CBaseCombatWeapon::GetDefaultClip1(void)const 308 CBaseCombatWeapon::GetDefaultClip2(void)const 309 CBaseCombatWeapon::GetWeight(void)const 310 CBaseCombatWeapon::AllowsAutoSwitchTo(void)const 311 CBaseCombatWeapon::AllowsAutoSwitchFrom(void)const 312 CBaseCombatWeapon::GetWeaponFlags(void)const 313 CBaseCombatWeapon::GetSlot(void)const 314 CBaseCombatWeapon::GetPosition(void)const 315 CBaseCombatWeapon::GetName(void)const 316 CBaseCombatWeapon::GetPrintName(void)const 317 CBaseCombatWeapon::GetShootSound(int)const 318 CBaseCombatWeapon::GetRumbleEffect(void)const 319 CBaseCombatWeapon::UsesClipsForAmmo1(void)const 320 CBaseCombatWeapon::UsesClipsForAmmo2(void)const 321 CBaseCombatWeapon::GetEncryptionKey(void) 322 CBaseCombatWeapon::GetPrimaryAmmoType(void)const 323 CBaseCombatWeapon::GetSecondaryAmmoType(void)const 324 CBaseCombatWeapon::GetSpriteActive(void)const 325 CBaseCombatWeapon::GetSpriteInactive(void)const 326 CBaseCombatWeapon::GetSpriteAmmo(void)const 327 CBaseCombatWeapon::GetSpriteAmmo2(void)const 328 CBaseCombatWeapon::GetSpriteCrosshair(void)const 329 CBaseCombatWeapon::GetSpriteAutoaim(void)const 330 CBaseCombatWeapon::GetSpriteZoomedCrosshair(void)const 331 CBaseCombatWeapon::GetSpriteZoomedAutoaim(void)const 332 CBaseCombatWeapon::ActivityOverride(Activity,bool *) 333 CBaseCombatWeapon::ActivityList(void) 334 CBaseCombatWeapon::ActivityListCount(void) 335 CBaseCombatWeapon::FallInit(void) 336 CBaseCombatWeapon::FallThink(void) 337 CBaseCombatWeapon::Materialize(void) 338 CBaseCombatWeapon::CheckRespawn(void) 339 CBaseCombatWeapon::Delete(void) 340 CBaseCombatWeapon::Kill(void) 341 CBaseCombatWeapon::CapabilitiesGet(void) 342 CBaseCombatWeapon::WeaponLOSCondition(Vector const&,Vector const&,bool) 343 CBaseCombatWeapon::WeaponRangeAttack1Condition(float,float) 344 CBaseCombatWeapon::WeaponRangeAttack2Condition(float,float) 345 CBaseCombatWeapon::WeaponMeleeAttack1Condition(float,float) 346 CBaseCombatWeapon::WeaponMeleeAttack2Condition(float,float) 347 CBaseCombatWeapon::Operator_FrameUpdate(CBaseCombatCharacter *) 348 CBaseCombatWeapon::Operator_HandleAnimEvent(animevent_t *,CBaseCombatCharacter *) 349 CBaseCombatWeapon::Operator_ForceNPCFire(CBaseCombatCharacter *,bool) 350 CBaseCombatWeapon::CanLower(void) 351 CBaseCombatWeapon::Ready(void) 352 CBaseCombatWeapon::Lower(void) 353 CBaseCombatWeapon::HideThink(void) 354 CBaseCombatWeapon::CanReload(void)