Difference between revisions of "Left 4 Dead Events"

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(New page: === player_death === {{qnotice|None}}<br> {{begin-hl2msg|intro_finish|string}} {{hl2msg|short|player}} {{end-hl2msg}})
 
Line 1: Line 1:
 
=== player_death ===
 
=== player_death ===
{{qnotice|None}}<br>
+
{{qnotice|When a player is killed}}<br>
{{begin-hl2msg|intro_finish|string}}
+
{{begin-hl2msg|userid|short}}
{{hl2msg|short|player}}
+
{{hl2msg|entityid|long}}
 +
{{hl2msg|attacker|short}}
 +
{{hl2msg|attackername|string}}
 +
{{hl2msg|attackerentid|long}}
 +
{{hl2msg|headshot|bool}}
 +
{{hl2msg|attackerisbot|boot}}
 +
{{hl2msg|victimname|string}}
 +
{{hl2msg|victimisbot|bool}}
 +
{{hl2msg|abort|bool}}
 +
{{hl2msg|type|long}}
 
{{end-hl2msg}}
 
{{end-hl2msg}}

Revision as of 16:38, 26 November 2008

player_death

Note: When a player is killed

Name: userid
Structure:
entityid long {{{3}}}
attacker short {{{3}}}
attackername string {{{3}}}
attackerentid long {{{3}}}
headshot bool {{{3}}}
attackerisbot boot {{{3}}}
victimname string {{{3}}}
victimisbot bool {{{3}}}
abort bool {{{3}}}
type long {{{3}}}