Difference between revisions of "Insurgency: Source Events"
DJ Tsunami (talk | contribs) (→player_death) |
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| Line 26: | Line 26: | ||
{{hl2msg|byte|type}} | {{hl2msg|byte|type}} | ||
{{hl2msg|bool|nodeath}} | {{hl2msg|bool|nodeath}} | ||
| + | {{end-hl2msg}} | ||
| + | |||
| + | === player_spawn === | ||
| + | {{qnotice|player spawned in game}}<br> | ||
| + | {{begin-hl2msg|player_spawn|string}} | ||
| + | {{hl2msg|short|userid}} | ||
| + | {{hl2msg|byte|team}} | ||
| + | {{hl2msg|bool|dead}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Revision as of 09:42, 29 November 2008
- Refer back to Game Events (Source) for more events.
Contents
player_team
Note: Player change his team
| Name: | player_team | |||||||||
| Structure: |
|
player_squad
Note: A player changed his class
| Name: | player_squad | |||||||||||||||
| Structure: |
|
player_death
Note: A game event, name may be 32 characters long
| Name: | player_death | ||||||||||||
| Structure: |
|
player_spawn
Note: player spawned in game
| Name: | player_spawn | |||||||||
| Structure: |
|
player_hurt
Note: A player was hurt
| Name: | player_hurt | |||||||||||||||
| Structure: |
|
game_newmap
Note: Called before the chattime when the server is about to change amp
| Name: | game_newmap | |||
| Structure: |
|
game_squadupdate
Note: Called before the chattime when the server is about to change amp
| Name: | game_squadupdate | |||
| Structure: |
|