Difference between revisions of "Insurgency: Source Events"

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(squad_order)
Line 47: Line 47:
  
 
=== squad_order ===
 
=== squad_order ===
{{qnotice|Squad order}}<br>
+
{{qnotice|None}}<br>
 
{{begin-hl2msg|squad_order|string}}
 
{{begin-hl2msg|squad_order|string}}
 
{{hl2msg|long|squad}}
 
{{hl2msg|long|squad}}

Revision as of 09:44, 29 November 2008

Refer back to Game Events (Source) for more events.

player_team

Note: Player change his team

Name: player_team
Structure:
short userid {{{3}}}
byte team {{{3}}}
byte oldteam {{{3}}}


player_squad

Note: A player changed his class

Name: player_squad
Structure:
short userid {{{3}}}
short squad {{{3}}}
short slot {{{3}}}
short oldsquad {{{3}}}
short oldslot {{{3}}}


player_death

Note: A game event, name may be 32 characters long

Name: player_death
Structure:
short userid {{{3}}}
short attacker {{{3}}}
byte type {{{3}}}
bool nodeath {{{3}}}


player_spawn

Note: player spawned in game

Name: player_spawn
Structure:
short userid {{{3}}}
byte team {{{3}}}
bool dead {{{3}}}


player_hurt

Note: A player was hurt

Name: player_hurt
Structure:
short userid {{{3}}}
short attacker {{{3}}}
short dmg_health {{{3}}}
short hitgroup {{{3}}}
string weapon {{{3}}}


squad_order

Note: None

Name: squad_order
Structure:
long squad {{{3}}}
bool update {{{3}}}


game_newmap

Note: Called before the chattime when the server is about to change amp

Name: game_newmap
Structure:
string mapname {{{3}}}


game_squadupdate

Note: Called before the chattime when the server is about to change amp

Name: game_squadupdate
Structure:
byte teamid {{{3}}}