Difference between revisions of "CHL2MP Player Offset List (SynergyOB)"
Line 1: | Line 1: | ||
These are the Windows offsets for Synergy v12. Linux offsets are 1 greater. | These are the Windows offsets for Synergy v12. Linux offsets are 1 greater. | ||
− | <p><b>Last Updated | + | <p><b>Last Updated 1 September 2009</b> |
<pre> | <pre> | ||
− | // Auto reconstructed from vtable block @ | + | // Auto reconstructed from vtable block @ 0x0106CBC0 |
// from "server_i486.so", by ida_vtables.idc | // from "server_i486.so", by ida_vtables.idc | ||
− | 0 | + | 0 CBaseMultiplayerPlayer::~CBaseMultiplayerPlayer |
− | 1 CBaseEntity::SetRefEHandle | + | 1 CBaseEntity::SetRefEHandle |
− | 2 CBaseEntity::GetRefEHandle | + | 2 CBaseEntity::GetRefEHandle |
− | 3 CBaseEntity::GetCollideable | + | 3 CBaseEntity::GetCollideable |
− | 4 CBaseEntity::GetNetworkable | + | 4 CBaseEntity::GetNetworkable |
− | 5 CBaseEntity::GetBaseEntity | + | 5 CBaseEntity::GetBaseEntity |
− | 6 CBaseEntity::GetModelIndex | + | 6 CBaseEntity::GetModelIndex |
− | 7 CBaseEntity::GetModelName | + | 7 CBaseEntity::GetModelName |
− | 8 CBaseEntity::SetModelIndex | + | 8 CBaseEntity::SetModelIndex |
− | 9 | + | 9 CBasePlayer::GetServerClass |
− | 10 | + | 10 CBasePlayer::YouForgotToImplementOrDeclareServerClass |
− | 11 | + | 11 CBasePlayer::GetDataDescMap |
− | 12 CBaseAnimating::TestCollision | + | 12 CBaseAnimating::TestCollision |
− | 13 | + | 13 CBaseAnimating::TestHitboxes |
− | 14 CBaseEntity::ComputeWorldSpaceSurroundingBox | + | 14 CBaseEntity::ComputeWorldSpaceSurroundingBox |
− | 15 CBaseEntity::ShouldCollide | + | 15 CBaseEntity::ShouldCollide |
− | 16 CBaseEntity::SetOwnerEntity | + | 16 CBaseEntity::SetOwnerEntity |
− | 17 CBasePlayer::ShouldTransmit | + | 17 CBasePlayer::ShouldTransmit |
− | 18 CBasePlayer::UpdateTransmitState | + | 18 CBasePlayer::UpdateTransmitState |
− | 19 CBaseCombatCharacter::SetTransmit | + | 19 CBaseCombatCharacter::SetTransmit |
− | 20 CBasePlayer::GetTracerType | + | 20 CBasePlayer::GetTracerType |
− | 21 | + | 21 CBaseMultiplayerPlayer::Spawn |
− | 22 | + | 22 CBaseMultiplayerPlayer::Precache |
− | 23 CBasePlayer::SetModel | + | 23 CBasePlayer::SetModel |
− | 24 CBaseMultiplayerPlayer::PostConstructor | + | 24 CBaseMultiplayerPlayer::PostConstructor |
− | 25 CBaseEntity::PostClientActive | + | 25 CBaseEntity::PostClientActive |
− | 26 CBaseEntity::ParseMapData | + | 26 CBaseEntity::ParseMapData |
− | 27 CBaseEntity::KeyValue | + | 27 CBaseEntity::KeyValue |
− | 28 CBaseEntity::KeyValue | + | 28 CBaseEntity::KeyValue |
− | 29 CBaseEntity::KeyValue | + | 29 CBaseEntity::KeyValue |
− | 30 CBaseEntity::GetKeyValue | + | 30 CBaseEntity::GetKeyValue |
− | 31 | + | 31 CBasePlayer::Activate |
− | 32 CBaseEntity::SetParent | + | 32 CBaseEntity::SetParent |
− | 33 CBasePlayer::ObjectCaps | + | 33 CBasePlayer::ObjectCaps |
− | 34 CBaseEntity::AcceptInput | + | 34 CBaseEntity::AcceptInput |
− | 35 CBaseAnimating::GetInputDispatchEffectPosition | + | 35 CBaseAnimating::GetInputDispatchEffectPosition |
− | 36 | + | 36 CBasePlayer::DrawDebugGeometryOverlays |
− | 37 CBaseAnimating::DrawDebugTextOverlays | + | 37 CBaseAnimating::DrawDebugTextOverlays |
− | 38 CBasePlayer::Save | + | 38 CBasePlayer::Save |
− | 39 CBasePlayer::Restore | + | 39 CBasePlayer::Restore |
− | 40 CBasePlayer::ShouldSavePhysics | + | 40 CBasePlayer::ShouldSavePhysics |
− | 41 CBaseEntity::OnSave | + | 41 CBaseEntity::OnSave |
− | 42 | + | 42 CBasePlayer::OnRestore |
− | 43 CBasePlayer::RequiredEdictIndex | + | 43 CBasePlayer::RequiredEdictIndex |
− | 44 CBaseEntity::MoveDone | + | 44 CBaseEntity::MoveDone |
− | 45 CBaseEntity::Think | + | 45 CBaseEntity::Think |
− | 46 CBasePlayer::NetworkStateChanged_m_nNextThinkTick | + | 46 CBasePlayer::NetworkStateChanged_m_nNextThinkTick |
− | 47 CBasePlayer::NetworkStateChanged_m_nNextThinkTick | + | 47 CBasePlayer::NetworkStateChanged_m_nNextThinkTick |
− | 48 CBaseAnimating::GetBaseAnimating | + | 48 CBaseAnimating::GetBaseAnimating |
− | 49 CBaseMultiplayerPlayer::GetResponseSystem | + | 49 CBaseMultiplayerPlayer::GetResponseSystem |
− | 50 CAI_ExpresserHost<CBasePlayer>::DispatchResponse | + | 50 CAI_ExpresserHost<CBasePlayer>::DispatchResponse |
− | 51 | + | 51 CBasePlayer::Classify |
− | 52 CBaseEntity::DeathNotice | + | 52 CBaseEntity::DeathNotice |
− | 53 CBaseEntity::ShouldAttractAutoAim | + | 53 CBaseEntity::ShouldAttractAutoAim |
− | 54 CBaseEntity::GetAutoAimRadius | + | 54 CBaseEntity::GetAutoAimRadius |
− | 55 CBaseEntity::GetAutoAimCenter | + | 55 CBaseEntity::GetAutoAimCenter |
− | 56 CBaseEntity::GetBeamTraceFilter | + | 56 CBaseEntity::GetBeamTraceFilter |
− | 57 | + | 57 CBaseEntity::PassesDamageFilter |
− | 58 CBasePlayer::TraceAttack | + | 58 CBasePlayer::TraceAttack |
− | 59 CBaseEntity::CanBeHitByMeleeAttack | + | 59 CBaseEntity::CanBeHitByMeleeAttack |
− | 60 | + | 60 CBasePlayer::OnTakeDamage |
− | 61 CBasePlayer::TakeHealth | + | 61 CBasePlayer::TakeHealth |
− | 62 CBaseEntity::IsAlive | + | 62 CBaseEntity::IsAlive |
− | 63 | + | 63 CBasePlayer::Event_Killed |
− | 64 | + | 64 CBasePlayer::Event_KilledOther |
− | 65 CBaseCombatCharacter::BloodColor | + | 65 CBaseCombatCharacter::BloodColor |
− | 66 CBaseEntity::IsTriggered | + | 66 CBaseEntity::IsTriggered |
− | 67 CBaseEntity::IsNPC | + | 67 CBaseEntity::IsNPC |
− | 68 CBaseCombatCharacter::MyCombatCharacterPointer | + | 68 CBaseCombatCharacter::MyCombatCharacterPointer |
− | 69 CBaseEntity::GetDelay | + | 69 CBaseEntity::GetDelay |
− | 70 CBaseEntity::IsMoving | + | 70 CBaseEntity::IsMoving |
− | 71 CBaseEntity::DamageDecal | + | 71 CBaseEntity::DamageDecal |
− | 72 CBaseEntity::DecalTrace | + | 72 CBaseEntity::DecalTrace |
− | 73 CBaseEntity::ImpactTrace | + | 73 CBaseEntity::ImpactTrace |
− | 74 CBaseEntity::OnControls | + | 74 CBaseEntity::OnControls |
− | 75 CBaseEntity::HasTarget | + | 75 CBaseEntity::HasTarget |
− | 76 CBasePlayer::IsPlayer | + | 76 CBasePlayer::IsPlayer |
− | 77 CBasePlayer::IsNetClient | + | 77 CBasePlayer::IsNetClient |
− | 78 CBaseEntity::IsTemplate | + | 78 CBaseEntity::IsTemplate |
− | 79 CBaseEntity::IsBaseObject | + | 79 CBaseEntity::IsBaseObject |
− | 80 CBaseEntity::IsBaseTrain | + | 80 CBaseEntity::IsBaseTrain |
− | 81 CBaseEntity::GetServerVehicle | + | 81 CBaseEntity::GetServerVehicle |
− | 82 CBaseEntity::IsViewable | + | 82 CBaseEntity::IsViewable |
− | 83 | + | 83 CBasePlayer::ChangeTeam |
− | 84 CBaseEntity::OnEntityEvent | + | 84 CBaseEntity::OnEntityEvent |
− | 85 CBaseEntity::CanStandOn | + | 85 CBaseEntity::CanStandOn |
− | 86 CBaseEntity::CanStandOn | + | 86 CBaseEntity::CanStandOn |
− | 87 CBaseEntity::GetEnemy | + | 87 CBaseEntity::GetEnemy |
− | 88 CBaseEntity::GetEnemy | + | 88 CBaseEntity::GetEnemy |
− | 89 CBaseEntity::Use | + | 89 CBaseEntity::Use |
− | 90 CBaseEntity::StartTouch | + | 90 CBaseEntity::StartTouch |
− | 91 CBasePlayer::Touch | + | 91 CBasePlayer::Touch |
− | 92 CBaseEntity::EndTouch | + | 92 CBaseEntity::EndTouch |
− | 93 CBaseEntity::StartBlocked | + | 93 CBaseEntity::StartBlocked |
− | 94 CBaseEntity::Blocked | + | 94 CBaseEntity::Blocked |
− | 95 CBaseEntity::EndBlocked | + | 95 CBaseEntity::EndBlocked |
− | 96 CBasePlayer::PhysicsSimulate | + | 96 CBasePlayer::PhysicsSimulate |
− | 97 | + | 97 CBasePlayer::UpdateOnRemove |
− | 98 | + | 98 CBaseEntity::StopLoopingSounds |
− | 99 CBaseEntity::SUB_AllowedToFade | + | 99 CBaseEntity::SUB_AllowedToFade |
− | 100 CBaseFlex::Teleport | + | 100 CBaseFlex::Teleport |
− | 101 CBaseEntity::NotifySystemEvent | + | 101 CBaseEntity::NotifySystemEvent |
− | 102 CBasePlayer::MakeTracer | + | 102 CBasePlayer::MakeTracer |
− | 103 CBaseEntity::GetTracerAttachment | + | 103 CBaseEntity::GetTracerAttachment |
− | 104 | + | 104 CBaseEntity::FireBullets |
− | 105 CBasePlayer::DoImpactEffect | + | 105 CBasePlayer::DoImpactEffect |
− | 106 CBaseEntity::Respawn | + | 106 CBaseEntity::Respawn |
− | 107 CBaseEntity::IsLockedByMaster | + | 107 CBaseEntity::IsLockedByMaster |
− | 108 | + | 108 CBaseEntity::GetMaxHealth |
− | 109 | + | 109 CBaseMultiplayerPlayer::ModifyOrAppendCriteria |
− | 110 CBaseEntity::NetworkStateChanged_m_iMaxHealth | + | 110 CBaseEntity::NetworkStateChanged_m_iMaxHealth |
− | 111 | + | 111 CBaseEntity::NetworkStateChanged_m_iMaxHealth |
− | 112 CBasePlayer::NetworkStateChanged_m_iHealth | + | 112 CBasePlayer::NetworkStateChanged_m_iHealth |
− | 113 CBasePlayer:: | + | 113 CBasePlayer::NetworkStateChanged_m_iHealth |
− | 114 CBasePlayer::NetworkStateChanged_m_lifeState | + | 114 CBasePlayer::NetworkStateChanged_m_lifeState |
− | 115 | + | 115 CBasePlayer::NetworkStateChanged_m_lifeState |
− | 116 CBaseEntity::NetworkStateChanged_m_takedamage | + | 116 CBaseEntity::NetworkStateChanged_m_takedamage |
− | 117 CBaseEntity:: | + | 117 CBaseEntity::NetworkStateChanged_m_takedamage |
− | 118 CBaseEntity:: | + | 118 CBaseEntity::GetDamageType |
− | 119 CBaseEntity:: | + | 119 CBaseEntity::GetDamage |
− | 120 | + | 120 CBaseEntity::SetDamage |
− | 121 CBasePlayer::EyeAngles | + | 121 CBasePlayer::EyePosition |
− | + | 122 CBasePlayer::EyeAngles | |
− | + | 123 CBasePlayer::LocalEyeAngles | |
− | + | 124 CBaseEntity::EarPosition | |
− | + | 125 CBasePlayer::BodyTarget | |
− | + | 126 CBaseEntity::HeadTarget | |
− | + | 127 CBaseEntity::GetVectors | |
− | + | 128 CBaseEntity::GetViewOffset | |
− | + | 129 CBasePlayer::GetSmoothedVelocity | |
− | + | 130 CBaseAnimating::GetVelocity | |
− | + | 131 CBaseCombatCharacter::FVisible | |
− | + | 132 CBaseCombatCharacter::FVisible | |
− | + | 133 CBaseEntity::CanBeSeenBy | |
− | + | 134 CBaseEntity::GetAttackDamageScale | |
− | + | 135 CBaseEntity::GetReceivedDamageScale | |
− | + | 136 CBaseEntity::GetGroundVelocityToApply | |
− | + | 137 CBaseEntity::PhysicsSplash | |
− | + | 138 CBaseEntity::Splash | |
− | + | 139 CBaseEntity::WorldSpaceCenter | |
− | + | 140 CBaseEntity::GetSoundEmissionOrigin | |
− | + | 141 CBaseEntity::CreateVPhysics | |
− | + | 142 CBaseEntity::ForceVPhysicsCollide | |
− | + | 143 CBasePlayer::VPhysicsDestroyObject | |
− | + | 144 CBasePlayer::VPhysicsUpdate | |
− | + | 145 CBaseEntity::VPhysicsTakeDamage | |
− | + | 146 CBaseCombatCharacter::VPhysicsShadowCollision | |
− | + | 147 CBasePlayer::VPhysicsShadowUpdate | |
− | + | 148 CBasePlayer::VPhysicsCollision | |
− | + | 149 CBaseEntity::VPhysicsFriction | |
− | + | 150 CBaseEntity::UpdatePhysicsShadowToCurrentPosition | |
− | + | 151 CBaseEntity::VPhysicsGetObjectList | |
− | + | 152 CBaseEntity::VPhysicsIsFlesh | |
− | + | 153 CBaseEntity::HasPhysicsAttacker | |
− | + | 154 CBasePlayer::PhysicsSolidMaskForEntity | |
− | + | 155 CBaseEntity::ResolveFlyCollisionCustom | |
− | + | 156 CBaseEntity::PerformCustomPhysics | |
− | + | 157 CBaseAnimating::GetStepOrigin | |
− | + | 158 CBaseAnimating::GetStepAngles | |
− | + | 159 CBaseEntity::ShouldDrawWaterImpacts | |
− | 160 CBasePlayer::NetworkStateChanged_m_fFlags | + | 160 CBasePlayer::NetworkStateChanged_m_fFlags |
− | 161 CBasePlayer:: | + | 161 CBasePlayer::NetworkStateChanged_m_fFlags |
− | 162 CBasePlayer::NetworkStateChanged_m_nWaterLevel | + | 162 CBasePlayer::NetworkStateChanged_m_nWaterLevel |
− | 163 CBasePlayer:: | + | 163 CBasePlayer::NetworkStateChanged_m_nWaterLevel |
− | 164 CBasePlayer::NetworkStateChanged_m_hGroundEntity | + | 164 CBasePlayer::NetworkStateChanged_m_hGroundEntity |
− | 165 CBasePlayer:: | + | 165 CBasePlayer::NetworkStateChanged_m_hGroundEntity |
− | 166 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity | + | 166 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity |
− | 167 CBasePlayer:: | + | 167 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity |
− | 168 CBasePlayer::NetworkStateChanged_m_flFriction | + | 168 CBasePlayer::NetworkStateChanged_m_flFriction |
− | 169 CBasePlayer:: | + | 169 CBasePlayer::NetworkStateChanged_m_flFriction |
− | 170 CBasePlayer::NetworkStateChanged_m_vecVelocity | + | 170 CBasePlayer::NetworkStateChanged_m_vecVelocity |
− | 171 CBasePlayer:: | + | 171 CBasePlayer::NetworkStateChanged_m_vecVelocity |
− | 172 CBasePlayer::NetworkStateChanged_m_vecViewOffset | + | 172 CBasePlayer::NetworkStateChanged_m_vecViewOffset |
− | 173 CBaseAnimating::GetIdealSpeed | + | 173 CBasePlayer::NetworkStateChanged_m_vecViewOffset |
− | + | 174 CBaseAnimating::GetIdealSpeed | |
− | + | 175 CBaseAnimating::GetIdealAccel | |
− | + | 176 CBaseAnimatingOverlay::StudioFrameAdvance | |
− | + | 177 CBaseAnimating::IsActivityFinished | |
− | + | 178 CBaseAnimating::GetSequenceGroundSpeed | |
− | + | 179 CBaseAnimating::ClampRagdollForce | |
− | + | 180 CBaseAnimating::BecomeRagdollOnClient | |
− | + | 181 CBaseAnimating::IsRagdoll | |
− | + | 182 CBaseAnimating::CanBecomeRagdoll | |
− | + | 183 CBaseAnimatingOverlay::GetSkeleton | |
− | + | 184 CBaseAnimating::GetBoneTransform | |
− | + | 185 CBaseAnimating::SetupBones | |
− | + | 186 CBaseAnimating::CalculateIKLocks | |
− | + | 187 CBaseAnimatingOverlay::DispatchAnimEvents | |
− | + | 188 CBasePlayer::HandleAnimEvent | |
− | + | 189 CBaseAnimating::PopulatePoseParameters | |
− | + | 190 CBaseAnimating::GetAttachment | |
− | + | 191 CBaseAnimating::InitBoneControllers | |
− | + | 192 CBaseAnimating::GetGroundSpeedVelocity | |
− | + | 193 CBaseAnimating::Ignite | |
− | + | 194 CBaseAnimating::IgniteLifetime | |
− | + | 195 CBaseAnimating::IgniteNumHitboxFires | |
− | + | 196 CBaseAnimating::IgniteHitboxFireScale | |
− | + | 197 CBaseAnimating::Extinguish | |
− | + | 198 CBaseCombatCharacter::SetLightingOriginRelative | |
− | + | 199 CBaseAnimating::SetLightingOrigin | |
− | + | 200 CBaseFlex::SetViewtarget | |
− | + | 201 CBaseFlex::StartSceneEvent | |
− | + | 202 CBaseFlex::ProcessSceneEvents | |
− | + | 203 CBaseFlex::ProcessSceneEvent | |
− | + | 204 CBaseFlex::ClearSceneEvent | |
− | + | 205 CBaseFlex::CheckSceneEventCompletion | |
− | + | 206 CBaseFlex::PlayScene | |
− | + | 207 CBaseFlex::PlayAutoGeneratedSoundScene | |
− | + | 208 CBasePlayer::GetPhysicsImpactDamageTable | |
− | + | 209 CBaseCombatCharacter::FInViewCone | |
− | + | 210 CBaseCombatCharacter::FInViewCone | |
− | + | 211 CBaseCombatCharacter::FInAimCone | |
− | + | 212 CBaseCombatCharacter::FInAimCone | |
− | + | 213 CBaseCombatCharacter::ShouldShootMissTarget | |
− | + | 214 CBaseCombatCharacter::FindMissTarget | |
− | + | 215 CBaseCombatCharacter::HandleInteraction | |
− | + | 216 CBasePlayer::BodyAngles | |
− | + | 217 CBaseCombatCharacter::BodyDirection2D | |
− | + | 218 CBaseCombatCharacter::BodyDirection3D | |
− | + | 219 CBaseCombatCharacter::HeadDirection2D | |
− | + | 220 CBaseCombatCharacter::HeadDirection3D | |
− | + | 221 CBaseCombatCharacter::EyeDirection2D | |
− | + | 222 CBaseCombatCharacter::EyeDirection3D | |
− | + | 223 CBaseCombatCharacter::GiveAmmo | |
− | + | 224 CBaseCombatCharacter::NPC_TranslateActivity | |
− | + | 225 CBaseCombatCharacter::Weapon_TranslateActivity | |
− | + | 226 CBaseCombatCharacter::Weapon_FrameUpdate | |
− | + | 227 CBaseCombatCharacter::Weapon_HandleAnimEvent | |
− | + | 228 CBasePlayer::Weapon_CanUse | |
− | + | 229 CBasePlayer::Weapon_Equip | |
− | + | 230 CBaseCombatCharacter::Weapon_EquipAmmoOnly | |
− | + | 231 CBasePlayer::Weapon_Drop | |
− | + | 232 CBasePlayer::Weapon_Switch | |
− | + | 233 CBasePlayer::Weapon_ShootPosition | |
− | + | 234 CBaseCombatCharacter::Weapon_CanSwitchTo | |
− | + | 235 CBaseCombatCharacter::Weapon_SlotOccupied | |
− | + | 236 CBaseCombatCharacter::Weapon_GetSlot | |
− | + | 237 CBaseCombatCharacter::AddPlayerItem | |
− | + | 238 CBasePlayer::RemovePlayerItem | |
− | + | 239 CBaseCombatCharacter::CanBecomeServerRagdoll | |
− | + | 240 CBasePlayer::OnTakeDamage_Alive | |
− | + | 241 CBaseCombatCharacter::OnTakeDamage_Dying | |
− | + | 242 CBaseCombatCharacter::OnTakeDamage_Dead | |
− | + | 243 CBaseCombatCharacter::OnFriendDamaged | |
− | + | 244 CBaseCombatCharacter::NotifyFriendsOfDamage | |
− | + | 245 CBaseCombatCharacter::OnPlayerKilledOther | |
− | + | 246 CBaseCombatCharacter::GetDeathActivity | |
− | + | 247 CBaseCombatCharacter::CorpseGib | |
− | + | 248 CBaseCombatCharacter::CorpseFade | |
− | + | 249 CBaseCombatCharacter::HasHumanGibs | |
− | + | 250 CBaseCombatCharacter::HasAlienGibs | |
− | + | 251 CBaseCombatCharacter::ShouldGib | |
− | + | 252 CBaseCombatCharacter::OnKilledNPC | |
− | + | 253 CBaseCombatCharacter::Event_Gibbed | |
− | + | 254 CBasePlayer::Event_Dying | |
− | + | 255 CBaseCombatCharacter::BecomeRagdoll | |
− | + | 256 CBaseCombatCharacter::FixupBurningServerRagdoll | |
− | + | 257 CBaseCombatCharacter::BecomeRagdollBoogie | |
− | + | 258 CBaseCombatCharacter::CheckTraceHullAttack | |
− | + | 259 CBaseCombatCharacter::CheckTraceHullAttack | |
− | + | 260 CBaseCombatCharacter::PushawayTouch | |
− | + | 261 CBaseCombatCharacter::IRelationType | |
− | + | 262 CBaseCombatCharacter::IRelationPriority | |
− | + | 263 CBasePlayer::IsInAVehicle | |
− | + | 264 CBasePlayer::GetVehicle | |
− | + | 265 CBasePlayer::GetVehicleEntity | |
− | + | 266 CBaseCombatCharacter::ExitVehicle | |
− | + | 267 CBaseCombatCharacter::CalcWeaponProficiency | |
− | + | 268 CBaseCombatCharacter::GetAttackSpread | |
− | + | 269 CBaseCombatCharacter::GetSpreadBias | |
− | + | 270 CBasePlayer::DoMuzzleFlash | |
− | + | 271 CBaseCombatCharacter::AddEntityRelationship | |
− | + | 272 CBaseCombatCharacter::RemoveEntityRelationship | |
− | + | 273 CBaseCombatCharacter::AddClassRelationship | |
− | + | 274 CBaseCombatCharacter::OnChangeActiveWeapon | |
− | + | 275 CBasePlayer::NetworkStateChanged_m_iAmmo | |
− | + | 276 CBasePlayer::NetworkStateChanged_m_iAmmo | |
− | + | 277 CBasePlayer::SetSpawnData | |
− | + | 278 CBasePlayer::ClearSpawnData | |
− | + | 279 CBasePlayer::AdjustMultiplayerWeaponDamage | |
− | + | 280 CBasePlayer::AdjustMultiplayerDamageTaken | |
− | + | 281 CBasePlayer::CreateViewModel | |
− | + | 282 CBasePlayer::SetupVisibility | |
− | + | 283 CBasePlayer::WantsLagCompensationOnEntity | |
− | + | 284 CBasePlayer::ShouldLagCheckEntity | |
− | + | 285 CBasePlayer::SharedSpawn | |
− | + | 286 CBasePlayer::ForceRespawn | |
− | + | 287 CBasePlayer::InitialSpawn | |
− | + | 288 CBasePlayer::InitHUD | |
− | + | 289 CBasePlayer::ShowViewPortPanel | |
− | + | 290 CBasePlayer::PlayerDeathThink | |
− | + | 291 CBasePlayer::Jump | |
− | + | 292 CBasePlayer::Duck | |
− | + | 293 CBasePlayer::PreThink | |
− | + | 294 CBasePlayer::PostThink | |
− | + | 295 CBasePlayer::DamageEffect | |
− | + | 296 CBasePlayer::OnDamagedByExplosion | |
− | + | 297 CBasePlayer::ShouldFadeOnDeath | |
− | + | 298 CBasePlayer::IsFakeClient | |
− | + | 299 CBasePlayer::GetPlayerMins | |
− | + | 300 CBasePlayer::GetPlayerMaxs | |
− | + | 301 CBasePlayer::CalcRoll | |
− | + | 302 CBasePlayer::PackDeadPlayerItems | |
− | + | 303 CBasePlayer::RemoveAllItems | |
− | + | 304 CBasePlayer::Weapon_SetLast | |
− | + | 305 CBasePlayer::Weapon_ShouldSetLast | |
− | + | 306 CBasePlayer::Weapon_ShouldSelectItem | |
− | + | 307 CBasePlayer::UpdateClientData | |
− | + | 308 CBasePlayer::ExitLadder | |
− | + | 309 CBasePlayer::GetLadderSurface | |
− | + | 310 CBasePlayer::SetFlashlightEnabled | |
− | + | 311 CBasePlayer::FlashlightIsOn | |
− | + | 312 CBasePlayer::FlashlightTurnOn | |
− | + | 313 CBasePlayer::FlashlightTurnOff | |
− | + | 314 CBasePlayer::IsIlluminatedByFlashlight | |
− | + | 315 CBasePlayer::UpdateStepSound | |
− | + | 316 CBasePlayer::PlayStepSound | |
− | + | 317 CBasePlayer::GetStepSoundVelocities | |
− | + | 318 CBasePlayer::SetStepSoundTime | |
− | + | 319 CBasePlayer::DeathSound | |
− | + | 320 CBasePlayer::SetAnimation | |
− | + | 321 CBasePlayer::ImpulseCommands | |
− | + | 322 CBasePlayer::CheatImpulseCommands | |
− | + | 323 CBaseMultiplayerPlayer::ClientCommand | |
− | + | 324 CBasePlayer::StartObserverMode | |
− | + | 325 CBasePlayer::StopObserverMode | |
− | + | 326 CBasePlayer::ModeWantsSpectatorGUI | |
− | + | 327 CBasePlayer::SetObserverMode | |
− | + | 328 CBasePlayer::GetObserverMode | |
− | + | 329 CBasePlayer::SetObserverTarget | |
− | + | 330 CBasePlayer::ObserverUse | |
− | + | 331 CBasePlayer::GetObserverTarget | |
− | + | 332 CBasePlayer::FindNextObserverTarget | |
− | + | 333 CBasePlayer::GetNextObserverSearchStartPoint | |
− | + | 334 CBasePlayer::IsValidObserverTarget | |
− | + | 335 CBasePlayer::CheckObserverSettings | |
− | + | 336 CBasePlayer::JumptoPosition | |
− | + | 337 CBasePlayer::ForceObserverMode | |
− | + | 338 CBasePlayer::ResetObserverMode | |
− | + | 339 CBasePlayer::ValidateCurrentObserverTarget | |
− | + | 340 CBasePlayer::AttemptToExitFreezeCam | |
− | + | 341 CBasePlayer::StartReplayMode | |
− | + | 342 CBasePlayer::StopReplayMode | |
− | + | 343 CBasePlayer::GetDelayTicks | |
− | + | 344 CBasePlayer::GetReplayEntity | |
− | + | 345 CBasePlayer::CreateCorpse | |
− | + | 346 CBasePlayer::EntSelectSpawnPoint | |
− | + | 347 CBasePlayer::GetInVehicle | |
− | + | 348 CBasePlayer::LeaveVehicle | |
− | + | 349 CBasePlayer::OnVehicleStart | |
− | + | 350 CBasePlayer::OnVehicleEnd | |
− | + | 351 CBasePlayer::BumpWeapon | |
− | + | 352 CBasePlayer::SelectLastItem | |
− | + | 353 CBasePlayer::SelectItem | |
− | + | 354 CBasePlayer::ItemPostFrame | |
− | + | 355 CBasePlayer::GiveNamedItem | |
− | + | 356 CBasePlayer::CheckTrainUpdate | |
− | + | 357 CBasePlayer::SetPlayerUnderwater | |
− | + | 358 CBasePlayer::CanBreatheUnderwater | |
− | + | 359 CBasePlayer::PlayerUse | |
− | + | 360 CBasePlayer::PlayUseDenySound | |
− | + | 361 CBasePlayer::FindUseEntity | |
− | + | 362 CBasePlayer::IsUseableEntity | |
− | + | 363 CBasePlayer::PickupObject | |
− | + | 364 CBasePlayer::ForceDropOfCarriedPhysObjects | |
− | + | 365 CBasePlayer::GetHeldObjectMass | |
− | 366 CBasePlayer:: | + | 366 CBasePlayer::GetHeldObject |
− | 367 CBasePlayer:: | + | 367 CBasePlayer::CheckSuitUpdate |
− | 368 CBasePlayer:: | + | 368 CBasePlayer::UpdateGeigerCounter |
− | 369 | + | 369 CBasePlayer::GetAutoaimVector |
− | 370 CBasePlayer:: | + | 370 CBasePlayer::GetAutoaimVector |
− | 371 CBasePlayer:: | + | 371 CBasePlayer::GetAutoaimVector |
− | 372 CBasePlayer:: | + | 372 CBasePlayer::ShouldAutoaim |
− | 373 | + | 373 CBasePlayer::ForceClientDllUpdate |
− | 374 | + | 374 CBasePlayer::ProcessUsercmds |
− | 375 | + | 375 CBasePlayer::PlayerRunCommand |
− | 376 | + | 376 CBasePlayer::ChangeTeam |
− | 377 | + | 377 CBaseMultiplayerPlayer::CanHearAndReadChatFrom |
− | 378 | + | 378 CBaseMultiplayerPlayer::CanSpeak |
− | 379 CBasePlayer:: | + | 379 CBasePlayer::ModifyOrAppendPlayerCriteria |
− | 380 | + | 380 CBasePlayer::CheckChatText |
− | 381 | + | 381 CBasePlayer::CreateRagdollEntity |
− | 382 CBasePlayer:: | + | 382 CBasePlayer::ShouldAnnounceAchievement |
− | 383 CBasePlayer:: | + | 383 CBasePlayer::IsFollowingPhysics |
− | 384 CBasePlayer:: | + | 384 CBasePlayer::InitVCollision |
− | 385 CBasePlayer:: | + | 385 CBasePlayer::UpdatePhysicsShadowToCurrentPosition |
− | 386 CBasePlayer:: | + | 386 CBasePlayer::Hints |
− | 387 CBasePlayer:: | + | 387 CBasePlayer::ArmorValue |
− | 388 CBasePlayer:: | + | 388 CBasePlayer::IsReadyToPlay |
− | 389 | + | 389 CBasePlayer::IsReadyToSpawn |
− | 390 | + | 390 CBasePlayer::ShouldGainInstantSpawn |
− | 391 CBasePlayer:: | + | 391 CBasePlayer::ResetPerRoundStats |
− | 392 CBasePlayer:: | + | 392 CBasePlayer::ResetScores |
− | 393 CBasePlayer:: | + | 393 CBasePlayer::EquipSuit |
− | 394 | + | 394 CBasePlayer::RemoveSuit |
− | 395 CBasePlayer:: | + | 395 CBasePlayer::CommitSuicide |
− | 396 CBasePlayer:: | + | 396 CBasePlayer::CommitSuicide |
− | 397 CBasePlayer::NetworkStateChanged_m_ArmorValue | + | 397 CBasePlayer::IsBot |
− | + | 398 CBaseMultiplayerPlayer::GetExpresser | |
− | + | 399 CBasePlayer::SpawnArmorValue | |
− | + | 400 CBasePlayer::NetworkStateChanged_m_ArmorValue | |
− | + | 401 CBasePlayer::NetworkStateChanged_m_ArmorValue | |
− | + | 402 CAI_ExpresserHost<CBasePlayer>::NoteSpeaking | |
− | + | 403 CAI_ExpresserHost<CBasePlayer>::Speak | |
− | + | 404 CAI_ExpresserHost<CBasePlayer>::PostSpeakDispatchResponse | |
− | + | 405 CBaseMultiplayerPlayer::SpeakIfAllowed | |
− | + | 406 CBaseMultiplayerPlayer::SpeakConceptIfAllowed | |
− | + | 407 CBaseMultiplayerPlayer::CanSpeakVoiceCommand | |
− | + | 408 CBaseMultiplayerPlayer::ShouldShowVoiceSubtitleToEnemy | |
− | + | 409 CBaseMultiplayerPlayer::NoteSpokeVoiceCommand | |
− | + | 410 CBaseMultiplayerPlayer::OnAchievementEarned | |
− | + | 411 CBaseMultiplayerPlayer::GetMultiplayerExpresser | |
− | + | 412 CBaseMultiplayerPlayer::CalculateTeamBalanceScore | |
− | + | 413 CBaseMultiplayerPlayer::CreateExpresser | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
</pre> | </pre> |
Revision as of 16:58, 1 September 2009
These are the Windows offsets for Synergy v12. Linux offsets are 1 greater.
Last Updated 1 September 2009
// Auto reconstructed from vtable block @ 0x0106CBC0 // from "server_i486.so", by ida_vtables.idc 0 CBaseMultiplayerPlayer::~CBaseMultiplayerPlayer 1 CBaseEntity::SetRefEHandle 2 CBaseEntity::GetRefEHandle 3 CBaseEntity::GetCollideable 4 CBaseEntity::GetNetworkable 5 CBaseEntity::GetBaseEntity 6 CBaseEntity::GetModelIndex 7 CBaseEntity::GetModelName 8 CBaseEntity::SetModelIndex 9 CBasePlayer::GetServerClass 10 CBasePlayer::YouForgotToImplementOrDeclareServerClass 11 CBasePlayer::GetDataDescMap 12 CBaseAnimating::TestCollision 13 CBaseAnimating::TestHitboxes 14 CBaseEntity::ComputeWorldSpaceSurroundingBox 15 CBaseEntity::ShouldCollide 16 CBaseEntity::SetOwnerEntity 17 CBasePlayer::ShouldTransmit 18 CBasePlayer::UpdateTransmitState 19 CBaseCombatCharacter::SetTransmit 20 CBasePlayer::GetTracerType 21 CBaseMultiplayerPlayer::Spawn 22 CBaseMultiplayerPlayer::Precache 23 CBasePlayer::SetModel 24 CBaseMultiplayerPlayer::PostConstructor 25 CBaseEntity::PostClientActive 26 CBaseEntity::ParseMapData 27 CBaseEntity::KeyValue 28 CBaseEntity::KeyValue 29 CBaseEntity::KeyValue 30 CBaseEntity::GetKeyValue 31 CBasePlayer::Activate 32 CBaseEntity::SetParent 33 CBasePlayer::ObjectCaps 34 CBaseEntity::AcceptInput 35 CBaseAnimating::GetInputDispatchEffectPosition 36 CBasePlayer::DrawDebugGeometryOverlays 37 CBaseAnimating::DrawDebugTextOverlays 38 CBasePlayer::Save 39 CBasePlayer::Restore 40 CBasePlayer::ShouldSavePhysics 41 CBaseEntity::OnSave 42 CBasePlayer::OnRestore 43 CBasePlayer::RequiredEdictIndex 44 CBaseEntity::MoveDone 45 CBaseEntity::Think 46 CBasePlayer::NetworkStateChanged_m_nNextThinkTick 47 CBasePlayer::NetworkStateChanged_m_nNextThinkTick 48 CBaseAnimating::GetBaseAnimating 49 CBaseMultiplayerPlayer::GetResponseSystem 50 CAI_ExpresserHost<CBasePlayer>::DispatchResponse 51 CBasePlayer::Classify 52 CBaseEntity::DeathNotice 53 CBaseEntity::ShouldAttractAutoAim 54 CBaseEntity::GetAutoAimRadius 55 CBaseEntity::GetAutoAimCenter 56 CBaseEntity::GetBeamTraceFilter 57 CBaseEntity::PassesDamageFilter 58 CBasePlayer::TraceAttack 59 CBaseEntity::CanBeHitByMeleeAttack 60 CBasePlayer::OnTakeDamage 61 CBasePlayer::TakeHealth 62 CBaseEntity::IsAlive 63 CBasePlayer::Event_Killed 64 CBasePlayer::Event_KilledOther 65 CBaseCombatCharacter::BloodColor 66 CBaseEntity::IsTriggered 67 CBaseEntity::IsNPC 68 CBaseCombatCharacter::MyCombatCharacterPointer 69 CBaseEntity::GetDelay 70 CBaseEntity::IsMoving 71 CBaseEntity::DamageDecal 72 CBaseEntity::DecalTrace 73 CBaseEntity::ImpactTrace 74 CBaseEntity::OnControls 75 CBaseEntity::HasTarget 76 CBasePlayer::IsPlayer 77 CBasePlayer::IsNetClient 78 CBaseEntity::IsTemplate 79 CBaseEntity::IsBaseObject 80 CBaseEntity::IsBaseTrain 81 CBaseEntity::GetServerVehicle 82 CBaseEntity::IsViewable 83 CBasePlayer::ChangeTeam 84 CBaseEntity::OnEntityEvent 85 CBaseEntity::CanStandOn 86 CBaseEntity::CanStandOn 87 CBaseEntity::GetEnemy 88 CBaseEntity::GetEnemy 89 CBaseEntity::Use 90 CBaseEntity::StartTouch 91 CBasePlayer::Touch 92 CBaseEntity::EndTouch 93 CBaseEntity::StartBlocked 94 CBaseEntity::Blocked 95 CBaseEntity::EndBlocked 96 CBasePlayer::PhysicsSimulate 97 CBasePlayer::UpdateOnRemove 98 CBaseEntity::StopLoopingSounds 99 CBaseEntity::SUB_AllowedToFade 100 CBaseFlex::Teleport 101 CBaseEntity::NotifySystemEvent 102 CBasePlayer::MakeTracer 103 CBaseEntity::GetTracerAttachment 104 CBaseEntity::FireBullets 105 CBasePlayer::DoImpactEffect 106 CBaseEntity::Respawn 107 CBaseEntity::IsLockedByMaster 108 CBaseEntity::GetMaxHealth 109 CBaseMultiplayerPlayer::ModifyOrAppendCriteria 110 CBaseEntity::NetworkStateChanged_m_iMaxHealth 111 CBaseEntity::NetworkStateChanged_m_iMaxHealth 112 CBasePlayer::NetworkStateChanged_m_iHealth 113 CBasePlayer::NetworkStateChanged_m_iHealth 114 CBasePlayer::NetworkStateChanged_m_lifeState 115 CBasePlayer::NetworkStateChanged_m_lifeState 116 CBaseEntity::NetworkStateChanged_m_takedamage 117 CBaseEntity::NetworkStateChanged_m_takedamage 118 CBaseEntity::GetDamageType 119 CBaseEntity::GetDamage 120 CBaseEntity::SetDamage 121 CBasePlayer::EyePosition 122 CBasePlayer::EyeAngles 123 CBasePlayer::LocalEyeAngles 124 CBaseEntity::EarPosition 125 CBasePlayer::BodyTarget 126 CBaseEntity::HeadTarget 127 CBaseEntity::GetVectors 128 CBaseEntity::GetViewOffset 129 CBasePlayer::GetSmoothedVelocity 130 CBaseAnimating::GetVelocity 131 CBaseCombatCharacter::FVisible 132 CBaseCombatCharacter::FVisible 133 CBaseEntity::CanBeSeenBy 134 CBaseEntity::GetAttackDamageScale 135 CBaseEntity::GetReceivedDamageScale 136 CBaseEntity::GetGroundVelocityToApply 137 CBaseEntity::PhysicsSplash 138 CBaseEntity::Splash 139 CBaseEntity::WorldSpaceCenter 140 CBaseEntity::GetSoundEmissionOrigin 141 CBaseEntity::CreateVPhysics 142 CBaseEntity::ForceVPhysicsCollide 143 CBasePlayer::VPhysicsDestroyObject 144 CBasePlayer::VPhysicsUpdate 145 CBaseEntity::VPhysicsTakeDamage 146 CBaseCombatCharacter::VPhysicsShadowCollision 147 CBasePlayer::VPhysicsShadowUpdate 148 CBasePlayer::VPhysicsCollision 149 CBaseEntity::VPhysicsFriction 150 CBaseEntity::UpdatePhysicsShadowToCurrentPosition 151 CBaseEntity::VPhysicsGetObjectList 152 CBaseEntity::VPhysicsIsFlesh 153 CBaseEntity::HasPhysicsAttacker 154 CBasePlayer::PhysicsSolidMaskForEntity 155 CBaseEntity::ResolveFlyCollisionCustom 156 CBaseEntity::PerformCustomPhysics 157 CBaseAnimating::GetStepOrigin 158 CBaseAnimating::GetStepAngles 159 CBaseEntity::ShouldDrawWaterImpacts 160 CBasePlayer::NetworkStateChanged_m_fFlags 161 CBasePlayer::NetworkStateChanged_m_fFlags 162 CBasePlayer::NetworkStateChanged_m_nWaterLevel 163 CBasePlayer::NetworkStateChanged_m_nWaterLevel 164 CBasePlayer::NetworkStateChanged_m_hGroundEntity 165 CBasePlayer::NetworkStateChanged_m_hGroundEntity 166 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity 167 CBasePlayer::NetworkStateChanged_m_vecBaseVelocity 168 CBasePlayer::NetworkStateChanged_m_flFriction 169 CBasePlayer::NetworkStateChanged_m_flFriction 170 CBasePlayer::NetworkStateChanged_m_vecVelocity 171 CBasePlayer::NetworkStateChanged_m_vecVelocity 172 CBasePlayer::NetworkStateChanged_m_vecViewOffset 173 CBasePlayer::NetworkStateChanged_m_vecViewOffset 174 CBaseAnimating::GetIdealSpeed 175 CBaseAnimating::GetIdealAccel 176 CBaseAnimatingOverlay::StudioFrameAdvance 177 CBaseAnimating::IsActivityFinished 178 CBaseAnimating::GetSequenceGroundSpeed 179 CBaseAnimating::ClampRagdollForce 180 CBaseAnimating::BecomeRagdollOnClient 181 CBaseAnimating::IsRagdoll 182 CBaseAnimating::CanBecomeRagdoll 183 CBaseAnimatingOverlay::GetSkeleton 184 CBaseAnimating::GetBoneTransform 185 CBaseAnimating::SetupBones 186 CBaseAnimating::CalculateIKLocks 187 CBaseAnimatingOverlay::DispatchAnimEvents 188 CBasePlayer::HandleAnimEvent 189 CBaseAnimating::PopulatePoseParameters 190 CBaseAnimating::GetAttachment 191 CBaseAnimating::InitBoneControllers 192 CBaseAnimating::GetGroundSpeedVelocity 193 CBaseAnimating::Ignite 194 CBaseAnimating::IgniteLifetime 195 CBaseAnimating::IgniteNumHitboxFires 196 CBaseAnimating::IgniteHitboxFireScale 197 CBaseAnimating::Extinguish 198 CBaseCombatCharacter::SetLightingOriginRelative 199 CBaseAnimating::SetLightingOrigin 200 CBaseFlex::SetViewtarget 201 CBaseFlex::StartSceneEvent 202 CBaseFlex::ProcessSceneEvents 203 CBaseFlex::ProcessSceneEvent 204 CBaseFlex::ClearSceneEvent 205 CBaseFlex::CheckSceneEventCompletion 206 CBaseFlex::PlayScene 207 CBaseFlex::PlayAutoGeneratedSoundScene 208 CBasePlayer::GetPhysicsImpactDamageTable 209 CBaseCombatCharacter::FInViewCone 210 CBaseCombatCharacter::FInViewCone 211 CBaseCombatCharacter::FInAimCone 212 CBaseCombatCharacter::FInAimCone 213 CBaseCombatCharacter::ShouldShootMissTarget 214 CBaseCombatCharacter::FindMissTarget 215 CBaseCombatCharacter::HandleInteraction 216 CBasePlayer::BodyAngles 217 CBaseCombatCharacter::BodyDirection2D 218 CBaseCombatCharacter::BodyDirection3D 219 CBaseCombatCharacter::HeadDirection2D 220 CBaseCombatCharacter::HeadDirection3D 221 CBaseCombatCharacter::EyeDirection2D 222 CBaseCombatCharacter::EyeDirection3D 223 CBaseCombatCharacter::GiveAmmo 224 CBaseCombatCharacter::NPC_TranslateActivity 225 CBaseCombatCharacter::Weapon_TranslateActivity 226 CBaseCombatCharacter::Weapon_FrameUpdate 227 CBaseCombatCharacter::Weapon_HandleAnimEvent 228 CBasePlayer::Weapon_CanUse 229 CBasePlayer::Weapon_Equip 230 CBaseCombatCharacter::Weapon_EquipAmmoOnly 231 CBasePlayer::Weapon_Drop 232 CBasePlayer::Weapon_Switch 233 CBasePlayer::Weapon_ShootPosition 234 CBaseCombatCharacter::Weapon_CanSwitchTo 235 CBaseCombatCharacter::Weapon_SlotOccupied 236 CBaseCombatCharacter::Weapon_GetSlot 237 CBaseCombatCharacter::AddPlayerItem 238 CBasePlayer::RemovePlayerItem 239 CBaseCombatCharacter::CanBecomeServerRagdoll 240 CBasePlayer::OnTakeDamage_Alive 241 CBaseCombatCharacter::OnTakeDamage_Dying 242 CBaseCombatCharacter::OnTakeDamage_Dead 243 CBaseCombatCharacter::OnFriendDamaged 244 CBaseCombatCharacter::NotifyFriendsOfDamage 245 CBaseCombatCharacter::OnPlayerKilledOther 246 CBaseCombatCharacter::GetDeathActivity 247 CBaseCombatCharacter::CorpseGib 248 CBaseCombatCharacter::CorpseFade 249 CBaseCombatCharacter::HasHumanGibs 250 CBaseCombatCharacter::HasAlienGibs 251 CBaseCombatCharacter::ShouldGib 252 CBaseCombatCharacter::OnKilledNPC 253 CBaseCombatCharacter::Event_Gibbed 254 CBasePlayer::Event_Dying 255 CBaseCombatCharacter::BecomeRagdoll 256 CBaseCombatCharacter::FixupBurningServerRagdoll 257 CBaseCombatCharacter::BecomeRagdollBoogie 258 CBaseCombatCharacter::CheckTraceHullAttack 259 CBaseCombatCharacter::CheckTraceHullAttack 260 CBaseCombatCharacter::PushawayTouch 261 CBaseCombatCharacter::IRelationType 262 CBaseCombatCharacter::IRelationPriority 263 CBasePlayer::IsInAVehicle 264 CBasePlayer::GetVehicle 265 CBasePlayer::GetVehicleEntity 266 CBaseCombatCharacter::ExitVehicle 267 CBaseCombatCharacter::CalcWeaponProficiency 268 CBaseCombatCharacter::GetAttackSpread 269 CBaseCombatCharacter::GetSpreadBias 270 CBasePlayer::DoMuzzleFlash 271 CBaseCombatCharacter::AddEntityRelationship 272 CBaseCombatCharacter::RemoveEntityRelationship 273 CBaseCombatCharacter::AddClassRelationship 274 CBaseCombatCharacter::OnChangeActiveWeapon 275 CBasePlayer::NetworkStateChanged_m_iAmmo 276 CBasePlayer::NetworkStateChanged_m_iAmmo 277 CBasePlayer::SetSpawnData 278 CBasePlayer::ClearSpawnData 279 CBasePlayer::AdjustMultiplayerWeaponDamage 280 CBasePlayer::AdjustMultiplayerDamageTaken 281 CBasePlayer::CreateViewModel 282 CBasePlayer::SetupVisibility 283 CBasePlayer::WantsLagCompensationOnEntity 284 CBasePlayer::ShouldLagCheckEntity 285 CBasePlayer::SharedSpawn 286 CBasePlayer::ForceRespawn 287 CBasePlayer::InitialSpawn 288 CBasePlayer::InitHUD 289 CBasePlayer::ShowViewPortPanel 290 CBasePlayer::PlayerDeathThink 291 CBasePlayer::Jump 292 CBasePlayer::Duck 293 CBasePlayer::PreThink 294 CBasePlayer::PostThink 295 CBasePlayer::DamageEffect 296 CBasePlayer::OnDamagedByExplosion 297 CBasePlayer::ShouldFadeOnDeath 298 CBasePlayer::IsFakeClient 299 CBasePlayer::GetPlayerMins 300 CBasePlayer::GetPlayerMaxs 301 CBasePlayer::CalcRoll 302 CBasePlayer::PackDeadPlayerItems 303 CBasePlayer::RemoveAllItems 304 CBasePlayer::Weapon_SetLast 305 CBasePlayer::Weapon_ShouldSetLast 306 CBasePlayer::Weapon_ShouldSelectItem 307 CBasePlayer::UpdateClientData 308 CBasePlayer::ExitLadder 309 CBasePlayer::GetLadderSurface 310 CBasePlayer::SetFlashlightEnabled 311 CBasePlayer::FlashlightIsOn 312 CBasePlayer::FlashlightTurnOn 313 CBasePlayer::FlashlightTurnOff 314 CBasePlayer::IsIlluminatedByFlashlight 315 CBasePlayer::UpdateStepSound 316 CBasePlayer::PlayStepSound 317 CBasePlayer::GetStepSoundVelocities 318 CBasePlayer::SetStepSoundTime 319 CBasePlayer::DeathSound 320 CBasePlayer::SetAnimation 321 CBasePlayer::ImpulseCommands 322 CBasePlayer::CheatImpulseCommands 323 CBaseMultiplayerPlayer::ClientCommand 324 CBasePlayer::StartObserverMode 325 CBasePlayer::StopObserverMode 326 CBasePlayer::ModeWantsSpectatorGUI 327 CBasePlayer::SetObserverMode 328 CBasePlayer::GetObserverMode 329 CBasePlayer::SetObserverTarget 330 CBasePlayer::ObserverUse 331 CBasePlayer::GetObserverTarget 332 CBasePlayer::FindNextObserverTarget 333 CBasePlayer::GetNextObserverSearchStartPoint 334 CBasePlayer::IsValidObserverTarget 335 CBasePlayer::CheckObserverSettings 336 CBasePlayer::JumptoPosition 337 CBasePlayer::ForceObserverMode 338 CBasePlayer::ResetObserverMode 339 CBasePlayer::ValidateCurrentObserverTarget 340 CBasePlayer::AttemptToExitFreezeCam 341 CBasePlayer::StartReplayMode 342 CBasePlayer::StopReplayMode 343 CBasePlayer::GetDelayTicks 344 CBasePlayer::GetReplayEntity 345 CBasePlayer::CreateCorpse 346 CBasePlayer::EntSelectSpawnPoint 347 CBasePlayer::GetInVehicle 348 CBasePlayer::LeaveVehicle 349 CBasePlayer::OnVehicleStart 350 CBasePlayer::OnVehicleEnd 351 CBasePlayer::BumpWeapon 352 CBasePlayer::SelectLastItem 353 CBasePlayer::SelectItem 354 CBasePlayer::ItemPostFrame 355 CBasePlayer::GiveNamedItem 356 CBasePlayer::CheckTrainUpdate 357 CBasePlayer::SetPlayerUnderwater 358 CBasePlayer::CanBreatheUnderwater 359 CBasePlayer::PlayerUse 360 CBasePlayer::PlayUseDenySound 361 CBasePlayer::FindUseEntity 362 CBasePlayer::IsUseableEntity 363 CBasePlayer::PickupObject 364 CBasePlayer::ForceDropOfCarriedPhysObjects 365 CBasePlayer::GetHeldObjectMass 366 CBasePlayer::GetHeldObject 367 CBasePlayer::CheckSuitUpdate 368 CBasePlayer::UpdateGeigerCounter 369 CBasePlayer::GetAutoaimVector 370 CBasePlayer::GetAutoaimVector 371 CBasePlayer::GetAutoaimVector 372 CBasePlayer::ShouldAutoaim 373 CBasePlayer::ForceClientDllUpdate 374 CBasePlayer::ProcessUsercmds 375 CBasePlayer::PlayerRunCommand 376 CBasePlayer::ChangeTeam 377 CBaseMultiplayerPlayer::CanHearAndReadChatFrom 378 CBaseMultiplayerPlayer::CanSpeak 379 CBasePlayer::ModifyOrAppendPlayerCriteria 380 CBasePlayer::CheckChatText 381 CBasePlayer::CreateRagdollEntity 382 CBasePlayer::ShouldAnnounceAchievement 383 CBasePlayer::IsFollowingPhysics 384 CBasePlayer::InitVCollision 385 CBasePlayer::UpdatePhysicsShadowToCurrentPosition 386 CBasePlayer::Hints 387 CBasePlayer::ArmorValue 388 CBasePlayer::IsReadyToPlay 389 CBasePlayer::IsReadyToSpawn 390 CBasePlayer::ShouldGainInstantSpawn 391 CBasePlayer::ResetPerRoundStats 392 CBasePlayer::ResetScores 393 CBasePlayer::EquipSuit 394 CBasePlayer::RemoveSuit 395 CBasePlayer::CommitSuicide 396 CBasePlayer::CommitSuicide 397 CBasePlayer::IsBot 398 CBaseMultiplayerPlayer::GetExpresser 399 CBasePlayer::SpawnArmorValue 400 CBasePlayer::NetworkStateChanged_m_ArmorValue 401 CBasePlayer::NetworkStateChanged_m_ArmorValue 402 CAI_ExpresserHost<CBasePlayer>::NoteSpeaking 403 CAI_ExpresserHost<CBasePlayer>::Speak 404 CAI_ExpresserHost<CBasePlayer>::PostSpeakDispatchResponse 405 CBaseMultiplayerPlayer::SpeakIfAllowed 406 CBaseMultiplayerPlayer::SpeakConceptIfAllowed 407 CBaseMultiplayerPlayer::CanSpeakVoiceCommand 408 CBaseMultiplayerPlayer::ShouldShowVoiceSubtitleToEnemy 409 CBaseMultiplayerPlayer::NoteSpokeVoiceCommand 410 CBaseMultiplayerPlayer::OnAchievementEarned 411 CBaseMultiplayerPlayer::GetMultiplayerExpresser 412 CBaseMultiplayerPlayer::CalculateTeamBalanceScore 413 CBaseMultiplayerPlayer::CreateExpresser