Difference between revisions of "Pirates, Vikings, Knights II Events"
(Filled out all of the PVK2 events) |
(Trinket changes, 2.4) |
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=== grail_pickup === | === grail_pickup === | ||
{{begin-hl2msg|grail_pickup}} | {{begin-hl2msg|grail_pickup}} | ||
− | {{hl2msg|short|userid|}} | + | {{hl2msg|short|team|Team whose trinket was picked up}} |
− | {{hl2msg|short|victim|}} | + | {{hl2msg|short|userid|user ID of player who picked up trinket}} |
− | {{hl2msg|short|assistid|}} | + | {{hl2msg|short|victim|user ID of player who was killed to get trinket, otherwise 0}} |
+ | {{hl2msg|short|assistid|user ID of player who assisted in killing the victim if was a non-kill pickup will always be 0}} | ||
+ | {{hl2msg|bool|initial|true on round start}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== grail_drop === | === grail_drop === | ||
− | {{qnotice|Not fired when a grail carrier dies}} | + | {{qnotice|Not fired when a grail carrier dies (and attacker receives grail, see grail_pickup instead)}} |
{{begin-hl2msg|grail_drop}} | {{begin-hl2msg|grail_drop}} | ||
{{hl2msg|short|userid|}} | {{hl2msg|short|userid|}} | ||
+ | {{hl2msg|short|team|}} | ||
+ | {{hl2msg|short|killerid|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 204: | Line 208: | ||
{{begin-hl2msg|grail_grace}} | {{begin-hl2msg|grail_grace}} | ||
{{hl2msg|short|userid|Player that is getting grace points}} | {{hl2msg|short|userid|Player that is getting grace points}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === grail_despawn === | ||
+ | {{begin-hl2msg|grail_despawn}} | ||
+ | {{hl2msg|short|team|Team whose trinket despawned}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === trinket_heal=== | ||
+ | {{begin-hl2msg|grail_despawn}} | ||
+ | {{hl2msg|short|team|Team whose trinket this is}} | ||
+ | {{hl2msg|short|amount|Total amount healed to teammates by the trinket}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Latest revision as of 17:21, 24 January 2012
- Refer back to Game Events (Source) for more events.
Contents
- 1 player_death
- 2 player_changeteam
- 3 player_changeclass
- 4 player_spawn
- 5 player_objective
- 6 player_points
- 7 player_stats_updated
- 8 player_nemesis
- 9 player_revenge
- 10 npc_death
- 11 player_hurt
- 12 player_special
- 13 player_throw_explosive
- 14 player_bomb_explode
- 15 player_melee_swing
- 16 player_ranged_impact
- 17 player_ranged_impale
- 18 projectile_bounce
- 19 player_healtheffect
- 20 item_pickup
- 21 chest_pickup
- 22 chest_drop
- 23 chest_capture
- 24 chest_respawn
- 25 chest_special
- 26 grail_pickup
- 27 grail_drop
- 28 grail_grace
- 29 grail_despawn
- 30 trinket_heal
- 31 round_end
- 32 gamemode_suddendeath_begin
- 33 gamemode_roundrestart
- 34 gamemode_firstround_wait_begin
- 35 gamemode_firstround_wait_end
- 36 gamemode_territory_capture
- 37 gamemode_territory_guard
- 38 gamemode_territory_contested
- 39 game_end
- 40 update_mvp_panel
- 41 spec_target_updated
- 42 achievement_earned
- 43 achievement_event_almost
- 44 achievement_event
player_death
Note: When player dies
Name: | player_death | |||||||||||||||||||||
Structure: |
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player_changeteam
Name: | player_changeteam | |||||||||
Structure: |
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player_changeclass
Name: | player_changeclass | |||||||||
Structure: |
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player_spawn
Name: | player_spawn | |||
Structure: |
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player_objective
Note: Occurs when player completes an objective
Name: | player_objective | ||||||||||||||||||
Structure: |
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player_points
Note: Occurs when player gains points
Name: | player_points | |||||||||
Structure: |
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player_stats_updated
Name: | player_stats_updated | |||
Structure: |
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player_nemesis
Name: | player_nemesis | ||||||
Structure: |
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player_revenge
Name: | player_revenge | ||||||
Structure: |
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npc_death
Note: Occurs when an npc dies (e.g. parrot)
Name: | npc_death | |||||||||||||||
Structure: |
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player_hurt
Note: Occurs when a player takes damage
Name: | player_hurt | ||||||||||||
Structure: |
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player_special
Note: Occurs when a player uses a special
Name: | player_special | |||
Structure: |
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player_throw_explosive
Name: | player_throw_explosive | ||||||
Structure: |
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player_bomb_explode
Name: | player_bomb_explode | ||||||||||||
Structure: |
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player_melee_swing
Name: | player_melee_swing | ||||||||||||||||||
Structure: |
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player_ranged_impact
Note: Occurs on ranged weapon impact. Also occurs on keg impact and chest impact (thrownkeg and chest respectively)
Name: | player_ranged_impact | ||||||||||||
Structure: |
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player_ranged_impale
Note: Occurs when a player is impaled to a surface by a projectile
Note: A player_ranged_impact event just prior to this event with a matching victim will give complete information
Name: | player_ranged_impale | |||
Structure: |
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projectile_bounce
Note: Listen for a player_ranged_impact event immediately after this one, with matching userid, for complete impact information
Name: | projectile_bounce | ||||||
Structure: |
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player_healtheffect
Name: | player_healtheffect | ||||||||||||
Structure: |
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item_pickup
Name: | item_pickup | ||||||
Structure: |
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chest_pickup
Name: | chest_pickup | |||||||||
Structure: |
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chest_drop
Name: | chest_drop | |||||||||||||||
Structure: |
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chest_capture
Name: | chest_capture | ||||||
Structure: |
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chest_respawn
Name: | chest_respawn | |||
Structure: |
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chest_special
Note: Occurs when player uses special while carrying a chest
Name: | chest_special | ||||||
Structure: |
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grail_pickup
Name: | grail_pickup | |||||||||||||||
Structure: |
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grail_drop
Note: Not fired when a grail carrier dies (and attacker receives grail, see grail_pickup instead)
Name: | grail_drop | |||||||||
Structure: |
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grail_grace
Name: | grail_grace | |||
Structure: |
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grail_despawn
Name: | grail_despawn | |||
Structure: |
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trinket_heal
Name: | grail_despawn | ||||||
Structure: |
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round_end
Name: | round_end | |||
Structure: |
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gamemode_suddendeath_begin
Note: Fired when Sudden Death begins in Last Team Standing game mode
Name: | gamemode_suddendeath_begin | |||||||||
Structure: |
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gamemode_roundrestart
Name: | gamemode_roundrestart | |
Structure: |
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gamemode_firstround_wait_begin
Name: | gamemode_firstround_wait_begin | |
Structure: |
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gamemode_firstround_wait_end
Name: | gamemode_firstround_wait_end | |||||||||
Structure: |
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gamemode_territory_capture
Name: | gamemode_territory_capture | |||||||||
Structure: |
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gamemode_territory_guard
Name: | gamemode_territory_guard | |||
Structure: |
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gamemode_territory_contested
Name: | gamemode_territory_contested | |||||||||
Structure: |
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game_end
Name: | game_end | |
Structure: |
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update_mvp_panel
Name: | update_mvp_panel | ||||||||||||||||||||||||||||||
Structure: |
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spec_target_updated
Name: | spec_target_updated | |
Structure: |
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achievement_earned
Name: | achievement_earned | ||||||
Structure: |
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achievement_event_almost
Name: | achievement_event_almost | |||||||||
Structure: |
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achievement_event
Name: | achievement_event | |||||||||
Structure: |
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