Difference between revisions of "SourceMod 1.4.0 Release Notes"
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SourceMod 1.4 comes with the following languages translated, thanks to [http://www.sourcemod.net/translator/?go=translate&op=status community translators]: | SourceMod 1.4 comes with the following languages translated, thanks to [http://www.sourcemod.net/translator/?go=translate&op=status community translators]: | ||
* Brazilian Portuguese | * Brazilian Portuguese |
Revision as of 12:10, 24 October 2011
This page is a work-in-progress as SourceMod 1.4.0 is not yet released.
SourceMod 1.4. is a major update with many new features and bug fixes.
Contents
Overview for Admins
- New Game Support - SourceMod now runs on Bloody Good Time and E.Y.E. Divine Cybermancy and and added support for Nuclear Dawn.
- Added support for the third-party mods International Online Soccer: Source and Half-Life 2 Capture the Flag.
- Support for Mac OS X. (both listen servers and srcds_osx).
- Updated gamedata for many games and mods.
- Reserved slot hiding recently broken from updates in Source 2009 games with SourceTV and/or replay active has been fixed.
- Lots of stability fixes.
Overview for Developers
- REMOVEYou can now interact with non-networked entities.
Compatibility Issues
TODO Compat issue 1:
Some text. Known plugins affected:
- hi
- hihi
In future versions of SourceMod, TODO.
Translations
SourceMod 1.4 comes with the following languages translated, thanks to community translators:
- Brazilian Portuguese
- Chinese Simplified
- Chinese Traditional
- Czech
- Danish
- Dutch
- Finnish
- French
- German
- Hungarian
- Italian
- Japanese
- Korean
- Latvian
- Lithuanian
- Norwegian
- Polish
- Russian
- Slovak
- Spanish
- Swedish
- Turkish
Changelog
User Changes
- Added support for Bloody Good Time (bug 4780).
- Added support for E.Y.E Divine Cybermancy (bug 5035).
- Added gamedata for Nuclear Dawn.
- Added gamedata for International Online Soccer: Source (bug 5019).
- Added gamedata for Half-Life 2 Capture the Flag (bug 5114).
- Updated mapchooser and other base plugins with Nuclear Dawn -specific fixes (bug 5117).
- Fixed ServerLang value not being read properly on startup (bug 4675).
- Added support for aliases in languages.cfg (bug 4858).
- Added output display to sm_rcon command (bug 5018).
- Flood protection bypass access can now be overridden with command name sm_flood_access (bug 4584).
- Added a reset argument to 'sm cvars' command to revset cvar values to default (bug 5043).
- Fixed incorrect language identifiers for Chinese (both Trad. and Simplified) and Brazilian Portuguese not matching cl_language values (bug 5067).
- Fixed incorrect number of slots being hidden for reserve with sm_hideslots on ep2v with SourceTV or replay (bug 5094).
- sm_hideslots changes now take effect immediately instead of waiting until a client joins or leaves (bug 5094).
- Fixed sv_visiblemaxplayers getting stuck at previous max clients in some cases with reserves and SourceTV or replay (bug 5094).
- Removed error logging if an optional extension is not found (bug 5112).
- Fixed bots with semicolon in name being unkickable (bug 5120).
Developer Changes
- Provided native interface for basecomm (bug 2594).
- Client language detection is too late. (bug 3714) (GoD-Tony).
- Added ServerCommandEx native to execute server command and retrieve output (bug 3873).
- Added ability to update clientprefs cookies values on clients not currently connected (bug 3882) (databomb).
- Added library "matchmaking_ds" support to gamedata lookups (bug 4158).
- Rooted menu handles to callbacks (bug 4353).
- Fixed corner cases with ExplodeString (bug 4629). (LumiStance).
- Fixed return omission with else-after-return (bug 4852).
- Added OnConditionAdded and OnConditionRemoved forwards to TF2 extension (bug 4851).
- Added new natives and forward to the cstrike extension (bug 4732, bug 4985) (Dr!fter).
- Added WaitingForPlayers forwards to the TF2 extension (bug 4704) (CrimsonGT).
- Updated and added more TF2 condition, weapon, and damagecustom defines (multiple bug#s).
- Fixed TF2_RemoveCondition not always removing conditions (bug 4981).
- Fixed maxClients not being updated correctly in some places with SourceTV or replay active (bug 4986).
- Fixed some vars not being marked for init on first compile pass (bug 4643).
- Increased symbol name limit to 63 characters (bug 4564) (javalia).
- Fixed crash when dynamic arrays run out of memory (bug 4632).
- Fixed a crash that could happen from looking up out-of-bounds edict or entity indexes (bug 5080).
- Fixed client serials not getting cleared on disconnect (bug 5121).
- Added error on declaring arrays that the compiler is too buggy to handle (bug 4977).
- Removed reliance on gamedata for multiple SDKTools functions in ep2 and later (bug 4899).
- Added InvalidateClient and ReconnectClient natives to SDKTools (bug 4931) (Afronanny).
- Added ability to lookup and set values on the gamerules class (bug 4983.
- BaseComm now uses AddCommandListener for chat hooks (bug 4991).
- Fixed shutdown bug in SDKTools (bug 5063).
- Fixed MM-enabled extensions continuing to load after failing MM attach (bug 5042).
- Added GetDistGainFromSoundLevel native to SDKTools (bug 5066) (javalia).
- Added CheckAccess native to check an AdminId's command access (bug 5083).
- Fixed GetEntProp not sign-extending unsigned values less than 32 bits (bug 5015).
- Fixed crashing when calling CreateEntityByName or CreateFakeClient when no map is running (now errors) (bug 5119).
- Fixed erring in kick function (e. bad translation) causing client to become unkickable until disconnect (bug 5120).
- Fixed KickClientEx not immediately kicking client if client was in kick queue (bug 5120).
- Added IsClientSourceTV and IsClientReplay natives (bug 5124).
- Added support for getting and setting individual array elements with Get/Set EntProp functions (bug 4160).
- Added support for threaded query handles to SQL_GetInsertId and SQL_GetAffectedRows (bug 4699) (Nephyrin).