Difference between revisions of "SourceMod 1.4.0 Release Notes"

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(Translations TODO check this at release (updated 2011-10-24))
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In future versions of SourceMod, TODO.
 
In future versions of SourceMod, TODO.
 +
  
 
=Translations=
 
=Translations=
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* Swedish
 
* Swedish
 
* Turkish
 
* Turkish
 +
  
 
=Changelog=
 
=Changelog=

Revision as of 12:10, 24 October 2011

This page is a work-in-progress as SourceMod 1.4.0 is not yet released.

SourceMod 1.4. is a major update with many new features and bug fixes.

Overview for Admins

  • New Game Support - SourceMod now runs on Bloody Good Time and E.Y.E. Divine Cybermancy and and added support for Nuclear Dawn.
  • Added support for the third-party mods International Online Soccer: Source and Half-Life 2 Capture the Flag.
  • Support for Mac OS X. (both listen servers and srcds_osx).
  • Updated gamedata for many games and mods.
  • Reserved slot hiding recently broken from updates in Source 2009 games with SourceTV and/or replay active has been fixed.
  • Lots of stability fixes.

Overview for Developers


Compatibility Issues

TODO Compat issue 1:

Some text. Known plugins affected:

  • hi
  • hihi


In future versions of SourceMod, TODO.


Translations

SourceMod 1.4 comes with the following languages translated, thanks to community translators:

  • Brazilian Portuguese
  • Chinese Simplified
  • Chinese Traditional
  • Czech
  • Danish
  • Dutch
  • Finnish
  • French
  • German
  • Hungarian
  • Italian
  • Japanese
  • Korean
  • Latvian
  • Lithuanian
  • Norwegian
  • Polish
  • Russian
  • Slovak
  • Spanish
  • Swedish
  • Turkish


Changelog

User Changes

  • Added support for Bloody Good Time (bug 4780).
  • Added support for E.Y.E Divine Cybermancy (bug 5035).
  • Added gamedata for Nuclear Dawn.
  • Added gamedata for International Online Soccer: Source (bug 5019).
  • Added gamedata for Half-Life 2 Capture the Flag (bug 5114).
  • Updated mapchooser and other base plugins with Nuclear Dawn -specific fixes (bug 5117).
  • Fixed ServerLang value not being read properly on startup (bug 4675).
  • Added support for aliases in languages.cfg (bug 4858).
  • Added output display to sm_rcon command (bug 5018).
  • Flood protection bypass access can now be overridden with command name sm_flood_access (bug 4584).
  • Added a reset argument to 'sm cvars' command to revset cvar values to default (bug 5043).
  • Fixed incorrect language identifiers for Chinese (both Trad. and Simplified) and Brazilian Portuguese not matching cl_language values (bug 5067).
  • Fixed incorrect number of slots being hidden for reserve with sm_hideslots on ep2v with SourceTV or replay (bug 5094).
  • sm_hideslots changes now take effect immediately instead of waiting until a client joins or leaves (bug 5094).
  • Fixed sv_visiblemaxplayers getting stuck at previous max clients in some cases with reserves and SourceTV or replay (bug 5094).
  • Removed error logging if an optional extension is not found (bug 5112).
  • Fixed bots with semicolon in name being unkickable (bug 5120).

Developer Changes

  • Provided native interface for basecomm (bug 2594).
  • Client language detection is too late. (bug 3714) (GoD-Tony).
  • Added ServerCommandEx native to execute server command and retrieve output (bug 3873).
  • Added ability to update clientprefs cookies values on clients not currently connected (bug 3882) (databomb).
  • Added library "matchmaking_ds" support to gamedata lookups (bug 4158).
  • Rooted menu handles to callbacks (bug 4353).
  • Fixed corner cases with ExplodeString (bug 4629). (LumiStance).
  • Fixed return omission with else-after-return (bug 4852).
  • Added OnConditionAdded and OnConditionRemoved forwards to TF2 extension (bug 4851).
  • Added new natives and forward to the cstrike extension (bug 4732, bug 4985) (Dr!fter).
  • Added WaitingForPlayers forwards to the TF2 extension (bug 4704) (CrimsonGT).
  • Updated and added more TF2 condition, weapon, and damagecustom defines (multiple bug#s).
  • Fixed TF2_RemoveCondition not always removing conditions (bug 4981).
  • Fixed maxClients not being updated correctly in some places with SourceTV or replay active (bug 4986).
  • Fixed some vars not being marked for init on first compile pass (bug 4643).
  • Increased symbol name limit to 63 characters (bug 4564) (javalia).
  • Fixed crash when dynamic arrays run out of memory (bug 4632).
  • Fixed a crash that could happen from looking up out-of-bounds edict or entity indexes (bug 5080).
  • Fixed client serials not getting cleared on disconnect (bug 5121).
  • Added error on declaring arrays that the compiler is too buggy to handle (bug 4977).
  • Removed reliance on gamedata for multiple SDKTools functions in ep2 and later (bug 4899).
  • Added InvalidateClient and ReconnectClient natives to SDKTools (bug 4931) (Afronanny).
  • Added ability to lookup and set values on the gamerules class (bug 4983.
  • BaseComm now uses AddCommandListener for chat hooks (bug 4991).
  • Fixed shutdown bug in SDKTools (bug 5063).
  • Fixed MM-enabled extensions continuing to load after failing MM attach (bug 5042).
  • Added GetDistGainFromSoundLevel native to SDKTools (bug 5066) (javalia).
  • Added CheckAccess native to check an AdminId's command access (bug 5083).
  • Fixed GetEntProp not sign-extending unsigned values less than 32 bits (bug 5015).
  • Fixed crashing when calling CreateEntityByName or CreateFakeClient when no map is running (now errors) (bug 5119).
  • Fixed erring in kick function (e. bad translation) causing client to become unkickable until disconnect (bug 5120).
  • Fixed KickClientEx not immediately kicking client if client was in kick queue (bug 5120).
  • Added IsClientSourceTV and IsClientReplay natives (bug 5124).
  • Added support for getting and setting individual array elements with Get/Set EntProp functions (bug 4160).
  • Added support for threaded query handles to SQL_GetInsertId and SQL_GetAffectedRows (bug 4699) (Nephyrin).