Difference between revisions of "Left 4 Voting"
(Updated with events and fixed the order up a bit.) |
(Added new links) |
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http://devicenull.org/temp/l4d_result.jpg | http://devicenull.org/temp/l4d_result.jpg | ||
+ | |||
+ | ==See Also== | ||
+ | * [[Left 4 Voting 2]] | ||
+ | * [[TF2 Voting]] | ||
+ | * [https://forums.alliedmods.net/showthread.php?t=162164 BuiltinVotes], a SourceMod extension that exposes a voting API that uses this voting system. |
Revision as of 12:23, 27 March 2012
Left 4 Dead has a new VGUI voting system, it's controlled by a bunch of events. You can use either a string from the resource file, or L4D_TargetID_Player which will let you create any vote you want.
Contents
How voting works
- Server sends a vote_started event
- Servers sends a vote_changed event
- Clients use the "Vote" command to register their votes ("Yes" or "No"), after which the server sends a vote_cast_yes or vote_cast_no event, followed by a vote_changed event with updated numbers.
- Server ends the vote by sending vote_ended event, followed by a vote_passed or vote_failed event.
Console Commands
Vote
Note: This command is only valid when a vote is ongoing.
Name: | Vote | |||
Structure: |
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Events
Note: team is -1 when sent to all players)
vote_ended
Name: | vote_ended | |||
Structure: |
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vote_started
Name: | vote_started | ||||||||||||
Structure: |
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vote_changed
Name: | vote_changed | |||||||||
Structure: |
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vote_passed
Name: | vote_passed | |||||||||
Structure: |
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vote_failed
Name: | vote_failed | |||
Structure: |
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vote_cast_yes
Name: | vote_cast_yes | ||||||
Structure: |
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vote_cast_no
Name: | vote_cast_no | ||||||
Structure: |
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Example voting plugin
This is a basic plugin that starts a vote, "Is gaben fat?". It does not ensure the same client does not vote multiple times, nor does it actually kick the user.
#include <sourcemod> new yesvotes; new novotes; #define MAX_VOTES 4 public OnPluginStart() { RegConsoleCmd("testvote",Callvote_Handler); RegConsoleCmd("Vote",vote); } public Action:Callvote_Handler(client, args) { new Handle:msg = CreateEvent("vote_started"); SetEventString(msg,"issue","#L4D_TargetID_Player"); SetEventString(msg,"param1","Is gaben fat?"); SetEventInt(msg,"team",0); SetEventInt(msg,"initiator",0); FireEvent(msg); yesvotes = 0; novotes = 0; UpdateVotes(); return Plugin_Handled; } public UpdateVotes() { new Handle:msg = CreateEvent("vote_changed"); SetEventInt(msg,"yesVotes",yesvotes); SetEventInt(msg,"noVotes",novotes); SetEventInt(msg,"potentialVotes",MAX_VOTES); FireEvent(msg); if (yesvotes+novotes == MAX_VOTES) { PrintToServer("voting complete!"); msg = CreateEvent("vote_ended"); FireEvent(msg); if (yesvotes > novotes) { msg = CreateEvent("vote_passed"); SetEventString(msg,"details","#L4D_TargetID_Player"); SetEventString(msg,"param1","Gaben is fat"); SetEventInt(msg,"team",0); FireEvent(msg); } else { msg = CreateEvent("vote_failed"); SetEventInt(msg,"team",0); FireEvent(msg); } } } public Action:vote(client, args) { new String:arg[8]; GetCmdArg(1,arg,8); PrintToServer("Got vote %s from %i",arg,client); if (strcmp(arg,"Yes",true) == 0) { yesvotes++; } else if (strcmp(arg,"No",true) == 0) { novotes++; } UpdateVotes(); return Plugin_Continue; }
See the following images for examples what this looks like:
http://devicenull.org/temp/l4d_question.jpg
http://devicenull.org/temp/l4d_result.jpg
See Also
- Left 4 Voting 2
- TF2 Voting
- BuiltinVotes, a SourceMod extension that exposes a voting API that uses this voting system.