Difference between revisions of "User Messages"
(→Fade Function) |
(Added L4D2 user messages with parameter types of some of them) |
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KillCam 27 -1 | KillCam 27 -1 | ||
28 user messages in total | 28 user messages in total | ||
| + | |||
| + | === Left 4 Dead 2 User Messages === | ||
| + | |||
| + | For vote specific user messages see http://wiki.alliedmods.net/Left_4_Voting_2 | ||
| + | |||
| + | User Messages: Name Index Size Parameter types | ||
| + | SayText2 4 -1 | ||
| + | TextMsg 5 -1 | ||
| + | HudMsg 6 -1 | ||
| + | ResetHUD 7 1 | ||
| + | GameTitle 8 0 | ||
| + | ItemPickup 9 -1 | ||
| + | ShowMenu 10 -1 | ||
| + | Shake 11 13 | ||
| + | Fade 12 10 | ||
| + | VGUIMenu 13 -1 string, bool, string (keyvalues) | ||
| + | Rumble 14 3 | ||
| + | CloseCaption 15 -1 | ||
| + | CloseCaptionDirect 16 -1 | ||
| + | SendAudio 17 -1 | ||
| + | RawAudio 18 -1 | ||
| + | VoiceMask 19 9 | ||
| + | RequestState 20 0 | ||
| + | BarTime 21 -1 | ||
| + | Damage 22 -1 | ||
| + | RadioText 23 -1 | ||
| + | HintText 24 -1 | ||
| + | KeyHintText 25 -1 | ||
| + | ReloadEffect 26 4 | ||
| + | PlayerAnimEvent 27 -1 | ||
| + | AmmoDenied 28 2 | ||
| + | UpdateRadar 29 -1 | ||
| + | KillCam 30 -1 | ||
| + | MarkAchievement 31 -1 | ||
| + | Splatter 32 1 | ||
| + | MeleeSlashSplatter 33 1 | ||
| + | MeleeClubSplatter 34 1 | ||
| + | MudSplatter 35 1 | ||
| + | SplatterClear 36 0 | ||
| + | MessageText 37 -1 | ||
| + | TransitionRestore 38 0 | ||
| + | Spawn 39 1 | ||
| + | CreditsLine 40 -1 | ||
| + | CreditsMsg 41 0 | ||
| + | JoinLateMsg 42 0 | ||
| + | StatsCrawlMsg 43 0 | ||
| + | StatsSkipState 44 2 | ||
| + | ShowStats 45 -1 | ||
| + | BlurFade 46 0 | ||
| + | MusicCmd 47 -1 | ||
| + | WitchBloodSplatter 48 -1 vec[3] | ||
| + | AchievementEvent 49 -1 | ||
| + | PZDmgMsg 50 -1 | ||
| + | AllPlayersConnectedGameStarting 51 0 | ||
| + | VoteRegistered 52 1 | ||
| + | DisconnectToLobby 53 0 empty | ||
| + | CallVoteFailed 54 1 | ||
| + | SteamWeaponStatData 55 -1 | ||
| + | CurrentTimescale 56 4 | ||
| + | DesiredTimescale 57 16 | ||
| + | PZEndGamePanelMsg 58 1 | ||
| + | PZEndGamePanelVoteRegisteredMsg 59 1 | ||
| + | PZEndGameVoteStatsMsg 60 8 | ||
| + | VoteStart 61 -1 | ||
| + | VotePass 62 -1 | ||
| + | VoteFail 63 1 | ||
=== Fade Flags === | === Fade Flags === | ||
Revision as of 11:30, 2 September 2013
This is just a dump of some stuff for now, needs a complete revamp later. Here's a topic on the subject as well: https://forums.alliedmods.net/showthread.php?t=80256 and here http://forums.alliedmods.net/showthread.php?t=52777
Contents
Counter-Strike: Source User Messages
List obtained by using 'meta game' in the console
User Messages: Name Index Size
Geiger 0 1
Train 1 1
HudText 2 -1
SayText 3 -1
SayText2 4 -1
TextMsg 5 -1
HudMsg 6 -1
ResetHUD 7 1
GameTitle 8 0
ItemPickup 9 -1
ShowMenu 10 -1
Shake 11 13
Fade 12 10
VGUIMenu 13 -1
CloseCaption 14 7
SendAudio 15 -1
RawAudio 16 -1
VoiceMask 17 17
RequestState 18 0
BarTime 19 -1
Damage 20 -1
RadioText 21 -1
HintText 22 -1
ReloadEffect 23 2
PlayerAnimEvent 24 -1
AmmoDenied 25 2
UpdateRadar 26 -1
KillCam 27 -1
28 user messages in total
Left 4 Dead 2 User Messages
For vote specific user messages see http://wiki.alliedmods.net/Left_4_Voting_2
User Messages: Name Index Size Parameter types
SayText2 4 -1
TextMsg 5 -1
HudMsg 6 -1
ResetHUD 7 1
GameTitle 8 0
ItemPickup 9 -1
ShowMenu 10 -1
Shake 11 13
Fade 12 10
VGUIMenu 13 -1 string, bool, string (keyvalues)
Rumble 14 3
CloseCaption 15 -1
CloseCaptionDirect 16 -1
SendAudio 17 -1
RawAudio 18 -1
VoiceMask 19 9
RequestState 20 0
BarTime 21 -1
Damage 22 -1
RadioText 23 -1
HintText 24 -1
KeyHintText 25 -1
ReloadEffect 26 4
PlayerAnimEvent 27 -1
AmmoDenied 28 2
UpdateRadar 29 -1
KillCam 30 -1
MarkAchievement 31 -1
Splatter 32 1
MeleeSlashSplatter 33 1
MeleeClubSplatter 34 1
MudSplatter 35 1
SplatterClear 36 0
MessageText 37 -1
TransitionRestore 38 0
Spawn 39 1
CreditsLine 40 -1
CreditsMsg 41 0
JoinLateMsg 42 0
StatsCrawlMsg 43 0
StatsSkipState 44 2
ShowStats 45 -1
BlurFade 46 0
MusicCmd 47 -1
WitchBloodSplatter 48 -1 vec[3]
AchievementEvent 49 -1
PZDmgMsg 50 -1
AllPlayersConnectedGameStarting 51 0
VoteRegistered 52 1
DisconnectToLobby 53 0 empty
CallVoteFailed 54 1
SteamWeaponStatData 55 -1
CurrentTimescale 56 4
DesiredTimescale 57 16
PZEndGamePanelMsg 58 1
PZEndGamePanelVoteRegisteredMsg 59 1
PZEndGameVoteStatsMsg 60 8
VoteStart 61 -1
VotePass 62 -1
VoteFail 63 1
Fade Flags
These may not be correct...
FFADE_IN 0x0001 // Just here so we don't pass 0 into the function FFADE_OUT 0x0002 // Fade out (not in) FFADE_MODULATE 0x0004 // Modulate (don't blend) FFADE_STAYOUT 0x0008 // ignores the duration, stays faded out until new ScreenFade message received FFADE_PURGE 0x0010 // Purges all other fades, replacing them with this one
Fade Function
Example Fade function (be sure to define the Fade Flags!)
This Fades the clients screen to a specified color, and stays until you reset the color to {0,0,0,0}
To modify it to Fade the screen for a certain amount of time, remove the STAYOUT flag, and pass a value to "fade & hold"
PerformFade(target, 500, {0, 128, 255, 51})
PerformFade(client, duration, const color[4]) {
new Handle:hFadeClient=StartMessageOne("Fade",client)
BfWriteShort(hFadeClient,duration) // FIXED 16 bit, with SCREENFADE_FRACBITS fractional, milliseconds duration
BfWriteShort(hFadeClient,0) // FIXED 16 bit, with SCREENFADE_FRACBITS fractional, milliseconds duration until reset (fade & hold)
BfWriteShort(hFadeClient,(FFADE_PURGE|FFADE_OUT|FFADE_STAYOUT)) // fade type (in / out)
BfWriteByte(hFadeClient,color[0]) // fade red
BfWriteByte(hFadeClient,color[1]) // fade green
BfWriteByte(hFadeClient,color[2]) // fade blue
BfWriteByte(hFadeClient,color[3]) // fade alpha
EndMessage()
}
HudMsg Function
This does not work in CS:S.
This Draws a text Message to a specified players screen. This is just for educational purposes and there is a much easier way of doing this with native functions here: http://docs.sourcemod.net/api/index.php?fastload=show&id=846& & http://docs.sourcemod.net/api/index.php?fastload=show&id=842&
PerformHudMsg(client, "This is a Test")
PerformHudMsg(client, const String:szMsg[]) {
new Handle:hBf = StartMessageOne("HudMsg", client)
BfWriteByte(hBf, 3) //channel
BfWriteFloat(hBf, 0.0); // x ( -1 = center )
BfWriteFloat(hBf, -1); // y ( -1 = center )
// second color
BfWriteByte(hBf, 0); //r1
BfWriteByte(hBf, 0); //g1
BfWriteByte(hBf, 255); //b1
BfWriteByte(hBf, 255); //a1 // transparent?
// init color
BfWriteByte(hBf, 255); //r2
BfWriteByte(hBf, 0); //g2
BfWriteByte(hBf, 0); //b2
BfWriteByte(hBf, 255); //a2
BfWriteByte(hBf, 0); //effect (0 is fade in/fade out; 1 is flickery credits; 2 is write out)
BfWriteFloat(hBf, 1.0); //fadeinTime (message fade in time - per character in effect 2)
BfWriteFloat(hBf, 1.0); //fadeoutTime
BfWriteFloat(hBf, 15.0); //holdtime
BfWriteFloat(hBf, 5.0); //fxtime (effect type(2) used)
BfWriteString(hBf, szMsg); //Message
EndMessage();
}
HookUserMessage Fade
Some sample code to hook a UserMessage, In this case Fade. You cannot send other UserMessages inside of a UserMessage Hook. Many simple functions such as PrintToChat call UserMessages.
public OnPluginStart() {
HookUserMessage(GetUserMessageId("Fade"),HookFade,true)
}
public Action:HookFade(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init) {
new duration = BfReadShort(bf)
new holdtime = BfReadShort(bf)
BfReadShort(bf) //You must read all of the bf values, even If you only want the last value such as this one.
new r = BfReadByte(bf) //You do NOT need to store their value though.
new g = BfReadByte(bf)
new b = BfReadByte(bf)
new a = BfReadByte(bf)
PrintToServer("Duration: %i, HoldTime: %i, rgba: %i %i %i %i",duration,holdtime,r,g,b,a)
}