Difference between revisions of "Game UserMessages (Source)"

From AlliedModders Wiki
Jump to: navigation, search
(Linkified DOTA 2 UserMessages)
(Linked pages)
Line 6: Line 6:
  
 
Games that use BitStream UserMessages
 
Games that use BitStream UserMessages
−
* Counter-Strike: Source UserMessages
+
* [[Counter-Strike: Source UserMessages]]
−
* Day of Defeat: Source UserMessages
+
* [[Day of Defeat: Source UserMessages]]
−
* Half-Life 2: Deathmatch UserMessages
+
* [[Half-Life 2: Deathmatch UserMessages]]
−
* Left 4 Dead UserMessages
+
* [[Left 4 Dead UserMessages]]
−
* Left 4 Dead 2 UserMessages
+
* [[Left 4 Dead 2 UserMessages]]
−
* Nuclear Dawn UserMessages
+
* [[Nuclear Dawn UserMessages]]
−
* Team Fortress 2 UserMessages
+
* [[Team Fortress 2 UserMessages]]
  
 
Games that use [[Protobuf|Protobuf UserMessages]]
 
Games that use [[Protobuf|Protobuf UserMessages]]
 
* [[Counter-Strike: Global Offensive UserMessages]]
 
* [[Counter-Strike: Global Offensive UserMessages]]
 
* [[DOTA 2 UserMessages]]
 
* [[DOTA 2 UserMessages]]

Revision as of 07:14, 3 November 2026

In addition to events, Source games use UserMessages to send messages from the server to clients.

There are two types of UserMesssage: BitStream UserMessages and Protocol Buffer UserMessages. BitStream UserMessage names can be retrieved using the Metamod: Source "meta game" command. However, this will not give you the type and order of the arguments being sent to the client.

Protocol Buffer UserMessages are well-documented in .proto files included in the game SDKs.

Games that use BitStream UserMessages

Games that use Protobuf UserMessages