Difference between revisions of "Generic Source Server Events"
m (Pretty sure it's not "server_meSSSage" either :p) |
(ip is now in server_spawn in addition to address) |
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Line 7: | Line 7: | ||
{{hl2msg|string|hostname|public host name}} | {{hl2msg|string|hostname|public host name}} | ||
{{hl2msg|string|address|hostame, IP or DNS name}} | {{hl2msg|string|address|hostame, IP or DNS name}} | ||
+ | {{hl2msg|string|ip|}} | ||
{{hl2msg|string|port|server port}} | {{hl2msg|string|port|server port}} | ||
{{hl2msg|string|game|game dir}} | {{hl2msg|string|game|game dir}} |
Revision as of 14:22, 7 March 2014
- Refer back to Game Events (Source) for more events.
These should apply to all Source Engine Servers
Contents
server_spawn
Note: Send once a server starts (spawns)
Name: | server_spawn | ||||||||||||||||||||||||||||||
Structure: |
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server_shutdown
Note: Server shut down
Name: | server_shutdown | |||
Structure: |
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server_cvar
Note: A server console var has changed
Name: | server_cvar | ||||||
Structure: |
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server_message
Note: A generic server message
Name: | server_message | |||
Structure: |
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server_addban
Note: When the server has a ban added
Name: | server_addban | |||||||||||||||||||||
Structure: |
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server_removeban
Note: When the server has a ban removed
Name: | server_removeban | |||||||||
Structure: |
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player_connect
Note: A new client connected
Name: | player_connect | ||||||||||||||||||
Structure: |
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player_info
Note: A player changed his name
Name: | player_info | |||||||||||||||
Structure: |
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player_disconnect
Note: A client was disconnected
Name: | player_disconnect | |||||||||||||||
Structure: |
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player_activate
Note: A client has entered the game (connected and loaded)
Name: | player_activate | |||
Structure: |
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player_say
Note: When a client sends a message in chat
Name: | player_say | ||||||
Structure: |
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