Difference between revisions of "Zombie Panic! Source Events"

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(gravity_change)
(Updated for ZPS 3.0)
Line 1: Line 1:
 
:''Refer back to [[Game Events (Source)]] for more events.''
 
:''Refer back to [[Game Events (Source)]] for more events.''
 
=== player_death ===
 
=== player_death ===
{{qnotice|When a client dies}}<br>
+
{{qnotice|When a player dies}}<br>
 
{{begin-hl2msg|player_death|string}}
 
{{begin-hl2msg|player_death|string}}
 
{{hl2msg|short|userid|player who died}}
 
{{hl2msg|short|userid|player who died}}
 
{{hl2msg|short|attacker|player who killed}}
 
{{hl2msg|short|attacker|player who killed}}
{{hl2msg|string|weapon|Name of the weapon}}
+
{{hl2msg|short|assistant|player who assisted the attacker}}
 +
{{hl2msg|string|weapon|name of the weapon}}
 +
{{hl2msg|bool|headshot|true if player died from headshot}}
 +
{{hl2msg|short|dmgbits|damage type}}
 
{{end-hl2msg}}
 
{{end-hl2msg}}
  

Revision as of 08:16, 19 December 2017

Refer back to Game Events (Source) for more events.

player_death

Note: When a player dies

Name: player_death
Structure:
short userid player who died
short attacker player who killed
short assistant player who assisted the attacker
string weapon name of the weapon
bool headshot true if player died from headshot
short dmgbits damage type


zombie_death

Note: When a zombie dies

Name: zombie_death
Structure:
byte count {{{3}}}


ambient_play

Note: Called when a sound plays

Name: ambient_play
Structure:
string sound Sound file which played
bool fade {{{3}}}


game_round_restart

Note: When one team won the round and players can select their team again

Name: game_round_restart
Structure:
none none {{{3}}}


gravity_change

Note: When the gravity changes

Name: gravity_change
Structure:
float newgravity New value after the change


achievement_earned

Note: None

Name: achievement_earned
Structure:
byte player {{{3}}}
short achievement {{{3}}}


spec_target_updated

Note: None

Name: spec_target_updated
Structure:
none none {{{3}}}