Difference between revisions of "Nuclear Dawn Events"
Peace-Maker (talk | contribs) |
Peace-Maker (talk | contribs) |
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{{qnotice|}}<br> | {{qnotice|}}<br> | ||
{{begin-hl2msg|setup_compass_rotation|string}} | {{begin-hl2msg|setup_compass_rotation|string}} | ||
− | {{hl2msg|rotation | + | {{hl2msg|long|rotation|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== tgate_use === | === tgate_use === | ||
{{qnotice|}}<br> | {{qnotice|}}<br> | ||
{{begin-hl2msg|tgate_use|string}} | {{begin-hl2msg|tgate_use|string}} | ||
− | {{hl2msg|userid | + | {{hl2msg|short|userid|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== attacked_radarkit === | === attacked_radarkit === | ||
{{qnotice|}}<br> | {{qnotice|}}<br> | ||
{{begin-hl2msg|attacked_radarkit|string}} | {{begin-hl2msg|attacked_radarkit|string}} | ||
− | {{hl2msg|userid | + | {{hl2msg|short|userid|}} |
{{end-hl2msg}} | {{end-hl2msg}} |
Revision as of 13:24, 4 October 2014
- Refer back to Game Events (Source) for more events.
Contents
- 1 player_death
- 2 player_hurt
- 3 player_changeclass
- 4 spec_target_updated
- 5 achievement_earned
- 6 player_spawned_at_tgate
- 7 structure_death
- 8 structure_damage_sparse
- 9 structure_sold
- 10 structure_fully_auto_repaired
- 11 structure_fully_man_repaired
- 12 structure_built
- 13 structure_power_outage
- 14 resource_start_capture
- 15 resource_end_capture
- 16 resource_break_capture
- 17 resource_extract
- 18 resource_captured
- 19 power_requested
- 20 power_removed
- 21 power_updated
- 22 enter_pregame
- 23 enter_vehicle
- 24 exit_vehicle
- 25 show_freezepanel
- 26 hide_freezepanel
- 27 freezecam_started
- 28 spawn_map_changed
- 29 overviewmap_key_released
- 30 slot_key_pressed
- 31 ironsight_key_pressed
- 32 ability_key_pressed
- 33 weapon_reload
- 34 weapon_fire_at_40
- 35 entity_visible
- 36 player_left_bunker_building
- 37 player_entered_bunker_building
- 38 player_entered_commander_mode
- 39 player_enter_commander_mode_failed
- 40 player_left_commander_mode
- 41 player_restocked_from_supply_struct
- 42 player_opened_armoury_menu
- 43 commander_move_2d
- 44 commander_move_z
- 45 commander_minimap_move
- 46 player_exited_tgate
- 47 commander_left_valid_area
- 48 commander_entered_valid_area
- 49 round_win
- 50 transport_gate_created
- 51 last_tgate_destroyed
- 52 player_stats_updated
- 53 failed_to_build
- 54 commander_hint_closed
- 55 commander_selected_structure
- 56 commander_flash_assembler_start
- 57 commander_flash_assembler_stop
- 58 commander_start_build_mode
- 59 commander_flash_supply_icon_start
- 60 commander_flash_supply_icon_stop
- 61 commander_start_structure_build
- 62 promoted_to_commander
- 63 timeleft_10m
- 64 timeleft_5m
- 65 timeleft_1m
- 66 timeleft_30s
- 67 timeleft_10s
- 68 timeleft_5s
- 69 ach_hospital_duty_progress
- 70 ach_high_maintenance_progress
- 71 forward_spawn_created
- 72 research_complete
- 73 show_annotation
- 74 hide_annotation
- 75 end_training_session
- 76 nav_generate
- 77 medkit_heal
- 78 emp_structure
- 79 setup_compass_rotation
- 80 tgate_use
- 81 attacked_radarkit
player_death
Note:
Name: | player_death | |||||||||||||||||||||
Structure: |
|
player_hurt
Note:
Name: | player_hurt | ||||||||||||||||||||||||
Structure: |
|
player_changeclass
Note: Called when a player changes class
Name: | player_changeclass | |||||||||
Structure: |
|
spec_target_updated
Note:
Name: | spec_target_updated | |||
Structure: |
|
achievement_earned
Note:
Name: | achievement_earned | ||||||
Structure: |
|
player_spawned_at_tgate
Note:
Name: | player_spawned_at_tgate | |||
Structure: |
|
structure_death
Note: fired when we sell a structure
Name: | structure_death | |||||||||||||||
Structure: |
|
structure_damage_sparse
Note: is only fired for every 100hp taken. no spamz here
Name: | structure_damage_sparse | ||||||||||||
Structure: |
|
structure_sold
Note: fired when we sell a structure
Name: | structure_sold | ||||||
Structure: |
|
structure_fully_auto_repaired
Note: fired when a damaged structure gets healed to 100% hp using auto repair
Name: | structure_fully_auto_repaired | |||||||||
Structure: |
|
structure_fully_man_repaired
Note: fired when a damaged structure gets healed to 100% hp by supports
Name: | structure_fully_man_repaired | ||||||||||||
Structure: |
|
structure_built
Note: structure fully built. fired client-side. commander only. same team.
Name: | structure_built | |||
Structure: |
|
structure_power_outage
Note: structure out of power. fired client-side. commander only. same team.
Name: | structure_power_outage | |||
Structure: |
|
resource_start_capture
Note: Used to show the capture hud panel
Name: | resource_start_capture | |||||||||||||||
Structure: |
|
resource_end_capture
Note: Used to hide the capture hud panel
Name: | resource_end_capture | ||||||
Structure: |
|
resource_break_capture
Note:
Name: | resource_break_capture | ||||||
Structure: |
|
resource_extract
Note: Resource point has extracted some resources
Name: | resource_extract | ||||||
Structure: |
|
resource_captured
Note: When a resource point gets fully captured by a team
Name: | resource_captured | |||||||||
Structure: |
|
power_requested
Note: An entity is requesting a power connection
Name: | power_requested | ||||||
Structure: |
|
power_removed
Note: An entity is requesting a power connection
Name: | power_removed | ||||||
Structure: |
|
power_updated
Note: When the power nexus gets updated
Name: | power_updated | |||
Structure: |
|
enter_pregame
Note:
Name: | enter_pregame | |||
Structure: |
|
enter_vehicle
Note:
Name: | enter_vehicle | |||||||||
Structure: |
|
exit_vehicle
Note:
Name: | exit_vehicle | |||||||||
Structure: |
|
show_freezepanel
Note:
Name: | show_freezepanel | |||
Structure: |
|
hide_freezepanel
Note:
Name: | hide_freezepanel | |||
Structure: |
|
freezecam_started
Note:
Name: | freezecam_started | |||
Structure: |
|
spawn_map_changed
Note: Called when a tgate is built, removed, or power state changes
Name: | spawn_map_changed | |||
Structure: |
|
overviewmap_key_released
Note:
Name: | overviewmap_key_released | |||
Structure: |
|
slot_key_pressed
Note:
Name: | slot_key_pressed | |||
Structure: |
|
ironsight_key_pressed
Note:
Name: | ironsight_key_pressed | |||
Structure: |
|
ability_key_pressed
Note:
Name: | ability_key_pressed | |||
Structure: |
|
weapon_reload
Note:
Name: | weapon_reload | ||||||
Structure: |
|
weapon_fire_at_40
Note:
Name: | weapon_fire_at_40 | ||||||||||||
Structure: |
|
entity_visible
Note:
Name: | entity_visible | ||||||||||||
Structure: |
|
player_left_bunker_building
Note:
Name: | player_left_bunker_building | ||||||
Structure: |
|
player_entered_bunker_building
Note:
Name: | player_entered_bunker_building | ||||||
Structure: |
|
player_entered_commander_mode
Note:
Name: | player_entered_commander_mode | |||
Structure: |
|
player_enter_commander_mode_failed
Note:
Name: | player_enter_commander_mode_failed | |||
Structure: |
|
player_left_commander_mode
Note:
Name: | player_left_commander_mode | |||
Structure: |
|
player_restocked_from_supply_struct
Note:
Name: | player_restocked_from_supply_struct | ||||||
Structure: |
|
Note:
Name: | player_opened_armoury_menu | |||
Structure: |
|
commander_move_2d
Note:
Name: | commander_move_2d | ||||||
Structure: |
|
commander_move_z
Note:
Name: | commander_move_z | ||||||
Structure: |
|
commander_minimap_move
Note:
Name: | commander_minimap_move | ||||||
Structure: |
|
player_exited_tgate
Note:
Name: | player_exited_tgate | |||
Structure: |
|
commander_left_valid_area
Note:
Name: | commander_left_valid_area | |||
Structure: |
|
commander_entered_valid_area
Note:
Name: | commander_entered_valid_area | |||
Structure: |
|
round_win
Note:
Name: | round_win | ||||||
Structure: |
|
transport_gate_created
Note:
Name: | transport_gate_created | ||||||
Structure: |
|
last_tgate_destroyed
Note:
Name: | last_tgate_destroyed | |||
Structure: |
|
player_stats_updated
Note:
Name: | player_stats_updated | |||
Structure: |
|
failed_to_build
Note:
Name: | failed_to_build | |||||||||
Structure: |
|
commander_hint_closed
Note: The local commander closed a hint (used to re-evaluate tiered hints)
Name: | commander_hint_closed | |||
Structure: |
|
commander_selected_structure
Note: The local commander selected a structure
Name: | commander_selected_structure | |||||||||
Structure: |
|
commander_flash_assembler_start
Note: Causes the assembler to flash
Name: | commander_flash_assembler_start | |||
Structure: |
|
commander_flash_assembler_stop
Note: Causes the assembler to stop flashing
Name: | commander_flash_assembler_stop | |||
Structure: |
|
commander_start_build_mode
Note: Local commander is in structure placement mode
Name: | commander_start_build_mode | ||||||
Structure: |
|
commander_flash_supply_icon_start
Note: Start flashing the supply station build icon
Name: | commander_flash_supply_icon_start | |||
Structure: |
|
commander_flash_supply_icon_stop
Note: Stop flashing the supply station build icon
Name: | commander_flash_supply_icon_stop | |||
Structure: |
|
commander_start_structure_build
Note: Start a structure building
Name: | commander_start_structure_build | ||||||
Structure: |
|
promoted_to_commander
Note:
Name: | promoted_to_commander | ||||||
Structure: |
|
timeleft_10m
Note: 10 minutes left of the round
Name: | timeleft_10m | |||
Structure: |
|
timeleft_5m
Note: 5 minutes left of the round
Name: | timeleft_5m | |||
Structure: |
|
timeleft_1m
Note: 1 minute left of the round
Name: | timeleft_1m | |||
Structure: |
|
timeleft_30s
Note: 30 seconds left of the round
Name: | timeleft_30s | |||
Structure: |
|
timeleft_10s
Note: 10 seconds left of the round
Name: | timeleft_10s | |||
Structure: |
|
timeleft_5s
Note: 5 seconds left of the round
Name: | timeleft_5s | |||
Structure: |
|
ach_hospital_duty_progress
Note: progress towards hospital duty achievement. fired client-side. commander only. same team.
Name: | ach_hospital_duty_progress | |||
Structure: |
|
ach_high_maintenance_progress
Note: progress towards high maintenance achievement. fired client-side. commander only. same team.
Name: | ach_high_maintenance_progress | |||
Structure: |
|
forward_spawn_created
Note: Fired once a forward spawn has been created. A forward spawn is defined by any created spawn point that causes the spawn cluster centroid to be split
Name: | forward_spawn_created | |||
Structure: |
|
research_complete
Note: Fired when a research has finished researching
Name: | research_complete | |||||||||
Structure: |
|
show_annotation
Note:
Name: | show_annotation | ||||||||||||||||||||||||||||||||||||||||||
Structure: |
|
hide_annotation
Note:
Name: | hide_annotation | |||
Structure: |
|
end_training_session
Note:
Name: | end_training_session | ||||||
Structure: |
|
Note:
Name: | nav_generate | |||
Structure: |
|
medkit_heal
Note:
Name: | medkit_heal | |||||||||||||||
Structure: |
|
emp_structure
Note:
Name: | emp_structure | |||||||||
Structure: |
|
setup_compass_rotation
Note:
Name: | setup_compass_rotation | |||
Structure: |
|
tgate_use
Note:
Name: | tgate_use | |||
Structure: |
|
attacked_radarkit
Note:
Name: | attacked_radarkit | |||
Structure: |
|