Difference between revisions of "Team Fortress 2 Events"
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{{hl2msg|short|duck_streak_victim|(former) duck streak count for victim}} | {{hl2msg|short|duck_streak_victim|(former) duck streak count for victim}} | ||
{{hl2msg|bool|rocket_jump|was the victim rocket jumping}} | {{hl2msg|bool|rocket_jump|was the victim rocket jumping}} | ||
+ | {{hl2msg|short|weapon_def_index|item def index of weapon killer used}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
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=== tf_map_time_remaining === | === tf_map_time_remaining === | ||
{{begin-hl2msg|tf_map_time_remaining|string}} | {{begin-hl2msg|tf_map_time_remaining|string}} | ||
Line 99: | Line 80: | ||
{{begin-hl2msg|tf_game_over|string}} | {{begin-hl2msg|tf_game_over|string}} | ||
{{hl2msg|string|reason|why the game is over ( timelimit, winlimit )}} | {{hl2msg|string|reason|why the game is over ( timelimit, winlimit )}} | ||
− | |||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 299: | Line 279: | ||
{{hl2msg|string|cappers|string where each character is a player index of someone capping}} | {{hl2msg|string|cappers|string where each character is a player index of someone capping}} | ||
{{hl2msg|float|captime|time between when this cap started and when the point last changed hands}} | {{hl2msg|float|captime|time between when this cap started and when the point last changed hands}} | ||
− | |||
− | |||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 328: | Line 306: | ||
=== teamplay_capture_broken === | === teamplay_capture_broken === | ||
− | |||
{{begin-hl2msg|teamplay_capture_broken|string}} | {{begin-hl2msg|teamplay_capture_broken|string}} | ||
{{hl2msg|byte|cp|}} | {{hl2msg|byte|cp|}} | ||
Line 341: | Line 318: | ||
{{hl2msg|string|cpname|name of the point}} | {{hl2msg|string|cpname|name of the point}} | ||
{{hl2msg|byte|blocker|index of the player that blocked the cap}} | {{hl2msg|byte|blocker|index of the player that blocked the cap}} | ||
+ | {{hl2msg|byte|victim|index of the player that died, causing the block}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 514: | Line 492: | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === achievement_earned === | + | === object_removed === |
+ | {{begin-hl2msg|object_removed|string}} | ||
+ | {{hl2msg|short|userid|user ID of the object owner}} | ||
+ | {{hl2msg|short|objecttype|type of object removed}} | ||
+ | {{hl2msg|short|index|index of the object removed}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === object_destroyed === | ||
+ | {{qnotice|When a player destroys an object}}<br> | ||
+ | {{begin-hl2msg|object_destroyed|string}} | ||
+ | {{hl2msg|short|userid|user ID who died}} | ||
+ | {{hl2msg|short|attacker|user ID who killed}} | ||
+ | {{hl2msg|short|assister|user ID of assister}} | ||
+ | {{hl2msg|string|weapon|weapon name killer used}} | ||
+ | {{hl2msg|short|weaponid|id of the weapon used}} | ||
+ | {{hl2msg|short|objecttype|type of object destroyed}} | ||
+ | {{hl2msg|short|index|index of the object destroyed}} | ||
+ | {{hl2msg|bool|was_building|object was being built when it died}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === object_detonated === | ||
+ | {{begin-hl2msg|object_detonated|string}} | ||
+ | {{hl2msg|short|userid|user ID of the object owner}} | ||
+ | {{hl2msg|short|objecttype|type of object removed}} | ||
+ | {{hl2msg|short|index|index of the object removed}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === achievement_earned === | ||
{{qnotice|When a player earns an achievement}}<br> | {{qnotice|When a player earns an achievement}}<br> | ||
{{begin-hl2msg|achievement_earned|string}} | {{begin-hl2msg|achievement_earned|string}} | ||
Line 544: | Line 549: | ||
=== localplayer_becameobserver === | === localplayer_becameobserver === | ||
− | |||
{{begin-hl2msg|localplayer_becameobserver|string}} | {{begin-hl2msg|localplayer_becameobserver|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 603: | Line 607: | ||
=== escort_speed === | === escort_speed === | ||
− | |||
{{begin-hl2msg|escort_speed|string}} | {{begin-hl2msg|escort_speed|string}} | ||
{{hl2msg|byte|team|which team}} | {{hl2msg|byte|team|which team}} | ||
Line 611: | Line 614: | ||
=== escort_progress === | === escort_progress === | ||
− | |||
{{begin-hl2msg|escort_progress|string}} | {{begin-hl2msg|escort_progress|string}} | ||
{{hl2msg|byte|team|which team}} | {{hl2msg|byte|team|which team}} | ||
Line 619: | Line 621: | ||
=== escort_recede === | === escort_recede === | ||
− | |||
{{begin-hl2msg|escort_recede|string}} | {{begin-hl2msg|escort_recede|string}} | ||
{{hl2msg|byte|team|which team}} | {{hl2msg|byte|team|which team}} | ||
Line 626: | Line 627: | ||
=== gameui_activated === | === gameui_activated === | ||
− | |||
{{begin-hl2msg|gameui_activated|string}} | {{begin-hl2msg|gameui_activated|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== gameui_hidden === | === gameui_hidden === | ||
− | |||
{{begin-hl2msg|gameui_hidden|string}} | {{begin-hl2msg|gameui_hidden|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== player_escort_score === | === player_escort_score === | ||
− | |||
{{begin-hl2msg|player_escort_score|string}} | {{begin-hl2msg|player_escort_score|string}} | ||
{{hl2msg|byte|player|}} | {{hl2msg|byte|player|}} | ||
Line 643: | Line 641: | ||
=== player_healonhit === | === player_healonhit === | ||
− | |||
{{begin-hl2msg|player_healonhit|string}} | {{begin-hl2msg|player_healonhit|string}} | ||
{{hl2msg|short|amount|}} | {{hl2msg|short|amount|}} | ||
Line 656: | Line 653: | ||
=== show_class_layout === | === show_class_layout === | ||
− | |||
{{begin-hl2msg|show_class_layout|string}} | {{begin-hl2msg|show_class_layout|string}} | ||
{{hl2msg|bool|show|}} | {{hl2msg|bool|show|}} | ||
Line 662: | Line 658: | ||
=== show_vs_panel === | === show_vs_panel === | ||
− | |||
{{begin-hl2msg|show_vs_panel|string}} | {{begin-hl2msg|show_vs_panel|string}} | ||
{{hl2msg|bool|show|}} | {{hl2msg|bool|show|}} | ||
Line 668: | Line 663: | ||
=== player_damaged === | === player_damaged === | ||
− | |||
{{begin-hl2msg|player_damaged|string}} | {{begin-hl2msg|player_damaged|string}} | ||
{{hl2msg|short|amount|}} | {{hl2msg|short|amount|}} | ||
Line 675: | Line 669: | ||
=== player_hurt === | === player_hurt === | ||
− | |||
{{begin-hl2msg|player_hurt|string}} | {{begin-hl2msg|player_hurt|string}} | ||
{{hl2msg|short|userid|}} | {{hl2msg|short|userid|}} | ||
Line 687: | Line 680: | ||
{{hl2msg|bool|allseecrit|}} | {{hl2msg|bool|allseecrit|}} | ||
{{hl2msg|short|weaponid|}} | {{hl2msg|short|weaponid|}} | ||
− | {{hl2msg| | + | {{hl2msg|byte|bonuseffect|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== arena_player_notification === | === arena_player_notification === | ||
− | |||
{{begin-hl2msg|arena_player_notification|string}} | {{begin-hl2msg|arena_player_notification|string}} | ||
{{hl2msg|byte|player|}} | {{hl2msg|byte|player|}} | ||
Line 698: | Line 690: | ||
=== arena_match_maxstreak === | === arena_match_maxstreak === | ||
− | |||
{{begin-hl2msg|arena_match_maxstreak|string}} | {{begin-hl2msg|arena_match_maxstreak|string}} | ||
{{hl2msg|byte|team|}} | {{hl2msg|byte|team|}} | ||
Line 710: | Line 701: | ||
=== arena_win_panel === | === arena_win_panel === | ||
− | |||
{{begin-hl2msg|arena_win_panel|string}} | {{begin-hl2msg|arena_win_panel|string}} | ||
{{hl2msg|byte|panel_style|for client to determine layout}} | {{hl2msg|byte|panel_style|for client to determine layout}} | ||
Line 770: | Line 760: | ||
=== landed === | === landed === | ||
− | |||
{{begin-hl2msg|landed|string}} | {{begin-hl2msg|landed|string}} | ||
{{hl2msg|byte|player|}} | {{hl2msg|byte|player|}} | ||
Line 837: | Line 826: | ||
=== player_shield_blocked === | === player_shield_blocked === | ||
− | {{qnotice| | + | {{qnotice|Sent when a Razorback blocks a backstab}}<br> |
{{begin-hl2msg|player_shield_blocked|string}} | {{begin-hl2msg|player_shield_blocked|string}} | ||
− | {{hl2msg|byte|attacker_entindex|entindex of the player who | + | {{hl2msg|byte|attacker_entindex|entindex of the player who attacked}} |
− | {{hl2msg|byte|blocker_entindex|entindex of the player | + | {{hl2msg|byte|blocker_entindex|entindex of the player whose shield blocked the stab}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 851: | Line 840: | ||
=== player_healedbymedic === | === player_healedbymedic === | ||
− | |||
{{begin-hl2msg|player_healedbymedic|string}} | {{begin-hl2msg|player_healedbymedic|string}} | ||
{{hl2msg|byte|medic|}} | {{hl2msg|byte|medic|}} | ||
Line 857: | Line 845: | ||
=== player_spawn === | === player_spawn === | ||
− | |||
{{begin-hl2msg|player_spawn|string}} | {{begin-hl2msg|player_spawn|string}} | ||
{{hl2msg|short|userid|user ID who spawned}} | {{hl2msg|short|userid|user ID who spawned}} | ||
Line 865: | Line 852: | ||
=== player_sapped_object === | === player_sapped_object === | ||
− | |||
{{begin-hl2msg|player_sapped_object|string}} | {{begin-hl2msg|player_sapped_object|string}} | ||
{{hl2msg|short|userid|user ID of the spy}} | {{hl2msg|short|userid|user ID of the spy}} | ||
Line 880: | Line 866: | ||
{{hl2msg|byte|method|method by which we acquired the item (TODO: Show which numbers represent which method of finding.)}} | {{hl2msg|byte|method|method by which we acquired the item (TODO: Show which numbers represent which method of finding.)}} | ||
{{hl2msg|long|itemdef|the item definition index}} | {{hl2msg|long|itemdef|the item definition index}} | ||
+ | {{hl2msg|byte|isstrange|}} | ||
+ | {{hl2msg|long|isunusual|}} | ||
+ | {{hl2msg|long|wear|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 912: | Line 901: | ||
=== controlpoint_unlock_updated === | === controlpoint_unlock_updated === | ||
− | |||
{{begin-hl2msg|controlpoint_unlock_updated|string}} | {{begin-hl2msg|controlpoint_unlock_updated|string}} | ||
{{hl2msg|short|index|index of the cap being updated}} | {{hl2msg|short|index|index of the cap being updated}} | ||
Line 919: | Line 907: | ||
=== deploy_buff_banner === | === deploy_buff_banner === | ||
− | |||
{{begin-hl2msg|deploy_buff_banner|string}} | {{begin-hl2msg|deploy_buff_banner|string}} | ||
{{hl2msg|byte|buff_type|type of buff (skin index)}} | {{hl2msg|byte|buff_type|type of buff (skin index)}} | ||
Line 926: | Line 913: | ||
=== player_buff === | === player_buff === | ||
− | |||
{{begin-hl2msg|player_buff|string}} | {{begin-hl2msg|player_buff|string}} | ||
{{hl2msg|short|userid|user ID of the player the buff is being applied to}} | {{hl2msg|short|userid|user ID of the player the buff is being applied to}} | ||
Line 943: | Line 929: | ||
=== overtime_nag === | === overtime_nag === | ||
− | |||
{{begin-hl2msg|overtime_nag|string}} | {{begin-hl2msg|overtime_nag|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== teams_changed === | === teams_changed === | ||
− | |||
{{begin-hl2msg|teams_changed|string}} | {{begin-hl2msg|teams_changed|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== halloween_pumpkin_grab === | === halloween_pumpkin_grab === | ||
− | |||
{{begin-hl2msg|halloween_pumpkin_grab|string}} | {{begin-hl2msg|halloween_pumpkin_grab|string}} | ||
{{hl2msg|short|userid|}} | {{hl2msg|short|userid|}} | ||
Line 959: | Line 942: | ||
=== rocket_jump === | === rocket_jump === | ||
− | |||
{{begin-hl2msg|rocket_jump|string}} | {{begin-hl2msg|rocket_jump|string}} | ||
{{hl2msg|short|userid|}} | {{hl2msg|short|userid|}} | ||
Line 966: | Line 948: | ||
=== rocket_jump_landed === | === rocket_jump_landed === | ||
− | |||
{{begin-hl2msg|rocket_jump_landed|string}} | {{begin-hl2msg|rocket_jump_landed|string}} | ||
{{hl2msg|short|userid|}} | {{hl2msg|short|userid|}} | ||
Line 972: | Line 953: | ||
=== sticky_jump === | === sticky_jump === | ||
− | |||
{{begin-hl2msg|sticky_jump|string}} | {{begin-hl2msg|sticky_jump|string}} | ||
{{hl2msg|short|userid|}} | {{hl2msg|short|userid|}} | ||
Line 979: | Line 959: | ||
=== sticky_jump_landed === | === sticky_jump_landed === | ||
− | |||
{{begin-hl2msg|sticky_jump_landed|string}} | {{begin-hl2msg|sticky_jump_landed|string}} | ||
{{hl2msg|short|userid|}} | {{hl2msg|short|userid|}} | ||
Line 985: | Line 964: | ||
=== medic_defended === | === medic_defended === | ||
− | |||
{{begin-hl2msg|medic_defended|string}} | {{begin-hl2msg|medic_defended|string}} | ||
{{hl2msg|short|userid|}} | {{hl2msg|short|userid|}} | ||
Line 997: | Line 975: | ||
=== player_destroyed_pipebomb === | === player_destroyed_pipebomb === | ||
− | |||
{{begin-hl2msg|player_destroyed_pipebomb|string}} | {{begin-hl2msg|player_destroyed_pipebomb|string}} | ||
{{hl2msg|short|userid|}} | {{hl2msg|short|userid|}} | ||
Line 1,003: | Line 980: | ||
=== object_deflected === | === object_deflected === | ||
− | |||
{{begin-hl2msg|object_deflected|string}} | {{begin-hl2msg|object_deflected|string}} | ||
{{hl2msg|short|userid|player who deflected the object}} | {{hl2msg|short|userid|player who deflected the object}} | ||
Line 1,009: | Line 985: | ||
{{hl2msg|short|weaponid|weapon id (0 means the player in ownerid was pushed)}} | {{hl2msg|short|weaponid|weapon id (0 means the player in ownerid was pushed)}} | ||
{{hl2msg|byte|object_entindex|entindex of the object that got deflected}} | {{hl2msg|byte|object_entindex|entindex of the object that got deflected}} | ||
− | |||
{{end-hl2msg}} | {{end-hl2msg}} | ||
=== player_mvp === | === player_mvp === | ||
− | |||
{{begin-hl2msg|player_mvp|string}} | {{begin-hl2msg|player_mvp|string}} | ||
{{hl2msg|short|player|}} | {{hl2msg|short|player|}} | ||
Line 1,031: | Line 1,005: | ||
{{hl2msg|bool|blocked|}} | {{hl2msg|bool|blocked|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== path_track_passed === | === path_track_passed === | ||
{{begin-hl2msg|path_track_passed|string}} | {{begin-hl2msg|path_track_passed|string}} | ||
Line 1,490: | Line 1,464: | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | === rd_team_points_changed === |
− | {{begin-hl2msg| | + | {{begin-hl2msg|rd_team_points_changed|string}} |
− | {{hl2msg|short| | + | {{hl2msg|short|points|}} |
+ | {{hl2msg|byte|team|}} | ||
+ | {{hl2msg|byte|method|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | === rd_rules_state_changed === |
− | {{begin-hl2msg| | + | {{begin-hl2msg|rd_rules_state_changed|string}} |
− | |||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | === rd_robot_killed === |
− | {{ | + | {{qnotice|this extends the original player_death}}<br> |
− | |||
− | |||
− | === kill_refills_meter === | + | {{begin-hl2msg|rd_robot_killed|string}} |
− | {{begin-hl2msg|kill_refills_meter|string}} | + | {{hl2msg|short|userid|user ID who died}} |
− | {{hl2msg|short|index|entindex of the player}} | + | {{hl2msg|long|victim_entindex|}} |
+ | {{hl2msg|long|inflictor_entindex|ent index of inflictor (a sentry, for example)}} | ||
+ | {{hl2msg|short|attacker|user ID who killed}} | ||
+ | {{hl2msg|string|weapon|weapon name killer used}} | ||
+ | {{hl2msg|short|weaponid|ID of weapon killed used}} | ||
+ | {{hl2msg|long|damagebits|bits of type of damage}} | ||
+ | {{hl2msg|short|customkill|type of custom kill}} | ||
+ | {{hl2msg|string|weapon_logclassname|weapon name that should be printed on the log}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === rd_robot_impact === | ||
+ | {{begin-hl2msg|rd_robot_impact|string}} | ||
+ | {{hl2msg|short|entindex|}} | ||
+ | {{hl2msg|float|impulse_x|}} | ||
+ | {{hl2msg|float|impulse_y|}} | ||
+ | {{hl2msg|float|impulse_z|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === teamplay_pre_round_time_left === | ||
+ | {{begin-hl2msg|teamplay_pre_round_time_left|string}} | ||
+ | {{hl2msg|short|time|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === parachute_deploy === | ||
+ | {{begin-hl2msg|parachute_deploy|string}} | ||
+ | {{hl2msg|short|index|entindex of the player}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === parachute_holster === | ||
+ | {{begin-hl2msg|parachute_holster|string}} | ||
+ | {{hl2msg|short|index|entindex of the player}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === kill_refills_meter === | ||
+ | {{begin-hl2msg|kill_refills_meter|string}} | ||
+ | {{hl2msg|short|index|entindex of the player}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === rps_taunt_event === | ||
+ | {{begin-hl2msg|rps_taunt_event|string}} | ||
+ | {{hl2msg|short|winner|entindex of the winning player}} | ||
+ | {{hl2msg|byte|winner_rps|winner's selection}} | ||
+ | {{hl2msg|short|loser|entindex of the losing player}} | ||
+ | {{hl2msg|byte|loser_rps|loser's selection}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === conga_kill === | ||
+ | {{begin-hl2msg|kill_refills_meter|string}} | ||
+ | {{hl2msg|short|index|entindex of the player}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_initial_spawn === | ||
+ | {{begin-hl2msg|player_initial_spawn|string}} | ||
+ | {{hl2msg|short|index|entindex of the player}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === competitive_victory === | ||
+ | {{begin-hl2msg|competitive_victory|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === competitive_skillrating_update === | ||
+ | {{begin-hl2msg|competitive_skillrating_update|string}} | ||
+ | {{hl2msg|short|index|entindex of the player}} | ||
+ | {{hl2msg|short|rating|skillrating}} | ||
+ | {{hl2msg|short|delta|skillrating adjustment}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === minigame_win === | ||
+ | {{begin-hl2msg|minigame_win|string}} | ||
+ | {{hl2msg|byte|team|which team won the minigame}} | ||
+ | {{hl2msg|byte|type|what type of minigame was won}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === sentry_on_go_active === | ||
+ | {{begin-hl2msg|sentry_on_go_active|string}} | ||
+ | {{hl2msg|short|index|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === duck_xp_level_up === | ||
+ | {{begin-hl2msg|duck_xp_level_up|string}} | ||
+ | {{hl2msg|short|level|leveled up to what}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === questlog_opened === | ||
+ | {{begin-hl2msg|questlog_opened|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === schema_updated === | ||
+ | {{begin-hl2msg|schema_updated|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | === localplayer_pickup_weapon === |
− | {{begin-hl2msg| | + | {{begin-hl2msg|localplayer_pickup_weapon|string}} |
− | |||
− | |||
− | |||
− | |||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | === rd_player_score_points === |
− | {{begin-hl2msg| | + | {{begin-hl2msg|rd_player_score_points|string}} |
− | {{hl2msg|short| | + | {{hl2msg|short|player|}} |
+ | {{hl2msg|short|method|}} | ||
+ | {{hl2msg|short|amount|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | === demoman_det_stickies === |
− | {{begin-hl2msg| | + | {{begin-hl2msg|demoman_det_stickies|string}} |
− | {{hl2msg|short| | + | {{hl2msg|short|player|entindex of the detonating player}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | === quest_objective_completed === |
− | {{begin-hl2msg| | + | {{qnotice|For prediction}}<br> |
+ | |||
+ | {{begin-hl2msg|quest_objective_completed|string}} | ||
+ | {{hl2msg|long|quest_item_id_low|}} | ||
+ | {{hl2msg|long|quest_item_id_hi|}} | ||
+ | {{hl2msg|long|quest_objective_id|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | === player_score_changed === |
− | {{begin-hl2msg| | + | {{begin-hl2msg|player_score_changed|string}} |
− | {{hl2msg| | + | {{hl2msg|byte|player|}} |
− | + | {{hl2msg|short|delta|}} | |
− | {{hl2msg|short|delta| | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | === killed_capping_player === |
− | {{begin-hl2msg| | + | {{begin-hl2msg|killed_capping_player|string}} |
− | {{hl2msg|byte| | + | {{hl2msg|byte|cp|index of the point}} |
− | {{hl2msg|byte| | + | {{hl2msg|byte|killer|index of the killer}} |
+ | {{hl2msg|byte|victim|index of the victim}} | ||
+ | {{hl2msg|byte|assister|index of the assister}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | === environmental_death === |
− | {{begin-hl2msg| | + | {{begin-hl2msg|environmental_death|string}} |
− | {{hl2msg| | + | {{hl2msg|byte|killer|index of the killer}} |
+ | {{hl2msg|byte|victim|index of the victim}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === | + | === projectile_direct_hit === |
− | {{begin-hl2msg| | + | {{begin-hl2msg|projectile_direct_hit|string}} |
− | {{hl2msg| | + | {{hl2msg|byte|attacker|index of the player who shot the projectile}} |
+ | {{hl2msg|byte|victim|index of the player who got direct-ht}} | ||
{{end-hl2msg}} | {{end-hl2msg}} |
Revision as of 08:58, 7 July 2015
- Refer back to Game Events (Source) for more events.
The following events can also be found in tf\tf2_misc_dir\resource\modevents.res
Contents
- 1 intro_finish
- 2 intro_nextcamera
- 3 mm_lobby_chat
- 4 mm_lobby_member_join
- 5 mm_lobby_member_leave
- 6 player_changeclass
- 7 player_death
- 8 tf_map_time_remaining
- 9 tf_game_over
- 10 ctf_flag_captured
- 11 controlpoint_initialized
- 12 controlpoint_updateimages
- 13 controlpoint_updatelayout
- 14 controlpoint_updatecapping
- 15 controlpoint_updateowner
- 16 controlpoint_starttouch
- 17 controlpoint_endtouch
- 18 controlpoint_pulse_element
- 19 controlpoint_fake_capture
- 20 controlpoint_fake_capture_mult
- 21 teamplay_round_selected
- 22 teamplay_round_start
- 23 teamplay_round_active
- 24 teamplay_waiting_begins
- 25 teamplay_waiting_ends
- 26 teamplay_waiting_abouttoend
- 27 teamplay_restart_round
- 28 teamplay_ready_restart
- 29 teamplay_round_restart_seconds
- 30 teamplay_team_ready
- 31 teamplay_round_win
- 32 teamplay_update_timer
- 33 teamplay_round_stalemate
- 34 teamplay_overtime_begin
- 35 teamplay_overtime_end
- 36 teamplay_suddendeath_begin
- 37 teamplay_suddendeath_end
- 38 teamplay_game_over
- 39 teamplay_map_time_remaining
- 40 teamplay_broadcast_audio
- 41 teamplay_timer_flash
- 42 teamplay_timer_time_added
- 43 teamplay_point_startcapture
- 44 teamplay_point_captured
- 45 teamplay_point_locked
- 46 teamplay_point_unlocked
- 47 teamplay_capture_broken
- 48 teamplay_capture_blocked
- 49 teamplay_flag_event
- 50 teamplay_win_panel
- 51 teamplay_teambalanced_player
- 52 teamplay_setup_finished
- 53 teamplay_alert
- 54 training_complete
- 55 show_freezepanel
- 56 hide_freezepanel
- 57 freezecam_started
- 58 localplayer_changeteam
- 59 localplayer_score_changed
- 60 localplayer_changeclass
- 61 localplayer_respawn
- 62 building_info_changed
- 63 localplayer_changedisguise
- 64 player_account_changed
- 65 spy_pda_reset
- 66 flagstatus_update
- 67 player_stats_updated
- 68 playing_commentary
- 69 player_chargedeployed
- 70 player_builtobject
- 71 player_upgradedobject
- 72 player_carryobject
- 73 player_dropobject
- 74 object_removed
- 75 object_destroyed
- 76 object_detonated
- 77 achievement_earned
- 78 spec_target_updated
- 79 tournament_stateupdate
- 80 tournament_enablecountdown
- 81 player_calledformedic
- 82 localplayer_becameobserver
- 83 player_ignited_inv
- 84 player_ignited
- 85 player_extinguished
- 86 player_teleported
- 87 player_healedmediccall
- 88 localplayer_chargeready
- 89 localplayer_winddown
- 90 player_invulned
- 91 escort_speed
- 92 escort_progress
- 93 escort_recede
- 94 gameui_activated
- 95 gameui_hidden
- 96 player_escort_score
- 97 player_healonhit
- 98 player_stealsandvich
- 99 show_class_layout
- 100 show_vs_panel
- 101 player_damaged
- 102 player_hurt
- 103 arena_player_notification
- 104 arena_match_maxstreak
- 105 arena_round_start
- 106 arena_win_panel
- 107 pve_win_panel
- 108 air_dash
- 109 landed
- 110 player_damage_dodged
- 111 player_stunned
- 112 scout_grand_slam
- 113 scout_slamdoll_landed
- 114 arrow_impact
- 115 player_jarated
- 116 player_jarated_fade
- 117 player_shield_blocked
- 118 player_pinned
- 119 player_healedbymedic
- 120 player_spawn
- 121 player_sapped_object
- 122 item_found
- 123 show_annotation
- 124 hide_annotation
- 125 post_inventory_application
- 126 controlpoint_unlock_updated
- 127 deploy_buff_banner
- 128 player_buff
- 129 medic_death
- 130 overtime_nag
- 131 teams_changed
- 132 halloween_pumpkin_grab
- 133 rocket_jump
- 134 rocket_jump_landed
- 135 sticky_jump
- 136 sticky_jump_landed
- 137 medic_defended
- 138 localplayer_healed
- 139 player_destroyed_pipebomb
- 140 object_deflected
- 141 player_mvp
- 142 raid_spawn_mob
- 143 raid_spawn_squad
- 144 nav_blocked
- 145 path_track_passed
- 146 num_cappers_changed
- 147 player_regenerate
- 148 update_status_item
- 149 stats_resetround
- 150 scorestats_accumulated_update
- 151 scorestats_accumulated_reset
- 152 achievement_earned_local
- 153 player_healed
- 154 building_healed
- 155 item_pickup
- 156 duel_status
- 157 fish_notice
- 158 fish_notice__arm
- 159 throwable_hit
- 160 pumpkin_lord_summoned
- 161 pumpkin_lord_killed
- 162 merasmus_summoned
- 163 merasmus_killed
- 164 merasmus_escape_warning
- 165 merasmus_escaped
- 166 eyeball_boss_summoned
- 167 eyeball_boss_stunned
- 168 eyeball_boss_killed
- 169 eyeball_boss_killer
- 170 eyeball_boss_escape_imminent
- 171 eyeball_boss_escaped
- 172 npc_hurt
- 173 controlpoint_timer_updated
- 174 player_highfive_start
- 175 player_highfive_cancel
- 176 player_highfive_success
- 177 player_bonuspoints
- 178 player_upgraded
- 179 player_buyback
- 180 player_used_powerup_bottle
- 181 christmas_gift_grab
- 182 player_killed_achievement_zone
- 183 party_updated
- 184 lobby_updated
- 185 mvm_mission_update
- 186 recalculate_holidays
- 187 player_currency_changed
- 188 doomsday_rocket_open
- 189 remove_nemesis_relationship
- 190 mvm_creditbonus_wave
- 191 mvm_creditbonus_all
- 192 mvm_creditbonus_all_advanced
- 193 mvm_quick_sentry_upgrade
- 194 mvm_tank_destroyed_by_players
- 195 mvm_kill_robot_delivering_bomb
- 196 mvm_pickup_currency
- 197 mvm_bomb_carrier_killed
- 198 mvm_sentrybuster_detonate
- 199 mvm_scout_marked_for_death
- 200 mvm_medic_powerup_shared
- 201 mvm_begin_wave
- 202 mvm_wave_complete
- 203 mvm_mission_complete
- 204 mvm_bomb_reset_by_player
- 205 mvm_bomb_alarm_triggered
- 206 mvm_bomb_deploy_reset_by_player
- 207 mvm_wave_failed
- 208 mvm_reset_stats
- 209 damage_resisted
- 210 revive_player_notify
- 211 revive_player_stopped
- 212 revive_player_complete
- 213 player_turned_to_ghost
- 214 medigun_shield_blocked_damage
- 215 mvm_adv_wave_complete_no_gates
- 216 mvm_sniper_headshot_currency
- 217 mvm_mannhattan_pit
- 218 flag_carried_in_detection_zone
- 219 mvm_adv_wave_killed_stun_radio
- 220 player_directhit_stun
- 221 mvm_sentrybuster_killed
- 222 upgrades_file_changed
- 223 rd_team_points_changed
- 224 rd_rules_state_changed
- 225 rd_robot_killed
- 226 rd_robot_impact
- 227 teamplay_pre_round_time_left
- 228 parachute_deploy
- 229 parachute_holster
- 230 kill_refills_meter
- 231 rps_taunt_event
- 232 conga_kill
- 233 player_initial_spawn
- 234 competitive_victory
- 235 competitive_skillrating_update
- 236 minigame_win
- 237 sentry_on_go_active
- 238 duck_xp_level_up
- 239 questlog_opened
- 240 schema_updated
- 241 localplayer_pickup_weapon
- 242 rd_player_score_points
- 243 demoman_det_stickies
- 244 quest_objective_completed
- 245 player_score_changed
- 246 killed_capping_player
- 247 environmental_death
- 248 projectile_direct_hit
intro_finish
Name: | intro_finish | |||
Structure: |
|
intro_nextcamera
Name: | intro_nextcamera | |||
Structure: |
|
mm_lobby_chat
Name: | mm_lobby_chat | |||||||||
Structure: |
|
mm_lobby_member_join
Name: | mm_lobby_member_join | |||
Structure: |
|
mm_lobby_member_leave
Name: | mm_lobby_member_leave | ||||||
Structure: |
|
player_changeclass
Note: When a player changes their class
Name: | player_changeclass | ||||||
Structure: |
|
player_death
Note: When a player dies
Note: dominated, assister_dominated, revenge, assister_revenge, first_blood, and feign_death no longer exist in this event
Name: | player_death | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Structure: |
|
tf_map_time_remaining
Name: | tf_map_time_remaining | |||
Structure: |
|
tf_game_over
Note: When a tf game ends
Name: | tf_game_over | |||
Structure: |
|
ctf_flag_captured
Note: When a flag is captured by a player
Name: | ctf_flag_captured | ||||||
Structure: |
|
controlpoint_initialized
Note: When a player begins to capture a control point
Name: | controlpoint_initialized | |
Structure: |
|
controlpoint_updateimages
Name: | controlpoint_updateimages | |||
Structure: |
|
controlpoint_updatelayout
Name: | controlpoint_updatelayout | |||
Structure: |
|
controlpoint_updatecapping
Name: | controlpoint_updatecapping | |||
Structure: |
|
controlpoint_updateowner
Name: | controlpoint_updateowner | |||
Structure: |
|
controlpoint_starttouch
Note: When a player enters a capture point zone
Name: | controlpoint_starttouch | ||||||
Structure: |
|
controlpoint_endtouch
Note: When a player leaves a capture point zone
Name: | controlpoint_endtouch | ||||||
Structure: |
|
controlpoint_pulse_element
Name: | controlpoint_pulse_element | |||
Structure: |
|
controlpoint_fake_capture
Name: | controlpoint_fake_capture | ||||||
Structure: |
|
controlpoint_fake_capture_mult
Name: | controlpoint_fake_capture_mult | ||||||
Structure: |
|
teamplay_round_selected
Note: When a round is selected.
Name: | teamplay_round_selected | |||
Structure: |
|
teamplay_round_start
Note: round restart
Name: | teamplay_round_start | |||
Structure: |
|
teamplay_round_active
Note: called when round is active, players can move
Name: | teamplay_round_active | |
Structure: |
|
teamplay_waiting_begins
Note: When the "waiting for players" pre-round begins
Name: | teamplay_waiting_begins | |
Structure: |
|
teamplay_waiting_ends
Note: When the "waiting for players" pre-round ends
Name: | teamplay_waiting_ends | |
Structure: |
|
teamplay_waiting_abouttoend
Note: When the "waiting for players" pre-round is about to end
Name: | teamplay_waiting_abouttoend | |
Structure: |
|
teamplay_restart_round
Note: When a round is restarted
Name: | teamplay_restart_round | |
Structure: |
|
teamplay_ready_restart
Name: | teamplay_ready_restart | |
Structure: |
|
teamplay_round_restart_seconds
Name: | teamplay_round_restart_seconds | |||
Structure: |
|
teamplay_team_ready
Name: | teamplay_team_ready | |||
Structure: |
|
teamplay_round_win
Note: When a team wins a round
Name: | teamplay_round_win | |||||||||||||||||||||
Structure: |
|
teamplay_update_timer
Name: | teamplay_update_timer | |
Structure: |
|
teamplay_round_stalemate
Note: When a game ends in a stalemate
Name: | teamplay_round_stalemate | |||
Structure: |
|
teamplay_overtime_begin
Note: When an overtime round begins
Name: | teamplay_overtime_begin | |
Structure: |
|
teamplay_overtime_end
Note: When an overtime round ends
Name: | teamplay_overtime_end | |
Structure: |
|
teamplay_suddendeath_begin
Note: When a sudden death round begins
Name: | teamplay_suddendeath_begin | |
Structure: |
|
teamplay_suddendeath_end
Note: When a sudden death round ends
Name: | teamplay_suddendeath_end | |
Structure: |
|
teamplay_game_over
Note: When a teamplay game ends
Name: | teamplay_game_over | |||
Structure: |
|
teamplay_map_time_remaining
Name: | teamplay_map_time_remaining | |||
Structure: |
|
teamplay_broadcast_audio
Note: Broadcast an audio file by game_sound name. Audio files are documented in the game_sound files inside tf2_misc_dir.vpk.
Name: | teamplay_broadcast_audio | |||||||||
Structure: |
|
teamplay_timer_flash
Name: | teamplay_timer_flash | |||
Structure: |
|
teamplay_timer_time_added
Name: | teamplay_timer_time_added | ||||||
Structure: |
|
teamplay_point_startcapture
Note: When a point is beginning to be captured
Name: | teamplay_point_startcapture | ||||||||||||||||||
Structure: |
|
teamplay_point_captured
Note: When a control point is captured by a team
Name: | teamplay_point_captured | ||||||||||||
Structure: |
|
teamplay_point_locked
Name: | teamplay_point_locked | |||||||||
Structure: |
|
teamplay_point_unlocked
Name: | teamplay_point_unlocked | |||||||||
Structure: |
|
teamplay_capture_broken
Name: | teamplay_capture_broken | |||||||||
Structure: |
|
teamplay_capture_blocked
Note: When a player blocks the capture of a control point
Name: | teamplay_capture_blocked | ||||||||||||
Structure: |
|
teamplay_flag_event
Name: | teamplay_flag_event | |||||||||||||||
Structure: |
|
teamplay_win_panel
Note: When the win-game panel is displayed
Name: | teamplay_win_panel | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Structure: |
|
teamplay_teambalanced_player
Note: When a player is balanced to another team
Name: | teamplay_teambalanced_player | ||||||
Structure: |
|
teamplay_setup_finished
Note: When the setup round ends
Name: | teamplay_setup_finished | |
Structure: |
|
teamplay_alert
Note: When an alert is shown to a player
Name: | teamplay_alert | |||
Structure: |
|
training_complete
Name: | training_complete | |||||||||
Structure: |
|
show_freezepanel
Note: When the death-snapshot panel is shown
Name: | show_freezepanel | |||
Structure: |
|
hide_freezepanel
Note: When the death-snapshot panel is hidden
Name: | hide_freezepanel | |
Structure: |
|
freezecam_started
Note: When a player enters the death-snapshot view
Name: | freezecam_started | |
Structure: |
|
localplayer_changeteam
Note: When a LAN player changes team
Name: | localplayer_changeteam | |
Structure: |
|
localplayer_score_changed
Name: | localplayer_score_changed | |||
Structure: |
|
localplayer_changeclass
Note: When a LAN player changes class
Name: | localplayer_changeclass | |
Structure: |
|
localplayer_respawn
Note: When a LAN player respawns
Name: | localplayer_respawn | |
Structure: |
|
building_info_changed
Name: | building_info_changed | |||||||||
Structure: |
|
localplayer_changedisguise
Note: When a LAN player changes their disguise as a spy
Name: | localplayer_changedisguise | |||
Structure: |
|
player_account_changed
Name: | player_account_changed | ||||||
Structure: |
|
spy_pda_reset
Name: | spy_pda_reset | |
Structure: |
|
flagstatus_update
Name: | flagstatus_update | ||||||
Structure: |
|
player_stats_updated
Note: When a players stats are updated
Name: | player_stats_updated | |||
Structure: |
|
playing_commentary
Note: When a commentary is being played
Name: | playing_commentary | |
Structure: |
|
player_chargedeployed
Note: When an uber is deployed
Name: | player_chargedeployed | ||||||
Structure: |
|
player_builtobject
Note: When a player builds an object
Name: | player_builtobject | |||||||||
Structure: |
|
player_upgradedobject
Name: | player_upgradedobject | ||||||||||||
Structure: |
|
player_carryobject
Name: | player_carryobject | |||||||||
Structure: |
|
player_dropobject
Name: | player_dropobject | |||||||||
Structure: |
|
object_removed
Name: | object_removed | |||||||||
Structure: |
|
object_destroyed
Note: When a player destroys an object
Name: | object_destroyed | ||||||||||||||||||||||||
Structure: |
|
object_detonated
Name: | object_detonated | |||||||||
Structure: |
|
achievement_earned
Note: When a player earns an achievement
Name: | achievement_earned | ||||||
Structure: |
|
spec_target_updated
Name: | spec_target_updated | |
Structure: |
|
tournament_stateupdate
Name: | tournament_stateupdate | ||||||||||||
Structure: |
|
tournament_enablecountdown
Name: | tournament_enablecountdown | |
Structure: |
|
player_calledformedic
Note: When a player calls for a medic. This does not appear to fire for the server.
Name: | player_calledformedic | |||
Structure: |
|
localplayer_becameobserver
Name: | localplayer_becameobserver | |
Structure: |
|
player_ignited_inv
Note: sent when a player is ignited by a pyro who is being invulned, only to the medic who's doing the invulning
Name: | player_ignited_inv | |||||||||
Structure: |
|
player_ignited
Note: sent when a player is ignited, only to the two players involved
Name: | player_ignited | |||||||||
Structure: |
|
player_extinguished
Note: sent when a burning player is extinguished by a medic
Name: | player_extinguished | ||||||
Structure: |
|
player_teleported
Note: Sent when a player is teleported
Name: | player_teleported | |||||||||
Structure: |
|
player_healedmediccall
Note: local player heals someone who called for medic.
Name: | player_healedmediccall | |||
Structure: |
|
localplayer_chargeready
Note: local player has full medic charge
Name: | localplayer_chargeready | |
Structure: |
|
localplayer_winddown
Note: local player minigun winddown
Name: | localplayer_winddown | |
Structure: |
|
player_invulned
Note: Send when a player is made invulnerable
Name: | player_invulned | ||||||
Structure: |
|
escort_speed
Name: | escort_speed | |||||||||
Structure: |
|
escort_progress
Name: | escort_progress | |||||||||
Structure: |
|
escort_recede
Name: | escort_recede | ||||||
Structure: |
|
gameui_activated
Name: | gameui_activated | |
Structure: |
|
Name: | gameui_hidden | |
Structure: |
|
player_escort_score
Name: | player_escort_score | ||||||
Structure: |
|
player_healonhit
Name: | player_healonhit | ||||||
Structure: |
|
player_stealsandvich
Name: | player_stealsandvich | ||||||
Structure: |
|
show_class_layout
Name: | show_class_layout | |||
Structure: |
|
show_vs_panel
Name: | show_vs_panel | |||
Structure: |
|
player_damaged
Name: | player_damaged | ||||||
Structure: |
|
player_hurt
Name: | player_hurt | |||||||||||||||||||||||||||||||||
Structure: |
|
arena_player_notification
Name: | arena_player_notification | ||||||
Structure: |
|
arena_match_maxstreak
Name: | arena_match_maxstreak | ||||||
Structure: |
|
arena_round_start
Note: called when round is active, players can move
Name: | arena_round_start | |
Structure: |
|
arena_win_panel
Name: | arena_win_panel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Structure: |
|
pve_win_panel
Note: MvM Win Panel
Name: | pve_win_panel | |||||||||
Structure: |
|
air_dash
Note: Called when a scout Performs Double Jump
Name: | air_dash | |||
Structure: |
|
landed
Name: | landed | |||
Structure: |
|
player_damage_dodged
Note: When a Player Evades Damage with Bonk
Name: | player_damage_dodged | |||
Structure: |
|
player_stunned
Note: When a Player is Stunned
Name: | player_stunned | ||||||||||||
Structure: |
|
scout_grand_slam
Note: When a Player is Killed by the Scout Taunt
Name: | scout_grand_slam | ||||||
Structure: |
|
scout_slamdoll_landed
Name: | scout_slamdoll_landed | ||||||||||||
Structure: |
|
arrow_impact
Note: When a player is hit by a Sniper's Huntsman arrow or Medic's Crusader's Crossbow arrow
Name: | arrow_impact | |||||||||||||||||||||||||||||||||
Structure: |
|
player_jarated
Note: sent when a player is jarated, only to the two players involved
Name: | player_jarated | ||||||
Structure: |
|
player_jarated_fade
Note: sent when a player is jarated, only to the two players involved
Name: | player_jarated_fade | ||||||
Structure: |
|
player_shield_blocked
Note: Sent when a Razorback blocks a backstab
Name: | player_shield_blocked | ||||||
Structure: |
|
player_pinned
Note: When a player is pinned to a wall
Name: | player_pinned | |||
Structure: |
|
player_healedbymedic
Name: | player_healedbymedic | |||
Structure: |
|
player_spawn
Name: | player_spawn | |||||||||
Structure: |
|
player_sapped_object
Name: | player_sapped_object | ||||||||||||
Structure: |
|
item_found
Note: When a player finds an item
Name: | item_found | |||||||||||||||||||||
Structure: |
|
show_annotation
Name: | show_annotation | ||||||||||||||||||||||||||||||||||||||||||
Structure: |
|
hide_annotation
Name: | hide_annotation | |||
Structure: |
|
post_inventory_application
Note: sent when a player gets a whole new set of items
Name: | post_inventory_application | |||
Structure: |
|
controlpoint_unlock_updated
Name: | controlpoint_unlock_updated | ||||||
Structure: |
|
deploy_buff_banner
Name: | deploy_buff_banner | ||||||
Structure: |
|
player_buff
Name: | player_buff | |||||||||
Structure: |
|
medic_death
Note: When a medic dies
Name: | medic_death | ||||||||||||
Structure: |
|
overtime_nag
Name: | overtime_nag | |
Structure: |
|
teams_changed
Name: | teams_changed | |
Structure: |
|
halloween_pumpkin_grab
Name: | halloween_pumpkin_grab | |||
Structure: |
|
rocket_jump
Name: | rocket_jump | ||||||
Structure: |
|
rocket_jump_landed
Name: | rocket_jump_landed | |||
Structure: |
|
sticky_jump
Name: | sticky_jump | ||||||
Structure: |
|
sticky_jump_landed
Name: | sticky_jump_landed | |||
Structure: |
|
medic_defended
Name: | medic_defended | ||||||
Structure: |
|
localplayer_healed
Name: | localplayer_healed | |||
Structure: |
|
player_destroyed_pipebomb
Name: | player_destroyed_pipebomb | |||
Structure: |
|
object_deflected
Name: | object_deflected | ||||||||||||
Structure: |
|
player_mvp
Name: | player_mvp | |||
Structure: |
|
raid_spawn_mob
Name: | raid_spawn_mob | |
Structure: |
|
raid_spawn_squad
Name: | raid_spawn_squad | |
Structure: |
|
Name: | nav_blocked | ||||||
Structure: |
|
path_track_passed
Name: | path_track_passed | |||
Structure: |
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num_cappers_changed
Name: | num_cappers_changed | ||||||
Structure: |
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player_regenerate
Name: | player_regenerate | |
Structure: |
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update_status_item
Name: | update_status_item | ||||||
Structure: |
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stats_resetround
Name: | stats_resetround | |
Structure: |
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scorestats_accumulated_update
Name: | scorestats_accumulated_update | |
Structure: |
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scorestats_accumulated_reset
Name: | scorestats_accumulated_reset | |
Structure: |
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achievement_earned_local
Name: | achievement_earned_local | |||
Structure: |
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player_healed
Name: | player_healed | |||||||||
Structure: |
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building_healed
Name: | building_healed | |||||||||
Structure: |
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item_pickup
Name: | item_pickup | ||||||
Structure: |
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duel_status
Name: | duel_status | ||||||||||||||||||
Structure: |
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fish_notice
Note: clone of "player_death"
Name: | fish_notice | ||||||||||||||||||||||||||||||||||||||||||
Structure: |
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fish_notice__arm
Note: clone of "fish_notice" (...clone of "player_death"
Name: | fish_notice__arm | ||||||||||||||||||||||||||||||||||||||||||
Structure: |
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throwable_hit
Note: clone of "player_death" with added counts
Name: | throwable_hit | |||||||||||||||||||||||||||||||||||||||||||||
Structure: |
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pumpkin_lord_summoned
Name: | pumpkin_lord_summoned | |
Structure: |
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pumpkin_lord_killed
Name: | pumpkin_lord_killed | |
Structure: |
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merasmus_summoned
Name: | merasmus_summoned | |||
Structure: |
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merasmus_killed
Name: | merasmus_summoned | |||
Structure: |
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merasmus_escape_warning
Name: | merasmus_summoned | ||||||
Structure: |
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merasmus_escaped
Name: | merasmus_summoned | |||
Structure: |
|
eyeball_boss_summoned
Name: | eyeball_boss_summoned | |||
Structure: |
|
eyeball_boss_stunned
Name: | eyeball_boss_stunned | ||||||
Structure: |
|
eyeball_boss_killed
Name: | eyeball_boss_killed | |||
Structure: |
|
eyeball_boss_killer
Name: | eyeball_boss_killer | ||||||
Structure: |
|
eyeball_boss_escape_imminent
Name: | eyeball_boss_escape_imminent | ||||||
Structure: |
|
eyeball_boss_escaped
Name: | eyeball_boss_escaped | |||
Structure: |
|
npc_hurt
Name: | npc_hurt | ||||||||||||||||||
Structure: |
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controlpoint_timer_updated
Name: | controlpoint_timer_updated | ||||||
Structure: |
|
player_highfive_start
Name: | player_highfive_start | |||
Structure: |
|
player_highfive_cancel
Name: | player_highfive_cancel | |||
Structure: |
|
player_highfive_success
Name: | player_highfive_success | ||||||
Structure: |
|
player_bonuspoints
Name: | player_bonuspoints | |||||||||
Structure: |
|
player_upgraded
Note: This event appears to be missing an argument for which player upgraded
Name: | player_upgraded | |
Structure: |
|
player_buyback
Name: | player_buyback | ||||||
Structure: |
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player_used_powerup_bottle
Name: | player_used_powerup_bottle | |||||||||
Structure: |
|
christmas_gift_grab
Name: | christmas_gift_grab | |||
Structure: |
|
player_killed_achievement_zone
Name: | player_killed_achievement_zone | |||||||||
Structure: |
|
party_updated
Name: | party_updated | |
Structure: |
|
lobby_updated
Name: | lobby_updated | |
Structure: |
|
mvm_mission_update
Name: | mvm_mission_update | ||||||
Structure: |
|
recalculate_holidays
Name: | recalculate_holidays | |
Structure: |
|
player_currency_changed
Name: | player_currency_changed | |||
Structure: |
|
doomsday_rocket_open
Name: | doomsday_rocket_open | |||
Structure: |
|
remove_nemesis_relationship
Name: | remove_nemesis_relationship | |||
Structure: |
|
mvm_creditbonus_wave
Name: | mvm_creditbonus_wave | |
Structure: |
|
mvm_creditbonus_all
Name: | mvm_creditbonus_all | |
Structure: |
|
mvm_creditbonus_all_advanced
Name: | mvm_creditbonus_all | |
Structure: |
|
mvm_quick_sentry_upgrade
Name: | mvm_quick_sentry_upgrade | |||
Structure: |
|
mvm_tank_destroyed_by_players
Name: | mvm_tank_destroyed_by_players | |
Structure: |
|
mvm_kill_robot_delivering_bomb
Name: | mvm_kill_robot_delivering_bomb | |||
Structure: |
|
mvm_pickup_currency
Name: | mvm_pickup_currency | ||||||
Structure: |
|
mvm_bomb_carrier_killed
Name: | mvm_bomb_carrier_killed | |||
Structure: |
|
mvm_sentrybuster_detonate
Name: | mvm_sentrybuster_detonate | ||||||||||||
Structure: |
|
mvm_scout_marked_for_death
Name: | mvm_scout_marked_for_death | |||
Structure: |
|
Name: | mvm_medic_powerup_shared | |||
Structure: |
|
mvm_begin_wave
Name: | mvm_begin_wave | |||||||||
Structure: |
|
mvm_wave_complete
Name: | mvm_wave_complete | |||
Structure: |
|
mvm_mission_complete
Name: | mvm_mission_complete | |||
Structure: |
|
mvm_bomb_reset_by_player
Name: | mvm_bomb_reset_by_player | |||
Structure: |
|
mvm_bomb_alarm_triggered
Name: | mvm_bomb_alarm_triggered | |
Structure: |
|
mvm_bomb_deploy_reset_by_player
Name: | mvm_bomb_deploy_reset_by_player | |||
Structure: |
|
mvm_wave_failed
Name: | mvm_wave_failed | |
Structure: |
|
mvm_reset_stats
Name: | mvm_reset_stats | |
Structure: |
|
damage_resisted
Name: | damage_resisted | |||
Structure: |
|
revive_player_notify
Name: | revive_player_notify | ||||||
Structure: |
|
revive_player_stopped
Name: | revive_player_stopped | |||
Structure: |
|
revive_player_complete
Name: | revive_player_complete | |||
Structure: |
|
player_turned_to_ghost
Name: | player_turned_to_ghost | |||
Structure: |
|
medigun_shield_blocked_damage
Name: | medigun_shield_blocked_damage | ||||||
Structure: |
|
mvm_adv_wave_complete_no_gates
Name: | mvm_adv_wave_complete_no_gates | |||
Structure: |
|
mvm_sniper_headshot_currency
Name: | mvm_sniper_headshot_currency | ||||||
Structure: |
|
mvm_mannhattan_pit
Name: | mvm_mannhattan_pit | |
Structure: |
|
flag_carried_in_detection_zone
Name: | flag_carried_in_detection_zone | |
Structure: |
|
mvm_adv_wave_killed_stun_radio
Name: | mvm_adv_wave_killed_stun_radio | |
Structure: |
|
player_directhit_stun
Name: | player_directhit_stun | ||||||
Structure: |
|
mvm_sentrybuster_killed
Name: | mvm_sentrybuster_killed | |||
Structure: |
|
upgrades_file_changed
Name: | upgrades_file_changed | |||
Structure: |
|
rd_team_points_changed
Name: | rd_team_points_changed | |||||||||
Structure: |
|
rd_rules_state_changed
Name: | rd_rules_state_changed | |
Structure: |
|
rd_robot_killed
Note: this extends the original player_death
Name: | rd_robot_killed | |||||||||||||||||||||||||||
Structure: |
|
rd_robot_impact
Name: | rd_robot_impact | ||||||||||||
Structure: |
|
teamplay_pre_round_time_left
Name: | teamplay_pre_round_time_left | |||
Structure: |
|
parachute_deploy
Name: | parachute_deploy | |||
Structure: |
|
parachute_holster
Name: | parachute_holster | |||
Structure: |
|
kill_refills_meter
Name: | kill_refills_meter | |||
Structure: |
|
rps_taunt_event
Name: | rps_taunt_event | ||||||||||||
Structure: |
|
conga_kill
Name: | kill_refills_meter | |||
Structure: |
|
player_initial_spawn
Name: | player_initial_spawn | |||
Structure: |
|
competitive_victory
Name: | competitive_victory | |
Structure: |
|
competitive_skillrating_update
Name: | competitive_skillrating_update | |||||||||
Structure: |
|
minigame_win
Name: | minigame_win | ||||||
Structure: |
|
sentry_on_go_active
Name: | sentry_on_go_active | |||
Structure: |
|
duck_xp_level_up
Name: | duck_xp_level_up | |||
Structure: |
|
questlog_opened
Name: | questlog_opened | |
Structure: |
|
schema_updated
Name: | schema_updated | |
Structure: |
|
localplayer_pickup_weapon
Name: | localplayer_pickup_weapon | |
Structure: |
|
rd_player_score_points
Name: | rd_player_score_points | |||||||||
Structure: |
|
demoman_det_stickies
Name: | demoman_det_stickies | |||
Structure: |
|
quest_objective_completed
Note: For prediction
Name: | quest_objective_completed | |||||||||
Structure: |
|
player_score_changed
Name: | player_score_changed | ||||||
Structure: |
|
killed_capping_player
Name: | killed_capping_player | ||||||||||||
Structure: |
|
environmental_death
Name: | environmental_death | ||||||
Structure: |
|
projectile_direct_hit
Name: | projectile_direct_hit | ||||||
Structure: |
|