Difference between revisions of "SDKHooks"
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In the scenario where a player fall; the attacker, which is also the inflictor, will be 0. | In the scenario where a player fall; the attacker, which is also the inflictor, will be 0. | ||
==Some damage TYPE== | ==Some damage TYPE== | ||
− | A normal HEGrenade inflicts damage of type DMG_BLAST. | + | A normal HEGrenade and the C4 inflicts damage of type DMG_BLAST. |
A fall inflicts damage of type DMG_FALL. | A fall inflicts damage of type DMG_FALL. | ||
+ | |||
+ | A normal gun bullet will inflicts damage of type DMG_NEVERGIB. |
Revision as of 03:41, 24 March 2015
SDKHooks
SDKHooks was previously an external extension to Sourcemod. It was added rolled in Sourcemod 1.5
Under CSS
Non regular cases for SDKHook_OnTakeDamage
In the scenario where a player throw a grenade to another player then quickly disconnect, the attacker (2nd argument) will become the inflictor (3rd argument).
In the scenario where a player fall; the attacker, which is also the inflictor, will be 0.
Some damage TYPE
A normal HEGrenade and the C4 inflicts damage of type DMG_BLAST.
A fall inflicts damage of type DMG_FALL.
A normal gun bullet will inflicts damage of type DMG_NEVERGIB.