Difference between revisions of "SDKHooks"
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==Introduction== | ==Introduction== | ||
− | SDKHooks was previously an external extension to Sourcemod. It was | + | SDKHooks was previously an external extension to Sourcemod. It was rolled in [https://wiki.alliedmods.net/Sourcemod_1.5.0_API_Changes#SDKHooks Sourcemod 1.5] and it does not need to be manually installed anymore. |
==Under CSS== | ==Under CSS== |
Revision as of 05:08, 24 March 2015
Contents
[hide]Introduction
SDKHooks was previously an external extension to Sourcemod. It was rolled in Sourcemod 1.5 and it does not need to be manually installed anymore.
Under CSS
Non-regular cases for SDKHook_OnTakeDamage
In the scenario where a player throw a grenade to another player then quickly disconnect, the attacker (2nd argument) will become the inflictor (3rd argument).
In the scenario where a player fall; the attacker, which is also the inflictor, will be 0.
In the scenario where a terrorist plant the bomb, when the bomb explodes, the attacker (2nd argument) will be the same as the inflictor (3rd argument) which will have the Classname "planted_c4".
Some damage types
A normal HEGrenade and the C4 inflicts damage of type DMG_BLAST.
A fall inflicts damage of type DMG_FALL.
A normal gun bullet will inflicts damage of type (DMG_BULLET | DMG_NEVERGIB) (non-headshot) or (DMG_BULLET | DMG_NEVERGIB | (1 << 30) ) when its a (headshot).
A grenade impact (for instance a flash hitting a teammate) will inflicst damage of type DMG_CLUB.