Difference between revisions of "SDKHooks"

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===Some damage types===
 
===Some damage types===
A normal HEGrenade and the C4 inflicts damage of type DMG_BLAST.
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A normal HEGrenade and the C4 inflict damage of type DMG_BLAST.
  
 
A fall inflicts damage of type DMG_FALL.
 
A fall inflicts damage of type DMG_FALL.
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A normal gun bullet will inflict damage of type (DMG_BULLET | DMG_NEVERGIB) (non-headshot) or (DMG_BULLET | DMG_NEVERGIB | (1 << 30) ) (headshot).
 
A normal gun bullet will inflict damage of type (DMG_BULLET | DMG_NEVERGIB) (non-headshot) or (DMG_BULLET | DMG_NEVERGIB | (1 << 30) ) (headshot).
  
A grenade impact (for instance a flash hitting a teammate) will inflicst damage of type DMG_CLUB.
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A grenade impact (for instance a flash hitting a teammate) will inflict damage of type DMG_CLUB.

Revision as of 04:14, 24 March 2015

Introduction

SDKHooks was previously an external extension to Sourcemod. It was rolled in Sourcemod 1.5 and it does not need to be manually installed anymore.

Under CSS

Non-regular cases for SDKHook_OnTakeDamage

In the scenario where a player throw a grenade to another player then quickly disconnect, the attacker (2nd argument) will become the inflictor (3rd argument).

In the scenario where a player fall; the attacker, which is also the inflictor, will be 0 (the world).

In the scenario where a terrorist plants the bomb, when the bomb explodes, the attacker (2nd argument) will be the same as the inflictor (3rd argument) which will have the Classname "planted_c4".

Some damage types

A normal HEGrenade and the C4 inflict damage of type DMG_BLAST.

A fall inflicts damage of type DMG_FALL.

A normal gun bullet will inflict damage of type (DMG_BULLET | DMG_NEVERGIB) (non-headshot) or (DMG_BULLET | DMG_NEVERGIB | (1 << 30) ) (headshot).

A grenade impact (for instance a flash hitting a teammate) will inflict damage of type DMG_CLUB.