Difference between revisions of "SDKHooks"

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(Some damage types)
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A grenade impact (for instance a flash hitting a teammate) will inflict damage of type DMG_CLUB.
 
A grenade impact (for instance a flash hitting a teammate) will inflict damage of type DMG_CLUB.
 +
  
 
(Regarding SM/Admin damaged; maybe place this is another section if someone can be sure that this would occur on all mods)
 
(Regarding SM/Admin damaged; maybe place this is another section if someone can be sure that this would occur on all mods)

Revision as of 04:33, 24 March 2015

Introduction

SDKHooks was previously an external extension to Sourcemod. It was rolled in Sourcemod 1.5 and it does not need to be manually installed anymore.

Under CSS

Non-regular cases for SDKHook_OnTakeDamage

In the scenario where a player throw a grenade to another player then quickly disconnect, the attacker (2nd argument) will become the inflictor (3rd argument).

In the scenario where a player fall; the attacker, which is also the inflictor, will be 0 (the world).

In the scenario where a terrorist plants the bomb, when the bomb explodes, the attacker (2nd argument) will be the same as the inflictor (3rd argument) which will have the Classname "planted_c4".

Some damage types

A normal HEGrenade and the C4 inflict damage of type DMG_BLAST.

A fall inflicts damage of type DMG_FALL.

A normal gun bullet will inflict damage of type (DMG_BULLET | DMG_NEVERGIB) (non-headshot) or (DMG_BULLET | DMG_NEVERGIB | (1 << 30) ) (headshot).

A grenade impact (for instance a flash hitting a teammate) will inflict damage of type DMG_CLUB.


(Regarding SM/Admin damaged; maybe place this is another section if someone can be sure that this would occur on all mods)

sm_slap does not trigger SDKHook_OnTakeDamage. sm_burn will trigger two different callback : an entity with the classname "entityflame" will deal once 0 damage of type DMG_BURN and once 1 damage of type (DMG_BURN | DMG_DIRECT) every tick.