Difference between revisions of "Generic Source Server Events"
(Added player_connect_client) |
m (CSGO serverevents.res has "official" listed under the server_spawn event) |
||
Line 14: | Line 14: | ||
{{hl2msg|string|os|WIN32, LINUX}} | {{hl2msg|string|os|WIN32, LINUX}} | ||
{{hl2msg|bool|dedicated|true if dedicated server}} | {{hl2msg|bool|dedicated|true if dedicated server}} | ||
+ | {{hl2msg|bool|official|true if official valve dedicated server}} | ||
{{hl2msg|bool|password|true if password protected}} | {{hl2msg|bool|password|true if password protected}} | ||
{{end-hl2msg}} | {{end-hl2msg}} |
Revision as of 21:16, 17 January 2019
- Refer back to Game Events (Source) for more events.
These should apply to all Source Engine Servers
Contents
server_spawn
Note: Send once a server starts (spawns)
Name: | server_spawn | |||||||||||||||||||||||||||||||||
Structure: |
|
server_shutdown
Note: Server shut down
Name: | server_shutdown | |||
Structure: |
|
server_cvar
Note: A server console var has changed
Name: | server_cvar | ||||||
Structure: |
|
server_message
Note: A generic server message
Name: | server_message | |||
Structure: |
|
server_addban
Note: When the server has a ban added
Name: | server_addban | |||||||||||||||||||||
Structure: |
|
server_removeban
Note: When the server has a ban removed
Name: | server_removeban | |||||||||
Structure: |
|
player_connect
Note: A new client connected
Name: | player_connect | ||||||||||||||||||
Structure: |
|
player_connect_client
Note: A new client connected, only present in OB
Name: | player_connect_client | |||||||||||||||
Structure: |
|
player_info
Note: A player changed his name
Name: | player_info | |||||||||||||||
Structure: |
|
player_disconnect
Note: A client was disconnected
Name: | player_disconnect | |||||||||||||||
Structure: |
|
player_activate
Note: A client has entered the game (connected and loaded)
Name: | player_activate | |||
Structure: |
|
player_say
Note: When a client sends a message in chat
Name: | player_say | ||||||
Structure: |
|