Difference between revisions of "Zombie Panic! Source Events"
(Updated event information for 3.1) |
m (Fixed argument name in badge_reward_announce) |
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{{hl2msg|string|desc|Description of the badge reward}} | {{hl2msg|string|desc|Description of the badge reward}} | ||
{{hl2msg|string|icon|Icon which is shown}} | {{hl2msg|string|icon|Icon which is shown}} | ||
| − | {{hl2msg|long| | + | {{hl2msg|long|reward|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
Revision as of 11:52, 2 February 2022
- Refer back to Game Events (Source) for more events.
Contents
- 1 player_feed
- 2 player_spawn
- 3 player_exploded
- 4 player_connected
- 5 player_disconnected
- 6 map_change
- 7 clientsound
- 8 clientsound_player
- 9 force_song
- 10 armmodel_as
- 11 spawned_player
- 12 reset_arms
- 13 discord_callstatusupdate
- 14 angelscript_callevent
- 15 cleanupmap
- 16 gravity_change
- 17 spec_target_updated
- 18 achievement_earned
- 19 general_hint
- 20 movement_hint
- 21 movement_hint_success
- 22 gameinstructor_draw
- 23 gameinstructor_nodraw
- 24 set_instructor_group_enabled
- 25 instructor_tutor
- 26 instructor_server_hint_create
- 27 instructor_server_hint_stop
- 28 instructor_survivor_supply
- 29 endslate
- 30 vote_started
- 31 vote_update
- 32 vote_ended
- 33 badge_reward_announce
player_feed
Note: Whenever the player feed is updated. This is also called whenever someone becomes infected by a player
| Name: | player_feed | |||||||||||||||||||||
| Structure: |
|
player_spawn
Note: When a player spawns
| Name: | player_spawn | |||
| Structure: |
|
player_exploded
Note: When a player explodes
| Name: | player_exploded | |||||||||
| Structure: |
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player_connected
Note: When a player joins the server
| Name: | player_connected | |||
| Structure: |
|
player_disconnected
Note: When a player leaves the server
| Name: | player_disconnected | ||||||||||||
| Structure: |
|
map_change
Note: Called when the map changes
| Name: | map_change | |||
| Structure: |
|
clientsound
Note: Called when a specific sound is played. Eg. Round Start, Round End, Survivor Escapes etc.
| Name: | clientsound | ||||||
| Structure: |
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clientsound_player
Note: Called when a specific sound to a player is played. Eg. Using an Inoculator, Flashlight, Panic etc.
| Name: | clientsound_player | ||||||
| Structure: |
|
force_song
Note: Called when the logic_music entity changes the song
| Name: | force_song | ||||||
| Structure: |
|
armmodel_as
Note: Called when a new arm model is set from AngelScript
| Name: | armmodel_as | ||||||
| Structure: |
|
spawned_player
Note: Called when player has spawned
| Name: | spawned_player | |||
| Structure: |
|
reset_arms
Note: Called when player has fully turned into a zombie
| Name: | reset_arms | ||||||
| Structure: |
|
discord_callstatusupdate
Note: Send an Update to Discord RPC
| Name: | discord_callstatusupdate | ||||||||||||||||||
| Structure: |
|
angelscript_callevent
Note: When the AS calls the function CallEvent()
| Name: | angelscript_callevent | |||||||||
| Structure: |
|
cleanupmap
Note: when the server calls CleanUpMap(), it will tell the client todo the same for temp and client sided entities
| Name: | cleanupmap | |||
| Structure: |
|
gravity_change
Note: When the gravity changes
| Name: | gravity_change | |||
| Structure: |
|
spec_target_updated
Note: None
| Name: | spec_target_updated | |||
| Structure: |
|
achievement_earned
Note: None
| Name: | achievement_earned | |||||||||
| Structure: |
|
general_hint
Note: None
| Name: | general_hint | |||
| Structure: |
|
movement_hint
Note: None
| Name: | movement_hint | |||
| Structure: |
|
movement_hint_success
Note: None
| Name: | movement_hint_success | |||
| Structure: |
|
gameinstructor_draw
Note: None
| Name: | gameinstructor_draw | |||
| Structure: |
|
gameinstructor_nodraw
Note: None
| Name: | gameinstructor_nodraw | |||
| Structure: |
|
set_instructor_group_enabled
Note: None
| Name: | set_instructor_group_enabled | ||||||
| Structure: |
|
instructor_tutor
Note: Called from the instructor tutorial
| Name: | instructor_tutor | |||||||||||||||||||||||||||
| Structure: |
|
instructor_server_hint_create
Note: create a hint using data supplied entirely by the server/map. Intended for hints to smooth playtests before content is ready to make the hint unneccessary. NOT INTENDED AS A SHIPPABLE CRUTCH
| Name: | instructor_server_hint_create | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Structure: |
|
instructor_server_hint_stop
Note: destroys a server/map created hint
| Name: | instructor_server_hint_stop | |||
| Structure: |
|
instructor_survivor_supply
Note: None
| Name: | instructor_survivor_supply | |||||||||
| Structure: |
|
endslate
Note: Called when the round ends
| Name: | endslate | ||||||||||||
| Structure: |
|
vote_started
Note: Called when a vote has started
| Name: | vote_started | |||||||||||||||||||||
| Structure: |
|
vote_update
Note: Called when a vote updates
| Name: | vote_update | ||||||||||||||||||||||||||||||||||||
| Structure: |
|
vote_ended
Note: Called when a vote has ended
| Name: | vote_ended | ||||||||||||||||||
| Structure: |
|
badge_reward_announce
Note: Called when the player is notified about receiving a badge reward.
| Name: | badge_reward_announce | |||||||||||||||
| Structure: |
|