Difference between revisions of "User:Mrmagu"
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+ | C++ Highlighted test..<br /> | ||
+ | |||
+ | <font color="#a020f0">#ifndef SIGSCAN_H</font> | ||
+ | <font color="#a020f0">#define SIGSCAN_H</font> | ||
+ | |||
+ | <font color="#2e8b57"><b>class</b></font> CSigScan { | ||
+ | <font color="#804040"><b>private</b></font>: | ||
+ | <font color="#0000ff">/*</font><font color="#0000ff"> Private Variables </font><font color="#0000ff">*/</font> | ||
+ | <font color="#0000ff">/*</font><font color="#0000ff"> Base Address of the server module in memory </font><font color="#0000ff">*/</font> | ||
+ | <font color="#2e8b57"><b>static</b></font> <font color="#2e8b57"><b>unsigned</b></font> <font color="#2e8b57"><b>char</b></font> *base_addr; | ||
+ | <font color="#0000ff">/*</font><font color="#0000ff"> The length to the module's ending address </font><font color="#0000ff">*/</font> | ||
+ | <font color="#2e8b57"><b>static</b></font> <font color="#2e8b57"><b>size_t</b></font> base_len; | ||
+ | |||
+ | <font color="#0000ff">/*</font><font color="#0000ff"> The signature to scan for </font><font color="#0000ff">*/</font> | ||
+ | <font color="#2e8b57"><b>unsigned</b></font> <font color="#2e8b57"><b>char</b></font> *sig_str; | ||
+ | <font color="#0000ff">/*</font><font color="#0000ff"> A mask to ignore certain bytes in the signature such as addresses</font> | ||
+ | <font color="#0000ff"> The mask should be as long as all the bytes in the signature string</font> | ||
+ | <font color="#0000ff"> Use '?' to ignore a byte and 'x' to check it</font> | ||
+ | <font color="#0000ff"> Example"xxx????xx" - The first 3 bytes are checked, then the next 4 are</font> | ||
+ | <font color="#0000ff"> ignored, then the last 2 are checked </font><font color="#0000ff">*/</font> | ||
+ | <font color="#2e8b57"><b>char</b></font> *sig_mask; | ||
+ | <font color="#0000ff">/*</font><font color="#0000ff"> The length of sig_str and sig_mask (not including a terminating null for sig_mask) </font><font color="#0000ff">*/</font> | ||
+ | <font color="#2e8b57"><b>size_t</b></font> sig_len; | ||
+ | |||
+ | <font color="#0000ff">/*</font><font color="#0000ff"> Private Functions </font><font color="#0000ff">*/</font> | ||
+ | <font color="#2e8b57"><b>void</b></font>* FindSignature(<font color="#2e8b57"><b>void</b></font>); | ||
+ | |||
+ | <font color="#804040"><b>public</b></font>: | ||
+ | <font color="#0000ff">/*</font><font color="#0000ff"> Public Variables </font><font color="#0000ff">*/</font> | ||
+ | |||
+ | <font color="#0000ff">/*</font><font color="#0000ff"> sigscan_dllfunc is a pointer of something that resides inside the gamedll so we can get</font> | ||
+ | <font color="#0000ff"> the base address of it. From a SourceMM plugin, just set this to ismm->serverFactory(0)</font> | ||
+ | <font color="#0000ff"> in Load(). From a Valve Server Plugin, you must set this to an actual factory returned</font> | ||
+ | <font color="#0000ff"> from gameServerFactory and hope that a SourceMM plugin did not override it. </font><font color="#0000ff">*/</font> | ||
+ | <font color="#2e8b57"><b>static</b></font> <font color="#2e8b57"><b>void</b></font> *(*sigscan_dllfunc)(<font color="#2e8b57"><b>const</b></font> <font color="#2e8b57"><b>char</b></font> *pName, <font color="#2e8b57"><b>int</b></font> *pReturnCode); | ||
+ | |||
+ | <font color="#0000ff">/*</font><font color="#0000ff"> If the scan was successful or not </font><font color="#0000ff">*/</font> | ||
+ | <font color="#2e8b57"><b>char</b></font> is_set; | ||
+ | <font color="#0000ff">/*</font><font color="#0000ff"> Starting address of the found function </font><font color="#0000ff">*/</font> | ||
+ | <font color="#2e8b57"><b>void</b></font> *sig_addr; | ||
+ | |||
+ | <font color="#0000ff">/*</font><font color="#0000ff"> Public Functions </font><font color="#0000ff">*/</font> | ||
+ | CSigScan(<font color="#2e8b57"><b>void</b></font>)sig_str(<font color="#ff00ff">NULL</font>), sig_mask(<font color="#ff00ff">NULL</font>), sig_len(<font color="#ff00ff">0</font>), sig_addr(<font color="#ff00ff">NULL</font>) {} | ||
+ | ~CSigScan(<font color="#2e8b57"><b>void</b></font>); | ||
+ | |||
+ | <font color="#2e8b57"><b>static</b></font> <font color="#2e8b57"><b>bool</b></font> GetDllMemInfo(<font color="#2e8b57"><b>void</b></font>); | ||
+ | <font color="#2e8b57"><b>void</b></font> Init(<font color="#2e8b57"><b>unsigned</b></font> <font color="#2e8b57"><b>char</b></font> *sig, <font color="#2e8b57"><b>char</b></font> *mask, <font color="#2e8b57"><b>size_t</b></font> len); | ||
+ | }; | ||
+ | |||
+ | <font color="#2e8b57"><b>void</b></font> InitSigs(<font color="#2e8b57"><b>void</b></font>); | ||
+ | |||
+ | <font color="#0000ff">/*</font><font color="#0000ff"> Sig Functions </font><font color="#0000ff">*/</font> | ||
+ | <font color="#2e8b57"><b>class</b></font> CBaseAnimating; | ||
+ | <font color="#2e8b57"><b>void</b></font> CBaseAnimating_Ignite(CBaseAnimating *cba, <font color="#2e8b57"><b>float</b></font> flFlameLifetime); | ||
+ | |||
+ | <font color="#a020f0">#endif</font> |
Revision as of 23:13, 15 January 2006
is a nub :]
C++ Highlighted test..
#ifndef SIGSCAN_H #define SIGSCAN_H
class CSigScan { private:
/* Private Variables */ /* Base Address of the server module in memory */ static unsigned char *base_addr; /* The length to the module's ending address */ static size_t base_len;
/* The signature to scan for */ unsigned char *sig_str; /* A mask to ignore certain bytes in the signature such as addresses
The mask should be as long as all the bytes in the signature string Use '?' to ignore a byte and 'x' to check it Example"xxx????xx" - The first 3 bytes are checked, then the next 4 are ignored, then the last 2 are checked */
char *sig_mask; /* The length of sig_str and sig_mask (not including a terminating null for sig_mask) */ size_t sig_len;
/* Private Functions */ void* FindSignature(void);
public:
/* Public Variables */
/* sigscan_dllfunc is a pointer of something that resides inside the gamedll so we can get
the base address of it. From a SourceMM plugin, just set this to ismm->serverFactory(0) in Load(). From a Valve Server Plugin, you must set this to an actual factory returned from gameServerFactory and hope that a SourceMM plugin did not override it. */
static void *(*sigscan_dllfunc)(const char *pName, int *pReturnCode);
/* If the scan was successful or not */ char is_set; /* Starting address of the found function */ void *sig_addr;
/* Public Functions */ CSigScan(void)sig_str(NULL), sig_mask(NULL), sig_len(0), sig_addr(NULL) {} ~CSigScan(void);
static bool GetDllMemInfo(void); void Init(unsigned char *sig, char *mask, size_t len);
};
void InitSigs(void);
/* Sig Functions */ class CBaseAnimating; void CBaseAnimating_Ignite(CBaseAnimating *cba, float flFlameLifetime);
#endif