Difference between revisions of "User:Mrmagu"

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is a nub :] <span style="text-decoration:line-through;">and wants someone to add the damn syntax highlighter extention already :)</span>
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is a nub :]
  
C++ Highlighted test..<br />
+
<hr style="border:0;border-top:1px solid #969696;" />
 
 
<cpp>
 
#ifndef SIGSCAN_H
 
#define SIGSCAN_H
 
 
 
// test
 
class CSigScan {
 
private:
 
/* Private Variables */
 
/* Base Address of the server module in memory */
 
static unsigned char *base_addr;
 
/* The length to the module's ending address */
 
static size_t base_len;
 
 
 
/* The signature to scan for */
 
unsigned char *sig_str;
 
/* A mask to ignore certain bytes in the signature such as addresses
 
  The mask should be as long as all the bytes in the signature string
 
  Use '?' to ignore a byte and 'x' to check it
 
  Example"xxx????xx" - The first 3 bytes are checked, then the next 4 are
 
  ignored, then the last 2 are checked */
 
char *sig_mask;
 
/* The length of sig_str and sig_mask (not including a terminating null for sig_mask) */
 
size_t sig_len;
 
 
 
/* Private Functions */
 
void* FindSignature(void);
 
 
 
public:
 
/* Public Variables */
 
 
 
/* sigscan_dllfunc is a pointer of something that resides inside the gamedll so we can get
 
  the base address of it. From a SourceMM plugin, just set this to ismm->serverFactory(0)
 
  in Load(). From a Valve Server Plugin, you must set this to an actual factory returned
 
  from gameServerFactory and hope that a SourceMM plugin did not override it. */
 
static void *(*sigscan_dllfunc)(const char *pName, int *pReturnCode);
 
 
 
/* If the scan was successful or not */
 
char is_set;
 
/* Starting address of the found function */
 
void *sig_addr;
 
 
 
/* Public Functions */
 
CSigScan(void)sig_str(NULL), sig_mask(NULL), sig_len(0), sig_addr(NULL) {}
 
~CSigScan(void);
 
 
 
static bool GetDllMemInfo(void);
 
void Init(unsigned char *sig, char *mask, size_t len);
 
};
 
 
 
void InitSigs(void);
 
 
 
/* Sig Functions */
 
class CBaseAnimating;
 
void CBaseAnimating_Ignite(CBaseAnimating *cba, float flFlameLifetime);
 
 
 
#endif
 
</cpp>
 

Latest revision as of 17:44, 22 January 2006

is a nub :]