Difference between revisions of "Half-Life 1 Game Events"
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{{begin-hl1msg|RoundTime}} | {{begin-hl1msg|RoundTime}} | ||
{{hl1msg|short|Time in Seconds}} | {{hl1msg|short|Time in Seconds}} | ||
+ | {{end-hl1msg}} | ||
+ | |||
+ | == Scenario == | ||
+ | {{qnotice|No Information available for this event}} | ||
+ | {{begin-hl1msg|Scenario}} | ||
+ | {{hl1msg|byte|unknown}} | ||
{{end-hl1msg}} | {{end-hl1msg}} | ||
Revision as of 04:53, 17 March 2006
Contents
- 1 Half-Life Events
- 1.1 ADStop
- 1.2 AllowSpec
- 1.3 AmmoPickup
- 1.4 AmmoX
- 1.5 BarTime
- 1.6 BarTime2
- 1.7 Battery
- 1.8 BlinkAcct
- 1.9 BombDrop
- 1.10 BombPickup
- 1.11 BotProgress
- 1.12 BotVoice
- 1.13 Brass
- 1.14 BuyClose
- 1.15 ClCorpse
- 1.16 Crosshair
- 1.17 CurWeapon
- 1.18 CZCareer
- 1.19 CZCareerHUD
- 1.20 Damage
- 1.21 DeathMsg
- 1.22 FlashBat
- 1.23 Flashlight
- 1.24 Fog
- 1.25 ForceCam
- 1.26 HostageK
- 1.27 HostagePos
- 1.28 NVGToggle
- 1.29 ResetHUD
- 1.30 RoundTime
- 1.31 Scenario
- 1.32 SayText
Half-Life Events
Description here
ADStop
Note: No Information available for this event
Name: | ADStop | |
Structure: |
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AllowSpec
Note: No Information available for this event
Name: | AllowSpec | |
Structure: |
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AmmoPickup
Temporary draws ammo amount and ammo type HUD icons in the middle of the right side of the screen (draw time depends on hud_drawhistory_time client CVAR value)
Name: | AmmoPickup | ||||
Structure: |
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AmmoX
Updates green bar indicator in weapon HUD-list and ammo amount in lower right corner of the screen (in case current weapon uses given ammo type)
Name: | AmmoX | ||||
Structure: |
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BarTime
Leave the 2nd byte as 0, to turn off a BarTime that you started just send a duration of 0.
Name: | BarTime | ||||
Structure: |
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BarTime2
Note: No Information available for this event
Name: | BarTime2 | |
Structure: |
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Battery
Note: No Information available for this event
Name: | Battery | ||
Structure: |
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BlinkAcct
Note: No Information available for this event
Name: | BlinkAcct | |
Structure: |
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BombDrop
The first three arguments are the origin of the dropped bomb. The last argument is set to 1 if the bomb has been planted. It is 0 if the bomb was dropped due to voluntary dropping or death. Setting the last argument 1, will also trigger the round timer to hide. It also will show the dropped bomb on the Terrorist team's radar in the location specified by the first three arguments.
Name: | BombDrop | ||||||||
Structure: |
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BombPickup
This message just tells the game that the bomb has been picked up. It will cause the dropped bomb to disappear from the Terrorist team's radar.
Name: | BombPickup | |
Structure: |
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BotProgress
Note: No Information available for this event
Name: | BotProgress | |
Structure: |
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BotVoice
Note: No Information available for this event
Name: | BotVoice | ||||
Structure: |
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Brass
Note: No Information available for this event
Name: | Brass | |
Structure: |
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BuyClose
Note: No Information available for this event
Name: | BuyClose | |
Structure: |
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ClCorpse
The model name does not have .mdl at the end
Name: | ClCorpse | ||||||||||||||||||||||||
Structure: |
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Crosshair
Note: No Information available for this event
Name: | Crosshair | ||
Structure: |
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CurWeapon
Note: No Information available for this event
Name: | CurWeapon | ||||||
Structure: |
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CZCareer
Note: No Information available for this event
Name: | CZCareer | |
Structure: |
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CZCareerHUD
Note: No Information available for this event
Name: | CZCareerHUD | |
Structure: |
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Damage
Note: No Information available for this event
Name: | Damage | ||||||||||||
Structure: |
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DeathMsg
Fired to all players (MSG_ALL or MSG_BROADCAST) to notify them of a death. This generates the HUD message the client sees in the upper right corner of their screen.
Name: | DeathMsg | ||||||||
Structure: |
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FlashBat
Note: No Information available for this event
Name: | FlashBat | ||
Structure: |
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Flashlight
Flag would be 1 for turning the flashlight on or 0 for turning it off. In my testing the 2nd argument was always 100.
Name: | Flashlight | ||||
Structure: |
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Fog
Note: No Information available for this event
Name: | Fog | |
Structure: |
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ForceCam
Note: No Information available for this event
Name: | ForceCam | |
Structure: |
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HostageK
Note: No Information available for this event
Name: | HostageK | ||
Structure: |
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HostagePos
Note: No Information available for this event
Name: | HostagePos | ||||||||||
Structure: |
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NVGToggle
Note: 1 is on, 2 is off
Name: | NVGToggle | ||
Structure: |
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ResetHUD
Note: No Information available for this event
Name: | ResetHUD | |
Structure: |
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RoundTime
Note: No Information available for this event
Name: | RoundTime | ||
Structure: |
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Scenario
Note: No Information available for this event
Name: | Scenario | ||
Structure: |
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SayText
Note: The destination can be 1 is notify, 2 is console, 3 is chat, or 4 is center. Some values of the predifined string: #Cstrike_Chat_AllDead, #Cstrike_Chat_All
Name: | SayText | ||||||||
Structure: |
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