Difference between revisions of "Half-Life 1 Game Events"
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{{hl1msg|byte|Flag}} | {{hl1msg|byte|Flag}} | ||
{{end-hl1msg}} | {{end-hl1msg}} | ||
− | StatusValue | + | |
+ | == StatusIcon == | ||
+ | {{qnotice|For Status, 0 is Hide Icon, 1 is Show Icon, 2 is Flash Icon. A list of usable sprites are in listed at a link below: [Link is missing]}} | ||
+ | {{begin-hl1msg|StatusIcon}} | ||
+ | {{hl1msg|byte|Status}} | ||
+ | {{hl1msg|string|Sprite name}} | ||
+ | {{hl1msg|byte|Red}} | ||
+ | {{hl1msg|byte|Green}} | ||
+ | {{hl1msg|byte|Blue}} | ||
+ | {{end-hl1msg}} | ||
+ | |||
+ | == StatusText == | ||
+ | {{qnotice|No Information available for this event}} | ||
+ | {{begin-hl1msg|ScoreAttrib}} | ||
+ | {{hl1msg|byte|Line Number}} | ||
+ | {{hl1msg|string|Text}} | ||
+ | {{end-hl1msg}} | ||
+ | |||
+ | == StatusValue == | ||
+ | {{qnotice|No Information available for this event}} | ||
+ | {{begin-hl1msg|StatusValue}} | ||
+ | {{hl1msg|byte|}} | ||
+ | {{hl1msg|short|Predefined String}} | ||
+ | {{hl1msg|short|Unknown}} | ||
+ | {{hl1msg|short|Unknown}} | ||
+ | {{hl1msg|short|Unknown}} | ||
+ | {{end-hl1msg}} | ||
+ | |||
== TaskTime == | == TaskTime == | ||
{{qnotice|No Information available for this event}} | {{qnotice|No Information available for this event}} |
Revision as of 23:14, 17 March 2006
Contents
- 1 Half-Life Events
- 1.1 ADStop
- 1.2 AllowSpec
- 1.3 AmmoPickup
- 1.4 AmmoX
- 1.5 BarTime
- 1.6 BarTime2
- 1.7 Battery
- 1.8 BlinkAcct
- 1.9 BombDrop
- 1.10 BombPickup
- 1.11 BotProgress
- 1.12 BotVoice
- 1.13 Brass
- 1.14 BuyClose
- 1.15 ClCorpse
- 1.16 Crosshair
- 1.17 CurWeapon
- 1.18 CZCareer
- 1.19 CZCareerHUD
- 1.20 Damage
- 1.21 DeathMsg
- 1.22 FlashBat
- 1.23 Flashlight
- 1.24 Fog
- 1.25 ForceCam
- 1.26 HostageK
- 1.27 HostagePos
- 1.28 NVGToggle
- 1.29 ResetHUD
- 1.30 RoundTime
- 1.31 SayText
- 1.32 Scenario
- 1.33 ScoreAttrib
- 1.34 StatusIcon
- 1.35 StatusText
- 1.36 StatusValue
- 1.37 TaskTime
- 1.38 TeamInfo
- 1.39 TeamScore
- 1.40 TextMsg
- 1.41 Train
- 1.42 TutorClose
- 1.43 TutorLine
- 1.44 TutorState
- 1.45 TutorText
- 1.46 VGUIMenu
- 1.47 ViewMode
- 1.48 VoiceMask
- 1.49 WeapPickup
Half-Life Events
Description here
ADStop
Note: No Information available for this event
Name: | ADStop | |
Structure: |
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AllowSpec
Note: No Information available for this event
Name: | AllowSpec | |
Structure: |
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AmmoPickup
Temporary draws ammo amount and ammo type HUD icons in the middle of the right side of the screen (draw time depends on hud_drawhistory_time client CVAR value)
Name: | AmmoPickup | ||||
Structure: |
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AmmoX
Updates green bar indicator in weapon HUD-list and ammo amount in lower right corner of the screen (in case current weapon uses given ammo type)
Name: | AmmoX | ||||
Structure: |
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BarTime
Leave the 2nd byte as 0, to turn off a BarTime that you started just send a duration of 0.
Name: | BarTime | ||||
Structure: |
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BarTime2
Note: No Information available for this event
Name: | BarTime2 | |
Structure: |
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Battery
Note: No Information available for this event
Name: | Battery | ||
Structure: |
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BlinkAcct
Note: No Information available for this event
Name: | BlinkAcct | |
Structure: |
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BombDrop
The first three arguments are the origin of the dropped bomb. The last argument is set to 1 if the bomb has been planted. It is 0 if the bomb was dropped due to voluntary dropping or death. Setting the last argument 1, will also trigger the round timer to hide. It also will show the dropped bomb on the Terrorist team's radar in the location specified by the first three arguments.
Name: | BombDrop | ||||||||
Structure: |
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BombPickup
This message just tells the game that the bomb has been picked up. It will cause the dropped bomb to disappear from the Terrorist team's radar.
Name: | BombPickup | |
Structure: |
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BotProgress
Note: No Information available for this event
Name: | BotProgress | |
Structure: |
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BotVoice
Note: No Information available for this event
Name: | BotVoice | ||||
Structure: |
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Brass
Note: No Information available for this event
Name: | Brass | |
Structure: |
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BuyClose
Note: No Information available for this event
Name: | BuyClose | |
Structure: |
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ClCorpse
The model name does not have .mdl at the end
Name: | ClCorpse | ||||||||||||||||||||||||
Structure: |
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Crosshair
Note: No Information available for this event
Name: | Crosshair | ||
Structure: |
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CurWeapon
Note: No Information available for this event
Name: | CurWeapon | ||||||
Structure: |
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CZCareer
Note: No Information available for this event
Name: | CZCareer | |
Structure: |
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CZCareerHUD
Note: No Information available for this event
Name: | CZCareerHUD | |
Structure: |
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Damage
Note: No Information available for this event
Name: | Damage | ||||||||||||
Structure: |
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DeathMsg
Fired to all players (MSG_ALL or MSG_BROADCAST) to notify them of a death. This generates the HUD message the client sees in the upper right corner of their screen.
Name: | DeathMsg | ||||||||
Structure: |
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FlashBat
Note: No Information available for this event
Name: | FlashBat | ||
Structure: |
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Flashlight
Flag would be 1 for turning the flashlight on or 0 for turning it off. In my testing the 2nd argument was always 100.
Name: | Flashlight | ||||
Structure: |
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Fog
Note: No Information available for this event
Name: | Fog | |
Structure: |
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ForceCam
Note: No Information available for this event
Name: | ForceCam | |
Structure: |
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HostageK
Note: No Information available for this event
Name: | HostageK | ||
Structure: |
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HostagePos
Note: No Information available for this event
Name: | HostagePos | ||||||||||
Structure: |
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NVGToggle
Note: 1 is on, 2 is off
Name: | NVGToggle | ||
Structure: |
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ResetHUD
Note: No Information available for this event
Name: | ResetHUD | |
Structure: |
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RoundTime
Note: No Information available for this event
Name: | RoundTime | ||
Structure: |
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SayText
Note: The destination can be 1 is notify, 2 is console, 3 is chat, or 4 is center. Some values of the predifined string: #Cstrike_Chat_AllDead, #Cstrike_Chat_All
Name: | SayText | ||||||||
Structure: |
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Scenario
Note: No Information available for this event
Name: | Scenario | ||
Structure: |
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ScoreAttrib
Note: For the 2nd Argument, 0 is nothing, 1 is dead, 2 is bomb, 3 is VIP
Name: | ScoreAttrib | ||||
Structure: |
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StatusIcon
Note: For Status, 0 is Hide Icon, 1 is Show Icon, 2 is Flash Icon. A list of usable sprites are in listed at a link below: [Link is missing]
Name: | StatusIcon | ||||||||||
Structure: |
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StatusText
Note: No Information available for this event
Name: | ScoreAttrib | ||||
Structure: |
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StatusValue
Note: No Information available for this event
Name: | StatusValue | ||||||||||
Structure: |
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TaskTime
Note: No Information available for this event
Name: | TaskTime | |
Structure: |
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TeamInfo
Note: Team name is either CT or TERRORIST
Name: | TeamInfo | ||||
Structure: |
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TeamScore
Note: Team name is either CT or TERRORIST
Name: | TeamScore | ||||
Structure: |
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TextMsg
Note: There does not necessarily have to be a total of 6 arguments, there could be as little as 2. For example you can send a message with the following:
Arg1: 1
Arg2: #Game_join_ct
Arg3: 4HM
Name: | TextMsg | ||||||||||||
Structure: |
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Train
Note: No Information available for this event
Name: | Train | ||
Structure: |
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TutorClose
Note: No Information available for this event
Name: | TutorClose | |
Structure: |
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TutorLine
Note: No Information available for this event
Name: | TutorLine | |
Structure: |
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TutorState
Note: No Information available for this event
Name: | TutorState | |
Structure: |
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TutorText
Note: No Information available for this event
Name: | TutorText | |
Structure: |
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VGUIMenu
Note: No Information available for this event
Name: | VGUIMenu | ||||||||||
Structure: |
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ViewMode
Note: No Information available for this event
Name: | ViewMode | |
Structure: |
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VoiceMask
Note: No Information available for this event
Name: | VoiceMask | ||||
Structure: |
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WeapPickup
Note: No Information available for this event
Name: | WeapPickup | ||
Structure: |
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