Difference between revisions of "Game Events (Source)"

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(Counter-Strike: Source Events: + team_score)
(Counter-Strike: Source Events: + player_team)
Line 30: Line 30:
 
{{hl2msg|byte|teamid}}
 
{{hl2msg|byte|teamid}}
 
{{hl2msg|short|score}}
 
{{hl2msg|short|score}}
 +
{{end-hl2msg}}
 +
 +
=== player_team ===
 +
{{qnotice|Player change his team}}<br>
 +
{{begin-hl2msg|player_team|string}}
 +
{{hl2msg|short|userid}}
 +
{{hl2msg|byte|team}}
 +
{{hl2msg|byte|oldteam}}
 +
{{hl2msg|bool|disconnect}}
 
{{end-hl2msg}}
 
{{end-hl2msg}}

Revision as of 22:46, 7 June 2007

Half-Life 2 Events

Half-Life 2 Server Events

server_spawn

Note: Send once a server starts

Name: server_start
Structure:
string hostname {{{3}}}
string address {{{3}}}
string port {{{3}}}
string game {{{3}}}
string mapname {{{3}}}
long maxplayers {{{3}}}
string os {{{3}}}
bool dedicated {{{3}}}
bool password {{{3}}}


Counter-Strike: Source Events

team_info

Note: Info about team

Name: team_info
Structure:
byte teamid {{{3}}}
string teamname {{{3}}}


team_score

Note: Team score changed

Name: team_info
Structure:
byte teamid {{{3}}}
short score {{{3}}}


player_team

Note: Player change his team

Name: player_team
Structure:
short userid {{{3}}}
byte team {{{3}}}
byte oldteam {{{3}}}
bool disconnect {{{3}}}