Difference between revisions of "Game Events (Source)"
(→Counter-Strike: Source Events) |
(→Half-Life 2 Events) |
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Line 92: | Line 92: | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === === | + | === game_newmap === |
− | {{qnotice|}}<br> | + | {{qnotice|Send when new map is completely loaded}}<br> |
+ | {{begin-hl2msg|game_newmap|string}} | ||
+ | {{hl2msg|string|mapname}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === === | + | === game_start === |
− | {{qnotice|}}<br> | + | {{qnotice|A new game starts}}<br> |
+ | {{begin-hl2msg|game_start|string}} | ||
+ | {{hl2msg|long|roundslimit}} | ||
+ | {{hl2msg|long|timelimit}} | ||
+ | {{hl2msg|long|fraglimit}} | ||
+ | {{hl2msg|string|objective}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === === | + | === game_end === |
− | {{qnotice|}}<br> | + | {{qnotice|A game ended}}<br> |
+ | {{begin-hl2msg|game_end|string}} | ||
+ | {{hl2msg|byte|winner}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === === | + | === round_start === |
− | {{qnotice|}}<br> | + | {{qnotice|round_start}}<br> |
+ | {{begin-hl2msg|player_changename|string}} | ||
+ | {{hl2msg|long|timelimit}} | ||
+ | {{hl2msg|long|fraglimit}} | ||
+ | {{hl2msg|string|objective}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | === === | + | === round_end === |
{{qnotice|}}<br> | {{qnotice|}}<br> | ||
+ | {{begin-hl2msg|round_end|string}} | ||
+ | {{hl2msg|byte|winner}} | ||
+ | {{hl2msg|byte|reason}} | ||
+ | {{hl2msg|string|message}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Revision as of 23:16, 7 June 2007
Half-Life 2 Events
team_info
Note: Info about team
Name: | team_info | ||||||
Structure: |
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team_score
Note: Team score changed
Name: | team_info | ||||||
Structure: |
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player_team
Note: Player change his team
Name: | player_team | ||||||||||||
Structure: |
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player_class
Note: A player changed his class
Name: | player_class | ||||||
Structure: |
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player_death
Note: A game event, name may be 32 charaters long
Name: | player_death | ||||||
Structure: |
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player_hurt
Note: A player was hurt
Name: | player_hurt | |||||||||
Structure: |
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player_chat
Note: A public player chat
Name: | player_chat | |||||||||
Structure: |
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player_score
Note: Players scores changed
Name: | player_score | ||||||||||||
Structure: |
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player_spawn
Note: player spawned in game
Name: | player_score | |||
Structure: |
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player_shoot
Note: Player shoot his weapon
Name: | player_shoot | |||||||||
Structure: |
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player_use
Note: When a player uses an option
Name: | player_use | ||||||
Structure: |
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player_changename
Note: Player changed name
Name: | player_changename | |||||||||
Structure: |
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game_newmap
Note: Send when new map is completely loaded
Name: | game_newmap | |||
Structure: |
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game_start
Note: A new game starts
Name: | game_start | ||||||||||||
Structure: |
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game_end
Note: A game ended
Name: | game_end | |||
Structure: |
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round_start
Note: round_start
Name: | player_changename | |||||||||
Structure: |
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round_end
Note:
Name: | round_end | |||||||||
Structure: |
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Note:
|}
|}
Note:
|}
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Note:
|}
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Half-Life 2 Server Events
server_spawn
Note: Send once a server starts
Name: | server_start | |||||||||||||||||||||||||||
Structure: |
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server_shutdown
Note: Server shut down
Name: | server_shutdown | |||
Structure: |
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server_cvar
Note: A server console var has changed
Name: | server_cvar | ||||||
Structure: |
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server_msg
Note: A generic server message
Name: | server_message | |||
Structure: |
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server_addban
Note: When the server has a ban added
Name: | server_addban | |||||||||||||||||||||
Structure: |
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server_removeban
Note: When the server has a ban removed
Name: | server_removeban | |||||||||
Structure: |
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player_connect
Note: A new player connected
Name: | player_connect | |||||||||||||||
Structure: |
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player_info
Note: A player changed his name
Name: | player_info | |||||||||||||||
Structure: |
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player_disconnect
Note: A client was disconnected
Name: | player_disconnect | ||||||||||||
Structure: |
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player_activate
Note: Unknown
Name: | player_activate | |||
Structure: |
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player_say
Note: When a client sends a message in chat
Name: | player_say | ||||||
Structure: |
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Counter-Strike: Source Events
player_death
Note: When a client dies
Name: | player_death | ||||||||||||
Structure: |
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player_hurt
Note: When a client is damaged
Name: | player_hurt | ||||||||||||||||||||||||
Structure: |
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