Difference between revisions of "Perfect Dark: Source Events"
(New page: :''Refer back to Game Events (Source) for more events.'' = Perfect Dark: Source = === player_death === {{qnotice|When a player dies}} {{begin-hl2msg|player_death|string}} {{hl2msg|sh...) |
m (Perfect Dark: Source moved to Perfect Dark: Source Events: This page revolves around events.) |
(No difference)
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Revision as of 16:08, 8 June 2007
- Refer back to Game Events (Source) for more events.
Contents
Perfect Dark: Source
player_death
Note: When a player dies
Name: | player_death | ||||||||||||||||||
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koth_hill_activated
Note: When koth_hill is activated
Name: | koth_hill_activated | ||||||||||||
Structure: |
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koth_hill_deactivated
Note: When koth_hill is deactivated
Name: | koth_hill_deactivated | |||
Structure: |
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koth_hill_taken
Note: When koth_hill is taken
Name: | koth_hill_taken | |||||||||
Structure: |
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koth_hill_close_to_capture
Note: When koth_hill is near capture
Name: | koth_hill_close_to_capture | |||
Structure: |
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koth_hill_captured
Note: When koth_hill is captured
Name: | koth_hill_captured | |
Structure: |
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koth_hill_lost
Note: When koth_hill is lost
Name: | koth_hill_lost | |||
Structure: |
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popacap_close_to_point
Note: Unknown
Name: | popacap_close_to_point | |||
Structure: |
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ctb_spawn_activated
Note: Unknown
Name: | ctb_spawn_activated | |||||||||||||||
Structure: |
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ctb_spawn_deactivated
Note: Uknown
Name: | ctb_spawn_deactivated | |||
Structure: |
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weapon_set
Note: When a player's weapon is set
Name: | weapon_set | ||||||
Structure: |
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