Difference between revisions of "Generic Source Server Events"
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− | These 'should' apply to all Source Engine Servers | + | These '''should''' apply to all Source Engine Servers |
=== server_spawn === | === server_spawn === | ||
{{qnotice|Send once a server starts}}<br> | {{qnotice|Send once a server starts}}<br> |
Revision as of 16:29, 8 June 2007
These should apply to all Source Engine Servers
Contents
server_spawn
Note: Send once a server starts
Name: | server_start | |||||||||||||||||||||||||||
Structure: |
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server_shutdown
Note: Server shut down
Name: | server_shutdown | |||
Structure: |
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server_cvar
Note: A server console var has changed
Name: | server_cvar | ||||||
Structure: |
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server_msg
Note: A generic server message
Name: | server_message | |||
Structure: |
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server_addban
Note: When the server has a ban added
Name: | server_addban | |||||||||||||||||||||
Structure: |
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server_removeban
Note: When the server has a ban removed
Name: | server_removeban | |||||||||
Structure: |
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player_connect
Note: A new player connected
Name: | player_connect | |||||||||||||||
Structure: |
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player_info
Note: A player changed his name
Name: | player_info | |||||||||||||||
Structure: |
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player_disconnect
Note: A client was disconnected
Name: | player_disconnect | ||||||||||||
Structure: |
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player_activate
Note: A client has entered the game (connected and loaded)
Name: | player_activate | |||
Structure: |
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player_say
Note: When a client sends a message in chat
Name: | player_say | ||||||
Structure: |
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