Difference between revisions of "Left 4 Dead Events"
| Line 66: | Line 66: | ||
{{hl2msg|weaponid|short}} | {{hl2msg|weaponid|short}} | ||
{{hl2msg|count|short}} | {{hl2msg|count|short}} | ||
| + | {{end-hl2msg}} | ||
| + | |||
| + | |||
| + | === weapon_fire_on_empty === | ||
| + | {{qnotice|When a weapon is fired while empty}}<br> | ||
| + | {{begin-hl2msg|local|1}} | ||
| + | {{hl2msg|userid|short}} | ||
| + | {{hl2msg|weapon|string}} | ||
| + | {{hl2msg|count|short}} | ||
| + | {{end-hl2msg}} | ||
| + | |||
| + | === weapon_reload === | ||
| + | {{qnotice|When a weapon is reloaded}}<br> | ||
| + | {{begin-hl2msg|userid|short}} | ||
| + | {{hl2msg|manual|bool}} | ||
| + | {{end-hl2msg}} | ||
| + | |||
| + | === weapon_zoom === | ||
| + | {{qnotice|When a weapon is reloaded}}<br> | ||
| + | {{begin-hl2msg|userid|short}} | ||
| + | {{end-hl2msg}} | ||
| + | |||
| + | === ability_use === | ||
| + | {{qnotice|When an ability is used}}<br> | ||
| + | {{begin-hl2msg|userid|short}} | ||
| + | {{hl2msg|ability|string}} | ||
| + | {{hl2msg|context|short}} | ||
| + | {{end-hl2msg}} | ||
| + | |||
| + | === ammo_pickup === | ||
| + | {{qnotice|When a player recieves ammo}}<br> | ||
| + | {{begin-hl2msg|userid|short}} | ||
| + | {{end-hl2msg}} | ||
| + | |||
| + | === item_pickup === | ||
| + | {{qnotice|When a player recieves an item}}<br> | ||
| + | {{begin-hl2msg|userid|short}} | ||
| + | {{hl2msg|item|string}} | ||
| + | {{end-hl2msg}} | ||
| + | |||
| + | === grenade_bounce === | ||
| + | {{qnotice|When a grenade bounces}}<br> | ||
| + | {{begin-hl2msg|userid|short}} | ||
| + | {{end-hl2msg}} | ||
| + | |||
| + | === hegrenade_detonate === | ||
| + | {{qnotice|When a grenade explodes}}<br> | ||
| + | {{begin-hl2msg|userid|short}} | ||
| + | {{end-hl2msg}} | ||
| + | |||
| + | === bullet_impact === | ||
| + | {{qnotice|When a bullet projectile impacts}}<br> | ||
| + | {{begin-hl2msg|userid|short}} | ||
| + | {{hl2msg|x|float}} | ||
| + | {{hl2msg|y|float}} | ||
| + | {{hl2msg|z|float}} | ||
| + | {{end-hl2msg}} | ||
| + | |||
| + | === player_footstep === | ||
| + | {{qnotice|When a player makes a footstep}}<br> | ||
| + | {{begin-hl2msg|userid|short}} | ||
| + | {{end-hl2msg}} | ||
| + | |||
| + | === player_jump === | ||
| + | {{qnotice|When a player jumps}}<br> | ||
| + | {{begin-hl2msg|userid|short}} | ||
| + | {{end-hl2msg}} | ||
| + | |||
| + | === player_jump === | ||
| + | {{qnotice|When a player is blinded}}<br> | ||
| + | {{begin-hl2msg|userid|short}} | ||
| + | {{end-hl2msg}} | ||
| + | |||
| + | === player_falldamage === | ||
| + | {{qnotice|When a player recieves fall damage}}<br> | ||
| + | {{begin-hl2msg|userid|short}} | ||
| + | {{hl2msg|damage|float}} | ||
| + | {{hl2msg|causer|short}} | ||
| + | {{end-hl2msg}} | ||
| + | |||
| + | === player_ledgegrab === | ||
| + | {{qnotice|When a player grabs on a ledge}}<br> | ||
| + | {{begin-hl2msg|userid|short}} | ||
| + | {{hl2msg|causer|short}} | ||
| + | {{hl2msg|has_upgrade|bool}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Revision as of 16:54, 26 November 2008
Contents
- 1 player_death
- 2 player_hurt
- 3 player_team
- 4 player_bot_replace
- 5 bot_player_replace
- 6 player_afk
- 7 weapon_fire
- 8 weapon_fire_on_empty
- 9 weapon_reload
- 10 weapon_zoom
- 11 ability_use
- 12 ammo_pickup
- 13 item_pickup
- 14 grenade_bounce
- 15 hegrenade_detonate
- 16 bullet_impact
- 17 player_footstep
- 18 player_jump
- 19 player_jump
- 20 player_falldamage
- 21 player_ledgegrab
player_death
Note: When a player is killed
| Name: | userid | |||||||||||||||||||||||||||||||||||||||
| Structure: |
|
player_hurt
Note: When a player is Hurt
| Name: | local | ||||||||||||||||||||||||||||||
| Structure: |
|
player_team
Note: When a player Changes Team
| Name: | userid | |||||||||||||||
| Structure: |
|
player_bot_replace
Note: When a player replaces a bot
| Name: | player | |||
| Structure: |
|
bot_player_replace
Note: When a bot replaces a player
| Name: | bot | |||
| Structure: |
|
player_afk
Note: When a bot replaces a player
| Name: | player | |
| Structure: |
|
weapon_fire
Note: When a weapon is fired
| Name: | local | ||||||||||||
| Structure: |
|
weapon_fire_on_empty
Note: When a weapon is fired while empty
| Name: | local | |||||||||
| Structure: |
|
weapon_reload
Note: When a weapon is reloaded
| Name: | userid | |||
| Structure: |
|
weapon_zoom
Note: When a weapon is reloaded
| Name: | userid | |
| Structure: |
|
ability_use
Note: When an ability is used
| Name: | userid | ||||||
| Structure: |
|
ammo_pickup
Note: When a player recieves ammo
| Name: | userid | |
| Structure: |
|
item_pickup
Note: When a player recieves an item
| Name: | userid | |||
| Structure: |
|
grenade_bounce
Note: When a grenade bounces
| Name: | userid | |
| Structure: |
|
hegrenade_detonate
Note: When a grenade explodes
| Name: | userid | |
| Structure: |
|
bullet_impact
Note: When a bullet projectile impacts
| Name: | userid | |||||||||
| Structure: |
|
player_footstep
Note: When a player makes a footstep
| Name: | userid | |
| Structure: |
|
player_jump
Note: When a player jumps
| Name: | userid | |
| Structure: |
|
player_jump
Note: When a player is blinded
| Name: | userid | |
| Structure: |
|
player_falldamage
Note: When a player recieves fall damage
| Name: | userid | ||||||
| Structure: |
|
player_ledgegrab
Note: When a player grabs on a ledge
| Name: | userid | ||||||
| Structure: |
|