Difference between revisions of "Pirates, Vikings, Knights II Events"
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{{hl2msg|bool|grail|Death counted toward grail score}} | {{hl2msg|bool|grail|Death counted toward grail score}} | ||
{{hl2msg|bool|suiassist|Suicide assist}} | {{hl2msg|bool|suiassist|Suicide assist}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{end-hl2msg}} | {{end-hl2msg}} | ||
Line 174: | Line 168: | ||
{{hl2msg|byte|last_owner|Last team that controlled it; 1 - None, 2 - Pirates, 3 - Vikings, 4 - Knights}} | {{hl2msg|byte|last_owner|Last team that controlled it; 1 - None, 2 - Pirates, 3 - Vikings, 4 - Knights}} | ||
{{hl2msg|short|bashid|userid of player that bashed the carrier to drop it (if any)}} | {{hl2msg|short|bashid|userid of player that bashed the carrier to drop it (if any)}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === chest_capture === | ||
+ | {{begin-hl2msg|chest_capture}} | ||
+ | {{hl2msg|short|userid|}} | ||
+ | {{hl2msg|short|chestid|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === chest_respawn === | ||
+ | {{begin-hl2msg|chest_respawn}} | ||
+ | {{hl2msg|short|chestid|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === chest_special === | ||
+ | {{qnotice|Occurs when player uses special while carrying a chest}} | ||
+ | {{begin-hl2msg|chest_special}} | ||
+ | {{hl2msg|short|userid|}} | ||
+ | {{hl2msg|short|chestid|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === grail_pickup === | ||
+ | {{begin-hl2msg|grail_pickup}} | ||
+ | {{hl2msg|short|userid|}} | ||
+ | {{hl2msg|short|victim|}} | ||
+ | {{hl2msg|short|assistid|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === grail_drop === | ||
+ | {{qnotice|Not fired when a grail carrier dies}} | ||
+ | {{begin-hl2msg|grail_drop}} | ||
+ | {{hl2msg|short|userid|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === grail_grace === | ||
+ | {{begin-hl2msg|grail_grace}} | ||
+ | {{hl2msg|short|userid|Player that is getting grace points}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === round_end === | ||
+ | {{begin-hl2msg|round_end|string}} | ||
+ | {{hl2msg|short|winner|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === gamemode_suddendeath_begin === | ||
+ | {{qnotice|Fired when Sudden Death begins in Last Team Standing game mode}} | ||
+ | {{begin-hl2msg|gamemode_suddendeath_begin}} | ||
+ | {{hl2msg|short|plpirate|Number of pirates left alive}} | ||
+ | {{hl2msg|short|plviking|Number of vikings left alive}} | ||
+ | {{hl2msg|short|plknight|Number of knights left alive}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === gamemode_roundrestart === | ||
+ | {{begin-hl2msg|gamemode_roundrestart}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === gamemode_firstround_wait_begin === | ||
+ | {{begin-hl2msg|gamemode_firstround_wait_begin}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === gamemode_firstround_wait_end === | ||
+ | {{begin-hl2msg|gamemode_firstround_wait_end}} | ||
+ | {{hl2msg|short|plpirate|Number of pirates}} | ||
+ | {{hl2msg|short|plviking|Number of vikings}} | ||
+ | {{hl2msg|short|plknight|Number of knights}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === gamemode_territory_capture === | ||
+ | {{begin-hl2msg|gamemode_territory_capture}} | ||
+ | {{hl2msg|string|userids|List of players that participated in the capture}} | ||
+ | {{hl2msg|short|team|}} | ||
+ | {{hl2msg|short|tindex|Territory that was captured}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === gamemode_territory_guard === | ||
+ | {{begin-hl2msg|gamemode_territory_guard}} | ||
+ | {{hl2msg|short|userid|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === gamemode_territory_contested === | ||
+ | {{begin-hl2msg|gamemode_territory_contested}} | ||
+ | {{hl2msg|bool|pirates|}} | ||
+ | {{hl2msg|bool|vikings|}} | ||
+ | {{hl2msg|bool|knights|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === game_end === | ||
+ | {{begin-hl2msg|game_end}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === update_mvp_panel === | ||
+ | {{begin-hl2msg|update_mvp_panel}} | ||
+ | {{hl2msg|short|winner|}} | ||
+ | {{hl2msg|short|pid_1|}} | ||
+ | {{hl2msg|short|pid_2|}} | ||
+ | {{hl2msg|short|pid_3|}} | ||
+ | {{hl2msg|short|pscore_1|}} | ||
+ | {{hl2msg|short|pscore_2|}} | ||
+ | {{hl2msg|short|pscore_3|}} | ||
+ | {{hl2msg|float|pdmg_1|}} | ||
+ | {{hl2msg|float|pdmg_2|}} | ||
+ | {{hl2msg|float|pdmg_3|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === spec_target_updated === | ||
+ | {{begin-hl2msg|spec_target_updated }} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === achievement_earned === | ||
+ | {{begin-hl2msg|achievement_earned}} | ||
+ | {{hl2msg|byte|player|entindex of the player}} | ||
+ | {{hl2msg|short|achievement|Achievement ID}} | ||
{{end-hl2msg}} | {{end-hl2msg}} |
Revision as of 13:56, 23 March 2010
- Refer back to Game Events (Source) for more events.
Contents
- 1 player_death
- 2 player_changeteam
- 3 player_changeclass
- 4 player_spawn
- 5 player_objective
- 6 player_points
- 7 player_stats_updated
- 8 player_nemesis
- 9 player_revenge
- 10 npc_death
- 11 player_hurt
- 12 player_special
- 13 player_throw_explosive
- 14 player_bomb_explode
- 15 player_melee_swing
- 16 player_ranged_impact
- 17 player_ranged_impale
- 18 projectile_bounce
- 19 player_healtheffect
- 20 item_pickup
- 21 chest_pickup
- 22 chest_drop
- 23 chest_capture
- 24 chest_respawn
- 25 chest_special
- 26 grail_pickup
- 27 grail_drop
- 28 grail_grace
- 29 round_end
- 30 gamemode_suddendeath_begin
- 31 gamemode_roundrestart
- 32 gamemode_firstround_wait_begin
- 33 gamemode_firstround_wait_end
- 34 gamemode_territory_capture
- 35 gamemode_territory_guard
- 36 gamemode_territory_contested
- 37 game_end
- 38 update_mvp_panel
- 39 spec_target_updated
- 40 achievement_earned
player_death
Note: When player dies
Name: | player_death | |||||||||||||||||||||
Structure: |
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player_changeteam
Name: | player_changeteam | |||||||||
Structure: |
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player_changeclass
Name: | player_changeclass | |||||||||
Structure: |
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player_spawn
Name: | player_spawn | |||
Structure: |
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player_objective
Note: Occurs when player completes an objective
Name: | player_objective | ||||||||||||||||||
Structure: |
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player_points
Note: Occurs when player gains points
Name: | player_points | |||||||||
Structure: |
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player_stats_updated
Name: | player_stats_updated | |||
Structure: |
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player_nemesis
Name: | player_nemesis | ||||||
Structure: |
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player_revenge
Name: | player_revenge | ||||||
Structure: |
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npc_death
Note: Occurs when an npc dies (e.g. parrot)
Name: | npc_death | |||||||||||||||
Structure: |
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player_hurt
Note: Occurs when a player takes damage
Name: | player_hurt | ||||||||||||
Structure: |
|
player_special
Note: Occurs when a player uses a special
Name: | player_special | |||
Structure: |
|
player_throw_explosive
Name: | player_throw_explosive | ||||||
Structure: |
|
player_bomb_explode
Name: | player_bomb_explode | ||||||||||||
Structure: |
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player_melee_swing
Name: | player_melee_swing | ||||||||||||||||||
Structure: |
|
player_ranged_impact
Note: Occurs on ranged weapon impact. Also occurs on keg impact and chest impact (thrownkeg and chest respectively)
Name: | player_ranged_impact | ||||||||||||
Structure: |
|
player_ranged_impale
Note: Occurs when a player is impaled to a surface by a projectile
Note: A player_ranged_impact event just prior to this event with a matching victim will give complete information
Name: | player_ranged_impale | |||
Structure: |
|
projectile_bounce
Note: Listen for a player_ranged_impact event immediately after this one, with matching userid, for complete impact information
Name: | projectile_bounce | ||||||
Structure: |
|
player_healtheffect
Name: | player_healtheffect | ||||||||||||
Structure: |
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item_pickup
Name: | item_pickup | ||||||
Structure: |
|
chest_pickup
Name: | chest_pickup | |||||||||
Structure: |
|
chest_drop
Name: | chest_drop | |||||||||||||||
Structure: |
|
chest_capture
Name: | chest_capture | ||||||
Structure: |
|
chest_respawn
Name: | chest_respawn | |||
Structure: |
|
chest_special
Note: Occurs when player uses special while carrying a chest
Name: | chest_special | ||||||
Structure: |
|
grail_pickup
Name: | grail_pickup | |||||||||
Structure: |
|
grail_drop
Note: Not fired when a grail carrier dies
Name: | grail_drop | |||
Structure: |
|
grail_grace
Name: | grail_grace | |||
Structure: |
|
round_end
Name: | round_end | |||
Structure: |
|
gamemode_suddendeath_begin
Note: Fired when Sudden Death begins in Last Team Standing game mode
Name: | gamemode_suddendeath_begin | |||||||||
Structure: |
|
gamemode_roundrestart
Name: | gamemode_roundrestart | |
Structure: |
|
gamemode_firstround_wait_begin
Name: | gamemode_firstround_wait_begin | |
Structure: |
|
gamemode_firstround_wait_end
Name: | gamemode_firstround_wait_end | |||||||||
Structure: |
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gamemode_territory_capture
Name: | gamemode_territory_capture | |||||||||
Structure: |
|
gamemode_territory_guard
Name: | gamemode_territory_guard | |||
Structure: |
|
gamemode_territory_contested
Name: | gamemode_territory_contested | |||||||||
Structure: |
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game_end
Name: | game_end | |
Structure: |
|
update_mvp_panel
Name: | update_mvp_panel | ||||||||||||||||||||||||||||||
Structure: |
|
spec_target_updated
Name: | spec_target_updated | |
Structure: |
|
achievement_earned
Name: | achievement_earned | ||||||
Structure: |
|