Difference between revisions of "Team Fortress 2 Events"
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:''Refer back to [[Game Events (Source)]] for more events.'' | :''Refer back to [[Game Events (Source)]] for more events.'' | ||
=== intro_finish === | === intro_finish === | ||
− | |||
{{begin-hl2msg|intro_finish|string}} | {{begin-hl2msg|intro_finish|string}} | ||
− | {{hl2msg|short|player}} | + | {{hl2msg|short|player|entindex of the player}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== intro_nextcamera === | === intro_nextcamera === | ||
− | |||
{{begin-hl2msg|intro_nextcamera|string}} | {{begin-hl2msg|intro_nextcamera|string}} | ||
− | {{hl2msg|short|player}} | + | {{hl2msg|short|player|entindex of the player}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== player_changeclass === | === player_changeclass === | ||
{{qnotice|When a player changes their class}}<br> | {{qnotice|When a player changes their class}}<br> | ||
{{begin-hl2msg|player_changeclass|string}} | {{begin-hl2msg|player_changeclass|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|user ID who changed class}} |
− | {{hl2msg|short|class}} | + | {{hl2msg|short|class|class that they changed to}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== player_death === | === player_death === | ||
{{qnotice|When a player dies}}<br> | {{qnotice|When a player dies}}<br> | ||
{{begin-hl2msg|player_death|string}} | {{begin-hl2msg|player_death|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|user ID who died}} |
− | {{hl2msg|short|attacker}} | + | {{hl2msg|long|victim_entindex|}} |
− | {{hl2msg|string|weapon}} | + | {{hl2msg|long|inflictor_entindex|ent index of inflictor (a sentry, for example)}} |
− | {{hl2msg|short|weaponid}} | + | {{hl2msg|short|attacker|user ID who killed}} |
− | {{hl2msg|long|damagebits}} | + | {{hl2msg|string|weapon|weapon name killer used}} |
− | {{hl2msg|short|customkill}} | + | {{hl2msg|short|weaponid|ID of weapon killed used}} |
− | {{hl2msg|short|assister}} | + | {{hl2msg|long|damagebits|bits of type of damage}} |
− | {{hl2msg|string|weapon_logclassname}} | + | {{hl2msg|short|customkill|type of custom kill}} |
− | {{hl2msg|short|stun_flags}} | + | {{hl2msg|short|assister|user ID of assister}} |
− | {{hl2msg|short|death_flags}} | + | {{hl2msg|string|weapon_logclassname|weapon name that should be printed on the log}} |
+ | {{hl2msg|short|stun_flags|victim's stun flags at the moment of death}} | ||
+ | {{hl2msg|short|death_flags|death flags.}} | ||
+ | {{hl2msg|short|dominated|did killer dominate victim with this kill}} | ||
+ | {{hl2msg|short|assister_dominated|did assister dominate victim with this kill}} | ||
+ | {{hl2msg|short|revenge|did killer get revenge on victim with this kill}} | ||
+ | {{hl2msg|short|assister_revenge|did assister get revenge on victim with this kill}} | ||
+ | {{hl2msg|bool|first_blood|was this a first blood kill}} | ||
+ | {{hl2msg|bool|feign_death|the victim is feign death}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
+ | === object_removed === | ||
+ | {{begin-hl2msg|object_removed|string}} | ||
+ | {{hl2msg|short|userid|user ID of the object owner}} | ||
+ | {{hl2msg|short|objecttype|type of object removed}} | ||
+ | {{hl2msg|short|index|index of the object removed}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
=== object_destroyed === | === object_destroyed === | ||
{{qnotice|When a player destroys an object}}<br> | {{qnotice|When a player destroys an object}}<br> | ||
{{begin-hl2msg|object_destroyed|string}} | {{begin-hl2msg|object_destroyed|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|user ID who died}} |
− | {{hl2msg|short|attacker}} | + | {{hl2msg|short|attacker|user ID who killed}} |
− | {{hl2msg|short|assister}} | + | |
− | {{hl2msg|string|weapon}} | + | {{hl2msg|short|assister|user ID of assister}} |
− | {{hl2msg|short|objecttype}} | + | {{hl2msg|string|weapon|weapon name killer used}} |
− | {{hl2msg|short|index}} | + | {{hl2msg|short|weaponid|id of the weapon used}} |
− | {{hl2msg|bool|was_building}} | + | |
+ | {{hl2msg|short|objecttype|type of object destroyed}} | ||
+ | {{hl2msg|short|index|index of the object destroyed}} | ||
+ | {{hl2msg|bool|was_building|object was being built when it died}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== tf_map_time_remaining === | === tf_map_time_remaining === | ||
− | |||
{{begin-hl2msg|tf_map_time_remaining|string}} | {{begin-hl2msg|tf_map_time_remaining|string}} | ||
− | {{hl2msg|long|seconds}} | + | {{hl2msg|long|seconds|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== tf_game_over === | === tf_game_over === | ||
{{qnotice|When a tf game ends}}<br> | {{qnotice|When a tf game ends}}<br> | ||
{{begin-hl2msg|tf_game_over|string}} | {{begin-hl2msg|tf_game_over|string}} | ||
− | {{hl2msg|string|reason}} | + | {{hl2msg|string|reason|why the game is over ( timelimit, winlimit )}} |
+ | |||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== ctf_flag_captured === | === ctf_flag_captured === | ||
{{qnotice|When a flag is captured by a player}}<br> | {{qnotice|When a flag is captured by a player}}<br> | ||
{{begin-hl2msg|ctf_flag_captured|string}} | {{begin-hl2msg|ctf_flag_captured|string}} | ||
− | {{hl2msg|short|capping_team}} | + | {{hl2msg|short|capping_team|}} |
− | {{hl2msg|short|capping_team_score}} | + | {{hl2msg|short|capping_team_score|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== controlpoint_initialized === | === controlpoint_initialized === | ||
{{qnotice|When a player begins to capture a control point}}<br> | {{qnotice|When a player begins to capture a control point}}<br> | ||
{{begin-hl2msg|controlpoint_initialized|string}} | {{begin-hl2msg|controlpoint_initialized|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== controlpoint_updateimages === | === controlpoint_updateimages === | ||
− | |||
{{begin-hl2msg|controlpoint_updateimages|string}} | {{begin-hl2msg|controlpoint_updateimages|string}} | ||
− | {{hl2msg|short|index}} | + | {{hl2msg|short|index|index of the cap being updated}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== controlpoint_updatelayout === | === controlpoint_updatelayout === | ||
− | |||
{{begin-hl2msg|controlpoint_updatelayout|string}} | {{begin-hl2msg|controlpoint_updatelayout|string}} | ||
− | {{hl2msg|short|index}} | + | {{hl2msg|short|index|index of the cap being updated}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== controlpoint_updatecapping === | === controlpoint_updatecapping === | ||
− | |||
{{begin-hl2msg|controlpoint_updatecapping|string}} | {{begin-hl2msg|controlpoint_updatecapping|string}} | ||
− | {{hl2msg|short|index}} | + | {{hl2msg|short|index|index of the cap being updated}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== controlpoint_updateowner === | === controlpoint_updateowner === | ||
− | |||
{{begin-hl2msg|controlpoint_updateowner|string}} | {{begin-hl2msg|controlpoint_updateowner|string}} | ||
− | {{hl2msg|short|index}} | + | {{hl2msg|short|index|index of the cap being updated}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== controlpoint_starttouch === | === controlpoint_starttouch === | ||
{{qnotice|When a player enters a capture point zone}}<br> | {{qnotice|When a player enters a capture point zone}}<br> | ||
{{begin-hl2msg|controlpoint_starttouch|string}} | {{begin-hl2msg|controlpoint_starttouch|string}} | ||
− | {{hl2msg|short|player}} | + | {{hl2msg|short|player|entindex of the player}} |
− | {{hl2msg|short|area}} | + | {{hl2msg|short|area|index of the control point area}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== controlpoint_endtouch === | === controlpoint_endtouch === | ||
{{qnotice|When a player leaves a capture point zone}}<br> | {{qnotice|When a player leaves a capture point zone}}<br> | ||
{{begin-hl2msg|controlpoint_endtouch|string}} | {{begin-hl2msg|controlpoint_endtouch|string}} | ||
− | {{hl2msg|short|player}} | + | {{hl2msg|short|player|entindex of the player}} |
− | {{hl2msg|short|area}} | + | {{hl2msg|short|area|index of the control point area}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== controlpoint_pulse_element === | === controlpoint_pulse_element === | ||
− | |||
{{begin-hl2msg|controlpoint_pulse_element|string}} | {{begin-hl2msg|controlpoint_pulse_element|string}} | ||
− | {{hl2msg|short|player}} | + | {{hl2msg|short|player|entindex of the player}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== controlpoint_fake_capture === | === controlpoint_fake_capture === | ||
− | |||
{{begin-hl2msg|controlpoint_fake_capture|string}} | {{begin-hl2msg|controlpoint_fake_capture|string}} | ||
− | {{hl2msg|short|player}} | + | {{hl2msg|short|player|entindex of the player}} |
− | {{hl2msg|short|int_data}} | + | {{hl2msg|short|int_data|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== controlpoint_fake_capture_mult === | === controlpoint_fake_capture_mult === | ||
− | |||
{{begin-hl2msg|controlpoint_fake_capture_mult|string}} | {{begin-hl2msg|controlpoint_fake_capture_mult|string}} | ||
− | {{hl2msg|short|player}} | + | {{hl2msg|short|player|entindex of the player}} |
− | {{hl2msg|short|int_data}} | + | {{hl2msg|short|int_data|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
− | === | + | === teamplay_round_selected === |
{{qnotice|When a round is selected.}}<br> | {{qnotice|When a round is selected.}}<br> | ||
− | {{begin-hl2msg| | + | {{begin-hl2msg|teamplay_round_selected|string}} |
− | {{hl2msg|string|round}} | + | {{hl2msg|string|round|name of the round selected}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_round_start === | === teamplay_round_start === | ||
− | {{qnotice| | + | {{qnotice|round restart}}<br> |
{{begin-hl2msg|teamplay_round_start|string}} | {{begin-hl2msg|teamplay_round_start|string}} | ||
− | {{hl2msg|bool|full_reset}} | + | {{hl2msg|bool|full_reset|is this a full reset of the map}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_round_active === | === teamplay_round_active === | ||
− | {{qnotice| | + | {{qnotice|called when round is active, players can move}}<br> |
− | {{begin-hl2msg| | + | {{begin-hl2msg|teamplay_round_active|string}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_waiting_begins === | === teamplay_waiting_begins === | ||
{{qnotice|When the "waiting for players" pre-round begins}}<br> | {{qnotice|When the "waiting for players" pre-round begins}}<br> | ||
{{begin-hl2msg|teamplay_waiting_begins|string}} | {{begin-hl2msg|teamplay_waiting_begins|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_waiting_ends === | === teamplay_waiting_ends === | ||
{{qnotice|When the "waiting for players" pre-round ends}}<br> | {{qnotice|When the "waiting for players" pre-round ends}}<br> | ||
{{begin-hl2msg|teamplay_waiting_ends|string}} | {{begin-hl2msg|teamplay_waiting_ends|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_waiting_abouttoend === | === teamplay_waiting_abouttoend === | ||
{{qnotice|When the "waiting for players" pre-round is about to end}}<br> | {{qnotice|When the "waiting for players" pre-round is about to end}}<br> | ||
{{begin-hl2msg|teamplay_waiting_abouttoend|string}} | {{begin-hl2msg|teamplay_waiting_abouttoend|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_restart_round === | === teamplay_restart_round === | ||
{{qnotice|When a round is restarted}}<br> | {{qnotice|When a round is restarted}}<br> | ||
{{begin-hl2msg|teamplay_restart_round|string}} | {{begin-hl2msg|teamplay_restart_round|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_ready_restart === | === teamplay_ready_restart === | ||
− | |||
{{begin-hl2msg|teamplay_ready_restart|string}} | {{begin-hl2msg|teamplay_ready_restart|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_round_restart_seconds === | === teamplay_round_restart_seconds === | ||
− | |||
{{begin-hl2msg|teamplay_round_restart_seconds|string}} | {{begin-hl2msg|teamplay_round_restart_seconds|string}} | ||
− | {{hl2msg|short|seconds}} | + | {{hl2msg|short|seconds|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_team_ready === | === teamplay_team_ready === | ||
− | |||
{{begin-hl2msg|teamplay_team_ready|string}} | {{begin-hl2msg|teamplay_team_ready|string}} | ||
− | {{hl2msg|byte|team}} | + | {{hl2msg|byte|team|which team is ready}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_round_win === | === teamplay_round_win === | ||
{{qnotice|When a team wins a round}}<br> | {{qnotice|When a team wins a round}}<br> | ||
{{begin-hl2msg|teamplay_round_win|string}} | {{begin-hl2msg|teamplay_round_win|string}} | ||
− | {{hl2msg|byte|team}} | + | {{hl2msg|byte|team|which team won the round}} |
− | {{hl2msg|byte|winreason}} | + | {{hl2msg|byte|winreason|the reason the team won}} |
− | {{hl2msg|short|flagcaplimit}} | + | {{hl2msg|short|flagcaplimit|if win reason was flag cap limit, the value of the flag cap limit}} |
− | {{hl2msg|short|full_round}} | + | |
− | {{hl2msg|float|round_time}} | + | {{hl2msg|short|full_round|was this a full round or a mini-round}} |
− | {{hl2msg|short|losing_team_num_caps}} | + | {{hl2msg|float|round_time|elapsed time of this round}} |
− | {{hl2msg|byte|was_sudden_death}} | + | {{hl2msg|short|losing_team_num_caps|# of caps this round by losing team}} |
+ | {{hl2msg|byte|was_sudden_death|did a team win this after entering sudden death}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_update_timer === | === teamplay_update_timer === | ||
− | |||
{{begin-hl2msg|teamplay_update_timer|string}} | {{begin-hl2msg|teamplay_update_timer|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_round_stalemate === | === teamplay_round_stalemate === | ||
{{qnotice|When a game ends in a stalemate}}<br> | {{qnotice|When a game ends in a stalemate}}<br> | ||
{{begin-hl2msg|teamplay_round_stalemate|string}} | {{begin-hl2msg|teamplay_round_stalemate|string}} | ||
− | {{hl2msg|byte|reason}} | + | {{hl2msg|byte|reason|why the stalemate is occuring}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_overtime_begin === | === teamplay_overtime_begin === | ||
{{qnotice|When an overtime round begins}}<br> | {{qnotice|When an overtime round begins}}<br> | ||
{{begin-hl2msg|teamplay_overtime_begin|string}} | {{begin-hl2msg|teamplay_overtime_begin|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_overtime_end === | === teamplay_overtime_end === | ||
{{qnotice|When an overtime round ends}}<br> | {{qnotice|When an overtime round ends}}<br> | ||
{{begin-hl2msg|teamplay_overtime_end|string}} | {{begin-hl2msg|teamplay_overtime_end|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_suddendeath_begin === | === teamplay_suddendeath_begin === | ||
{{qnotice|When a sudden death round begins}}<br> | {{qnotice|When a sudden death round begins}}<br> | ||
{{begin-hl2msg|teamplay_suddendeath_begin|string}} | {{begin-hl2msg|teamplay_suddendeath_begin|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_suddendeath_end === | === teamplay_suddendeath_end === | ||
{{qnotice|When a sudden death round ends}}<br> | {{qnotice|When a sudden death round ends}}<br> | ||
{{begin-hl2msg|teamplay_suddendeath_end|string}} | {{begin-hl2msg|teamplay_suddendeath_end|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_game_over === | === teamplay_game_over === | ||
{{qnotice|When a teamplay game ends}}<br> | {{qnotice|When a teamplay game ends}}<br> | ||
{{begin-hl2msg|teamplay_game_over|string}} | {{begin-hl2msg|teamplay_game_over|string}} | ||
− | {{hl2msg|string|reason}} | + | {{hl2msg|string|reason|why the game is over ( timelimit, winlimit )}} |
+ | |||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_map_time_remaining === | === teamplay_map_time_remaining === | ||
− | |||
{{begin-hl2msg|teamplay_map_time_remaining|string}} | {{begin-hl2msg|teamplay_map_time_remaining|string}} | ||
− | {{hl2msg|short|seconds}} | + | {{hl2msg|short|seconds|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_broadcast_audio === | === teamplay_broadcast_audio === | ||
{{qnotice|Broadcast an audio file.}}<br> | {{qnotice|Broadcast an audio file.}}<br> | ||
{{begin-hl2msg|teamplay_broadcast_audio|string}} | {{begin-hl2msg|teamplay_broadcast_audio|string}} | ||
− | {{hl2msg|byte|team}} | + | {{hl2msg|byte|team|which team should hear the broadcast. 0 will make everyone hear it.}} |
− | {{hl2msg|string|sound}} | + | |
+ | {{hl2msg|string|sound|sound to play}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === teamplay_timer_flash === | ||
− | |||
− | |||
{{begin-hl2msg|teamplay_timer_flash|string}} | {{begin-hl2msg|teamplay_timer_flash|string}} | ||
− | {{hl2msg|short|time_remaining}} | + | {{hl2msg|short|time_remaining|how many seconds until the round ends}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_timer_time_added === | === teamplay_timer_time_added === | ||
− | |||
{{begin-hl2msg|teamplay_timer_time_added|string}} | {{begin-hl2msg|teamplay_timer_time_added|string}} | ||
− | {{hl2msg|short|timer}} | + | {{hl2msg|short|timer|entindex of the timer}} |
− | {{hl2msg|short|seconds_added}} | + | {{hl2msg|short|seconds_added|how many seconds were added to the round timer}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_point_startcapture === | === teamplay_point_startcapture === | ||
{{qnotice|When a point is beginning to be captured}}<br> | {{qnotice|When a point is beginning to be captured}}<br> | ||
{{begin-hl2msg|teamplay_point_startcapture|string}} | {{begin-hl2msg|teamplay_point_startcapture|string}} | ||
− | {{hl2msg|byte|cp}} | + | {{hl2msg|byte|cp|index of the point being captured}} |
− | {{hl2msg|string|cpname}} | + | {{hl2msg|string|cpname|name of the point}} |
− | {{hl2msg|byte|team}} | + | {{hl2msg|byte|team|which team currently owns the point}} |
− | {{hl2msg|byte|capteam}} | + | {{hl2msg|byte|capteam|which team is capping}} |
− | {{hl2msg|string|cappers}} | + | {{hl2msg|string|cappers|string where each character is a player index of someone capping}} |
− | {{hl2msg|float|captime}} | + | {{hl2msg|float|captime|time between when this cap started and when the point last changed hands}} |
+ | |||
+ | |||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_point_captured === | === teamplay_point_captured === | ||
{{qnotice|When a control point is captured by a team}}<br> | {{qnotice|When a control point is captured by a team}}<br> | ||
{{begin-hl2msg|teamplay_point_captured|string}} | {{begin-hl2msg|teamplay_point_captured|string}} | ||
− | {{hl2msg|byte|cp}} | + | {{hl2msg|byte|cp|index of the point that was captured}} |
− | {{hl2msg|string|cpname}} | + | |
− | {{hl2msg|byte|team}} | + | {{hl2msg|string|cpname|name of the point}} |
− | {{hl2msg|string|cappers}} | + | {{hl2msg|byte|team|which team capped}} |
+ | {{hl2msg|string|cappers|string where each character is a player index of someone that capped}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === teamplay_point_locked === | ||
+ | {{begin-hl2msg|teamplay_point_locked|string}} | ||
+ | {{hl2msg|byte|cp|index of the point being captured}} | ||
+ | {{hl2msg|string|cpname|name of the point}} | ||
+ | {{hl2msg|byte|team|which team currently owns the point}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === teamplay_point_unlocked === | ||
+ | {{begin-hl2msg|teamplay_point_unlocked|string}} | ||
+ | {{hl2msg|byte|cp|index of the point being captured}} | ||
+ | {{hl2msg|string|cpname|name of the point}} | ||
+ | {{hl2msg|byte|team|which team currently owns the point}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
=== teamplay_capture_broken === | === teamplay_capture_broken === | ||
− | + | ||
− | {{begin-hl2msg|teamplay_capture_broken}} | + | {{begin-hl2msg|teamplay_capture_broken|string}} |
− | {{hl2msg|byte|cp}} | + | {{hl2msg|byte|cp|}} |
− | {{hl2msg|string|cpname}} | + | {{hl2msg|string|cpname|}} |
− | {{hl2msg|float|time_remaining}} | + | {{hl2msg|float|time_remaining|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_capture_blocked === | === teamplay_capture_blocked === | ||
{{qnotice|When a player blocks the capture of a control point}}<br> | {{qnotice|When a player blocks the capture of a control point}}<br> | ||
{{begin-hl2msg|teamplay_capture_blocked|string}} | {{begin-hl2msg|teamplay_capture_blocked|string}} | ||
− | {{hl2msg|byte|cp}} | + | {{hl2msg|byte|cp|index of the point that was blocked}} |
− | {{hl2msg|string|cpname}} | + | |
− | {{hl2msg|byte|blocker}} | + | {{hl2msg|string|cpname|name of the point}} |
+ | {{hl2msg|byte|blocker|index of the player that blocked the cap}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_flag_event === | === teamplay_flag_event === | ||
− | |||
{{begin-hl2msg|teamplay_flag_event|string}} | {{begin-hl2msg|teamplay_flag_event|string}} | ||
− | {{hl2msg|short|player}} | + | {{hl2msg|short|player|player this event involves}} |
− | {{hl2msg|short|carrier}} | + | {{hl2msg|short|carrier|the carrier if needed}} |
− | {{hl2msg|short|eventtype}} | + | {{hl2msg|short|eventtype|pick up, capture, defend, dropped}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_win_panel === | === teamplay_win_panel === | ||
{{qnotice|When the win-game panel is displayed}}<br> | {{qnotice|When the win-game panel is displayed}}<br> | ||
{{begin-hl2msg|teamplay_win_panel|string}} | {{begin-hl2msg|teamplay_win_panel|string}} | ||
− | {{hl2msg|byte|panel_style}} | + | {{hl2msg|byte|panel_style|for client to determine layout}} |
− | {{hl2msg|byte|winning_team}} | + | {{hl2msg|byte|winning_team|}} |
− | {{hl2msg|byte|winreason}} | + | {{hl2msg|byte|winreason|the reason the team won}} |
− | {{hl2msg|string|cappers}} | + | {{hl2msg|string|cappers|string where each character is a player index of someone that capped}} |
− | {{hl2msg|short|flagcaplimit}} | + | {{hl2msg|short|flagcaplimit|if win reason was flag cap limit, the value of the flag cap limit}} |
− | {{hl2msg|short|blue_score}} | + | |
− | {{hl2msg|short|red_score}} | + | |
− | {{hl2msg|short|blue_score_prev}} | + | {{hl2msg|short|blue_score|red team score}} |
− | {{hl2msg|short|red_score_prev}} | + | {{hl2msg|short|red_score|blue team score}} |
− | {{hl2msg|short|round_complete}} | + | {{hl2msg|short|blue_score_prev|previous red team score}} |
− | {{hl2msg|short| | + | {{hl2msg|short|red_score_prev|previous blue team score}} |
− | {{hl2msg|short|player_1}} | + | {{hl2msg|short|round_complete|is this a complete round, or the end of a mini-round}} |
− | {{hl2msg|short|player_1_points}} | + | {{hl2msg|short|rounds_remaining|# of rounds remaining for wining team, if mini-round}} |
− | {{hl2msg|short|player_2}} | + | |
− | {{hl2msg|short|player_2_points}} | + | {{hl2msg|short|player_1|}} |
− | {{hl2msg|short|player_3}} | + | {{hl2msg|short|player_1_points|}} |
− | {{hl2msg|short|player_3_points}} | + | {{hl2msg|short|player_2|}} |
+ | {{hl2msg|short|player_2_points|}} | ||
+ | {{hl2msg|short|player_3|}} | ||
+ | {{hl2msg|short|player_3_points|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_teambalanced_player === | === teamplay_teambalanced_player === | ||
{{qnotice|When a player is balanced to another team}}<br> | {{qnotice|When a player is balanced to another team}}<br> | ||
− | {{begin-hl2msg| | + | {{begin-hl2msg|teamplay_teambalanced_player|string}} |
− | {{hl2msg|short|player}} | + | {{hl2msg|short|player|entindex of the player}} |
− | {{hl2msg|byte|team}} | + | {{hl2msg|byte|team|which team the player is being moved to}} |
+ | |||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== teamplay_setup_finished === | === teamplay_setup_finished === | ||
{{qnotice|When the setup round ends}}<br> | {{qnotice|When the setup round ends}}<br> | ||
{{begin-hl2msg|teamplay_setup_finished|string}} | {{begin-hl2msg|teamplay_setup_finished|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== show_freezepanel === | === show_freezepanel === | ||
{{qnotice|When the death-snapshot panel is shown}}<br> | {{qnotice|When the death-snapshot panel is shown}}<br> | ||
{{begin-hl2msg|show_freezepanel|string}} | {{begin-hl2msg|show_freezepanel|string}} | ||
− | {{hl2msg|short|killer}} | + | {{hl2msg|short|killer|entindex of the killer entity}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== hide_freezepanel === | === hide_freezepanel === | ||
{{qnotice|When the death-snapshot panel is hidden}}<br> | {{qnotice|When the death-snapshot panel is hidden}}<br> | ||
{{begin-hl2msg|hide_freezepanel|string}} | {{begin-hl2msg|hide_freezepanel|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== freezecam_started === | === freezecam_started === | ||
{{qnotice|When a player enters the death-snapshot view}}<br> | {{qnotice|When a player enters the death-snapshot view}}<br> | ||
{{begin-hl2msg|freezecam_started|string}} | {{begin-hl2msg|freezecam_started|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== localplayer_changeteam === | === localplayer_changeteam === | ||
{{qnotice|When a LAN player changes team}}<br> | {{qnotice|When a LAN player changes team}}<br> | ||
{{begin-hl2msg|localplayer_changeteam|string}} | {{begin-hl2msg|localplayer_changeteam|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
+ | === localplayer_score_changed === | ||
+ | {{begin-hl2msg|localplayer_score_changed|string}} | ||
+ | {{hl2msg|short|score|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
=== localplayer_changeclass === | === localplayer_changeclass === | ||
{{qnotice|When a LAN player changes class}}<br> | {{qnotice|When a LAN player changes class}}<br> | ||
{{begin-hl2msg|localplayer_changeclass|string}} | {{begin-hl2msg|localplayer_changeclass|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== localplayer_respawn === | === localplayer_respawn === | ||
{{qnotice|When a LAN player respawns}}<br> | {{qnotice|When a LAN player respawns}}<br> | ||
{{begin-hl2msg|localplayer_respawn|string}} | {{begin-hl2msg|localplayer_respawn|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== building_info_changed === | === building_info_changed === | ||
− | |||
{{begin-hl2msg|building_info_changed|string}} | {{begin-hl2msg|building_info_changed|string}} | ||
− | {{hl2msg|byte|building_type}} | + | {{hl2msg|byte|building_type|}} |
− | {{hl2msg|byte|remove}} | + | {{hl2msg|byte|object_mode|}} |
+ | {{hl2msg|byte|remove|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== localplayer_changedisguise === | === localplayer_changedisguise === | ||
{{qnotice|Whena LAN player changes their disguise as a spy}}<br> | {{qnotice|Whena LAN player changes their disguise as a spy}}<br> | ||
{{begin-hl2msg|localplayer_changedisguise|string}} | {{begin-hl2msg|localplayer_changedisguise|string}} | ||
− | {{hl2msg|bool|disguised}} | + | {{hl2msg|bool|disguised|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== player_account_changed === | === player_account_changed === | ||
− | |||
{{begin-hl2msg|player_account_changed|string}} | {{begin-hl2msg|player_account_changed|string}} | ||
− | {{hl2msg|short|old_value}} | + | {{hl2msg|short|old_value|}} |
− | {{hl2msg|short|new_value}} | + | {{hl2msg|short|new_value|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== spy_pda_reset === | === spy_pda_reset === | ||
− | |||
{{begin-hl2msg|spy_pda_reset|string}} | {{begin-hl2msg|spy_pda_reset|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== flagstatus_update === | === flagstatus_update === | ||
− | |||
{{begin-hl2msg|flagstatus_update|string}} | {{begin-hl2msg|flagstatus_update|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== player_stats_updated === | === player_stats_updated === | ||
{{qnotice|When a players stats are updated}}<br> | {{qnotice|When a players stats are updated}}<br> | ||
{{begin-hl2msg|player_stats_updated|string}} | {{begin-hl2msg|player_stats_updated|string}} | ||
− | {{hl2msg|bool|forceupload}} | + | {{hl2msg|bool|forceupload|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== playing_commentary === | === playing_commentary === | ||
{{qnotice|When a commentary is being played}}<br> | {{qnotice|When a commentary is being played}}<br> | ||
{{begin-hl2msg|playing_commentary|string}} | {{begin-hl2msg|playing_commentary|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== player_chargedeployed === | === player_chargedeployed === | ||
{{qnotice|When an uber is deployed}}<br> | {{qnotice|When an uber is deployed}}<br> | ||
{{begin-hl2msg|player_chargedeployed|string}} | {{begin-hl2msg|player_chargedeployed|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|user ID of medic who deployed charge}} |
− | {{hl2msg|short|targetid}} | + | {{hl2msg|short|targetid|user ID of who the medic charged}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== player_builtobject === | === player_builtobject === | ||
{{qnotice|When a player builds an object}}<br> | {{qnotice|When a player builds an object}}<br> | ||
{{begin-hl2msg|player_builtobject|string}} | {{begin-hl2msg|player_builtobject|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|user ID of the builder}} |
− | {{hl2msg|byte|object}} | + | {{hl2msg|byte|object|}} |
− | {{hl2msg|short|index}} | + | {{hl2msg|short|index|index of the object}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
+ | === player_upgradedobject === | ||
+ | {{begin-hl2msg|player_upgradedobject|string}} | ||
+ | {{hl2msg|short|userid|}} | ||
+ | {{hl2msg|byte|object|}} | ||
+ | {{hl2msg|short|index|}} | ||
+ | {{hl2msg|bool|isbuilder|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
=== achievement_earned === | === achievement_earned === | ||
{{qnotice|When a player earns an achievement}}<br> | {{qnotice|When a player earns an achievement}}<br> | ||
− | {{begin-hl2msg||string}} | + | {{begin-hl2msg|achievement_earned|string}} |
− | {{hl2msg|byte|player}} | + | {{hl2msg|byte|player|entindex of the player}} |
− | {{hl2msg|short|achievement}} | + | {{hl2msg|short|achievement|achievement ID}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== spec_target_updated === | === spec_target_updated === | ||
− | |||
{{begin-hl2msg|spec_target_updated|string}} | {{begin-hl2msg|spec_target_updated|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== tournament_stateupdate === | === tournament_stateupdate === | ||
− | |||
{{begin-hl2msg|tournament_stateupdate|string}} | {{begin-hl2msg|tournament_stateupdate|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|user ID on server}} |
− | {{hl2msg|bool|namechange}} | + | {{hl2msg|bool|namechange|}} |
− | {{hl2msg|short|readystate}} | + | {{hl2msg|short|readystate|}} |
− | {{hl2msg|string|newname}} | + | {{hl2msg|string|newname|players new name}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== player_calledformedic === | === player_calledformedic === | ||
{{qnotice|When a player calls for a medic}}<br> | {{qnotice|When a player calls for a medic}}<br> | ||
{{begin-hl2msg|player_calledformedic|string}} | {{begin-hl2msg|player_calledformedic|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === localplayer_becameobserver === | ||
− | |||
− | |||
{{begin-hl2msg|localplayer_becameobserver|string}} | {{begin-hl2msg|localplayer_becameobserver|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== player_ignited_inv === | === player_ignited_inv === | ||
− | {{qnotice| | + | {{qnotice|sent when a player is ignited by a pyro who is being invulned, only to the medic who's doing the invulning}}<br> |
{{begin-hl2msg|player_ignited_inv|string}} | {{begin-hl2msg|player_ignited_inv|string}} | ||
− | {{hl2msg|byte|pyro_entindex}} | + | {{hl2msg|byte|pyro_entindex|entindex of the pyro who ignited the victim}} |
− | {{hl2msg|byte|victim_entindex}} | + | {{hl2msg|byte|victim_entindex|entindex of the player ignited by the pyro}} |
− | {{hl2msg|byte|medic_entindex}} | + | {{hl2msg|byte|medic_entindex|entindex of the medic releasing the invuln}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== player_ignited === | === player_ignited === | ||
− | {{qnotice| | + | {{qnotice|sent when a player is ignited, only to the two players involved}}<br> |
{{begin-hl2msg|player_ignited|string}} | {{begin-hl2msg|player_ignited|string}} | ||
− | {{hl2msg|byte|pyro_entindex}} | + | {{hl2msg|byte|pyro_entindex|entindex of the pyro who ignited the victim}} |
− | {{hl2msg|byte|victim_entindex}} | + | {{hl2msg|byte|victim_entindex|entindex of the player ignited by the pyro}} |
− | {{hl2msg|byte|weaponid}} | + | {{hl2msg|byte|weaponid|weaponid of the weapon used}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== player_extinguished === | === player_extinguished === | ||
− | {{qnotice| | + | {{qnotice|sent when a burning player is extinguished by a medic}}<br> |
{{begin-hl2msg|player_extinguished|string}} | {{begin-hl2msg|player_extinguished|string}} | ||
− | {{hl2msg|byte|victim}} | + | {{hl2msg|byte|victim|entindex of the player that was extinguished}} |
− | {{hl2msg|byte|healer}} | + | {{hl2msg|byte|healer|entindex of the player who did the extinguishing}} |
+ | |||
+ | |||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== player_teleported === | === player_teleported === | ||
{{qnotice|Sent when a player is teleported}}<br> | {{qnotice|Sent when a player is teleported}}<br> | ||
{{begin-hl2msg|player_teleported|string}} | {{begin-hl2msg|player_teleported|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|userid of the player}} |
− | {{hl2msg|short|builderid}} | + | {{hl2msg|short|builderid|userid of the player who built the teleporter}} |
+ | {{hl2msg|float|dist|distance the player was teleported}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== player_healedmediccall === | === player_healedmediccall === | ||
− | {{qnotice| | + | {{qnotice|local player heals someone who called for medic.}}<br> |
{{begin-hl2msg|player_healedmediccall|string}} | {{begin-hl2msg|player_healedmediccall|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|userid of person who got healed}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== localplayer_chargeready === | === localplayer_chargeready === | ||
− | {{qnotice| | + | {{qnotice|local player has full medic charge}}<br> |
{{begin-hl2msg|localplayer_chargeready|string}} | {{begin-hl2msg|localplayer_chargeready|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== localplayer_winddown === | === localplayer_winddown === | ||
− | {{qnotice| | + | {{qnotice|local player minigun winddown}}<br> |
{{begin-hl2msg|localplayer_winddown|string}} | {{begin-hl2msg|localplayer_winddown|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== player_invulned === | === player_invulned === | ||
{{qnotice|Send when a player is made invulnerable}}<br> | {{qnotice|Send when a player is made invulnerable}}<br> | ||
{{begin-hl2msg|player_invulned|string}} | {{begin-hl2msg|player_invulned|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|}} |
− | {{hl2msg|short|medic_userid}} | + | {{hl2msg|short|medic_userid|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === escort_speed === | ||
− | |||
− | |||
{{begin-hl2msg|escort_speed|string}} | {{begin-hl2msg|escort_speed|string}} | ||
− | {{hl2msg|byte|team}} | + | {{hl2msg|byte|team|which team}} |
− | {{hl2msg|byte|speed}} | + | {{hl2msg|byte|speed|}} |
− | {{hl2msg|byte|players}} | + | {{hl2msg|byte|players|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === escort_progress === | ||
− | |||
− | |||
{{begin-hl2msg|escort_progress|string}} | {{begin-hl2msg|escort_progress|string}} | ||
− | {{hl2msg|byte|team}} | + | {{hl2msg|byte|team|which team}} |
− | {{hl2msg|float|progress}} | + | {{hl2msg|float|progress|}} |
− | {{hl2msg|bool|reset}} | + | {{hl2msg|bool|reset|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === escort_recede === | ||
− | |||
− | |||
{{begin-hl2msg|escort_recede|string}} | {{begin-hl2msg|escort_recede|string}} | ||
− | {{hl2msg|byte|team}} | + | {{hl2msg|byte|team|which team}} |
− | {{hl2msg|float|recedetime}} | + | {{hl2msg|float|recedetime|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === client_loadout_changed === | ||
− | |||
− | |||
{{begin-hl2msg|client_loadout_changed|string}} | {{begin-hl2msg|client_loadout_changed|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === gameui_activated === | ||
− | |||
− | |||
{{begin-hl2msg|gameui_activated|string}} | {{begin-hl2msg|gameui_activated|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === gameui_hidden === | ||
− | |||
− | |||
{{begin-hl2msg|gameui_hidden|string}} | {{begin-hl2msg|gameui_hidden|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === player_escort_score === | ||
− | |||
− | |||
{{begin-hl2msg|player_escort_score|string}} | {{begin-hl2msg|player_escort_score|string}} | ||
− | {{hl2msg|byte|player}} | + | {{hl2msg|byte|player|}} |
− | {{hl2msg|byte|points}} | + | {{hl2msg|byte|points|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === player_healonhit === | ||
− | |||
− | |||
{{begin-hl2msg|player_healonhit|string}} | {{begin-hl2msg|player_healonhit|string}} | ||
− | {{hl2msg| | + | {{hl2msg|short|amount|}} |
− | {{hl2msg|byte|entindex}} | + | {{hl2msg|byte|entindex|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === player_stealsandvich === | ||
+ | {{begin-hl2msg|player_stealsandvich|string}} | ||
+ | {{hl2msg|short|owner|}} | ||
+ | {{hl2msg|short|target|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === show_class_layout === | ||
− | |||
− | |||
{{begin-hl2msg|show_class_layout|string}} | {{begin-hl2msg|show_class_layout|string}} | ||
− | {{hl2msg|bool|show}} | + | {{hl2msg|bool|show|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === show_vs_panel === | ||
− | |||
− | |||
{{begin-hl2msg|show_vs_panel|string}} | {{begin-hl2msg|show_vs_panel|string}} | ||
− | {{hl2msg|bool|show}} | + | {{hl2msg|bool|show|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === player_damaged === | ||
− | |||
− | |||
{{begin-hl2msg|player_damaged|string}} | {{begin-hl2msg|player_damaged|string}} | ||
− | {{hl2msg|short|amount}} | + | {{hl2msg|short|amount|}} |
− | {{hl2msg|long|type}} | + | {{hl2msg|long|type|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === player_hurt === | ||
− | |||
− | |||
{{begin-hl2msg|player_hurt|string}} | {{begin-hl2msg|player_hurt|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|}} |
− | {{hl2msg| | + | {{hl2msg|short|health|}} |
− | {{hl2msg|short|attacker}} | + | {{hl2msg|short|attacker|}} |
− | {{hl2msg|short|damageamount}} | + | |
− | {{hl2msg|bool|crit}} | + | {{hl2msg|short|damageamount|}} |
− | {{hl2msg|short|weaponid}} | + | {{hl2msg|bool|crit|}} |
+ | {{hl2msg|bool|minicrit|}} | ||
+ | {{hl2msg|bool|allseecrit|}} | ||
+ | {{hl2msg|short|weaponid|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === arena_player_notification === | ||
− | |||
− | |||
{{begin-hl2msg|arena_player_notification|string}} | {{begin-hl2msg|arena_player_notification|string}} | ||
− | {{hl2msg|byte|player}} | + | {{hl2msg|byte|player|}} |
− | {{hl2msg|byte|message}} | + | {{hl2msg|byte|message|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === arena_match_maxstreak === | ||
− | |||
− | |||
{{begin-hl2msg|arena_match_maxstreak|string}} | {{begin-hl2msg|arena_match_maxstreak|string}} | ||
− | {{hl2msg|byte|team}} | + | {{hl2msg|byte|team|}} |
− | {{hl2msg|byte|streak}} | + | {{hl2msg|byte|streak|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== arena_round_start === | === arena_round_start === | ||
− | {{qnotice| | + | {{qnotice|called when round is active, players can move}}<br> |
{{begin-hl2msg|arena_round_start|string}} | {{begin-hl2msg|arena_round_start|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === arena_win_panel === | ||
− | |||
− | |||
{{begin-hl2msg|arena_win_panel|string}} | {{begin-hl2msg|arena_win_panel|string}} | ||
− | {{hl2msg|byte|panel_style}} | + | {{hl2msg|byte|panel_style|for client to determine layout}} |
− | {{hl2msg|byte|winning_team}} | + | {{hl2msg|byte|winning_team|}} |
− | {{hl2msg|byte|winreason}} | + | {{hl2msg|byte|winreason|the reason the team won}} |
− | {{hl2msg|string|cappers}} | + | {{hl2msg|string|cappers|string where each character is a player index of someone that capped}} |
− | {{hl2msg|short|flagcaplimit}} | + | {{hl2msg|short|flagcaplimit|if win reason was flag cap limit, the value of the flag cap limit}} |
− | {{hl2msg|short|blue_score}} | + | |
− | {{hl2msg|short|red_score}} | + | |
− | {{hl2msg|short|blue_score_prev}} | + | {{hl2msg|short|blue_score|red team score}} |
− | {{hl2msg|short|red_score_prev}} | + | {{hl2msg|short|red_score|blue team score}} |
− | {{hl2msg|short|round_complete}} | + | {{hl2msg|short|blue_score_prev|previous red team score}} |
− | {{hl2msg|short|player_1}} | + | {{hl2msg|short|red_score_prev|previous blue team score}} |
− | {{hl2msg|short|player_1_damage}} | + | {{hl2msg|short|round_complete|is this a complete round, or the end of a mini-round}} |
− | {{hl2msg|short|player_1_healing}} | + | {{hl2msg|short|player_1|}} |
− | {{hl2msg|short|player_1_lifetime}} | + | {{hl2msg|short|player_1_damage|}} |
− | {{hl2msg|short|player_1_kills}} | + | {{hl2msg|short|player_1_healing|}} |
− | {{hl2msg|short|player_2}} | + | {{hl2msg|short|player_1_lifetime|}} |
− | {{hl2msg|short|player_2_damage}} | + | {{hl2msg|short|player_1_kills|}} |
− | {{hl2msg|short|player_2_healing}} | + | {{hl2msg|short|player_2|}} |
− | {{hl2msg|short|player_2_lifetime}} | + | {{hl2msg|short|player_2_damage|}} |
− | {{hl2msg|short|player_2_kills}} | + | {{hl2msg|short|player_2_healing|}} |
− | {{hl2msg|short|player_3}} | + | {{hl2msg|short|player_2_lifetime|}} |
− | {{hl2msg|short|player_3_damage}} | + | {{hl2msg|short|player_2_kills|}} |
− | {{hl2msg|short|player_3_healing}} | + | {{hl2msg|short|player_3|}} |
− | {{hl2msg|short|player_3_lifetime}} | + | {{hl2msg|short|player_3_damage|}} |
− | {{hl2msg|short|player_3_kills}} | + | {{hl2msg|short|player_3_healing|}} |
− | {{hl2msg|short|player_4}} | + | {{hl2msg|short|player_3_lifetime|}} |
− | {{hl2msg|short|player_4_damage}} | + | {{hl2msg|short|player_3_kills|}} |
− | {{hl2msg|short|player_4_healing}} | + | {{hl2msg|short|player_4|}} |
− | {{hl2msg|short|player_4_lifetime}} | + | {{hl2msg|short|player_4_damage|}} |
− | {{hl2msg|short|player_4_kills}} | + | {{hl2msg|short|player_4_healing|}} |
− | {{hl2msg|short|player_5}} | + | {{hl2msg|short|player_4_lifetime|}} |
− | {{hl2msg|short|player_5_damage}} | + | {{hl2msg|short|player_4_kills|}} |
− | {{hl2msg|short|player_5_healing}} | + | {{hl2msg|short|player_5|}} |
− | {{hl2msg|short|player_5_lifetime}} | + | {{hl2msg|short|player_5_damage|}} |
− | {{hl2msg|short|player_5_kills}} | + | {{hl2msg|short|player_5_healing|}} |
− | {{hl2msg|short|player_6}} | + | {{hl2msg|short|player_5_lifetime|}} |
− | {{hl2msg|short|player_6_damage}} | + | {{hl2msg|short|player_5_kills|}} |
− | {{hl2msg|short|player_6_healing}} | + | {{hl2msg|short|player_6|}} |
− | {{hl2msg|short|player_6_lifetime}} | + | {{hl2msg|short|player_6_damage|}} |
− | {{hl2msg|short|player_6_kills}} | + | {{hl2msg|short|player_6_healing|}} |
+ | {{hl2msg|short|player_6_lifetime|}} | ||
+ | {{hl2msg|short|player_6_kills|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === inventory_updated === | ||
− | |||
− | |||
{{begin-hl2msg|inventory_updated|string}} | {{begin-hl2msg|inventory_updated|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== air_dash === | === air_dash === | ||
{{qnotice|Called when a scout Performs Double Jump}}<br> | {{qnotice|Called when a scout Performs Double Jump}}<br> | ||
{{begin-hl2msg|air_dash|string}} | {{begin-hl2msg|air_dash|string}} | ||
− | {{hl2msg|byte|player}} | + | {{hl2msg|byte|player|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === landed === | ||
− | |||
− | |||
{{begin-hl2msg|landed|string}} | {{begin-hl2msg|landed|string}} | ||
− | {{hl2msg|byte|player}} | + | {{hl2msg|byte|player|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== player_damage_dodged === | === player_damage_dodged === | ||
{{qnotice|When a Player Evades Damage}}<br> | {{qnotice|When a Player Evades Damage}}<br> | ||
{{begin-hl2msg|player_damage_dodged|string}} | {{begin-hl2msg|player_damage_dodged|string}} | ||
− | {{hl2msg|short|damage}} | + | {{hl2msg|short|damage|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== player_stunned === | === player_stunned === | ||
{{qnotice|When a Player is Stunned}}<br> | {{qnotice|When a Player is Stunned}}<br> | ||
{{begin-hl2msg|player_stunned|string}} | {{begin-hl2msg|player_stunned|string}} | ||
− | {{hl2msg|short|stunner}} | + | {{hl2msg|short|stunner|}} |
− | {{hl2msg|short|victim}} | + | {{hl2msg|short|victim|}} |
− | {{hl2msg|bool|victim_capping}} | + | {{hl2msg|bool|victim_capping|}} |
− | {{hl2msg|bool|big_stun}} | + | {{hl2msg|bool|big_stun|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== scout_grand_slam === | === scout_grand_slam === | ||
{{qnotice|When a Player is Killed by the Scout Taunt}}<br> | {{qnotice|When a Player is Killed by the Scout Taunt}}<br> | ||
{{begin-hl2msg|scout_grand_slam|string}} | {{begin-hl2msg|scout_grand_slam|string}} | ||
− | {{hl2msg|short|scout_id}} | + | {{hl2msg|short|scout_id|}} |
− | {{hl2msg|short|target_id}} | + | {{hl2msg|short|target_id|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== scout_slamdoll_landed === | === scout_slamdoll_landed === | ||
− | |||
{{begin-hl2msg|scout_slamdoll_landed|string}} | {{begin-hl2msg|scout_slamdoll_landed|string}} | ||
− | {{hl2msg|short|target_index}} | + | {{hl2msg|short|target_index|}} |
− | {{hl2msg|float|x}} | + | {{hl2msg|float|x|}} |
− | {{hl2msg|float|y}} | + | {{hl2msg|float|y|}} |
− | {{hl2msg|float|z}} | + | {{hl2msg|float|z|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === scout_slamdoll_landed === | ||
+ | {{begin-hl2msg|scout_slamdoll_landed|string}} | ||
+ | {{hl2msg|short|target_index|}} | ||
+ | {{hl2msg|float|x|}} | ||
+ | {{hl2msg|float|y|}} | ||
+ | {{hl2msg|float|z|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
=== arrow_impact === | === arrow_impact === | ||
{{qnotice|When a player is hit by a Sniper's Huntsman arrow}}<br> | {{qnotice|When a player is hit by a Sniper's Huntsman arrow}}<br> | ||
{{begin-hl2msg|arrow_impact|string}} | {{begin-hl2msg|arrow_impact|string}} | ||
− | {{hl2msg|short|attachedEntity}} | + | {{hl2msg|short|attachedEntity|}} |
− | {{hl2msg|short|shooter}} | + | {{hl2msg|short|shooter|}} |
− | {{hl2msg|short|boneIndexAttached}} | + | {{hl2msg|short|boneIndexAttached|}} |
− | {{hl2msg|float|bonePositionX}} | + | {{hl2msg|float|bonePositionX|}} |
− | {{hl2msg|float|bonePositionY}} | + | {{hl2msg|float|bonePositionY|}} |
− | {{hl2msg|float|bonePositionZ}} | + | {{hl2msg|float|bonePositionZ|}} |
− | {{hl2msg|float|boneAnglesX}} | + | {{hl2msg|float|boneAnglesX|}} |
− | {{hl2msg|float|boneAnglesY}} | + | {{hl2msg|float|boneAnglesY|}} |
− | {{hl2msg|float|boneAnglesZ}} | + | {{hl2msg|float|boneAnglesZ|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== player_jarated === | === player_jarated === | ||
− | {{qnotice| | + | {{qnotice|sent when a player is jarated, only to the two players involved}}<br> |
{{begin-hl2msg|player_jarated|string}} | {{begin-hl2msg|player_jarated|string}} | ||
− | {{hl2msg|byte|thrower_entindex}} | + | {{hl2msg|byte|thrower_entindex|entindex of the player who threw the jarate}} |
− | {{hl2msg|byte|victim_entindex}} | + | {{hl2msg|byte|victim_entindex|entindex of the player receiving it}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === player_jarated_fade === | ||
+ | {{qnotice|sent when a player is jarated, only to the two players involved}}<br> | ||
− | |||
− | |||
{{begin-hl2msg|player_jarated_fade|string}} | {{begin-hl2msg|player_jarated_fade|string}} | ||
− | {{hl2msg|byte|thrower_entindex}} | + | {{hl2msg|byte|thrower_entindex|entindex of the player who threw the jarate}} |
− | {{hl2msg|byte|victim_entindex}} | + | {{hl2msg|byte|victim_entindex|entindex of the player receiving it}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === player_shield_blocked === | ||
+ | {{qnotice|sent when a player is jarated, only to the two players involved}}<br> | ||
− | |||
− | |||
{{begin-hl2msg|player_shield_blocked|string}} | {{begin-hl2msg|player_shield_blocked|string}} | ||
− | {{hl2msg|byte|attacker_entindex}} | + | {{hl2msg|byte|attacker_entindex|entindex of the player who threw the jarate}} |
− | {{hl2msg|byte|blocker_entindex}} | + | {{hl2msg|byte|blocker_entindex|entindex of the player receiving it}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== player_pinned === | === player_pinned === | ||
{{qnotice|When a player is pinned to a wall}}<br> | {{qnotice|When a player is pinned to a wall}}<br> | ||
{{begin-hl2msg|player_pinned|string}} | {{begin-hl2msg|player_pinned|string}} | ||
− | {{hl2msg|byte|pinned}} | + | {{hl2msg|byte|pinned|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === player_healedbymedic === | ||
− | |||
− | |||
{{begin-hl2msg|player_healedbymedic|string}} | {{begin-hl2msg|player_healedbymedic|string}} | ||
− | {{hl2msg|byte|medic}} | + | {{hl2msg|byte|medic|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === player_spawn === | ||
− | |||
− | |||
{{begin-hl2msg|player_spawn|string}} | {{begin-hl2msg|player_spawn|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|user ID who spawned}} |
− | {{hl2msg|short|team}} | + | {{hl2msg|short|team|team they spawned on}} |
− | {{hl2msg|short|class}} | + | {{hl2msg|short|class|class they spawned as}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === player_sapped_object === | ||
− | |||
− | |||
{{begin-hl2msg|player_sapped_object|string}} | {{begin-hl2msg|player_sapped_object|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|user ID of the spy}} |
− | {{hl2msg|short|ownerid}} | + | {{hl2msg|short|ownerid|user ID of the building owner}} |
− | {{hl2msg|byte|object}} | + | {{hl2msg|byte|object|}} |
+ | {{hl2msg|short|sapperid|index of the sapper}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== item_found === | === item_found === | ||
{{qnotice|When a player finds an item}}<br> | {{qnotice|When a player finds an item}}<br> | ||
{{begin-hl2msg|item_found|string}} | {{begin-hl2msg|item_found|string}} | ||
− | {{hl2msg|byte|player}} | + | {{hl2msg|byte|player|entindex of the player}} |
− | {{hl2msg|byte|quality}} | + | {{hl2msg|byte|quality|quality of the item}} |
− | {{hl2msg|string|item}} | + | {{hl2msg|string|item|item name (unlocalized)}} |
− | {{hl2msg|bool|crafted}} | + | {{hl2msg|bool|crafted|}} |
+ | {{hl2msg|bool|propername|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
+ | === show_annotations === | ||
+ | {{begin-hl2msg|show_annotations|string}} | ||
+ | {{hl2msg|float|worldPosX|}} | ||
+ | {{hl2msg|float|worldPosY|}} | ||
+ | {{hl2msg|float|worldPosZ|}} | ||
+ | {{hl2msg|long|id|}} | ||
+ | {{hl2msg|string|text|item name (unlocalized)}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === hide_annotations === | ||
+ | {{begin-hl2msg|hide_annotations|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
=== post_inventory_application === | === post_inventory_application === | ||
− | {{qnotice| | + | {{qnotice|sent when a player gets a whole new set of items}}<br> |
{{begin-hl2msg|post_inventory_application|string}} | {{begin-hl2msg|post_inventory_application|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === controlpoint_unlock_updated === | ||
− | |||
− | |||
{{begin-hl2msg|controlpoint_unlock_updated|string}} | {{begin-hl2msg|controlpoint_unlock_updated|string}} | ||
− | {{hl2msg|short|index}} | + | {{hl2msg|short|index|index of the cap being updated}} |
− | {{hl2msg|float|time}} | + | {{hl2msg|float|time|time}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === deploy_buff_banner === | ||
− | |||
− | |||
{{begin-hl2msg|deploy_buff_banner|string}} | {{begin-hl2msg|deploy_buff_banner|string}} | ||
− | {{hl2msg|byte|buff_type}} | + | {{hl2msg|byte|buff_type|type of buff (skin index)}} |
− | {{hl2msg|short|buff_owner}} | + | {{hl2msg|short|buff_owner|user ID of the person who gets the banner}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === player_buff === | ||
− | |||
− | |||
{{begin-hl2msg|player_buff|string}} | {{begin-hl2msg|player_buff|string}} | ||
− | {{hl2msg|userid| | + | {{hl2msg|short|userid|user ID of the player the buff is being applied to}} |
− | {{hl2msg|buff_owner| | + | |
− | {{hl2msg|buff_type| | + | {{hl2msg|short|buff_owner|user ID of the player with the banner}} |
+ | {{hl2msg|byte|buff_type|type of buff}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
− | + | ||
=== medic_death === | === medic_death === | ||
{{qnotice|When a medic dies}}<br> | {{qnotice|When a medic dies}}<br> | ||
{{begin-hl2msg|medic_death|string}} | {{begin-hl2msg|medic_death|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|user ID who died}} |
− | {{hl2msg|short|attacker}} | + | {{hl2msg|short|attacker|user ID who killed}} |
− | {{hl2msg|short|healing}} | + | {{hl2msg|short|healing|amount healed in this life}} |
− | {{hl2msg|bool|charged}} | + | {{hl2msg|bool|charged|had a full ubercharge?}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === overtime_nag === | ||
− | |||
− | |||
{{begin-hl2msg|overtime_nag|string}} | {{begin-hl2msg|overtime_nag|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === teams_changed === | ||
− | |||
− | |||
{{begin-hl2msg|teams_changed|string}} | {{begin-hl2msg|teams_changed|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== halloween_pumpkin_grab === | === halloween_pumpkin_grab === | ||
− | + | ||
{{begin-hl2msg|halloween_pumpkin_grab|string}} | {{begin-hl2msg|halloween_pumpkin_grab|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === rocket_jump === | ||
− | |||
− | |||
{{begin-hl2msg|rocket_jump|string}} | {{begin-hl2msg|rocket_jump|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === rocket_jump_landed === | ||
− | |||
− | |||
{{begin-hl2msg|rocket_jump_landed|string}} | {{begin-hl2msg|rocket_jump_landed|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === sticky_jump === | ||
− | |||
− | |||
{{begin-hl2msg|sticky_jump|string}} | {{begin-hl2msg|sticky_jump|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === sticky_jump_landed === | ||
− | |||
− | |||
{{begin-hl2msg|sticky_jump_landed|string}} | {{begin-hl2msg|sticky_jump_landed|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === medic_defended === | ||
− | |||
− | |||
{{begin-hl2msg|medic_defended|string}} | {{begin-hl2msg|medic_defended|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|}} |
{{hl2msg|short|medic|}} | {{hl2msg|short|medic|}} | ||
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === localplayer_healed === | ||
+ | {{begin-hl2msg|localplayer_healed|string}} | ||
+ | {{hl2msg|short|amount|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_destroyed_pipebomb === | ||
− | |||
− | |||
{{begin-hl2msg|player_destroyed_pipebomb|string}} | {{begin-hl2msg|player_destroyed_pipebomb|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|}} |
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === object_deflected === | ||
− | |||
− | |||
{{begin-hl2msg|object_deflected|string}} | {{begin-hl2msg|object_deflected|string}} | ||
− | {{hl2msg|short|userid}} | + | {{hl2msg|short|userid|player who deflected the object}} |
− | {{hl2msg|short|ownerid}} | + | {{hl2msg|short|ownerid|owner of the object}} |
− | {{hl2msg|short|weaponid}} | + | {{hl2msg|short|weaponid|weapon id (0 means the player in ownerid was pushed)}} |
+ | |||
{{end-hl2msg}} | {{end-hl2msg}} | ||
+ | |||
+ | === player_mvp === | ||
− | |||
− | |||
{{begin-hl2msg|player_mvp|string}} | {{begin-hl2msg|player_mvp|string}} | ||
− | {{hl2msg|player|short}} | + | {{hl2msg|short|player|}} |
+ | {{end-hl2msg}} | ||
+ | |||
+ | === raid_spawn_mob === | ||
+ | {{begin-hl2msg|raid_spawn_mob|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === raid_spawn_squad === | ||
+ | {{begin-hl2msg|raid_spawn_squad|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === nav_blocked === | ||
+ | {{begin-hl2msg|nav_blocked|string}} | ||
+ | {{hl2msg|long|area|}} | ||
+ | {{hl2msg|bool|blocked|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === path_track_passed === | ||
+ | {{begin-hl2msg|path_track_passed|string}} | ||
+ | {{hl2msg|short|index|index of the node being passed}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === num_cappers_changed === | ||
+ | {{begin-hl2msg|num_cappers_changed|string}} | ||
+ | {{hl2msg|short|index|index of the trigger}} | ||
+ | {{hl2msg|byte|count|number of cappers (-1 for blocked)}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === player_regenerate === | ||
+ | {{begin-hl2msg|player_regenerate|string}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === update_status_item === | ||
+ | {{begin-hl2msg|update_status_item|string}} | ||
+ | {{hl2msg|byte|index|}} | ||
+ | {{hl2msg|byte|object|}} | ||
+ | {{end-hl2msg}} | ||
+ | |||
+ | === cart_updated === | ||
+ | {{begin-hl2msg|cart_updated|string}} | ||
{{end-hl2msg}} | {{end-hl2msg}} |
Revision as of 10:37, 8 June 2010
- Refer back to Game Events (Source) for more events.
Contents
- 1 intro_finish
- 2 intro_nextcamera
- 3 player_changeclass
- 4 player_death
- 5 object_removed
- 6 object_destroyed
- 7 tf_map_time_remaining
- 8 tf_game_over
- 9 ctf_flag_captured
- 10 controlpoint_initialized
- 11 controlpoint_updateimages
- 12 controlpoint_updatelayout
- 13 controlpoint_updatecapping
- 14 controlpoint_updateowner
- 15 controlpoint_starttouch
- 16 controlpoint_endtouch
- 17 controlpoint_pulse_element
- 18 controlpoint_fake_capture
- 19 controlpoint_fake_capture_mult
- 20 teamplay_round_selected
- 21 teamplay_round_start
- 22 teamplay_round_active
- 23 teamplay_waiting_begins
- 24 teamplay_waiting_ends
- 25 teamplay_waiting_abouttoend
- 26 teamplay_restart_round
- 27 teamplay_ready_restart
- 28 teamplay_round_restart_seconds
- 29 teamplay_team_ready
- 30 teamplay_round_win
- 31 teamplay_update_timer
- 32 teamplay_round_stalemate
- 33 teamplay_overtime_begin
- 34 teamplay_overtime_end
- 35 teamplay_suddendeath_begin
- 36 teamplay_suddendeath_end
- 37 teamplay_game_over
- 38 teamplay_map_time_remaining
- 39 teamplay_broadcast_audio
- 40 teamplay_timer_flash
- 41 teamplay_timer_time_added
- 42 teamplay_point_startcapture
- 43 teamplay_point_captured
- 44 teamplay_point_locked
- 45 teamplay_point_unlocked
- 46 teamplay_capture_broken
- 47 teamplay_capture_blocked
- 48 teamplay_flag_event
- 49 teamplay_win_panel
- 50 teamplay_teambalanced_player
- 51 teamplay_setup_finished
- 52 show_freezepanel
- 53 hide_freezepanel
- 54 freezecam_started
- 55 localplayer_changeteam
- 56 localplayer_score_changed
- 57 localplayer_changeclass
- 58 localplayer_respawn
- 59 building_info_changed
- 60 localplayer_changedisguise
- 61 player_account_changed
- 62 spy_pda_reset
- 63 flagstatus_update
- 64 player_stats_updated
- 65 playing_commentary
- 66 player_chargedeployed
- 67 player_builtobject
- 68 player_upgradedobject
- 69 achievement_earned
- 70 spec_target_updated
- 71 tournament_stateupdate
- 72 player_calledformedic
- 73 localplayer_becameobserver
- 74 player_ignited_inv
- 75 player_ignited
- 76 player_extinguished
- 77 player_teleported
- 78 player_healedmediccall
- 79 localplayer_chargeready
- 80 localplayer_winddown
- 81 player_invulned
- 82 escort_speed
- 83 escort_progress
- 84 escort_recede
- 85 client_loadout_changed
- 86 gameui_activated
- 87 gameui_hidden
- 88 player_escort_score
- 89 player_healonhit
- 90 player_stealsandvich
- 91 show_class_layout
- 92 show_vs_panel
- 93 player_damaged
- 94 player_hurt
- 95 arena_player_notification
- 96 arena_match_maxstreak
- 97 arena_round_start
- 98 arena_win_panel
- 99 inventory_updated
- 100 air_dash
- 101 landed
- 102 player_damage_dodged
- 103 player_stunned
- 104 scout_grand_slam
- 105 scout_slamdoll_landed
- 106 scout_slamdoll_landed
- 107 arrow_impact
- 108 player_jarated
- 109 player_jarated_fade
- 110 player_shield_blocked
- 111 player_pinned
- 112 player_healedbymedic
- 113 player_spawn
- 114 player_sapped_object
- 115 item_found
- 116 show_annotations
- 117 hide_annotations
- 118 post_inventory_application
- 119 controlpoint_unlock_updated
- 120 deploy_buff_banner
- 121 player_buff
- 122 medic_death
- 123 overtime_nag
- 124 teams_changed
- 125 halloween_pumpkin_grab
- 126 rocket_jump
- 127 rocket_jump_landed
- 128 sticky_jump
- 129 sticky_jump_landed
- 130 medic_defended
- 131 localplayer_healed
- 132 player_destroyed_pipebomb
- 133 object_deflected
- 134 player_mvp
- 135 raid_spawn_mob
- 136 raid_spawn_squad
- 137 nav_blocked
- 138 path_track_passed
- 139 num_cappers_changed
- 140 player_regenerate
- 141 update_status_item
- 142 cart_updated
intro_finish
Name: | intro_finish | |||
Structure: |
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intro_nextcamera
Name: | intro_nextcamera | |||
Structure: |
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player_changeclass
Note: When a player changes their class
Name: | player_changeclass | ||||||
Structure: |
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player_death
Note: When a player dies
Name: | player_death | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Structure: |
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object_removed
Name: | object_removed | |||||||||
Structure: |
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object_destroyed
Note: When a player destroys an object
Name: | object_destroyed | ||||||||||||||||||||||||
Structure: |
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tf_map_time_remaining
Name: | tf_map_time_remaining | |||
Structure: |
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tf_game_over
Note: When a tf game ends
Name: | tf_game_over | |||
Structure: |
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ctf_flag_captured
Note: When a flag is captured by a player
Name: | ctf_flag_captured | ||||||
Structure: |
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controlpoint_initialized
Note: When a player begins to capture a control point
Name: | controlpoint_initialized | |
Structure: |
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controlpoint_updateimages
Name: | controlpoint_updateimages | |||
Structure: |
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controlpoint_updatelayout
Name: | controlpoint_updatelayout | |||
Structure: |
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controlpoint_updatecapping
Name: | controlpoint_updatecapping | |||
Structure: |
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controlpoint_updateowner
Name: | controlpoint_updateowner | |||
Structure: |
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controlpoint_starttouch
Note: When a player enters a capture point zone
Name: | controlpoint_starttouch | ||||||
Structure: |
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controlpoint_endtouch
Note: When a player leaves a capture point zone
Name: | controlpoint_endtouch | ||||||
Structure: |
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controlpoint_pulse_element
Name: | controlpoint_pulse_element | |||
Structure: |
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controlpoint_fake_capture
Name: | controlpoint_fake_capture | ||||||
Structure: |
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controlpoint_fake_capture_mult
Name: | controlpoint_fake_capture_mult | ||||||
Structure: |
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teamplay_round_selected
Note: When a round is selected.
Name: | teamplay_round_selected | |||
Structure: |
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teamplay_round_start
Note: round restart
Name: | teamplay_round_start | |||
Structure: |
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teamplay_round_active
Note: called when round is active, players can move
Name: | teamplay_round_active | |
Structure: |
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teamplay_waiting_begins
Note: When the "waiting for players" pre-round begins
Name: | teamplay_waiting_begins | |
Structure: |
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teamplay_waiting_ends
Note: When the "waiting for players" pre-round ends
Name: | teamplay_waiting_ends | |
Structure: |
|
teamplay_waiting_abouttoend
Note: When the "waiting for players" pre-round is about to end
Name: | teamplay_waiting_abouttoend | |
Structure: |
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teamplay_restart_round
Note: When a round is restarted
Name: | teamplay_restart_round | |
Structure: |
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teamplay_ready_restart
Name: | teamplay_ready_restart | |
Structure: |
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teamplay_round_restart_seconds
Name: | teamplay_round_restart_seconds | |||
Structure: |
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teamplay_team_ready
Name: | teamplay_team_ready | |||
Structure: |
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teamplay_round_win
Note: When a team wins a round
Name: | teamplay_round_win | |||||||||||||||||||||
Structure: |
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teamplay_update_timer
Name: | teamplay_update_timer | |
Structure: |
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teamplay_round_stalemate
Note: When a game ends in a stalemate
Name: | teamplay_round_stalemate | |||
Structure: |
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teamplay_overtime_begin
Note: When an overtime round begins
Name: | teamplay_overtime_begin | |
Structure: |
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teamplay_overtime_end
Note: When an overtime round ends
Name: | teamplay_overtime_end | |
Structure: |
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teamplay_suddendeath_begin
Note: When a sudden death round begins
Name: | teamplay_suddendeath_begin | |
Structure: |
|
teamplay_suddendeath_end
Note: When a sudden death round ends
Name: | teamplay_suddendeath_end | |
Structure: |
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teamplay_game_over
Note: When a teamplay game ends
Name: | teamplay_game_over | |||
Structure: |
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teamplay_map_time_remaining
Name: | teamplay_map_time_remaining | |||
Structure: |
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teamplay_broadcast_audio
Note: Broadcast an audio file.
Name: | teamplay_broadcast_audio | ||||||
Structure: |
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teamplay_timer_flash
Name: | teamplay_timer_flash | |||
Structure: |
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teamplay_timer_time_added
Name: | teamplay_timer_time_added | ||||||
Structure: |
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teamplay_point_startcapture
Note: When a point is beginning to be captured
Name: | teamplay_point_startcapture | ||||||||||||||||||
Structure: |
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teamplay_point_captured
Note: When a control point is captured by a team
Name: | teamplay_point_captured | ||||||||||||
Structure: |
|
teamplay_point_locked
Name: | teamplay_point_locked | |||||||||
Structure: |
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teamplay_point_unlocked
Name: | teamplay_point_unlocked | |||||||||
Structure: |
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teamplay_capture_broken
Name: | teamplay_capture_broken | |||||||||
Structure: |
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teamplay_capture_blocked
Note: When a player blocks the capture of a control point
Name: | teamplay_capture_blocked | |||||||||
Structure: |
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teamplay_flag_event
Name: | teamplay_flag_event | |||||||||
Structure: |
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teamplay_win_panel
Note: When the win-game panel is displayed
Name: | teamplay_win_panel | |||||||||||||||||||||||||||||||||||||||||||||||||||
Structure: |
|
teamplay_teambalanced_player
Note: When a player is balanced to another team
Name: | teamplay_teambalanced_player | ||||||
Structure: |
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teamplay_setup_finished
Note: When the setup round ends
Name: | teamplay_setup_finished | |
Structure: |
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show_freezepanel
Note: When the death-snapshot panel is shown
Name: | show_freezepanel | |||
Structure: |
|
hide_freezepanel
Note: When the death-snapshot panel is hidden
Name: | hide_freezepanel | |
Structure: |
|
freezecam_started
Note: When a player enters the death-snapshot view
Name: | freezecam_started | |
Structure: |
|
localplayer_changeteam
Note: When a LAN player changes team
Name: | localplayer_changeteam | |
Structure: |
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localplayer_score_changed
Name: | localplayer_score_changed | |||
Structure: |
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localplayer_changeclass
Note: When a LAN player changes class
Name: | localplayer_changeclass | |
Structure: |
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localplayer_respawn
Note: When a LAN player respawns
Name: | localplayer_respawn | |
Structure: |
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building_info_changed
Name: | building_info_changed | |||||||||
Structure: |
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localplayer_changedisguise
Note: Whena LAN player changes their disguise as a spy
Name: | localplayer_changedisguise | |||
Structure: |
|
player_account_changed
Name: | player_account_changed | ||||||
Structure: |
|
spy_pda_reset
Name: | spy_pda_reset | |
Structure: |
|
flagstatus_update
Name: | flagstatus_update | |
Structure: |
|
player_stats_updated
Note: When a players stats are updated
Name: | player_stats_updated | |||
Structure: |
|
playing_commentary
Note: When a commentary is being played
Name: | playing_commentary | |
Structure: |
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player_chargedeployed
Note: When an uber is deployed
Name: | player_chargedeployed | ||||||
Structure: |
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player_builtobject
Note: When a player builds an object
Name: | player_builtobject | |||||||||
Structure: |
|
player_upgradedobject
Name: | player_upgradedobject | ||||||||||||
Structure: |
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achievement_earned
Note: When a player earns an achievement
Name: | achievement_earned | ||||||
Structure: |
|
spec_target_updated
Name: | spec_target_updated | |
Structure: |
|
tournament_stateupdate
Name: | tournament_stateupdate | ||||||||||||
Structure: |
|
player_calledformedic
Note: When a player calls for a medic
Name: | player_calledformedic | |||
Structure: |
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localplayer_becameobserver
Name: | localplayer_becameobserver | |
Structure: |
|
player_ignited_inv
Note: sent when a player is ignited by a pyro who is being invulned, only to the medic who's doing the invulning
Name: | player_ignited_inv | |||||||||
Structure: |
|
player_ignited
Note: sent when a player is ignited, only to the two players involved
Name: | player_ignited | |||||||||
Structure: |
|
player_extinguished
Note: sent when a burning player is extinguished by a medic
Name: | player_extinguished | ||||||
Structure: |
|
player_teleported
Note: Sent when a player is teleported
Name: | player_teleported | |||||||||
Structure: |
|
player_healedmediccall
Note: local player heals someone who called for medic.
Name: | player_healedmediccall | |||
Structure: |
|
localplayer_chargeready
Note: local player has full medic charge
Name: | localplayer_chargeready | |
Structure: |
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localplayer_winddown
Note: local player minigun winddown
Name: | localplayer_winddown | |
Structure: |
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player_invulned
Note: Send when a player is made invulnerable
Name: | player_invulned | ||||||
Structure: |
|
escort_speed
Name: | escort_speed | |||||||||
Structure: |
|
escort_progress
Name: | escort_progress | |||||||||
Structure: |
|
escort_recede
Name: | escort_recede | ||||||
Structure: |
|
client_loadout_changed
Name: | client_loadout_changed | |
Structure: |
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gameui_activated
Name: | gameui_activated | |
Structure: |
|
Name: | gameui_hidden | |
Structure: |
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player_escort_score
Name: | player_escort_score | ||||||
Structure: |
|
player_healonhit
Name: | player_healonhit | ||||||
Structure: |
|
player_stealsandvich
Name: | player_stealsandvich | ||||||
Structure: |
|
show_class_layout
Name: | show_class_layout | |||
Structure: |
|
show_vs_panel
Name: | show_vs_panel | |||
Structure: |
|
player_damaged
Name: | player_damaged | ||||||
Structure: |
|
player_hurt
Name: | player_hurt | ||||||||||||||||||||||||
Structure: |
|
arena_player_notification
Name: | arena_player_notification | ||||||
Structure: |
|
arena_match_maxstreak
Name: | arena_match_maxstreak | ||||||
Structure: |
|
arena_round_start
Note: called when round is active, players can move
Name: | arena_round_start | |
Structure: |
|
arena_win_panel
Name: | arena_win_panel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Structure: |
|
inventory_updated
Name: | inventory_updated | |
Structure: |
|
air_dash
Note: Called when a scout Performs Double Jump
Name: | air_dash | |||
Structure: |
|
landed
Name: | landed | |||
Structure: |
|
player_damage_dodged
Note: When a Player Evades Damage
Name: | player_damage_dodged | |||
Structure: |
|
player_stunned
Note: When a Player is Stunned
Name: | player_stunned | ||||||||||||
Structure: |
|
scout_grand_slam
Note: When a Player is Killed by the Scout Taunt
Name: | scout_grand_slam | ||||||
Structure: |
|
scout_slamdoll_landed
Name: | scout_slamdoll_landed | ||||||||||||
Structure: |
|
scout_slamdoll_landed
Name: | scout_slamdoll_landed | ||||||||||||
Structure: |
|
arrow_impact
Note: When a player is hit by a Sniper's Huntsman arrow
Name: | arrow_impact | |||||||||||||||||||||||||||
Structure: |
|
player_jarated
Note: sent when a player is jarated, only to the two players involved
Name: | player_jarated | ||||||
Structure: |
|
player_jarated_fade
Note: sent when a player is jarated, only to the two players involved
Name: | player_jarated_fade | ||||||
Structure: |
|
player_shield_blocked
Note: sent when a player is jarated, only to the two players involved
Name: | player_shield_blocked | ||||||
Structure: |
|
player_pinned
Note: When a player is pinned to a wall
Name: | player_pinned | |||
Structure: |
|
player_healedbymedic
Name: | player_healedbymedic | |||
Structure: |
|
player_spawn
Name: | player_spawn | |||||||||
Structure: |
|
player_sapped_object
Name: | player_sapped_object | ||||||||||||
Structure: |
|
item_found
Note: When a player finds an item
Name: | item_found | |||||||||||||||
Structure: |
|
show_annotations
Name: | show_annotations | |||||||||||||||
Structure: |
|
hide_annotations
Name: | hide_annotations | |
Structure: |
|
post_inventory_application
Note: sent when a player gets a whole new set of items
Name: | post_inventory_application | |||
Structure: |
|
controlpoint_unlock_updated
Name: | controlpoint_unlock_updated | ||||||
Structure: |
|
deploy_buff_banner
Name: | deploy_buff_banner | ||||||
Structure: |
|
player_buff
Name: | player_buff | |||||||||
Structure: |
|
medic_death
Note: When a medic dies
Name: | medic_death | ||||||||||||
Structure: |
|
overtime_nag
Name: | overtime_nag | |
Structure: |
|
teams_changed
Name: | teams_changed | |
Structure: |
|
halloween_pumpkin_grab
Name: | halloween_pumpkin_grab | |||
Structure: |
|
rocket_jump
Name: | rocket_jump | |||
Structure: |
|
rocket_jump_landed
Name: | rocket_jump_landed | |||
Structure: |
|
sticky_jump
Name: | sticky_jump | |||
Structure: |
|
sticky_jump_landed
Name: | sticky_jump_landed | |||
Structure: |
|
medic_defended
Name: | medic_defended | ||||||
Structure: |
|
localplayer_healed
Name: | localplayer_healed | |||
Structure: |
|
player_destroyed_pipebomb
Name: | player_destroyed_pipebomb | |||
Structure: |
|
object_deflected
Name: | object_deflected | |||||||||
Structure: |
|
player_mvp
Name: | player_mvp | |||
Structure: |
|
raid_spawn_mob
Name: | raid_spawn_mob | |
Structure: |
|
raid_spawn_squad
Name: | raid_spawn_squad | |
Structure: |
|
Name: | nav_blocked | ||||||
Structure: |
|
path_track_passed
Name: | path_track_passed | |||
Structure: |
|
num_cappers_changed
Name: | num_cappers_changed | ||||||
Structure: |
|
player_regenerate
Name: | player_regenerate | |
Structure: |
|
update_status_item
Name: | update_status_item | ||||||
Structure: |
|
cart_updated
Name: | cart_updated | |
Structure: |
|